Skribbletron Posted April 3, 2011 Report Share Posted April 3, 2011 Deck: 41 Monsters: 24 1x Dark Armed 1x DH Plasma 2x REZD 1x PSZ 1x BW Gale 3x Dee psea Diva 2x Zombie Master 3x Goblin Zombie 2x Pyramid Turtle 2x Spirit Reaper 1x Mizuki 2x Shutendoji 2x Cursed Pali Dragon 1x Sangan Spells: x12 3x Zombie World 3x Book of Life 1x Dark Hole 1x Trunade 1x Foolish 1x Card Destruct 1x MST 1x Bait Doll Traps: 5 1x MF 2x Cylinder 2x Karma Cut Synchro: 15 3x Doomkai 1x Revived King 1x Brio 1x Mist Wurm 1x Stardust 2x Red Dragon 2x Red Nova 1x Dark End Dragon 1x Iron Chain Dragon 2x Ancient Fairy Dragon Playbook: The main goal of this deck is almost the same as any generic zombie. Except it runs off of a diva engine of sorts. I couldn't think of another monster to throw in place of Paladin of Cursed Dragon (he was a light and it keeps the grave from being overrun by darks for dark armed). open to suggestions (maybe another Turtle and a zombie master? or a couple getsu fuma?) Aside from book of life. I decided to throw some extra RFG power in with Karma Cut since it's like a nobleman that works from grave instead of deck (which grave power is becoming a bigger and bigger thing each format. Shuten is in not only because he keeps the dark power down, but because they can RFG my zombies all they want. he can return them to deck to be played again and brings plague and mizuki back for another shot at glory. Diva not only serves as a quick Red nova, but also as fodder for summoning plasma. with diva it's easy to pull 3 monsters to the field for plasma and knock out effects for a turn or 2 to get something more together. I chose bait doll over monster reborn because zombies has no real need for reborn with all the grave summon power it already has. Bait doll knocks out cards like mirror force and BTH and D-Prisons, and such, then, it shuffles back into the deck for another use. The synchros are kind of basic for zombies. considering all are easy to bring out, on top of that, synchro power also makes great DaD Fodder if he's out. in 1 turn DaD has already pulled about 8 or 9 destruction effects Mist wurm is relatively simple. He pops 3 cards back to hand. good for about 1 use unless it's game. Brio throws away zombie bait. (DaD summon, Mizuk's, PSZ, ZM summons) Dark end is basicly there as a "Screw you MBaaS, Stardust, PMD, and such" since his effect isn't destruction. Red Nova is Red Nova..... He can't be destroyed by opp's card effects, he can negate any 1 attack.... and come on. he can't be BTH'd (has to destroy before it RFG's).... unfortunately things like D-Prison, BoM and such can still touch him Iron chain is very essential to the deck. He can throw away monsters from the opp's deck that doomkai can bring back Revived king can make all the difference in a duel. With zombie world down everything is a zombie and your zombies neg effects like tomatoes, and sangan Lastly. Fairy dragon. Normally i don't waste my time with fairy dragon unless i'm low on life. I NEVER use it's summon effect in zombies because if i did. I would use it for synchro power and am out an attacking turn which could be used for the synchro to attack (i.e. Mist wurm). Instead, I use it to destroy zombie world (or the opponent's field spell, if any) to gain 1k life and pull zombie world to hand. That's my zombies in a nut shell. fix it? tweak it? tell me what you think. Link to comment Share on other sites More sharing options...
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