Kito Posted April 5, 2011 Report Share Posted April 5, 2011 [img]http://img861.imageshack.us/img861/4769/381923j.jpg[/img] your opponent send the top card from their Deck to the Graveyard, and based on its type apply the proper effect: ● Monster: Draw 1 card. ● Spell:Draw 2 cards. ● Trap: Draw 3 cards. i think it is balansed but wut do u all think? i know monster is general most common in a deck and trap is least common in most decks. Link to comment Share on other sites More sharing options...
RockerXD Posted April 5, 2011 Report Share Posted April 5, 2011 Depending on the deck, usually in alot of decks spell/monster count is roughly even, traps are the least in general, however, this card is broken in a way it can either just be a plain 1 for 1, +1 or +2 with no draw back, its technally a free upstart if it hits a monster, a pot of greed if it hits a spell, and if it hits a trap its a big deal, not to mention if you hit a spell or trap from your opponent's deck, it can generate more advantage for you like if you mill a reborn, or royal oppression Link to comment Share on other sites More sharing options...
Icy Posted April 5, 2011 Report Share Posted April 5, 2011 Broken.. You're paying no cost for an additional card in the grave and another massive draw? Yeah.. broken. Link to comment Share on other sites More sharing options...
The Sleeping Dude Posted April 5, 2011 Report Share Posted April 5, 2011 Maybe this will solve the problem Activate only by paying 800 Life Points. Your opponent sends their topmost card from their Deck to the Graveyard. Based on the type of the sent card, apply the proper effect: ● Monster: Special Summon it to your side of the field. ● Spell: Inflict 1000 damage to your opponent ● Trap: Destroy 1 card on the field. How's that? Link to comment Share on other sites More sharing options...
PhantomBL Posted April 15, 2011 Report Share Posted April 15, 2011 [quote name='AngryBird' timestamp='1301989696' post='5115827'] Maybe this will solve the problem Activate only by paying 800 Life Points. Your opponent sends their topmost card from their Deck to the Graveyard. Based on the type of the sent card, apply the proper effect: ● Monster: Special Summon it to your side of the field. ● Spell: Inflict 1000 damage to your opponent ● Trap: Destroy 1 card on the field. How's that? [/quote] That would be realy 2 overpowered with chance that he sends LADD or Blue-Eyes how about *Monster:Inflict damage to your opponent equal to the level of the sent monster x100 *Spell:Gain 1000 Life Points *Trap:You and your opponent draw 1 card or you and your opponent discard 1 card from your hand Link to comment Share on other sites More sharing options...
Ieyasu Tokugawa Posted April 15, 2011 Report Share Posted April 15, 2011 [quote name='PhantomBL' timestamp='1302900555' post='5140923'] That would be realy 2 overpowered with chance that he sends LADD or Blue-Eyes [/quote] -You can't SS LADD -If they're running Blue-Eyes and it's still in their deck, they're doing it wrong. I think Angrybird's is the best version so far. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted April 15, 2011 Report Share Posted April 15, 2011 And probably add "Only 1 Sinister Pot can be activated per turn." Link to comment Share on other sites More sharing options...
Joe G. Posted April 15, 2011 Report Share Posted April 15, 2011 Maybe some discarding effect and less draw (max of 2) Link to comment Share on other sites More sharing options...
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