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New NECROMANCERS


MoldOfWarriors

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New Necromancers to be used along with the existing card Chaos Necromancer. P.S. I don't do Lore... just read the card.


[IMG]http://i52.tinypic.com/24nfzgi.jpg[/IMG]
The ATK of this card becomes the number of WATER Monsters in your Graveyard x 500 points. Once per turn, you can discard one Spell or Trap card from your hand to Special Summon one WATER Monster from your Graveyard.

[IMG]http://i53.tinypic.com/346ktjp.jpg[/IMG]
The ATK of this card becomes the number of WIND Monsters in your Graveyard x 500 points. Once per turn, you can discard one Spell or Trap card from your hand to Special Summon one WIND Monster from your Graveyard.

[IMG]http://i51.tinypic.com/24ln395.jpg[/IMG]
The ATK of this card becomes the number of EARTH Monsters in your Graveyard x 500 points. Once per turn, you can discard one Spell or Trap card from your hand to Special Summon one EARTH Monster from your Graveyard.

[IMG]http://i54.tinypic.com/3160uhc.jpg[/IMG]
The ATK of this card becomes the number of FIRE Monsters in your Graveyard x 500 points. Once per turn, you can discard one Spell or Trap card from your hand to Special Summon one FIRE Monster from your Graveyard.

[IMG]http://i51.tinypic.com/16m1rw0.jpg[/IMG]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Monsters from your side of the field. The ATK of this card becomes the number of "Necromancer" Card in your Graveyard x 1000 points

[IMG]http://i56.tinypic.com/2zjhtw1.jpg[/IMG]
As long as this card remains on the field, cards in the Graveyard cannot be removed from play or sent to either players' hand or Deck. Once per turn, during your Main Phase, you can send one Monster Card from your side of the field, hand, or Deck to the Graveyard.

Please Comment So that I may become a better card maker!!!
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Ok your OCG isnt terrible but you have a few mistakes. Just so you know Attribute is not ATTR. You should juist say WATER monsters not water ATTR monsters.ect. Otherwise your cards are pretty good I especial like the Doom Necromancers effect. lastly, try to get better quality pics for your cards. But overall pretty good cards for a new member
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[quote name='n8thegr8' timestamp='1299907719' post='5067905']
Ok your OCG isnt terrible but you have a few mistakes. Just so you know Attribute is not ATTR. You should juist say WATER monsters not water ATTR monsters.ect. Otherwise your cards are pretty good I especial like the Doom Necromancers effect. lastly, try to get better quality pics for your cards. But overall pretty good cards for a new member
[/quote]
Thanks for the actually relevant comment.

I hate people that post useless comments.
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n8thegr8
Ok your OCG isnt terrible but you have a few mistakes. Just so you know Attribute is not ATTR. You should juist say WATER monsters not water ATTR monsters.ect. Otherwise your cards are pretty good I especial like the Doom Necromancers effect. lastly, try to get better quality pics for your cards. But overall pretty good cards for a new member

if you post lore n8thegr8 can help your ocg
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Posting Lore is useful for people who want to help you with your OCG, also for people with bad sight if the effects are long, but those are readable.
Okay the cards: You know, Wicked Graveyard makes it impossible to summon Doom Necromancer as his summoning has as cost the exact thing Wicked Graveyard prevents.
And doom necromancer is OP in terms of attack power, but UP in terms of the lack of some other effect. It's what I call unbalanced: UP and OP at the same time, yet they don't cancel each other out. The ATK is OP because: Look at some deck types, dark decks, zombie decks, lightsworn decks, they get 10 monsters in the graveyard easily. 10000 ATK is rrely good for the game.
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