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The Insane Asylum II


Airride

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Current Deck List.
[b]BOLD[/b] = Do not have...yet...HAHAHAHAAA!!!

Monsters:19
x3 Gearframe
x3 Fortress
x1 Force
x6 Gadgets(2 each)
x2 Cyber Dragon
x1 Blackwing - Gale
x1 Krebons
x1 Psychic Commander
x1 Mind Master

Spells:9
x1 Dark Hole
x1 Reborn
x2 MST
x1 Trunade
x1 Emergency Teleport
x3 Smashing Ground

Traps:12
x1 Oppression
x2 Compulsory
x2 Dimensional Prison
x2 Botomless
x1 Mirror Force
x2 Trap Stun
x2 Spell Shield 8

Extra:15
x1 Fortress Dragon
[b]x1 Burei[/b]
x1 Light Gazer
x1 Field Marshal
[b]x1 Colossal Fighter[/b]
x1 Decisive Armor
[b]x1 Catastor/Magical Android[/b]
x1 Ancient Fairy
x2 Stardust
x1 Red Dragon Archfiend
x1 Gaia Knight
x1 Iron Chain Dragon
x1 Blackwing - Armor Master
x1 Black Rose Dragon(Don't really need more...)

Side:15(NEEDS HELP!)
[b]x2 Dust tornado
x2 Fissure
x2 Gozen Match
x2 Rivalry of the warlords
x2 Summon Limit
x3 Gottom's E-Call
x2 DD Crow[/b]
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[quote name='GenexAllyRemote' timestamp='1300477313' post='5081120']
I'm sorry, but why take out those cards and add those in?
I took Limiter out because it was a dead draw 75% of the time, 7 tools isn't needed.
Why take out krebons, and my locals is quick-play heavy, so I added 2 spell shield.
[/quote]

Running machina without limiter is bad. Seven tools is needed, it stops torrential/solemn/warning/bth/d-prison. 4 E-Tele targats is cloggy. Spell shield sucks hard.

To be honest, drawing into limiter is better than drawing into krebons.
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I'm mainly worried about Lance, E-con and book, which all target. Otherwise, It's magic jammer, which is alright.

[quote name='Evil Hero Neos' timestamp='1300478088' post='5081160']
Running machina without limiter is bad. Seven tools is needed, it stops torrential/solemn/warning/bth/d-prison. 4 E-Tele targats is cloggy. Spell shield sucks hard.

To be honest, drawing into limiter is better than drawing into krebons.
[/quote]
Every time I topped into limiter, I lost in 1/2 turns because I had nothing.
Trap stun kills 3 of those, and I'd usually use it before doing anything else, taking rid of warning, and they usually don't wast Jugment on it. I never top into Krebons, or Psychic commander that often. Or gale. I draw Master a lot though?
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It's just what seems to happen. :/
It's weird, I admit.

Test Hands for everyone!
Hand A:
CyDra,YG,Fortress,D-Prision,Trap Stun, Mirror Force
Hand B:
Smashing Ground,Gearframe,MST,Krebons,Trap Stun,MST
Hand C:
Gearframe,Trap Stun,Smashing Ground,RG,Mirror Force,Fortress
Hand D:
Mirror Force,Smashing Ground,Oppression,CyDra,Dark Hole
Hand E:
Commander,Krebons, CyDra,Fortress,Mirror Force, Smashing Ground

ALright, What should Krebons be taken out for now that I see that it's rather common?
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[quote name='slayer_supreme' timestamp='1300574094' post='5083601']
Really, I never saw the use of running Machina Fortress. And I can see why you would have trouble if you didn't have sided backrow hate. It's a good idea to side 2 Dust Tornado.
[/quote]
Final countdown deck had frontrow mostly 0_o
Why would I not run fortress...in a machina deck...?

added in-progress side deck!
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[quote name='Evil Hero Neos' timestamp='1300609711' post='5084567']
Try playing 1 peacekeeper. Also, needs thunder king.
[/quote]
I have tried peacekeeper, never really helped.
TK Rai-Oh? REALLY? Shut down a 1/4of my deck? On purpose?
(6 Gadgets+3 Gearframe+E-Tele(Most of the time)=10)
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