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Fusion Gate Heroes


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[img]http://images1.wikia.nocookie.net/__cb20080526035638/yugioh/images/thumb/7/79/FusionGateHL1-EN-C-UE.png/300px-FusionGateHL1-EN-C-UE.png[/img]

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[img]http://images1.wikia.nocookie.net/__cb20080601184843/yugioh/images/thumb/d/db/ChainMaterialPTDN-EN-SP-1E.png/300px-ChainMaterialPTDN-EN-SP-1E.png[/img]

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[img]http://img443.imageshack.us/img443/3549/jadenrf6.jpg[/img]

=
[s]
best deck?[/s]

tier 1?

[spoiler=And you can add]
[url="http://yugioh.wikia.com/wiki/Blaze_Fenix,_the_Burning_Bombardment_Bird"][img]http://images2.wikia.nocookie.net/__cb20101229005153/yugioh/images/thumb/b/b9/BlazeFenix%2CtheBurningBombardmentBirdPP13-JP-ScR.jpg/300px-BlazeFenix%2CtheBurningBombardmentBirdPP13-JP-ScR.jpg[/img][/url]

for quick 6000+ damage and occasional otks
[/spoiler]


Thoughts?

Also why the f*** did both ycm and dgz decide to get f***ed on the first day of the spring vacation.
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lol that ftk is terrible

just summon bombird (heat + cydra) and 4 heroes. Deal at least 1800 with bombird and fuse it with another cydra to make a 2nd bird. Deal another 1800+ damage and repeat the combo. In the end fuse the heroes that you have so you don't lose them.

note: you need 3 cards other than the fusions and gate on the field to deal 8100 damage and win. simple, eh?

[quote]Material stops them from attacking and destroys them. What's the point?[/quote]

material only does that to monsters summoned by it's effect

summon zero and shining (for example) with it the fuse them for another shining without using the effect of the trap or just let mr.spakling die, grab stratos and voltic and proceed to rape.
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[quote name='.Kowalski' timestamp='1301502061' post='5100178']
Material stops them from attacking and destroys them. What's the point?
[/quote]
[spoiler=THE POINT]
[img]http://ecx.images-amazon.com/images/I/51pXELGph-L.jpg[/img][/spoiler]

lol i love YCM - I've really been lost with the site outage - glad you are back

On Topic: Add super poly and you can do that during your opponent's turn for loads of lolzy fun
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WC11 is out? is that the JP version because DO WANT!!!!!!!!!!!!!!!!

I have a buddy who's going to Anaheim and he has a kick ass gate build that wrecks synchro decks pretty hard. He's consistently won his locals with it. He mains 2 chain material and sides into discord and skill drain.
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don't have a list with me atm so I might be missing something

stratos
3 heat
3 neos alius
3 cydra
ice edge B)
voltic
1-2x veiler/wildheart/mjar/ocean/honest/anything that is not dark and preferably not light so you can make more fusions

3x gate
1-3 terafomings
2-3 ecall (note that heat is pyro and all your warrior will probably be eheroes so this >>>>>> rota)
2-3 miracle fusion
2-3 gemini spark
sper polys and/or parallel fusion
dualities
2x mst
1x trunade
1x dark hole
1x reborn

3x chain material
solemn cards (not wishes lol)
1x hero blast
defensive traps if you manage to find space for them (I run 0 atm and I some matches suck when you don't draw the combo)

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space is the critical issue - I would say only run 2 chain material - it is a situational card - albeit not so much in a hero fusion deck - I still would like to see the hero decks running more negation (decree/trap stun) and main decking lances, super poly, moon, and controller and being overall more aggressive.

They're going to have to be - every schmuck from here to Anaheim will have non fusion area in their sides.

oh if anyone from here is going - side extra super poly and bring all 3 in for the mirror.
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