Airride Posted March 18, 2011 Report Share Posted March 18, 2011 Current Deck List. [b]BOLD[/b] = Do not have...yet...HAHAHAHAAA!!! Monsters:19 x3 Gearframe x3 Fortress x1 Force x6 Gadgets(2 each) x2 Cyber Dragon x1 Blackwing - Gale x1 Krebons x1 Psychic Commander x1 Mind Master Spells:9 x1 Dark Hole x1 Reborn x2 MST x1 Trunade x1 Emergency Teleport x3 Smashing Ground Traps:12 x1 Oppression x2 Compulsory x2 Dimensional Prison x2 Botomless x1 Mirror Force x2 Trap Stun x2 Spell Shield 8 Extra:15 x1 Fortress Dragon [b]x1 Burei[/b] x1 Light Gazer x1 Field Marshal [b]x1 Colossal Fighter[/b] x1 Decisive Armor [b]x1 Catastor/Magical Android[/b] x1 Ancient Fairy x2 Stardust x1 Red Dragon Archfiend x1 Gaia Knight x1 Iron Chain Dragon x1 Blackwing - Armor Master x1 Black Rose Dragon(Don't really need more...) Side:15(NEEDS HELP!) [b]x2 Dust tornado x2 Fissure x2 Gozen Match x2 Rivalry of the warlords x2 Summon Limit x3 Gottom's E-Call x2 DD Crow[/b] Link to comment Share on other sites More sharing options...
Airride Posted March 18, 2011 Author Report Share Posted March 18, 2011 I need to fix the extra deck for tomorrow. Link to comment Share on other sites More sharing options...
EHN. Posted March 18, 2011 Report Share Posted March 18, 2011 - 1 Krebons - 2 Spell Shield Type 8 + 1 Smashing + 1 Limiter + 1 7 tools Link to comment Share on other sites More sharing options...
Airride Posted March 18, 2011 Author Report Share Posted March 18, 2011 I'm sorry, but why take out those cards and add those in? I took Limiter out because it was a dead draw 75% of the time, 7 tools isn't needed. Why take out krebons, and my locals is quick-play heavy, so I added 2 spell shield. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 18, 2011 Report Share Posted March 18, 2011 If you're so worried about quick-plays, then use Anti-Magic Prism. Spell Shield I guess is.... okay... but it's not worth running in my opinion, with how many cards don't have a target. Link to comment Share on other sites More sharing options...
EHN. Posted March 18, 2011 Report Share Posted March 18, 2011 [quote name='GenexAllyRemote' timestamp='1300477313' post='5081120'] I'm sorry, but why take out those cards and add those in? I took Limiter out because it was a dead draw 75% of the time, 7 tools isn't needed. Why take out krebons, and my locals is quick-play heavy, so I added 2 spell shield. [/quote] Running machina without limiter is bad. Seven tools is needed, it stops torrential/solemn/warning/bth/d-prison. 4 E-Tele targats is cloggy. Spell shield sucks hard. To be honest, drawing into limiter is better than drawing into krebons. Link to comment Share on other sites More sharing options...
Airride Posted March 18, 2011 Author Report Share Posted March 18, 2011 I'm mainly worried about Lance, E-con and book, which all target. Otherwise, It's magic jammer, which is alright.[quote name='Evil Hero Neos' timestamp='1300478088' post='5081160'] Running machina without limiter is bad. Seven tools is needed, it stops torrential/solemn/warning/bth/d-prison. 4 E-Tele targats is cloggy. Spell shield sucks hard. To be honest, drawing into limiter is better than drawing into krebons. [/quote] Every time I topped into limiter, I lost in 1/2 turns because I had nothing. Trap stun kills 3 of those, and I'd usually use it before doing anything else, taking rid of warning, and they usually don't wast Jugment on it. I never top into Krebons, or Psychic commander that often. Or gale. I draw Master a lot though? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 18, 2011 Report Share Posted March 18, 2011 You're saying that magically the probability of you drawing into a card is more for one than another? Link to comment Share on other sites More sharing options...
Airride Posted March 18, 2011 Author Report Share Posted March 18, 2011 It's just what seems to happen. :/ It's weird, I admit.Test Hands for everyone! Hand A: CyDra,YG,Fortress,D-Prision,Trap Stun, Mirror Force Hand B: Smashing Ground,Gearframe,MST,Krebons,Trap Stun,MST Hand C: Gearframe,Trap Stun,Smashing Ground,RG,Mirror Force,Fortress Hand D: Mirror Force,Smashing Ground,Oppression,CyDra,Dark Hole Hand E: Commander,Krebons, CyDra,Fortress,Mirror Force, Smashing Ground ALright, What should Krebons be taken out for now that I see that it's rather common? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 18, 2011 Report Share Posted March 18, 2011 Smashing or Limiter, in my opinion. Link to comment Share on other sites More sharing options...
Airride Posted March 19, 2011 Author Report Share Posted March 19, 2011 -1 Krebo +1 Smashing/7 tools(If they don't have it...) I buy all my changes whenever I go the the store, AKA tomorrow! And also if Shield-8 is bad, and It is inferior, I would take it out and put in... dark Bribe XD Link to comment Share on other sites More sharing options...
Airride Posted March 19, 2011 Author Report Share Posted March 19, 2011 Well, only like..12 hours to put your suggestions in before locals XD Still takin after though. Link to comment Share on other sites More sharing options...
Airride Posted March 19, 2011 Author Report Share Posted March 19, 2011 Bump for 4 hours left! Link to comment Share on other sites More sharing options...
Airride Posted March 19, 2011 Author Report Share Posted March 19, 2011 Without Spell Sheild type-8... Went 1-2 vs Macro Monarchs(disadvantage) and 0-2 vs Final Countdown stall(Disadvantage) So these were not good decks to see if it's good >_> Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 19, 2011 Report Share Posted March 19, 2011 Really, I never saw the use of running Machina Fortress. And I can see why you would have trouble if you didn't have sided backrow hate. It's a good idea to side 2 Dust Tornado. Link to comment Share on other sites More sharing options...
Airride Posted March 19, 2011 Author Report Share Posted March 19, 2011 [quote name='slayer_supreme' timestamp='1300574094' post='5083601'] Really, I never saw the use of running Machina Fortress. And I can see why you would have trouble if you didn't have sided backrow hate. It's a good idea to side 2 Dust Tornado. [/quote] Final countdown deck had frontrow mostly 0_o Why would I not run fortress...in a machina deck...?added in-progress side deck! Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 20, 2011 Report Share Posted March 20, 2011 Didn't mean Fortress, I meant Force. Sorry. Link to comment Share on other sites More sharing options...
Airride Posted March 20, 2011 Author Report Share Posted March 20, 2011 I usually search him with Gearframe for fortress food. Link to comment Share on other sites More sharing options...
EHN. Posted March 20, 2011 Report Share Posted March 20, 2011 If you have fortress in grave and gearframe in hand, force is amazing. Try playing 1 peacekeeper. Also, needs thunder king. Link to comment Share on other sites More sharing options...
Airride Posted March 20, 2011 Author Report Share Posted March 20, 2011 [quote name='Evil Hero Neos' timestamp='1300609711' post='5084567'] Try playing 1 peacekeeper. Also, needs thunder king. [/quote] I have tried peacekeeper, never really helped. TK Rai-Oh? REALLY? Shut down a 1/4of my deck? On purpose? (6 Gadgets+3 Gearframe+E-Tele(Most of the time)=10) Link to comment Share on other sites More sharing options...
EHN. Posted March 20, 2011 Report Share Posted March 20, 2011 Then don't play gadgets/gearframe while you have thunder king out. Thunder king stalls while you get the plays you need. Also, stops e-tele wtf? Link to comment Share on other sites More sharing options...
Airride Posted March 20, 2011 Author Report Share Posted March 20, 2011 Sorry about E-tele, keep thinking anything from deck is blocked >_> TK Rai-Oh is also expensive, I'll try him out when I finish the other 2 decks I'm making Link to comment Share on other sites More sharing options...
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