Boss Z Posted April 2, 2011 Report Share Posted April 2, 2011 [center][spoiler=Warning(?)] I include written cards in these decks... sorta, they are just ideas which would fit the fact that Structure Decks almost always come with 5 new Cards I apologize if this is not allowed, if not just say so or lock this, though I do Provide substitues for the cards lower in the Deck List [/spoiler] Machina have their own deck from a while ago - [url=http://yugioh.wikia.com/wiki/Machina_Mayhem]Machina Mayhem[/url] - This introduced the Archtype to TCG and gave them a rather impressive line up for future use Marik Made a come back and with it the Gravekeepers got a nice way to collect cards - [url=http://yugioh.wikia.com/wiki/Structure_Deck:_Marik_(TCG)]Marik (TCG)[/url] - No new cards were released here, but its a huge GraveKeeper hot spot and has 2 cards unable to be used in game Dragunity have just recently released the 19th Structure Deck - [url=http://yugioh.wikia.com/wiki/Structure_Deck%3A_Dragunity_Legion]Dragunity Legion[/url] - It includes 5 new cards, 3 of which are monsters (only 1 of which gets major use) and 2 are spells (one of which is the whole base of the decks) Next will be the Agents, in the 20th Structure Deck - [url=http://yugioh.wikia.com/wiki/Lost_Sanctuary]Lost Sanctuary[/url] - It includes 5 new cards, 3 monsters (2 Agents and an Agent Based Card) and 1 Spell and 1 Trap (which both have some potential) The 21st Structure Deck is based on the DarkWorld Archtype - [url=http://yugioh.wikia.com/wiki/Structure_Deck_21%3A_Devil's_Gate]Devil's Gate[/url] - It includes 5 new cards, but as of this moment none of the cards are known, I'm personally expecting a High Level, a Tuner, and a 3 or 4 Star, along with 1 Spell and 1 Trap (This would match that of the card's released in Lost Sanctuary, but its still what I see happening) The Starter Decks always include common versions of highly desireable cards, such as Mirror Force, Book of Moon, Solemn Judgement, and more so... Archtypes Seem to be getting the Structure Decks Lately, they are not simpley random ToolBoxes (there are exceptions: 2011 Starter, 2010 Duelist Toolbox, 2009 Starter, and even Warrior's Strike somewhat fits) I Have several things I would like to see made into structure decks, they'd add power back to the players who can't spend hundreds of dollars to make a good deck and yet they would not be anything beyond incredible... Spaces Will be left for the stereo-typical 5 new cards per Structure Deck and I'll give an outline of what I'd like to see [spoiler= Infernity Structure Deck] [spoiler= Why This Deck] The point of this deck was to give a great number of useful Infernities to the players and several of the lesser Infernities aswell The Deck then goes into hand control, most of which is counter-intuitive and adds to your hand size, which helps combos, but gets rid of almost all Infernity Abilities The Deck is also made Trap Heavy as there are many discard cards which have minor advantages but often leave you low on handsize, which is questionably good when paired with Infernities Seems Balanced to me, but there is an issue with going through your deck rather quickly, and yet it is still a decent Strucutre and fits the powerful builds we've been seeing lately The Deck works based with Hand Control and slight Burn Damage... there isn't much to it The Infernity Archtype is now basically only able to deal a Burn OTK, but with it they are rather powerful and this is just a base to build for that [/spoiler] Monsters - 20 Infernity Archfiend Infernity Necromancer Infernity Mirage Infernity Randomizer Infernity Beast Infernity Guardian Infernity Dwarf Archfiend Interceptor Shadow Priestess of Ohm Card Guard Dark Crusader Flash Assailant Mystical Tomato Zombyra the Dark Witch's Apprentice Darknight Parshath Ambitious Gofer *7 star Infernity - Draw/Discard Power when summoned, opt negate spell/trap by having opp select card in grave your and add it to your hand *2 star Infernity - if 0 cards in hand, tribute to do burn damage *3 star Infernity Tuner - if 0 cards in hand, can tribute to SS an "Infernity" from Deck but it can't attack this turn Spells - 9 Infernity Launcher Into the Void Allure of Darkness Enemy Controller Lightning Vortex Double Summon Dark Eruption *Quickplay - Activate only if only card in hand, up "Infernity" monster's ATK by 1000 until endphase *Normal - Activate only if only card in hand, deal burn equal to number of "Internity" you control, no SSing the turn you activate this card, only 1 of this card per turn Traps - 11 Rope of Life Full Salvo Raigeki Break Infernity Inferno Jar of Greed Bark of the Dark Ruler Depth Amulet Dark Bribe Reckless Greed Solemn Warning Trap Stun [size="1"]*Everything is in multiples of 1 unless otherwise stated*[/size] * = This is my hopes for a card [spoiler= Replacements for "stared cards"] The Big Saturn Lancer Archfiend Infernity Avenger Forbidden Chalice Meteor of Destruction [/spoiler] [/spoiler] [spoiler= Watt Structure Deck] [spoiler= Why This Deck] Here we have the Watt Archtype Low Attack and Direct Attack Based, the Watts end up having hand control that is sorta epic, if you can set up your field Damage is dealt by a combination of small burn and direct attacks and its made easier by the protection that the deck holds Attack control is also rather important to Watts, and they get it done in this deck [/spoiler] Monsters - 20 Watthopper x2 Wattgiraffe Wattpheasant Wattberyx Wattfox Wattkiwi Shining Angel Thunder King Rai-oh Zaborg the Thunder Monarch Thunder Nyan Nyan Rai-Jin Rai-Mei Effect Veiler Fairy Archer Honest Pixie Knight *5 Star - Wattiguana - 1300 atk, can attack directly, if inflicts due to DD then draw 1 *7 Star - While 5+ Watts, in grave, can SS, gains 100 atk for each Watt in grave, attack directly, when inflicts due to DD do ??? *4 Star - Watt Support, but not a Watt, more of a beak stick and protector or amplifier somehow... Spells - 12 Watt Key Watt Castle x2 Teraforming Makiu, the Magical Mist Wattjustment Wattcube Swords of Revealing Light Swords of Concecrated Light Shine Palace *Normal - inflict small burn for each monster that attacked your opp directly this turn *Continous - once per turn, if a Watt attacks your opp direct, all other monsters gains atk equal to have its atk until endphase Traps - 8 Ceasefire Torential Tribute Judgement of Thunder Assault Spirits Wattkeeper Wattcannon Wall of Revealing Light Robbin' Goblin [size="1"]*Everything is in multiples of 1 unless otherwise stated*[/size] * = This is my hopes for a card [spoiler= Replacements for "stared cards"] Cybernetic Magician Emes the Infinity Reflect Bounder Shrink Burden of the Mighty [/spoiler] [/spoiler] [spoiler= Froggy Wetlands Structure Deck] [spoiler= Why This Deck] This Froggy Build is all about 2 things - Wetlands and Bouncing A Majority of the monsters within the deck are effected by Wetlands, which can raise some of their attacks rather high (like Submarine Toad and Penguin Soldier) It basically taking weak Monsters and giving them the opportunity to hit your opponent directly for the win Purchased in mass numbers this deck would give everyone access to the Frog Fodder But basically this deck is fun... and a different way to use frogs then what is normally seen The higher level monsters are just filler to play the role, but they are a change to add some actual power to this deck since they do not rely on Wetlands This is the only one of my starter decks with which the existence of new cards isn't really needed [/spoiler] Monsters: Dupe Frog Swap Frog Ronintoadin Poison Draw Frog Unifrog Submarine Frog Flip Flop frog Abyss Soldier Deep Diver Dewdark of the Ice Barrier Penguin Soldier Nightmare Penguin Starboy Mother Grizzly x2 Mermaid Archer Jawsman Divine Dragon Aquabizarre Cyber Shark Deepsea Marcotrema Spells - 12 Wetlands x2 Teraforming Moray of Greed Pot of Avarice Enemy Controller Book of Moon Pride of the Weak Surfacing Aqua Jet Ritual Water Monster's Mirror Salvage Traps - 8 Froggy Forcefield Poseiden Waves Spiritual Water Art - Aoi Seven Tools of the Bandit Compulsory Evacuation Device Aegis of the Ocean Dragon Lord Card of Sacrifice Divine Wrath [/spoiler] Note: These are NOT real Structure Decks!! These are just Decks I would like to see be made as Structure Decks I actually am having some fun doing this and discovering all sorts of cards while I do it, which is kinda sad, but I am none-the-less doing so Should I keep making them? I have a few more ideas I'd like to try [/center] Link to comment Share on other sites More sharing options...
aznhobo Posted April 2, 2011 Report Share Posted April 2, 2011 the infernity one is pretty cool the watt one is ok (not a fan of watts) ima make my own gadget structure -brb- Gadget Structure Deck Monsters: 20 Green Gadget: 2 Red Gadget: 2 Yellow Gadget: 2 Boot-Up Solider - Dread Dynamo: 2 Scrap Recycler Shreddder Machine King Prototype: 2 Machine King Perfect Machine King Cyber Valley: 2 Cyber Dragon Jinzo *Blue Gadget - Level 4/Earth/Machine Atk: 1000 Def: 2000 Effect: When this card is Summoned, Special Summon 1 Level 4 or lower "Gadget" Monster from your deck to the field. *Gadget Maximus - Level 8/Earth/Machine Atk: 2000 Def: 2500 Effect: Once per turn, you can Tribute 1 face-up "Gadget" Monster to destroy one card on the field. Spells: 11 Limiter Removal Machine Duplication Machine Assembly Line: 2 Break Draw: 2 Mystical Space Typhoon Smashing Ground Enemy Controller Monster Reborn *Gadget Power - Quick Play Spell Effect: Add 1 "Gadget" monster from your Graveyard to your Deck. Draw 1 card. Traps: 9 Machine King - 3000 B.C Stronghold the Moving Fortress Ultimate Offering: 2 Sakuretsu Armor Trap Hole Divine Wrath Dark Bribe Call of the Haunted Link to comment Share on other sites More sharing options...
Boss Z Posted April 2, 2011 Author Report Share Posted April 2, 2011 The Gadgets are already in the Machine Re-Volt Structure Deck, but that is a interesting take on it... the only issue is that you posted in MY section and that Structure decks hardly ever have more than 2 cards with multiple copies... and its already been done because of the Machine Re-Volt Deck The Infernity one I like more... personally The Watts were a little harder to do but I find it still turned out rather well I've added a Frog / Wetlands deck to the list Link to comment Share on other sites More sharing options...
~Hoplomus~ Posted April 9, 2011 Report Share Posted April 9, 2011 One thing I can see - the 7 star Infernity needs to have a clause where it only negates if you control another Infernity, otherwise he can be abused so much Otherwise, they look awesome Link to comment Share on other sites More sharing options...
Boss Z Posted April 9, 2011 Author Report Share Posted April 9, 2011 Its not about the non-real cards, those r just things I would like to see in the archtype, but alternatives r provided since this is a section which shouldn't have any custom cards I plan on adding a few more Archtype based structures and maybe a toolbox or two... But thank you none-the-less for the compliment Link to comment Share on other sites More sharing options...
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