maddog15 Posted May 29, 2007 Report Share Posted May 29, 2007 monsters - 20 2| Volcanic Doomfire2| Sacred Phoenix of Nephthys 3| Volcanic Scattershot3| Volcanic Blaster3| Ufo turtle2| hand of nephtys1| sangan2| solar flare dragon2| ragging flame sprite spells - 12 1| heavy storm1| mystical space typhoon1| lightning vortex1| pot of avirice1| premature burial3| blaze Accelerator2| wild fire2| tri - blaze accelerator traps - 8 2| volcanic recharge 1| call of the haunted2| jar of greed2| backfire1| return soul Link to comment Share on other sites More sharing options...
jrdudedj Posted May 29, 2007 Report Share Posted May 29, 2007 You should take all the Draw cards out and replace them with other cards that will help more. I know people thinks that those draw cards are goo but if you dont have jar of greed in you deck you wont need to use its effect in the first place. Heres a good exsample You getting ready to draw. Heres how your deck is stacked at that moment. top two card Top: Jar Of GreedNext: A card you need Okay so you draw and you get Jar Of Greed. And now you have to put it face down so you set it and wait for a chance to activate it. NOW you get the card you wanted. Now with out "Jar of greed" heres the way you deck is stacked at the moment. Top: The card you needNext: another card you may need. I hope you agree becuase I hate typing and I took time out of my life to exsplane what I'm talken about. Link to comment Share on other sites More sharing options...
jrdudedj Posted May 29, 2007 Report Share Posted May 29, 2007 But besides the draw cards its good. So... Umm.... 8.5 out of 10 Link to comment Share on other sites More sharing options...
maddog15 Posted May 29, 2007 Author Report Share Posted May 29, 2007 yer i agree with with u, but the only reason i have it in my deck is to lower the number of cards in my deck , coz i av 5 cards in my deck tht put cards back into my deck- so if you do the math thats 18 cards i av get to put back into my deck. so if i draw jar of greed its ok coz ill play the next as soon as i can. Alsoim gonna take one out coz i want to give my blaze acelerator more food. Link to comment Share on other sites More sharing options...
darkguy00000 Posted May 31, 2007 Report Share Posted May 31, 2007 jrdudedj, your logic is flawled. Here's a much more precise way to look at things: Cards in deck (with Jar): 20 Top: Jar2nd: Snatch Steal......7th: Mirror Force. You set Jar, draw Snatch, and here's the NEW part, your deck is one card thinner. You might not have gained any ADVANTAGE, per se, but your deck is now 1 card thinner. Thats' a slight, yet possibly decisive, advantage. Nice deck, Maddog. I just think that it won't work, as Volcanic Doomfire REQUIRES his own deck; he can't be splashed. And also currently you only have five cards for NORMAL Blaze Accelerator food. Thats' not good. Link to comment Share on other sites More sharing options...
Professor Cobra Posted May 31, 2007 Report Share Posted May 31, 2007 I would add some more staple cards. I like this and would use it. Link to comment Share on other sites More sharing options...
maddog15 Posted May 31, 2007 Author Report Share Posted May 31, 2007 thats the reason for volcanic recharge. also blaze accelerator is their for wild fire. heres the kwl combo blaze accelerator+ wild fire during ur opponents end phase equals no monsters to stand up to u during ur turn. now play hand of nephese with wild fire to bring out pheonix, n if ur opponent use a spell or trap to kill it, its back next turn plus it gets rid of all spell n trap. then play another blaze accelerator + volcanic scatter shot to get rid of monsters again. once this hase happened your opponent is locked down. Link to comment Share on other sites More sharing options...
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