Chowder995 Posted March 10, 2011 Report Share Posted March 10, 2011 Okay, this is my first attempt to make a set, so comments and critique would be nice (be real). I tried to make cards balanced, but I'll let you to judge that. Anyway, I hope you will like it! Introduction: New Hero Rise! (NHR) is a set which gives add-ons to "Elemental Hero" archtype (Introducing new "Elemental Hero", the "Elemental Hero Roar", and his Fusions) and gives some support for Machine-type monsters, trough new archtype, "Mechanical" and new type of monsters, unique for now, "Part" monsters. Cards: NHR-001 Elemental Hero Roar DARK/4*/Warrior ATK / DEF: 1700 / 1500 Description: Former Evil Hero who understood that he is on the wrong side. After that, he left them and joined Elemental Heroes. In a form of a beast, this Hero fights for true justice now. NHR-002 Elemental Hero Winged Beastman WIND/6*/Warrior/Fusion/Effect ATK / DEF: 2300 / 2000 Description: "Elemental Hero Roar" + "Elemental Hero Avian" This monster cannot be Special Summoned except by Fusion Summon. Send all cards from your hand to Graveyard to attack your opponent directly. This effect can't be used if controller of this card has less than 3 cards in hand. NHR-003 Elemental Hero Wild Rider EARTH/6*/Warrior/Fusion/Effect ATK / DEF: 2300 / 1900 Description: "Elemental Hero Roar" + "Elemental Hero Wildheart" This monster cannot be Special Summoned except by Fusion Summon. By discarding one card from your hand to Graveyard, you can destroy one monster on the field. NHR-004 Elemental Hero Blazing Beast FIRE/6*/Warrior/Fusion/Effect ATK / DEF: 2400 / 1400 Description: "Elemental Hero Roar" + "Elemental Hero Burstrinatrix" This monster cannot be Special Summoned except by Fusion Summon. You can discard up to 5 cards from your hand to Graveyard to inflict 400 points of damage to your opponent for each card you discarded from your hand. NHR-005 Elemental Hero Golden Claw EARTH/8*/Warrior/Fusion/Effect ATK / DEF: 2600 / 2300 Description: "Elemental Hero Roar" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your hand, destroy 1 monster in Defense Position your opponent controls. NHR-006 Elemental Hero Nature Protector EARTH/7*/Warrior/Fusion/Effect ATK / DEF: 2000 / 2500 Description: "Elemental Hero Roar" + "Elemental Hero Woodsman" This monster cannot be Special Summoned except by Fusion Summon. While this card is face-up on the field, your opponent cannot attack any other "Elemental Hero" except this card. NHR-007 Elemental Hero Chaos DARK/6*/Warrior/Fusion/Effect ATK / DEF: 2400 / 2400 Description: "Elemental Hero Roar" + "Elemental Hero Sparkman" This monster cannot be Special Summoned except by Fusion Summon. The Attribute of this card is also treated as LIGHT and DARK. When this card is Fusion Summoned, remove all cards in Graveyard(s) from play. increase the ATK of this card by 300 points for each monster on your opponent's side of the field that shares an Attribute with this card. NHR-008 Elemental Hero Ultima LIGHT/6*/Warrior/Fusion/Effect ATK / DEF: 3500 / 3500 Description: "Elemental Hero Electrum" + "Elemental Hero Chaos" This monster cannot be Special Summoned except by Fusion Summon. The Attribute of this card is also treated as all existing Attributes. (Except DIVINE) Increase the ATK of this card by 500 points for each monster on your opponent's side of the field that shares an Attribute with this card. NHR-009 Elemental Hero Tsunami WATER/7*/Warrior/Fusion/Effect ATK / DEF: 2300 / 2300 Description: "Elemental Hero Bubbleman" + "Elemental Hero Ocean" This monster cannot be Special Summoned except by Fusion Summon. Each Standby Phase, increase your life points by 500 for each "Elemental Hero" monster on the field, except this card. NHR-010 Machine King's Fortress SPELL/Field Description: Increase ATK and DEF of all Machine-type monsters on the field by 500 points. NHR-011 Ultimate Machine King EARTH/11*/Machine/Fusion/Effect ATK / DEF: 3500 / 3500 Description: "Machine King" + "Perfect Machine King" As long this card is face up on the field, increase ATK and DEF of all Machine-type monster on your side of the field by 1000 points. (Except this card.) NHR-012 Machine King's Servant EARTH/4*/Machine/Effect ATK / DEF: 1500 / 1500 Description: Increase ATK of this card by 500 for each card that includes "Machine King" in it's name. (Except this card) NHR-013 Mechanical Scout EARTH/2*/Machine/Effect ATK / DEF: 500 / 500 Description: FLIP: U can see one opponent's face-down card. (If selected card is Flip-effect monster, it's effect is not activated.) NHR-014 Hero's Weapon EARTH/3*/Machine/Union ATK / DEF: 0 / 500 Description: Once per turn, if you control this monster on the field, you can equip it to a face-up "Elemental Hero", "Destiny Hero", "Evil Hero", "Vision Hero", "Masked Hero" monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK or 500 DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) NHR-015 Mechanical Guard EARTH/4*/Machine ATK / DEF: 500 / 2000 Description: Serving under command of Machine King, this machine is protector of his Fortress. NHR-016 Mechanical Tech EARTH/2*/Machine/Effect ATK / DEF: 500 / 500 Description: FLIP: Add one Level 4 or less Machine-type monster from your Deck to your hand. NHR-017 Mechanical Guard EARTH/1*/Machine ATK / DEF: 1000 / 1000 Description: This weak machine needs parts to become stronger. NHR-018 Mechanical Bomb EARTH/1*/Machine/Effect ATK / DEF: 0 / 0 Description: FLIP: Inflict 2000 damage to both player's life points. NHR-019 Roar's Final Strike TRAP/Normal Description: Activate this card only when "Elemental Hero Roar" is destroyed. Destroy one card on the field. NHR-020 Mechanical Armor - Torso EARTH/2*/Machine/Part ATK / DEF: 0 / 1000 Description: Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Mechanical Warrior" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the DEF of the equipped monster by 1000 points. (If Equipped monster is destroyed, this card is also destroyed.) NHR-021 Mechanical Armor - Arms EARTH/2*/Machine/Part ATK / DEF: 1000 / 0 Description: Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Mechanical Warrior" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 1000 points. (If Equipped monster is destroyed, this card is also destroyed.) NHR-022 Mechanical Armor - Helmet EARTH/2*/Machine/Part ATK / DEF: 500 / 500 Description: Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Mechanical Warrior" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can negate attack of a monster that attacks "Mechanical Warrior". (If Equipped monster is destroyed, this card is also destroyed.) NHR-023 Mechanical Armor - Legs EARTH/2*/Machine/Part ATK / DEF: 500 / 500 Description: Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Mechanical Warrior" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can negate activation of Spell or Trap card that designates "Mechanical Warrior" as target. (If Equipped monster is destroyed, this card is also destroyed.) NHR-024 Mechanical Armor - Shoulder Cannon EARTH/2*/Machine/Part ATK / DEF: 500 / 500 Description: Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Mechanical Warrior" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can destroy one card on the field. (If Equipped monster is destroyed, this card is also destroyed.) NHR-025 Super Mechanical Warrior EARTH/11*/Machine/Fusion/Effect ATK / DEF: 2500 / 2500 Description: "Mechanical Warrior" + all "Mechanical Armor" monsters This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control on the field. (You do not use "Polymerization"). This card cannot be targeted by any card effect. Once per turn, you can destroy one card on the field. NHR-026 Roar Of Courage TRAP/Normal Description: Increase ATK and DEF of "Elemental Hero Roar" by 500 points during the turn this card is activated. NHR-027 Scary Roar TRAP/Normal Description: You can only activate this card if "Elemental Hero Roar" is on the field. Return one card on the field to the top of your opponent's Deck. NHR-028 Longer Claws SPELL/Equip Description: Equip only to "Elemental Hero Roar". It gains 500 ATK. U can sent this card from field to Graveyard to destroy one card on the field. (You can activate this effect only after the turn when this card is activated.) NHR-029 Mechanical Power SPELL/Equip Description: This card can only equip this card to a monster with "Mechanical" in it's name. (Including "Mechanicalchaser"), Equipped monster's ATK and DEF are increased by 500 points. NHR-030 Explosive Malfunction TRAP/Counter Description: Destroy one Machine-type monster on your side of the field. Inflict damage to your opponent's Life points equal to destroyed monster's ATK. Link to comment
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