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Diamond Pack 2


thekazu4u

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This pack builds off sets included in Diamond Collection 1...
http://forum.yugiohcardmaker.net/topic/242054-diamond-collection-one/
As well as introduce several new archetypes of its own.

again, note:
Diamond Collection packs are not normal booster packs. Each pack contains 5 cards, with 1 Rare Card in each pack. Players receive Diamond Collection packs as a entrance pack for attending Regional Tournaments. Bonus packs are given to players who place in the Regional Qualifier Tournaments:
Top 8: 5 Packs (no entrance pack)
Top 4: 8 Packs (no entrance pack)
Top 2: 10 Packs (no entrance pack)
Winner: Box or 12 Packs (no entrance pack)


[spoiler=The idea of the archetypes...]

There are two overarching themes in the DC sets as there are in many other series: the light & the dark.

The dark side has several archetypes set up: the "Devil's Demons" and the "Forbidden Sorcerer" set.
The light also has its own archetypes: the "Sacred Soul" cards, the "Golemn Warriors" the "Elemental Warriors" cards.
Also, there is a sect of wizards and sorcerers who refuse to pledge themselves to either side.

In the Diamond Collection players much choose their side and fight for either their lord, Satin the Merciless, or fight for law and justice!
[/spoiler]

[spoiler=The cover card & secret rare]
[img]http://img64.imageshack.us/img64/1434/358064fy.jpg[/img]
The Fusion Material Monsters for this card are any 3 different Level 10 or higher LIGHT Synchro Monsters. This card can only be Special Summoned by Fusion Summon or the effect of "Sacrifice of Escipyia". When this card is Fusion Summoned, destroy all cards your opponent controls. This card's Fusion Summon cannot be negated. While this card remains face-up on the field, DARK monsters cannot be summoned, and have their ATK reduced to 0. The effects of DARK monsters are negated.
[/spoiler]
[spoiler=Ultra Rares (3)]
[img]http://img823.imageshack.us/img823/1820/358064v.jpg[/img]
This card cannot be destroyed by battle. If there are 10 Cursed Counters on this card, you loose the Duel. This card cannot be removed from the field by your own card effect.

[img]http://img508.imageshack.us/img508/1466/358064y.jpg[/img]
1 Devil's Demon Tuner + 1 or more non-tuner Devil's Demon monsters.
When this card is Synchro Summoned, place one Trap Counter on a card on the field. Whenever a Trap Card is activated, place one Trap Counter on this card. Once per turn, you can add a number of Trap Counters to cards on the field equal to the number of Trap Counters on this card. If this card would be destroyed, you can remove a Trap Counter from a card you control instead. While you control this card, other cards you control cannot attack. Once per turn, inflict damage to your opponent's Life Points equal to the number of Trap Counters on this card x 500.

[img]http://img705.imageshack.us/img705/5091/358064xg.jpg[/img]
Activate only when you control only LIGHT monsters when your opponent attacks and inflicts battle damage with a DARK monster. Special Summon one "Lord of the Light - Escipyia" from your Extra Deck. It cannot attack and is destroyed during your next End Phase.
[/spoiler]

[spoiler=Super Rares (5)]
[img]http://img217.imageshack.us/img217/3038/358064.jpg[/img]
1 Devil's Demon Tuner + 1 or more non-tuner Devil's Demon monsters.
Whenever a Trap Card is activated, place one Trap Counter on this card. Once per turn, you can remove from play one random card in your opponent's hand. If you activate this effect, this card cannot attack this turn. If this card would be destroyed, you can remove a Trap Counter from this card instead. When a card with a Trap Counter(s) is removed from the field, place its Trap Counter(s) on this card. As long as this card remains face-up on the field, Trap Cards can be activated from players hands. By removing 4 Trap Counters from this card, select one removed from play "Devil's Demon" monster and Special Summon it. While you control this card, no other monsters you control can declare an attack.

[img]http://img848.imageshack.us/img848/2986/358064d.jpg[/img]
1 Devil's Demon Tuner + 1 or more non-tuner Devil's Demon monsters.
Whenever a Trap Card is activated, place one Trap Counter on this card. Once per turn, you can remove from play one random card in your opponent's hand. If you activate this effect, this card cannot attack this turn. If this card would be destroyed, you can remove a Trap Counter from this card instead. When a card with a Trap Counter(s) is removed from the field, place its Trap Counter(s) on this card. As long as this card remains face-up on the field, monsters gain 1000 ATK for each Trap Counter on it. By removing 4 Trap Counters from this card and by discarding one card from your hand, add one removed from play card to your hand. While you control this card, no other monsters you control can declare an attack.

[img]http://img857.imageshack.us/img857/3038/358064.jpg[/img]
1 Devil's Demon Tuner + 1 or more non-tuner Devil's Demon monsters.
Whenever a Trap Card is activated, place one Trap Counter on this card. Once per turn, you can remove from play one random card in your opponent's hand. If you activate this effect, this card cannot attack this turn. If this card would be destroyed, you can remove a Trap Counter from this card instead. When a card with a Trap Counter(s) is removed from the field, place its Trap Counter(s) on this card. As long as this card remains face-up on the field, Spell Cards cannot be activated. By removing 4 Trap Counters from this card, select any number of cards in your Graveyard and remove them from play. While you control this card, no other monsters you control can declare an attack.

[img]http://img847.imageshack.us/img847/8939/358064x.jpg[/img]
Once per turn, you must remove from play all other cards you control and place any Trap Counters from those cards on this card. Then, Special Summon 1 "Devil's Demon" or "Satin's Daughter" Syncrho Monster from your Extra Deck whose level is equal to the number of Trap Counters on this card. The monster cannot attack. When this card is removed from the field, remove from play all monsters Special Summoned by this card's effect.

[img]http://img62.imageshack.us/img62/2986/358064d.jpg[/img]
When this card is activated, tribute one effect monster card you control. The equipped monster gains the selected monster's effect, ATK, and DEF.
[/spoiler]

[spoiler=rares (11)]
[img]http://img854.imageshack.us/img854/3038/358064.jpg[/img]
The Fusion Material Monsters for this card are any 5 WATER monsters. This monster cannot be Special Summoned except by Fusion Summon. WATER monsters do not take any Battle Damage and cannot be destroyed by battle with an EARTH, WATER, LIGHT, WIND, or DARK monster. (Battle Damage is still inflicted to players.)

[img]http://img405.imageshack.us/img405/9563/358064p.jpg[/img]
Soul Synchron + 1 or more non-tuner monsters
This card gains ATK equal to the number of cards in your Deck x 100. If this card is destroyed and sent to the Graveyard, it is returned to your Extra Deck instead.

[img]http://img857.imageshack.us/img857/2826/358064q.jpg[/img]
1 Devil's Demon Tuner + 1 or more non-tuner Devil's Demon monsters.
Whenever a Trap Card is activated, place one Trap Counter on this card. Once per turn, you can remove from play one random card in your opponent's hand. If you activate this effect, this card cannot attack this turn. If this card would be destroyed, you can destroy a Trap Counter from this card instead. When a card with a Trap Counter(s) is removed from the field, place its Trap Counter(s) on this card. As long as this card remains face-up on the field, the effects of Trap Cards cannot be negated. By removing 4 Trap Counters from this card, select one Trap Card in your Deck and add it to your hand. While you control this card, no other monsters you control can declare an attack.

[img]http://img705.imageshack.us/img705/8020/358064t.jpg[/img]
This card can only be activated when you control a face-up "The Forbidden Sorcerer." Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK. During the End Phase of your turn when this card is in your Graveyard, place one Cursed Counter on a "The Forbidden Sorcerer" card you control.

[img]http://img819.imageshack.us/img819/2826/358064q.jpg[/img]
This card can only be activated when you control a face-up "The Forbidden Sorcerer." Destroy all Spell & Trap Cards your opponent controls. During the End Phase of your turn when this card is in your Graveyard, place one Cursed Counter on a "The Forbidden Sorcerer" card you control.

[img]http://img508.imageshack.us/img508/7442/358064if.jpg[/img]
This card can only be activated when you control a face-up "The Forbidden Sorcerer." Destroy all monsters your opponent controls. During the End Phase of your turn when this card is in your Graveyard, place one Cursed Counter on a "The Forbidden Sorcerer" card you control.

[img]http://img696.imageshack.us/img696/5714/358064b.jpg[/img]
When this card summoned, draw 1 card. Once per turn, you can increase or decrease this card's level by up to 4. You can Special Summon this monster from your hand by removing one Light and one Dark monster from your Graveyard from play. If this card is summoned in this way, remove it from play during your next Standby Phase. This card cannot be Special Summoned from the Graveyard.

[img]http://img163.imageshack.us/img163/6295/358064r.jpg[/img]
This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by removing from play all other cards in your hand. When this card is used to Synchro Summon a "Devil's Demon" Synchro Monster, return one of your removed from play cards to your Deck. You can then select another copy of that card and return it to your Hand.

[img]http://img683.imageshack.us/img683/2986/358064d.jpg[/img]
When this card is in the Graveyard, during your Standby Phase select one "Monarch" monster on the field and Special Summon this card from your Graveyard. This card's Attribute and Type becomes the same as the selected "Monarch" card's. If this card is tributed for the tribute summon of a card with the same attribute or type as this card's, then draw 1 card.

[img]http://img683.imageshack.us/img683/9253/358064j.jpg[/img]
Place 2 counters of any type on a face-up card.

[img]http://img695.imageshack.us/img695/7307/358064o.jpg[/img]
Flip: Add one level 4 or lower WIND monster from your Deck to your hand. This card's level then becomes the selected monster's level. This card can only be used as a Synchro Material monster for a WIND Synchro Monster.
[/spoiler]


well... image uploading is not working I hate when it breaks. Now, I have wasted a lot of time copying these havn't I...
[spoiler=commons (30)]
[img]http://img651.imageshack.us/img651/8939/358064x.jpg[/img]
Activate only when a Spellcaster-Type monster you control is sent to the graveyard. Remove 1 Spell Counter from a card you control and Special Summon one Spellcaster-Type Tuner from your Deck.

[img]http://img215.imageshack.us/img215/2986/358064d.jpg[/img]
Once per turn, you can send one "Baby Dragon" or "Time Wizard" card from your deck to your Graveyard to Special Summon one "Thousand Dragon" card from your Extra Deck.

[img]http://img696.imageshack.us/img696/9071/358064i.jpg[/img]
When the effect of a Beast-Type monster is activated, other than by the effect of "Beast's Rampage," you can activate the effect of one other Beast-Type monster on the field.

[img]http://img217.imageshack.us/img217/8020/358064t.jpg[/img]
When this card is Special Summoned, Special Summon 1 "Blizzard Warrior" card in your Graveyard. You can remove one Blizzard Counter on this card to select one "Blizzard Warrior" card on the field and treat it as a Tuner monster.

[img]http://img862.imageshack.us/img862/9563/358064p.jpg[/img]
When this card is Special Summoned, Special Summon 1 "Blizzard Warrior" card in your Graveyard. You can tribute 1 "Blizzard Warrior" card you control to place 1 "Blizzard Counter" on one "Blizzard Warrior" card you control.

[img]http://img97.imageshack.us/img97/5714/358064b.jpg[/img]
Activate only by sending one "Blizzard Warrior" card from your Deck to your Graveyard. Then equip this card to one "Blizzard Warrior" card in your Graveyard and Special Summon it. If this card is removed from the field, destroy that card.

[img]http://img861.imageshack.us/img861/9563/358064p.jpg[/img]
1 Tuner + 1 or more non-tuner monsters.
When this card is successfully Synchro Summoned, Special Summon one "Ojama Yellow," "Ojama Black," and "Ojama Green" from your Deck. They cannot attack and are destroyed during the End Phase.

[img]http://img217.imageshack.us/img217/5714/358064b.jpg[/img]
This card cannot be destroyed by battle. (Battle Damage is calculated normally.) When there is a chain of 3 or more cards, you can negate the effects of all cards in the chain and place a number of Spell Counters on a card(s) on the field equal to the number of links in the chain you negated. If there are no Spell Counters on the field, destroy this card.

[img]http://img842.imageshack.us/img842/2986/358064d.jpg[/img]
Once per turn, you can remove any number of Spell Counter(s) from cards on your side of the field and place an equal number on another card.

[img]http://img51.imageshack.us/img51/9253/358064j.jpg[/img]
This card's level is not affected by "A Legendary Ocean". If this card is sent to the graveyard for the Synchro Summon of a WATER Synchro monster, draw one card.

(20 more commons coming soon)


[/spoiler]

5 more rare cards to migrate...
Still moving cards from the other threads. Rares & commons coming soon.
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