poinl Posted March 17, 2011 Report Share Posted March 17, 2011 [img]http://img820.imageshack.us/img820/8093/333521e.jpg[/img] Link to comment Share on other sites More sharing options...
TheGenuine Posted March 17, 2011 Report Share Posted March 17, 2011 Decent OCG Decent Picture Decent Idea 6/10 Link to comment Share on other sites More sharing options...
poinl Posted March 17, 2011 Author Report Share Posted March 17, 2011 [quote name='TheGenuine' timestamp='1300332821' post='5078196'] Decent OCG Decent Picture Decent Idea 6/10 [/quote] fixed ocg Link to comment Share on other sites More sharing options...
TheGenuine Posted March 17, 2011 Report Share Posted March 17, 2011 No u didn't Real OCG Not Make it easyier to understand XD Link to comment Share on other sites More sharing options...
poinl Posted March 17, 2011 Author Report Share Posted March 17, 2011 i had to fix some stuff in there though Link to comment Share on other sites More sharing options...
TheGenuine Posted March 17, 2011 Report Share Posted March 17, 2011 Ya i see Link to comment Share on other sites More sharing options...
MibeR Posted March 17, 2011 Report Share Posted March 17, 2011 can you post the lore/effect? so we can fix it Link to comment Share on other sites More sharing options...
poinl Posted March 17, 2011 Author Report Share Posted March 17, 2011 [quote name='Maha Guns' timestamp='1300334334' post='5078239'] can you post the lore/effect? so we can fix it [/quote] Select up to three monsters on your side of the field. Distribute 3 Life counters among them.(Not each) When a monster with a life counter were to be destroyed, you may remove one life counter to negate its destruction and end the opponants current phase. If it were to be destroyed by battle, battle damage is not conducted. Link to comment Share on other sites More sharing options...
TheGenuine Posted March 17, 2011 Report Share Posted March 17, 2011 Guns U had 2,000 Post i didn't know that Link to comment Share on other sites More sharing options...
MibeR Posted March 17, 2011 Report Share Posted March 17, 2011 Haha, i did.. I had my post to celebrate it, check it if you had some time Genuine. OCG Fix: Select up to 3 monsters you controls. Distribute 3 Life [b]C[/b]ounters among them (Not each) . When a monster with a Life Counter on it would be destroyed, you can remove 1 Life Counter from it to negate its destruction and end the opponent's current phase. If it were to be destroyed by battle, battle damage is not applied. Im not sure about the "destruction" suggestion> make a drawback when you activate this card, example. pay some cost or tribute 1 monster maybe Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted March 17, 2011 Report Share Posted March 17, 2011 [quote name='poinl' timestamp='1300334563' post='5078246'] Select [s]up to[/s] three monsters on your side of the field. Distribute 3 Life [b]C[/b]ounters among them.[s](Not each)[/s] When a monster with a [b]L[/b]ife [b]C[/b]ounter [b]would[/b] be destroyed, you may remove one [b]L[/b]ife [b]C[/b]ounter to negate its destruction [s]and end the oppon[b]e[/b]nts current [b]P[/b]hase[/s].[b] (Do not apply damage calculation if the monster would be destroyed by battle)[/b] [/quote] First strike out is what I think balances it out a bit. Second strike out is unneeded. Third one is another balance thing. All the bolds are what I think is correct OCG. Link to comment Share on other sites More sharing options...
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