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Six Different Archetypes


Şäŗôķů

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[spoiler=Dusk Archetype]
[spoiler=Monsters]
[color="#FFA500"]Dusk Ninja DARK
***
Fiend / Effect
Once per turn, you can destroy 1 monster on the field.
400/200

Dusk Bomber DARK
***
Fiend / Effect
If this monster is destroyed by battle and sent to the Graveyard, destroy 1 monster your opponent controls. Then Special Summon 1 level 3 or lower monster from your hand or Deck.
1000/500

Dusk Knight DARK
****
Fiend / Effect
When this monster is successfully Summoned, you can destroy 1 monster on the field. This monster cannot attack on the turn it's Summoned.
1900/1700

Dusk Gaurdian DARK
****
Fiend / Tuner
A monster that battles this monster is destroy at the end of the Battle Phase.
0/2800[/color]
[/spoiler]
[spoiler=Spells]
[color="#2E8B57"]Darkness Before Dawn
Countinous
If you draw a "Dusk" monster you can reveal it to Special Summon it.

Dark Saber
Equip
Equip only to a "Dusk" monster. The equipped monster gains 500 ATK and DEF.[/color][/spoiler]
[spoiler=Traps]
[color="#800080"]Setting Sun
Trap
Tribute 1 "Dusk" monster. Special Summon 1 "Dusk" monster with the same level as the Tributed monster.[/color][/spoiler]
[spoiler=Synchros]
[color="#C0C0C0"]
Dusk Master
********
Fiend / Synchro
1 "Dusk" Tuner + 1 or more non-Tuner "Dusk" monster(s)
If this monster destroys a monster by battle, select and destroy 1 monster your opponent controls and inflict damage equal to the original ATK of the destroyed monster.
2800/2200
[/color]
[/spoiler]
[/spoiler]

[spoiler=Gale Archetype]
[spoiler=Monsters]
[color="#FFA500"]Gale Warrior WIND
****
Warrior / Effect
If a card effect that increase or decreases ATK, double this monster's ATK until the End Phase.
1000/1000

Gale Mage WIND
****
Spellcaster / Tuner
If a monster your opponent controls selects a "Gale" monster you control as an attack target increase that monster's ATK by 500.
900/600

Gale Bird WIND
**
Winged Beast / Effect
If a face-up "Gale" monster you control is selected as an attack target you can discard this monster to halve the attacking monster's ATK. This effect cannot be used in a chain with cards of the same name.
400/400[/color][/spoiler]
[spoiler=Spells]
[color="#2E8B57"]Storm Mountain
Field
All face-up "Gale" monsters gain 500 ATK until the End Phase.[/color][/spoiler]
[spoiler=Traps]
[color="#9932CC"]Distruptive Windstorm
Trap
Activate only when a face-up "Gale" monster is selected as an attack target. Halve the attacking monster's ATK.

Wind Shield
Activate only when a face-up "Gale" monster is selected as an attack target. Destroy the attacking monster.
[/color][/spoiler]
[spoiler=Synchros]
Gale Dragon WIND
********
Dragon / Synchro
1 "Gale" Tuner + 1 or more non-Tuner "Gale" monster(s)
When this is Synchro Summoned halve the ATK of all non-"Gale" monsters.
3000/2000
[/spoiler]
[/spoiler]

[spoiler=Burst Archetype]
[spoiler=Monsters]
[color="#FFA500"]Burst Gunner FIRE
****
Pyro / Effect
Once per turn, inflict 400 points of damage for each card on the field.
1800/1400

Burst Reviver FIRE
**
Pyro / Tuner
You take no damage form battles involving this monster. If this face-down monster is attacked and destroyed Special Summon it face-down and inflict 1000 points of damage.
0/0[/color][/spoiler]
[spoiler=Spells]
[color="#2E8B57"]Burst Volcano
Field
Each time your opponent takes effect damage,excluding from this card, inflict 500 points of damage to them.[/color][/spoiler]
[spoiler=Traps]
[color="#9932CC"]Burst Reactor
Trap
If this face-down card is destroyed inflict 1000 points of damage to the player who destroyed it.[/color][/spoiler]
[spoiler=Synchros]
[color="#C0C0C0"]Burst Volcanon Beast FIRE
********
Pyro / Synchro
2 "Burst" Tuners + 1 or more non-Tuner "Burst" monster(s)
When this monster is Synchro Summoned destroy all monsters on the field and inflict damage to your opponent equal to halve the combined original ATK of all destroyed monsters.
2600/2400[/color][/spoiler]
[/spoiler]

[spoiler=Shield Archetype]
[spoiler=Monsters]
[color="#FFA500"]Shield Knight EARTH
****
Rock / Effect
Once per turn you can switch the ATK and DEF of all face-up monsters on the field until the End Phase.
1200/2200

Shield Beast EARTH
***
Rock / Effect
If this face-up monster is destroyed by battle and sent to the Graveyard, Special Summon 1 "Shield" monster from your hand or Deck. It's effect(s) are negated and it's original ATK and DEF are switched.
500/1600

Shield Tower EARTH
****
Rock / Tuner
If this monster is selected as an attack target, switch the ATK and DEF of the attacking monster.[/color]0/2500
[/spoiler]
[spoiler=Spells]
[color="#2E8B57"]Shaking Earth
Field
If a face-up "Shield" monster is on the field the ATK and DEF of all face-up monsters are switched.[/color][/spoiler]
[spoiler=Traps]
[color="#9932CC"]Drastic Power Swap
Activate only when a "Shield" monster you control is selected as an attack target. Switch the ATK and DEF of both monsters. During the End Phase destroy the monsters.[/color][/spoiler]
[spoiler=Synchros]
[color="#C0C0C0"]Shield Golem EARTH
Rock / Synchro
1 "Shield" Tuner + 1 or more non-Tuner "Shield" monster(s)
Once per turn, pay 1000 Life Points to switch the ATK and DEF of all face-up monsters.
1000/3000[/color][/spoiler]
[/spoiler]

[spoiler=Wave Archetype]
[spoiler=Monsters]
[color="#FFA500"]Wave Dasher WATER
****
Aqua / Effect
If this monster was Special Summoned by the effect of a "Wave" monster this monster can attack your oponent directly. If this monster is destroyed by battle and sent to the Graveyard, Special Summon 1 "Wave" monster except "Wave Dasher".
1600/1200

Wave Summoner WATER
***
Aqua / Effect
If this monster was Special Summoned by the effect of a "Wave" monster, you can select and destroy 1 card on your opponent's side of the field. If this monster is destroyed by battle and sent to the Graveyard, Special Summon 1 "Wave" monster execpt "Wave Summoner".
1400/1300

Wave Preist WATER
*
Aqua / Tuner
If this monster was Special Summoned by the effect of a "Wave" monster, you can Special Summon 1 "Wave" monster from your Graveyard. If this monster is destroyed by battle and sent to the Graveyard, Special Summon 1 "Wave" monster except "Wave Preist".
300/500[/color][/spoiler]
[spoiler=Spells]
[color="#2E8B57"]Tsunami Crash
Normal
Tribute 1 "Wave" monster. Destroy 1 monster your opponent controls.

Flooded World
Field
Once per turn, discard 1 card from your hand. Special Sumon 1 "Wave" monster from your Deck (this counts as being Special Summoned by the effect of a "Wave" monster).[/color][/spoiler]
[spoiler=Traps]
[color="#9932CC"]Low Tide
Normal
Activate only while you control a face-up "Flooded World" and control less monsters that your opponent. Special Summon 2 "Wave" monsters (this counts as being Special Summoned by the effect of a "Wave" monster).

High Tide
Normal
Activate only while you control a face-up "Flooded World" and control more monsters than your opponent. "Wave" monsters can attack your opponent directly. During the End Phase destroy all "Wave" monsters you control.[/color][/spoiler]
[spoiler=Synchros]
[color="#C0C0C0"]Wave Force Titan WATER
Aqua / Synchro
1 "Wave" Tuner + 1 or more non-Tuner "Wave" monster(s)
Once per duel, pay 2000 Life Points. Special Summon as many "Wave" monster as you can.
2700/2600[/color][/spoiler]
[/spoiler]

[spoiler=Angel Archetype]
[spoiler=Monsters]
[color="#FFA500"]Angel Medium LIGHT
****
Fairy / Effect
Once per turn, gain 500 Life Points for each card on the field.
1700/1300

Angel Fighter LIGHT
****
Fairy / Tuner
If this monster destroys a monster by battle, gain Life Points equal to the destroyed monster's ATK.
1800/1400

Angel of Luck LIGHT
**
Fairy / Effect
Once per turn, reveal the top 5 cards of your Deck. Special Summon as many "Angel" monsters revealed, shuffle any other cards back into your Deck.
500/500

Angel of Power LIGHT
***
Fairy / Effect
Once per turn, reveal the top 5 cards of the your Deck. This monster gains 500 ATK for each "Angel" monster revealed, shuffle any other card back into the Deck.
500/500[/color][/spoiler]
[spoiler=Spells]
[color="#2E8B57"]Angel's Combine
Normal
Select a "Angel" Synchro monster in your Extra Deck. Pay halve your Life Points. Send from your hand, Deck, or side of field to the Graveyard the requirments of that monster. Special Smmon the selected monster.[/color][/spoiler]
[spoiler=Traps]
[color="#9932CC"]Reverse Angel
Countinous
As long as this card remains face-up on the field the effect of all "Angel" monsters that increase Life Points now inflict the same amount of damage to your opponent.[/color][/spoiler]
[spoiler=Synchros]
Angel of Health LIGHT
********
Fairy / Synchro
1 "Angel" Tuner + 1 or more non-Tuner "Angel" monster(s)
When this is Summon both players Life Points become halve the combined total of the Life Points.
2900/2700
[/spoiler]
[/spoiler]

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You can make your own. Also if anyone thinks these should be made into a RP, your welcome to pm me and help out.
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