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working on flip trolls


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so trolls got hit hard this list. and darkness approaches is kind of meh.. but i was trying to think of what could help put trolls back on par. i decided to try out forced requisition. in theory, if it gets rolling, morphing jar pitches 10, darkness would become viable, card destruction is hilarious, hand dest is a +1, void becomes seriously amazing, etc.

my only issue with something so theoretically hilarious is that hitting the timing for requisition in the first place is hard as s***. the only cards i can think of are dwd and void. any thoughts ycm?
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[img]http://images1.wikia.nocookie.net/__cb20070602191142/yugioh/images/thumb/7/7b/ForcedRequisitionDB1-EN-C-UE.jpg/300px-ForcedRequisitionDB1-EN-C-UE.jpg[/img]

the timing for activation on this card is tricky. as far as i know, it won't work on jar, hand destruction, card destruction, etc. so need cards that discard at their resolution. i.e. void, dwd.

i might be wrong on that.
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[quote name='InconsistentDecks' timestamp='1299698534' post='5062790']
ejar sucked
ejar sucks more now
[/quote]

pretty much any deck can work in this meta, you're just too closed minded to try. The metagame is as balanced as ever, you can top 8 at worlds with a final countdown or exodia deck if you were skilled enough
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it allows you to win slower. most of the problems with trolls ime is that once they run out of momentum, the opponent has so much advantage generated that they just walk all over you and it's god damn impossible to recover. with moon at two, it's much easier to run out of momentum and much harder to defend. if you take their advantage down to hell with yours, you can recover easier.

it allows you to win slower. most of the problems with trolls ime is that once they run out of momentum, the opponent has so much advantage generated that they just walk all over you and it's god damn impossible to recover. with moon at two, it's much easier to run out of momentum and much harder to defend. if you take their advantage down to hell with yours, you can recover easier.
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[quote name='Tronta' timestamp='1299729971' post='5063831']
it allows you to win slower. most of the problems with trolls ime is that once they run out of momentum, the opponent has so much advantage generated that they just walk all over you and it's god damn impossible to recover. with moon at two, it's much easier to run out of momentum and much harder to defend. if you take their advantage down to hell with yours, you can recover easier.

it allows you to win slower. most of the problems with trolls ime is that once they run out of momentum, the opponent has so much advantage generated that they just walk all over you and it's god damn impossible to recover. with moon at two, it's much easier to run out of momentum and much harder to defend. if you take their advantage down to hell with yours, you can recover easier.
[/quote]
moon's at 1.

loldoublepost
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[quote name='Super Yugi Go' timestamp='1299700075' post='5062852']
pretty much any deck can work in this meta, you're just too closed minded to try. The metagame is as balanced as ever, you can top 8 at worlds with a final countdown or exodia deck if you were skilled enough
[/quote]

The meta isn't even defined.
The most skilled duelist in the world can't with with 40 Level 1 Vanilla monsters.

[quote name='Tronta' timestamp='1299700555' post='5062870']
ejar topped a few locals, making it decent to say the least.
now it took a serious hit, so i'm trying to work on it.

so thanks for making a random and pointless post, douchebag.
[/quote]

> locals
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