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New Hero Rise! (NHR)


Chowder995

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Okay, this is my first attempt to make a set, so comments and critique would be nice (be real). I tried to make cards balanced, but I'll let you to judge that. Anyway, I hope you will like it!

Introduction:
New Hero Rise! (NHR) is a set which gives add-ons to "Elemental Hero" archtype (Introducing new "Elemental Hero", the "Elemental Hero Roar", and his Fusions) and gives some support for Machine-type monsters, trough new archtype, "Mechanical" and new type of monsters, unique for now, "Part" monsters.

Cards:

NHR-001
Elemental Hero Roar
DARK/4*/Warrior
ATK / DEF: 1700 / 1500
Description:
Former Evil Hero who understood that he is on the wrong side.
After that, he left them and joined Elemental Heroes.
In a form of a beast, this Hero fights for true justice now.

NHR-002
Elemental Hero Winged Beastman
WIND/6*/Warrior/Fusion/Effect
ATK / DEF: 2300 / 2000
Description:
"Elemental Hero Roar" + "Elemental Hero Avian"
This monster cannot be Special Summoned except by Fusion Summon.
Send all cards from your hand to Graveyard to attack your opponent directly.
This effect can't be used if controller of this card has less than 3 cards in hand.

NHR-003
Elemental Hero Wild Rider
EARTH/6*/Warrior/Fusion/Effect
ATK / DEF: 2300 / 1900
Description:
"Elemental Hero Roar" + "Elemental Hero Wildheart"
This monster cannot be Special Summoned except by Fusion Summon.
By discarding one card from your hand to Graveyard, you can destroy one monster on the field.

NHR-004
Elemental Hero Blazing Beast
FIRE/6*/Warrior/Fusion/Effect
ATK / DEF: 2400 / 1400
Description:
"Elemental Hero Roar" + "Elemental Hero Burstrinatrix"
This monster cannot be Special Summoned except by Fusion Summon.
You can discard up to 5 cards from your hand to Graveyard to inflict 400 points of damage
to your opponent for each card you discarded from your hand.

NHR-005
Elemental Hero Golden Claw
EARTH/8*/Warrior/Fusion/Effect
ATK / DEF: 2600 / 2300
Description:
"Elemental Hero Roar" + "Elemental Hero Bladedge"
This monster cannot be Special Summoned except by Fusion Summon.
During battle between this attacking card and a Defense Position monster
whose DEF is lower than the ATK of this card, inflict the difference as
Battle Damage to your opponent. By discarding 1 card from your hand,
destroy 1 monster in Defense Position your opponent controls.

NHR-006
Elemental Hero Nature Protector
EARTH/7*/Warrior/Fusion/Effect
ATK / DEF: 2000 / 2500
Description:
"Elemental Hero Roar" + "Elemental Hero Woodsman"
This monster cannot be Special Summoned except by Fusion Summon.
While this card is face-up on the field, your opponent cannot attack any
other "Elemental Hero" except this card.

NHR-007
Elemental Hero Chaos
DARK/6*/Warrior/Fusion/Effect
ATK / DEF: 2400 / 2400
Description:
"Elemental Hero Roar" + "Elemental Hero Sparkman"
This monster cannot be Special Summoned except by Fusion Summon.
The Attribute of this card is also treated as LIGHT and DARK.
When this card is Fusion Summoned, remove all cards in Graveyard(s) from play.
increase the ATK of this card by 300 points for each monster on your
opponent's side of the field that shares an Attribute with this card.

NHR-008
Elemental Hero Ultima
LIGHT/6*/Warrior/Fusion/Effect
ATK / DEF: 3500 / 3500
Description:
"Elemental Hero Electrum" + "Elemental Hero Chaos"
This monster cannot be Special Summoned except by Fusion Summon.
The Attribute of this card is also treated as all existing Attributes. (Except DIVINE)
Increase the ATK of this card by 500 points for each monster on your
opponent's side of the field that shares an Attribute with this card.

NHR-009
Elemental Hero Tsunami
WATER/7*/Warrior/Fusion/Effect
ATK / DEF: 2300 / 2300
Description:
"Elemental Hero Bubbleman" + "Elemental Hero Ocean"
This monster cannot be Special Summoned except by Fusion Summon.
Each Standby Phase, increase your life points by 500 for each "Elemental Hero"
monster on the field, except this card.

NHR-010
Machine King's Fortress
SPELL/Field
Description:
Increase ATK and DEF of all Machine-type monsters on the field by 500 points.

NHR-011
Ultimate Machine King
EARTH/11*/Machine/Fusion/Effect
ATK / DEF: 3500 / 3500
Description:
"Machine King" + "Perfect Machine King"
As long this card is face up on the field, increase ATK and DEF of all Machine-type
monster on your side of the field by 1000 points. (Except this card.)

NHR-012
Machine King's Servant
EARTH/4*/Machine/Effect
ATK / DEF: 1500 / 1500
Description:
Increase ATK of this card by 500 for each card that includes "Machine King" in it's name. (Except this card)

NHR-013
Mechanical Scout
EARTH/2*/Machine/Effect
ATK / DEF: 500 / 500
Description:
FLIP: U can see one opponent's face-down card. (If selected card is Flip-effect monster,
it's effect is not activated.)

NHR-014
Hero's Weapon
EARTH/3*/Machine/Union
ATK / DEF: 0 / 500
Description:
Once per turn, if you control this monster on the field, you can equip it to a face-up "Elemental Hero",
"Destiny Hero", "Evil Hero", "Vision Hero", "Masked Hero" monster on your side of the field as an Equip Card,
OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect,
that monster gains 500 ATK or 500 DEF. (1 monster can only be equipped with 1 Union Monster at a time.
If the equipped monster would be destroyed, this card is destroyed instead.)

NHR-015
Mechanical Guard
EARTH/4*/Machine
ATK / DEF: 500 / 2000
Description:
Serving under command of Machine King, this machine is protector of his Fortress.

NHR-016
Mechanical Tech
EARTH/2*/Machine/Effect
ATK / DEF: 500 / 500
Description:
FLIP: Add one Level 4 or less Machine-type monster from your Deck to your hand.

NHR-017
Mechanical Guard
EARTH/1*/Machine
ATK / DEF: 1000 / 1000
Description:
This weak machine needs parts to become stronger.

NHR-018
Mechanical Bomb
EARTH/1*/Machine/Effect
ATK / DEF: 0 / 0
Description:
FLIP: Inflict 2000 damage to both player's life points.

NHR-019
Roar's Final Strike
TRAP/Normal
Description:
Activate this card only when "Elemental Hero Roar" is destroyed. Destroy one card on the field.

NHR-020
Mechanical Armor - Torso
EARTH/2*/Machine/Part
ATK / DEF: 0 / 1000
Description:
Once per turn, during your Main Phase, if you control this card on the field, you can equip it
to your "Mechanical Warrior" as an Equip Card, OR unequip the Union equipment and Special Summon
this card in face-up Attack Position. While equipped to a monster by this card's effect,
increase the DEF of the equipped monster by 1000 points. (If Equipped monster is destroyed,
this card is also destroyed.)

NHR-021
Mechanical Armor - Arms
EARTH/2*/Machine/Part
ATK / DEF: 1000 / 0
Description:
Once per turn, during your Main Phase, if you control this card on the field, you can equip it
to your "Mechanical Warrior" as an Equip Card, OR unequip the Union equipment and Special Summon
this card in face-up Attack Position. While equipped to a monster by this card's effect,
increase the ATK of the equipped monster by 1000 points. (If Equipped monster is destroyed,
this card is also destroyed.)

NHR-022
Mechanical Armor - Helmet
EARTH/2*/Machine/Part
ATK / DEF: 500 / 500
Description:
Once per turn, during your Main Phase, if you control this card on the field, you can equip it
to your "Mechanical Warrior" as an Equip Card, OR unequip the Union equipment and Special Summon
this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect,
you can negate attack of a monster that attacks "Mechanical Warrior". (If Equipped monster is destroyed,
this card is also destroyed.)

NHR-023
Mechanical Armor - Legs
EARTH/2*/Machine/Part
ATK / DEF: 500 / 500
Description:
Once per turn, during your Main Phase, if you control this card on the field, you can equip it
to your "Mechanical Warrior" as an Equip Card, OR unequip the Union equipment and Special Summon
this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect,
you can negate activation of Spell or Trap card that designates "Mechanical Warrior" as target.
(If Equipped monster is destroyed, this card is also destroyed.)

NHR-024
Mechanical Armor - Shoulder Cannon
EARTH/2*/Machine/Part
ATK / DEF: 500 / 500
Description:
Once per turn, during your Main Phase, if you control this card on the field, you can equip it
to your "Mechanical Warrior" as an Equip Card, OR unequip the Union equipment and Special Summon
this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect,
you can destroy one card on the field. (If Equipped monster is destroyed, this card is also destroyed.)

NHR-025
Super Mechanical Warrior
EARTH/11*/Machine/Fusion/Effect
ATK / DEF: 2500 / 2500
Description:
"Mechanical Warrior" + all "Mechanical Armor" monsters
This card can only be Special Summoned from your Extra Deck by removing from play the above cards
you control on the field. (You do not use "Polymerization"). This card cannot be targeted by any card effect.
Once per turn, you can destroy one card on the field.

NHR-026
Roar Of Courage
TRAP/Normal
Description:
Increase ATK and DEF of "Elemental Hero Roar" by 500 points during the turn this card is activated.

NHR-027
Scary Roar
TRAP/Normal
Description:
You can only activate this card if "Elemental Hero Roar" is on the field.
Return one card on the field to the top of your opponent's Deck.

NHR-028
Longer Claws
SPELL/Equip
Description:
Equip only to "Elemental Hero Roar". It gains 500 ATK. U can sent this card from field to Graveyard
to destroy one card on the field. (You can activate this effect only after the turn when this card is activated.)

NHR-029
Mechanical Power
SPELL/Equip
Description:
This card can only equip this card to a monster with "Mechanical" in it's name. (Including "Mechanicalchaser"),
Equipped monster's ATK and DEF are increased by 500 points.

NHR-030
Explosive Malfunction
TRAP/Counter
Description:
Destroy one Machine-type monster on your side of the field. Inflict damage to your opponent's
Life points equal to destroyed monster's ATK.
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