Jump to content

Devil's Demons & Satin's Daughter


thekazu4u

Recommended Posts

So, basically this is a type of burn with some beatdown thrown in.

Basic swarm, synchroing and burn support.
[img]http://img864.imageshack.us/img864/1537/358064hu.jpg[/img]
Whenever a Trap Card is activated, place one Trap Counter on this card. By removing from play any number of Trap Counters from this card, Special Summon an equal number of "Devil's Demon - Bloodsucker" cards from your deck. When this card is used for the Synchro Summon of a "Devil's Demon" Synchro Monster, remove this card from play. While this card is removed from play, inflict 200 points of Direct Damage to your opponent's Life Points for each other "Devil's Demon" card you have removed from play.

Another 1 star.
[img]http://img52.imageshack.us/img52/8544/358064s.jpg[/img]
Whenever a Trap Card is activated, place one Trap Counter on this card. By removing 2 Trap Counters from this card, select one "Devil's Demon" monster in your Deck and remove it from play. By removing 3 Trap Counters from this card, select one "Devil's Demon" monster removed from play and place it on top of your Deck. By removing 4 Trap Counters from this card, select one Trap Card removed from play or in your Graveyard and add it to your hand.

The tuner that Special Summons itself!
[img]http://img22.imageshack.us/img22/3038/358064.jpg[/img]
This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by removing from play all other cards in your hand. When this card is used to Synchro Summon a "Devil's Demon" Synchro Monster, return one of your removed from play cards to your Deck. You can then select another copy of that card and return it to your Hand.

Some 4 Stars for easy syncho and weird effects.
[img]http://img34.imageshack.us/img34/9071/358064i.jpg[/img]
When this card is Summoned, declare the name of one card and look through your opponent's deck. If they have a copy of that card, then select one "Devil's Demon" card in your Deck and add it to your hand. As long as this card remains face-up on the field, neither player can play the selected card. Whenever a Trap Card is activated, place one Trap Counter on this card. You can tribute this face-up card with 3 Trap Counters on it to remove from play up to 1 copy of the selected card from both player's decks.

[img]http://img34.imageshack.us/img34/4113/358064z.jpg[/img]
Whenever a Trap Card is activated, place one Trap Counter on this card. By removing 5 Trap Counters from this card, select one Monster Card in your opponent's Graveyard and add it to your hand. While this card is removed from play, "Devil's Demon" cards you control gain 500 ATK. By removing this card in your Graveyard from play, select one "Devil's Demon" monster you control. Then remove from play card(s) from the top of your opponent's deck equal to the level of the "Devil's Demon" monster you selected.

There goes the synchro material here comes the hart of the deck. The synchros, one for each level above 8.

[img]http://img22.imageshack.us/img22/5714/358064b.jpg[/img]
1 Devil's Demon Tuner + 1 or more non-tuner Devil's Demon monsters.
Whenever a Trap Card is activated, place one Trap Counter on this card. Once per turn, you can remove from play one random card in your opponent's hand. If you activate this effect, this card cannot attack this turn. If this card would be destroyed, you can destroy a Trap Counter from this card instead. When a card with a Trap Counter(s) is removed from the field, place its Trap Counter(s) on this card. As long as this card remains face-up on the field, the effects of Trap Cards cannot be negated. By removing 4 Trap Counters from this card, select one Trap Card in your Deck and add it to your hand. While you control this card, no other monsters you control can declare an attack.

[img]http://img138.imageshack.us/img138/2826/358064q.jpg[/img]
1 Devil's Demon Tuner + 1 or more non-tuner Devil's Demon monsters.
Whenever a Trap Card is activated, place one Trap Counter on this card. Once per turn, you can remove from play one random card in your opponent's hand. If you activate this effect, this card cannot attack this turn. If this card would be destroyed, you can remove a Trap Counter from this card instead. When a card with a Trap Counter(s) is removed from the field, place its Trap Counter(s) on this card. As long as this card remains face-up on the field, Spell Cards cannot be activated. By removing 4 Trap Counters from this card, select any number of cards in your Graveyard and remove them from play. While you control this card, no other monsters you control can declare an attack.

[img]http://img51.imageshack.us/img51/8631/358064k.jpg[/img]
1 Devil's Demon Tuner + 1 or more non-tuner Devil's Demon monsters.
Whenever a Trap Card is activated, place one Trap Counter on this card. Once per turn, you can remove from play one random card in your opponent's hand. If you activate this effect, this card cannot attack this turn. If this card would be destroyed, you can remove a Trap Counter from this card instead. When a card with a Trap Counter(s) is removed from the field, place its Trap Counter(s) on this card. As long as this card remains face-up on the field, monsters gain 1000 ATK for each Trap Counter on it. By removing 4 Trap Counters from this card and by discarding one card from your hand, add one removed from play card to your hand. While you control this card, no other monsters you control can declare an attack.

[img]http://img823.imageshack.us/img823/9876/358064g.jpg[/img]
1 Devil's Demon Tuner + 1 or more non-tuner Devil's Demon monsters.
Whenever a Trap Card is activated, place one Trap Counter on this card. Once per turn, you can remove from play one random card in your opponent's hand. If you activate this effect, this card cannot attack this turn. If this card would be destroyed, you can remove a Trap Counter from this card instead. When a card with a Trap Counter(s) is removed from the field, place its Trap Counter(s) on this card. As long as this card remains face-up on the field, Trap Cards can be activated from players hands. By removing 4 Trap Counters from this card, select one removed from play "Devil's Demon" monster and Special Summon it. While you control this card, no other monsters you control can declare an attack.

And the trump card (actually they all are trump cards but this is a super trump card)
[img]http://img34.imageshack.us/img34/7531/358064vl.jpg[/img]
1 Devil's Demon Tuner + 1 or more non-tuner Devil's Demon monsters.
When this card is Synchro Summoned, place one Trap Counter on a card on the field. Whenever a Trap Card is activated, place one Trap Counter on this card. Once per turn, you can add a number of Trap Counters to cards on the field equal to the number of Trap Counters on this card. If this card would be destroyed, you can remove a Trap Counter from a card you control instead. While you control this card, other cards you control cannot attack. Once per turn, inflict damage to your opponent's Life Points equal to the number of Trap Counters on this card x 500.

New support cards added!
[img]http://img535.imageshack.us/img535/9253/358064j.jpg[/img]
Select one of your removed from play "Devil's Demon" monsters and Special Summon it.

[img]http://img814.imageshack.us/img814/5714/358064b.jpg[/img]
Special Summon one level 1 "Devil's Demon" monster from your deck and place 1 Trap Counter on it.

[img]http://img695.imageshack.us/img695/8939/358064x.jpg[/img]
Once per turn, you must remove from play all other cards you control and place any Trap Counters from those cards on this card. Then, Special Summon 1 "Devil's Demon" or "Satin's Daughter" Syncrho Monster from your Extra Deck whose level is equal to the number of Trap Counters on this card. The monster cannot attack. When this card is removed from the field, remove from play all monsters Special Summoned by this card's effect.

[img]http://img34.imageshack.us/img34/4863/358064f.jpg[/img]
After this card is activated, it is placed in the Field Spell Zone and is treated as a Field Spell Card. During your End Phase, place 1 Trap Counter on this card for each "Devil's Demon" card you control and 5 for each "Satin's Daughter" you control. Once per turn you can remove all Trap Counters from a face-up card you control and place an equal number of counters on another face-up card you control.



Some trap card support coming soon.
Link to comment
Share on other sites

[quote name='Phantasy Dreamz' timestamp='1300934157' post='5092792']
[center]No offense, but just seems like random effects bunched together. And they are LONG...
Perhaps cutting back some effects off some cards, so the cards will actually HAVE to work with eachtoher as a set instead.

I only read a few, so I can't say I'd rate it.
Nice pictures though.[/center]

-Dreamz-
[/quote]

They were supposed to be fairly random, sort of like the set of Spell Counters. They do not have to work together entirely, but are way better that way.
Basically, they were all supposed to vaguely support Traps & Removed From Play. Also there was an element of burn & stall.
Link to comment
Share on other sites

[quote name='thekazu4u' timestamp='1300934679' post='5092811']
They were supposed to be fairly random, sort of like the set of Spell Counters. They do not have to work together entirely, but are way better that way.
Basically, they were all supposed to vaguely support Traps & Removed From Play. Also there was an element of burn & stall.
[/quote]


Oh, I just thought since it's the same names, it would be a set that support eachother.
Perhaps, shorten some effects on some cards? Make the effects flow with eachother, while balancing it.
Just a suggestion.
Link to comment
Share on other sites

New support cards added! The cards do generally go with each other... which card do you think would stand alone too well...

[img]http://img535.imageshack.us/img535/9253/358064j.jpg[/img]
Select one of your removed from play "Devil's Demon" monsters and Special Summon it.

[img]http://img814.imageshack.us/img814/5714/358064b.jpg[/img]
Special Summon one level 1 "Devil's Demon" monster from your deck and place 1 Trap Counter on it.

[img]http://img695.imageshack.us/img695/8939/358064x.jpg[/img]
Once per turn, you must remove from play all other cards you control and place any Trap Counters from those cards on this card. Then, Special Summon 1 "Devil's Demon" or "Satin's Daughter" Syncrho Monster from your Extra Deck whose level is equal to the number of Trap Counters on this card. The monster cannot attack. When this card is removed from the field, remove from play all monsters Special Summoned by this card's effect.

---> Tell me if the last one is too broken, it could lead to a OTK <----
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...