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Anarchy Heroes(Major Changes)


DMC_Dante

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[b]Anarchy heroes are based off a universe were every kind of reality meets at one point known as the Dark Continent where Warriors,Beasts, And Gods fight for control of the continent or to destroy it[/b]
This is my first structure deck so give me your opinions
Hope you like them, i am adding more Every few days

[img]http://img268.imageshack.us/img268/6843/373321f.jpg[/img]
Lore:This card gains 500 DEF points if "Anarchy hero Evol" is on the field.
[img]http://img836.imageshack.us/img836/3394/373321.jpg[/img]
Lore:This card gains 500 ATK points if "Anarchy Hero Traeh" is on the field.

Lore:[i]A warrior brought from the heavens to cleanse the dark continent.[/i]

Lore:You may discard this card from your hand to summon another "Anarchy Hero" monster from your Deck.

Lore:Discard this card from your hand to negate a spell card's effect

Lore:[i]This spellcaster that holds no bounds onto slaying wicked beasts from the dark continent.[/i]
[img]http://img684.imageshack.us/img684/3394/373321.jpg[/img]
Lore:[i]The assassin from the dark continent is in search for a worthy opponent to hone his skills. [/i]

Lore:[i]A spellcaster who has said to be able to kill Anarchy beasts.[/i]
[img]http://img850.imageshack.us/img850/8818/373321u.jpg[/img]
Lore:A witch from the dark continent having willpower over earthly objects.
[img]http://img853.imageshack.us/img853/3394/373321.jpg[/img]
Lore:If this card is destroyed in battle discard your hand and draw the same amount.

Lore:If "Anarchy Hero Raven" Is in your hand, show it to your opponent, and you may Special Summon This card from your hand.
[img]http://img807.imageshack.us/img807/3394/373321.jpg[/img] THIS ONE IS SPECIAL EDITION





Lore:Shuffle all cards in your hand into your Deck, then draw 5 cards and reveal them. If at least 3 of them are monsters, you may Special Summon 1 "Anarchy God" monster from your hand. If not, send the top 10 cards of your Deck to the Graveyard.

Lore:This card lets you tribute 4 "Anarchy Hero" to play "Anarchy Beast Behelmot".
[img]http://img841.imageshack.us/img841/3394/373321.jpg[/img]
Lore:All face-up "Anarchy Hero" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Anarchy Beast" to have all face-up "Anarchy Hero" monsters you control gain 1000 ATK until the End Phase.
[img]http://img845.imageshack.us/img845/3394/373321.jpg[/img]
Lore:"Anarchy Hero Alucard" + "Anarchy Hero Raven" As long as an "Anarchy Hero" besides this card is on the field you may draw an extra card each turn.

Lore:"Anarchy hero Azazel + Anarchy Hero Hierad" Remove an opponents card from play for 5 turns.

Lore:"Anarchy Hero Azazel + Anarchy Hero Sovereign"Once per turn you can Special Summon a level 5 or lower Anarchy monster from your hand at the expense of not conducting a Battle Phase in the same turn.

Lore:This card may only be summoned from "Anarchy Gamble". Every turn you may discard 1 card from your hand to increase this card's ATK points by 200.

Lore:This card may only be summoned from "Anarchy Gamble". If this card is destroyed due to an effect, trap, or spell card, remove from play every monster on the field.

Lore:This monster may only be ritual summoned. This monster gains 750 ATK and DEF points for each card you possess in the Graveyard.
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[quote name='Devil's Advocate' timestamp='1302367893' post='5125137']
A Fusion Summon counts as a Special Summon.

So by Default, Knecht is totally useless.

Also, quite a lot of unbalanced stats.

5/10 for OCG, 9/10 for effort and originality.
[/quote]
fixed my
OCG
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I like the cards few problems.

Ocg errors 1 you have ritual spell cards without proper rituel spell card effects.

2 soem of the cards are a little inbalansed DMG wise and outher are usless.

Alucard is just Dracula backwords so nice name on the vamp ps love the alt art thig never see that.


Thalai is super week try making it lik 500ATK min and at leat 100 DEF pritty much only zombies have 0 DEF

Thaila and goliath i dont fully undstand wut u have to do to get it out.

Some of your fusions need to be weekend ATK wise.

3k and up is saposd to be Verry hi ATK

also dont fully undstand how Alucard waoks is it

"If there is a face up "A-Hero Raven" on your side of the field you can Special Summon This card from your hand."

Or

"If "A-Hero Raven" Is in your hand, show it to your opponent, and can Special Summon This card from your hand"

plz msg me whn they are fix i want to see them coem along.
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  • 4 weeks later...
  • 2 weeks later...
Anarchy Hero Gabriel is interesting. It gets monsters out for free, I guess. Seems good for Synchros.

Anarchy Hero Niva...You don't "draw X Spell Cards from the Graveyard". You "add X Spell Cards from your Graveyard to your hand". In related news, this card is broken. It's [url="http://yugioh.wikia.com/wiki/Magician_of_Faith"]Magician of Faith[/url], except that it's a +1 and you can grab The Warrior Returning Alive and get it back. No.

I don't see any reason why someone would use the Normal Monsters, except one. Anarchy Hero Thalia should be 1 Level higher. Then it's fine.

Raven should have assault-worthy ATK. You can't really gain advantage from it, so it's not that great in that respect.

Alucard's cool for Synchros if nothing else. It would be better if there were two monsters with that effect so you'd have a higher likelihood of drawing one.

Anarchy Symbol and Anarchy Gamble should not be Ritual Spell Cards. Ritual Spell Cards do not work that way. Again, "add cards from your Graveyard to your hand". This card is too flexible. I could just run one Anarchy Hero in a Flamvell Deck so I could use this to recycle Rekindling. I don't know any way to balance it.

The lore for Gamble should be:
[quote]Shuffle all cards in your hand into your Deck, then draw 5 cards and reveal them. If at least 3 of them are monsters, you may Special Summon 1 "Anarchy God" monster from your hand. If not, send the top 10 cards of your Deck to the Graveyard.[/quote]
The "reveal" is necessary because you have to prove the monsters are there. The "bottom of your Deck" is not because you're shuffling it anyway.
This card is insanely good. Even if I was running a Deck with no monsters, using this with an empty hand is an instant +4. The secondary effect can also be massively beneficial if my Deck uses the Graveyard. How about "draw the same number of cards" instead of "draw 5", and "your opponent draws" as the backlash?

Continental Torture is pointless. Your opponent sees and discards from your hand every turn, and all you get is DEF. It's not worth it.
There will never be a situation in which Anarchy Tribute is good. While Anarchy Beast Behelmot is very strong, the cost is unreasonably large and it has no protective abilities.
Dark Continent is Core Overclock. Yep. Remember to use the phrase "'Anarchy Beast' monster", not just "'Anarchy Beast'".
Anarchy War is inadequate. There's just no point.

Anarchy Hero Grigor is nice. The ATK is good and the effect is useful. Knecht is just bad. Kringe is oddly Leveled. Lucifer is not useful since the monsters don't have great effects.
Anarchy God Spenta is underpowered, as is Forneus. After you get out of the 3000-DEF range, DEF doesn't really matter anymore.

Overall, the Effect Anarchy Heroes might be useful for Synchro Decks, but they lack a win condition here. Behelmot's got high ATK, but it is terribly inefficient.

5/10
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