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Evil Hero Cards


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You can discard this card from your hand to add 1 "dark fusion" to your deck to your hand. you can subsitute this card for any none specific fushion matereal monster for a evil hero fushion. when you do this the outher fushion materal monster must be the correct 1


You Can Discard this card to the graveyard to add 1 field spell from your deck to your hand if this card is on the field without a field Spell in play distroy this card.


When this card is distroyed by battle and sent to the graveyard, Inflict 500 damage to your opponent. you can also Special Summon up to 2 "Evil Hero Fimiliar Goon" from you hand or deck to your side of the Field.
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[quote name='Psychic Almighty' timestamp='1300753986' post='5088439']
3 things,

1. It is spelt "Fusion"

2. It is spelt specefic

3. It is field spell not field card.

Apart from these things great cards with cool effects.

sorry still lurning spelling of cards thx i will fix eventualy anr releas the rest.
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Miser NEEDS to be printed. Nao. Like right now. I had created the same card when the evil heroes came out. They REALLY need their own version of King of the Swamp.

We can't be the only ones who are thinking this.

Here were my versions (in text form)

[spoiler=Haou's versions]Evil Hero DudMan
Fiend/Effect Lv 3 Earth
“You can discard this card and either a fiend
or rock type monser card from your hand To
bring a Dark Fusion spell card from your deck
to your Hand. You can substitute this card for
any 1 Fusion-Material Monster. When you do
this, the other Fusion-Material Monster(s)
must be the correct one(s).”

Evil Hero Infernal Siren
Fiend/Effect Lv3 Fire
“This card can attack your opponent’s life points directly.”

Evil Hero Winged Avenger
Fiend/Effect Lv3 Wind
“When this card is destroyed by battle you can summon
An Evil Hero 1500 or less attack from your deck in face
Up attack position.”

Evil Hero Malicious Internet
Fiend/Effect Lv4 Earth
“You may tribute this card when a spell or trap card is
Activated that destroys an ‘Evil Hero’ monster to negate
The effect and remove the card from play. It returns to the
owner's hand during the end phase.”

Evil Hero Defiant Golem
Rock/Effect Lv4 Earth
“This card cannot be destroyed by card effects.”

Evil Hero Angry Fan
Fiend/Gemini Lv4 Light
“This card is treated as a normal monster card when it
Is face up on the field or in the graveyard. You can normal
Summon this card to have it’s name treated as “Evil Hero
Malicious Edge”

Evil Hero Lady Allure
Fiend/Effect Lv4 Fire
"During each of your end phases inflict 200 dmge to your opponent for every ' Evil Hero' monster you control"

Evil Hero Volcanic Smash
Fiend/Effect Lv4 Fire
"This card gains 200 atk for every 'Evil Hero' monster you control."

Evil Hero Wasteland
Rock/Effect Lv4 Earth
“Once per turn during your standby phase you may bring
‘Dark Fusion’ from your graveyard or your deck to your hand.”

Evil Hero Malicious Revenge
Fiend/Fusion/Effect Lv8 Wind
“Evil Hero Malicious Intent” + “Evil Hero Winged Avenger”
“You may discard a rock or fiend type monster to destroy a
Spell or Trap card that your opponent controls. When this card
is summoned trap cards may not be activated.”

Evil Hero The Abyss
Fiend/Effect Lv4 Water
"You can tribute this card to return one card your opponent controls
back to their hand"

Evil Kid
Fiend/Effect Lv2 Earth
"When this card is summoned you can special summon any number of Evil Kid(s) from your deck."

Evil Companion - King
Rock/Effect Lv3 Earth
"When this card is destroyed by battle and sent to the graveyard, add 1 'Evil Hero' monster and 1 Dark Fusion to your hand."

Card Name: The Circle Completed
Card Type: Spell
Card Text: Pay 2000 Life Points. Remove from play, from either Graveyards, Fusion Material Monsters that are listed on a "Hero" Fusion Monster Card, and Special Summon that Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion" and also as a Fusion Summon).

Evil Signal
Trap - Normal
You can activate this card whenever an Evil Hero monster leaves the field and is sent to the graveyard. Add any level 4 or below Evil Hero Monster from your deck to your hand.

In the Castle of the King
Spell - Quick Play
You can reveal 1 'Evil Hero' monster in your hand to activate this card. Whenever a card effect that does not target, but destroys a monster activates, negate the effect and destroy the card.

Dark World Fusion
Spell - Normal
If the fusion materials on an Evil Hero Fusion Monster are removed from play you can send them to your deck and special summon that fusion monster. This summon is treated as a fusion summon using Dark Fusion. You cannot conduct your battle phase the turn this card is activated.

Evil City
Spell - Field
When a monster that includes 'Evil Hero' in it's name attacks. Trap cards cannot be activated.

Evil City 2 - Back Alley
Once per turn during your Main Phase you can add 1 'Evil Hero' monster to your hand from your graveyard that was destroyed by a card effect. (Only this cards controller can use this effect)[/spoiler]
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