Ren✧ Posted April 7, 2011 Report Share Posted April 7, 2011 [center][size="7"][color="#0000FF"][b][u]Poke'moves[/u][/b][/color][/size][/center][center][color="#0000FF"][size="2"]Original Set Idea: Seansocheap[/size][/color][/center][center][size="3"][color="#0000FF"]This set is just going to consist of Spell and Trap Cards. They will all be based off of Pokemon moves, hence the Set name. The cards are meant to be compatible with any type of card, not just "Poke'mon" monsters. You are allowed to make a request, but if I cannot find a picture the request is denied. I hope you enjoy. [/color][/size][/center][center] [/center][center][size="3"][color="#0000FF"][spoiler='EN001-0010'][/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Pound (EN001)'][/color][/size][/center][center][size="3"][color="#0000FF"][img]http://img641.imageshack.us/img641/9308/movepound.png[/img][/color][/size][/center][center][color="#0000FF"][size="2"]The turn this card is activated if a monster on your side of the field selects a monster as an attack target, the attack target is returned to its owner's hand without applying Battle Damage.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Karate Chop (EN002)'][/color][/size][/center][center][size="3"][color="#0000FF"][img]http://img593.imageshack.us/img593/8067/movekaratechop.png[/img][/color][/size][/center][center] [color="#0000FF"][size="2"]This card can only be activated if a monster on your side of the field attacks and destroys a Defense Position monster on your opponent's side of the field. Inflict damage to your opponent equal to the difference between the attacking monster's ATK points and the destroyed monster's DEF points. Then flip a coin, if heads, you can destroy 1 face-down card on the field.[/size][/color][/center][center] [/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Double Slap (EN003)'][/color][/size][/center][center][size="3"][color="#0000FF"][img]http://img690.imageshack.us/img690/4817/movedoubleslap.png[/img][/color][/size][/center][center] [color="#0000FF"][size="2"]When this card is activated select 1 monster on your side of the field. During this turn, if the selected monster attacks and destroys a monster, you can decrease its ATK points by 500 points, until the End Phase, to have the selected monster attack again in a row. [/size][/color][/center][center] [/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Aerial Ace(EN004)'][/color][/size][/center][center][size="3"][color="#0000FF"][img]http://img859.imageshack.us/img859/6623/moveaerialace.png[/img][/color][/size][/center][center][color="#0000FF"][size="2"]This card can only be activated if you have a WIND monster on your side of the field. Select Spell and Trap Cards on the field equal to the number of cards in your hand. Destroy the selected Spell and Trap Cards. If you destroy more than 3 cards with this card's effect you cannot attack this turn.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Dragon Rush(EN005)'][/color][/size][/center][center][size="3"][color="#0000FF"][img]http://img14.imageshack.us/img14/5813/movedragonrush.png[/img][/color][/size][/center][center][color="#0000FF"][size="2"]This card can only be activated if your opponent declares an attack that would destroy a monster on your side of the field. Tribute 1 Dragon-Type monster on your side of the field and destroy the attacking monster. Then inflict damage to your opponent equal to half the Tributed monster's ATK points.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Dig(EN006)'][/color][/size][/center][center][size="3"][color="#0000FF"][img]http://img62.imageshack.us/img62/5676/movedig.png[/img][/color][/size][/center][center][color="#0000FF"][size="2"]This card can only be activated if a monster on your side of the field is selected as an attack target. Remove the attack target from play and negate the attack. During your next Standby Phase Special Summon the removed from play monster and remove from play the monster that had its attack negated.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Sandstorm(EN007)'][/color][/size][/center][center][size="3"][color="#0000FF"][img]http://img25.imageshack.us/img25/636/movesandstorm.png[/img][/color][/size][/center][center][color="#0000FF"][size="2"]During each players End Phase both players take damage equal to the number of non-EARTH or non-Rock-Type monsters x200. You can send this card on your side of the field to the Graveyard to negate an attack declared by your opponent. If this card is in your Graveyard you can Tribute 1 EARTH or Rock-Type monster to add this card to your hand.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Rock Tomb(EN008)'][/color][/size][/center][center][size="3"][color="#0000FF"][img]http://img16.imageshack.us/img16/4836/moverocktomb.png[/img][/color][/size][/center][center][color="#0000FF"][size="2"]This card can only be activated if your opponent has a monster on their side of the field and has at least 1 unoccupied Monster Card Zone. Once per turn you can Tribute 1 level 4 or higher Rock-Type monster on your side of the field to select 1 unoccupied Zone, the selected Zone is counted as occupied, as long as this card is on the field. If a Rock-Type monster is removed from play destroy this card.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Safeguard(EN009)'][/color][/size][/center][center][size="3"][color="#0000FF"][img]http://img691.imageshack.us/img691/5126/movesafeguard.png[/img][/color][/size][/center][center][color="#0000FF"][size="2"]As long as this card is on the field all face-up level 5 or lower monsters on your side of the field are not affected by your opponent's Spell Cards, during your turn. During your opponent's turn, level 5 or lower monster's on your opponent's side of the field are not affected by your opponent's Trap Cards. After 5 of your End Phases that this card has been on the field, this card is destroyed.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Flame Charge(EN010)'][/color][/size][/center][center][size="3"][color="#0000FF"][img]http://img690.imageshack.us/img690/5237/flamecharge.png[/img][/color][/size][/center][center][color="#0000FF"][size="2"]This card can only be equipped to a FIRE monster on your side of the field. As long as this card is face-up on your side of the field, the equipped monster must attack first during each of your Battle Phases. If the equipped monster destroys a monster as a result of battle increase its level by 1 and increase its ATK by 300.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler][/color][/size][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='EN011-EN020'][/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Dark Pulse(EN011)'][/color][/size][/center][center][size="3"][color="#0000FF"][img]http://img707.imageshack.us/img707/1409/movedarkpulse.png[/img][/color][/size][/center][center][color="#0000FF"][size="2"]When this card is activated select 1 DARK monster on your side of the field. The selected monster's ATK points is decreased by 100 points x the number of monsters on your opponent's side of the field, until the End Phase. The selected monster can attack all your opponent's monsters this turn.[/size][/color][/center][center][color="#0000FF"][size="2"][/spoiler][/size][/color][/center][center][color="#0000FF"][size="2"][spoiler='Hidden Power(EN012)'][/size][/color][/center][center][size="2"][color="#0000FF"][img]http://img819.imageshack.us/img819/8928/266107bm.jpg[/img][/color][/size][/center][center][color="#0000FF"][center][center][size="2"]This card can only be activated if your opponent declares an attack and the attack target's Attribute is the same as the attacking monster. Activate 1 of the following effects depending on the Attribute of the attack target:[/size][/center][center][size="2"]LIGHT: Look at the top 2 cards of your opponent's Deck and place 1 on the top and 1 on the bottom.[/size][/center][center][size="2"]DARK: Select 2 face-up cards on the field and flip them face-down.[/size][/center][center][size="2"]FIRE: After Damage Calculation inflict damage to your opponent equal to the amount of damage you took +500.[/size][/center][center][size="2"]WATER: Gain Life Points equal to the combine level of all monster's on your side of the field x200.[/size][/center][center][size="2"]WIND: Destroy all face-up Spell and Trap Cards on the field.[/size][/center][center][size="2"]EARTH: Switch the attack target to Defense Position and it gains 800 DEF points.[/size][/center][/center] [/color][/center][center][color="#0000FF"][size="2"][/spoiler] [/size][/color][/center][center][color="#0000FF"][size="2"][spoiler='Leaf Storm(EN013)'][/size][/color][/center][center][size="2"][color="#0000FF"][img]http://img824.imageshack.us/img824/4395/266107a.jpg[/img][/color][/size][/center][center][size="2"][color="#0000FF"]When this card is activated you can select 1 Insect or Plant-Type monster on your side of the field. The selected monster's ATK points are doubled until your opponent's next End Phase. During your next Standby Phase half the ATK points of the selected monster, until your opponent's next End Phase.[/color][/size][/center][center][color="#0000FF"][size="2"][/spoiler] [/size][/color][/center][center][color="#0000FF"][size="2"][spoiler='Focus Punch(EN014)'][/size][/color][/center][center][size="2"][color="#0000FF"][img]http://img90.imageshack.us/img90/8818/266107.jpg[/img][/color][/size][/center][center][size="2"][color="#0000FF"]This card can only be equipped to a face-up Attack Position monster. During each of your End Phases you can place 1 Focus Counter on the equipped monster, as long as it didn't attack this turn. The equipped monster gains 400 ATK points for each Focus Counter on it. If the equipped monster attacks or is attacked, after Damage Calculation remove all Focus Counters from it.[/color][/size][/center][center][color="#0000FF"][size="2"][/spoiler] [/size][/color][/center][center][color="#0000FF"][size="2"][spoiler='Earth Power(EN015)'][/size][/color][/center][center][size="2"][color="#0000FF"][img]http://img824.imageshack.us/img824/8006/266107s.jpg[/img][/color][/size][/center][center][size="2"][color="#0000FF"]When a monster declares an attack, after Damage Calculation switch the monster that attacked to Defense Position and then decrease the switched monster's DEF points equal to the monster that it attacked's DEF points. [/color][/size][/center][center][color="#0000FF"][size="2"][/spoiler] [/size][/color][/center][center][color="#0000FF"][size="2"][spoiler='Flamethrower(EN016)'][/size][/color][/center][center][size="2"][color="#0000FF"][img]http://img819.imageshack.us/img819/6749/266107h.jpg[/img][/color][/size][/center][center][size="2"][color="#0000FF"]This card can only be activated if you control a FIRE monster on your side of the field. Inflict damage to your opponent equal to the number of FIRE monsters on your side of the field x400. If this card is in your Graveyard, you can remove it from play when you inflict Battle Damage to your opponent, to send to the Graveyard the top 2 cards of your opponent's Deck, then take damage equal to the number of cards in your opponent's Graveyard x75.[/color][/size][/center][center][color="#0000FF"][size="2"][/spoiler] [/size][/color][/center][center][color="#0000FF"][size="2"][spoiler='Air Slash(EN017)'][/size][/color][/center][center][size="2"][color="#0000FF"][img]http://img19.imageshack.us/img19/8818/266107.jpg[/img][/color][/size][/center][center][size="2"][color="#0000FF"]This card can only be activated if your opponent activates a Spell or Trap Card. Destroy the activated Spell or Trap Card. Then, select 1 WIND monster on your side of the field. Any Spell or Trap Cards that target the selected monster are destroyed, until the End Phase.[/color][/size][/center][center][color="#0000FF"][size="2"][/spoiler] [/size][/color][/center][center][color="#0000FF"][size="2"][spoiler='Earthquake(EN018)'][/size][/color][/center][center][size="2"][color="#0000FF"][img]http://img813.imageshack.us/img813/8818/266107.jpg[/img][/color][/size][/center][center][size="2"][color="#0000FF"]This card can only be activated if you have an EARTH monster on your side of the field. When this card is activated select 1 EARTH monster on your side of the field. If the selected monster is destroyed destroy this card. If your opponent Summons a monster with equal to or less DEF points than the selected EARTH monster it is switched to Defense Position and your opponent cannot change its Battle Position as long as this card is on the field. [/color][/size][/center][center][color="#0000FF"][size="2"][/spoiler] [/size][/color][/center][center][color="#0000FF"][size="2"][spoiler='Hypnosis(EN019)'][/size][/color][/center][center][size="2"][color="#0000FF"][img]http://img638.imageshack.us/img638/2228/266107f.jpg[/img][/color][/size][/center][center][size="2"][color="#0000FF"]This card can only be activated if a monster on your side of the field declares an attack and your opponent activates a Spell or Trap Card that would negate the attack. Negate and destroy the Spell or Trap Card and then switch the attack target to Defense Position.[/color][/size][/center][center][color="#0000FF"][size="2"][/spoiler] [/size][/color][/center][center][color="#0000FF"][size="2"][spoiler='Hyper Beam(EN020)'][/size][/color][/center][center][size="2"][color="#0000FF"][img]http://img269.imageshack.us/img269/8818/266107.jpg[/img][/color][/size][/center][center][size="2"][color="#0000FF"]This card can only be activated if you control a face-up Level 8 or higher monster. Destroy all face-up cards on your opponent's side of the field. Then select 1 Level 8 or higher monster on your side of the field. The selected monster is destroyed. The turn this card is activated and the following turn you cannot declare an attack.[/color][/size][/center][center][color="#0000FF"][size="2"][/spoiler] [/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='EN021-EN030'][/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Dream Eater (EN021)'][/color][/size][/center][center][color="#0000FF"][size="2"][img]http://img831.imageshack.us/img831/4443/266107v.jpg[/img][/size][/color][/center][center][color="#0000FF"][size="2"]When this card is activated select 1 face-down monster on your opponent's side of the field. The selected monster is destroyed and you gain Life Points equal to the destroyed monster's ATK points.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Ice Beam(EN022)'][/color][/size][/center][center][color="#0000FF"][size="2"][img]http://img193.imageshack.us/img193/8818/266107.jpg[/img][/size][/color][/center][center][color="#0000FF"][size="2"]This card can only be activated if your opponent declares an attack that targets a WATER monster. The attack is negated and the attacking monster is switched to face-up Defense Position. The monster cannot change its Battle Position as long as this card is in the Graveyard. During each of your opponent's End Phases, if this card is in your Graveyard, flip a coin. If Heads remove this card from play.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Roar(EN023)'][/color][/size][/center][center][color="#0000FF"][size="2"][img]http://img846.imageshack.us/img846/111/266107g.jpg[/img][/size][/color][/center][center][color="#0000FF"][size="2"]When this card is activated select 1 monster on your side of the field. All monsters on your opponent's side of the field with a level equal to or lower than the selected monster's level are returned to their owner's hand. The turn this card is activated you cannot declare an attack.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Growl(EN024)'][/color][/size][/center][center][color="#0000FF"][size="2"][img]http://img703.imageshack.us/img703/8585/266107m.jpg[/img][/size][/color][/center][center][color="#0000FF"][size="2"]When this card is activated select 1 monster on your opponent's side of the field. The selected monster's ATK points are halved until the End Phase of this turn.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Blizzard(EN025)'][/color][/size][/center][center][color="#0000FF"][size="2"][img]http://img840.imageshack.us/img840/1147/266107d.jpg[/img][/size][/color][/center][center][color="#0000FF"][size="2"]This card can only be activated if you have a WATER monster on the field. If you do not control a WATER monster destroy this card. If you control the Spell Card "Poke'move-Hail" this card cannot be destroyed by your opponent. During each of your Standby Phases you can place 1 Shard Counter on this card. During your End Phase you can remove any amount of Shard Counters from this card to select 1 monster on your opponent's side of the field with level equal to the number of Shard Counters removed from this card. The selected monster is switched to face-up Defense Position and cannot change its Battle Position as long as this card remains face-up on your side of the field.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Bounce(EN026)'][/color][/size][/center][center][color="#0000FF"][size="2"][img]http://img823.imageshack.us/img823/488/266107w.jpg[/img][/size][/color][/center][center][color="#0000FF"][size="2"]When this card is activated select and remove from play 1 monster on your side of the field, until your next End Phase. When the selected monster is returned to your side of the field select 1 face-up monster on your opponent's side of the field and destroy it.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Egg Bomb(EN027)'][/color][/size][/center][center][color="#0000FF"][size="2"][img]http://img148.imageshack.us/img148/8818/266107.jpg[/img][/size][/color][/center][center][color="#0000FF"][size="2"]Once per turn you can select 1 Equip Spell Card in your hand or on your side of the field. The selected card is sent to the Graveyard and your opponent takes 800 damage. [/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][spoiler='Softboiled (EN028)'][/color][/size][/center][center][color="#0000FF"][size="2"][img]http://img163.imageshack.us/img163/9507/266107rq.jpg[/img][/size][/color][/center][center][color="#0000FF"][size="2"]This card can only be activated if you have a monster on your side of the field with ATK points lower than their original. Return the selected monster's ATK points to their original and then gain 800 Life Points.[/size][/color][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center][size="3"][color="#0000FF"][/spoiler] [/color][/size][/center][center] [/center][center][size="3"][color="#0000FF"][spoiler='Request List'][/color][/size][/center][center][color="#0000FF"][size="2"]1.Splash[/size][/color][/center][center][color="#0000FF"][size="2"]2.Surf[/size][/color][/center][center][size="2"][color="#0000FF"]3. [/color][color="#FF00FF"]Luster Purge[/color][/size][/center][center][size="2"][color="#0000FF"]4.[/color][color="#4B0082"]Shadow Ball[/color][/size][/center][center][size="2"][color="#0000FF"]5.[/color][color="#FFA500"]Thunderbolt[/color][/size][/center][center][size="2"][color="#0000ff"]6. [/color]Metronome[/size][/center][center][size="2"][color="#0000ff"]7.[/color]Substitute[/size][/center][center][color="#0000FF"][size="2"]8.[/size][/color][/center][center][color="#0000FF"][size="2"]9.[/size][/color][/center][center][color="#0000FF"][size="2"]10.[/size][/color][/center][center] [color="#0000FF"][size="2"][/spoiler][/size][/color][/center] Link to comment Share on other sites More sharing options...
~>Grovyle<~ Posted April 7, 2011 Report Share Posted April 7, 2011 Coolio work there Talos. I see you used effects from your shop and then posted them. The effects are great, let alone the cards. Interesting idea, especially Pound's effect. Link to comment Share on other sites More sharing options...
AsterikcAde Posted April 7, 2011 Report Share Posted April 7, 2011 Excellent! Even though I'm not really in to Pokemon like I used to, the effects of the Pokemon Moves blend well with the actual mechanics of the actual move from the Pokemon games. Nice! I would like to see more! Link to comment Share on other sites More sharing options...
Ren✧ Posted April 7, 2011 Author Report Share Posted April 7, 2011 Thank you both I am glad you enjoyed them. I will be adding more later today probably.New cards added. Link to comment Share on other sites More sharing options...
Ren✧ Posted April 9, 2011 Author Report Share Posted April 9, 2011 BUMP Link to comment Share on other sites More sharing options...
Ren✧ Posted April 9, 2011 Author Report Share Posted April 9, 2011 Rock Tomb added,Safeguard added. Link to comment Share on other sites More sharing options...
FacelessHero Posted April 9, 2011 Report Share Posted April 9, 2011 Interesting interpretations. I rather enjoyed it Link to comment Share on other sites More sharing options...
Ren✧ Posted April 9, 2011 Author Report Share Posted April 9, 2011 [quote name='FacelessHero' timestamp='1302337492' post='5124627'] Interesting interpretations. I rather enjoyed it [/quote] Thanks. Now everyone you can start making requests, but if I cannot find a pic for the card I will have to deny the request. Link to comment Share on other sites More sharing options...
Jolta Posted April 9, 2011 Report Share Posted April 9, 2011 This is interesting, these moves fit their respective descriptions/stuff in the game! How 'bout Flame Charge? Used by Bianca's Pignite in her debut episode. Or Low-accuracy moves like Sheer Cold or Fissure... Oh muh Arceus, can't imagine how broken those cards will be... Link to comment Share on other sites More sharing options...
Ren✧ Posted April 9, 2011 Author Report Share Posted April 9, 2011 [quote name='♪♫ SF-A2★Miki ♫♪' timestamp='1302362615' post='5124959'] This is interesting, these moves fit their respective descriptions/stuff in the game! How 'bout Flame Charge? Used by Bianca's Pignite in her debut episode. Or Low-accuracy moves like Sheer Cold or Fissure... Oh muh Arceus, can't imagine how broken those cards will be... [/quote] I will do flame charge. I am saving the one hit KO's for later. Thanks for the comment. Link to comment Share on other sites More sharing options...
Rias Gremory Posted April 9, 2011 Report Share Posted April 9, 2011 Awesome cards. Well done 9/10 Can you do Dark Pulse or Hidden Power? Link to comment Share on other sites More sharing options...
Ren✧ Posted April 9, 2011 Author Report Share Posted April 9, 2011 [quote name='White Devil Daniela' timestamp='1302368563' post='5125159'] Awesome cards. Well done 9/10 Can you do Dark Pulse or Hidden Power? [/quote] Yeah. They will be in later today. Thanks for the comment. Link to comment Share on other sites More sharing options...
Ren✧ Posted April 9, 2011 Author Report Share Posted April 9, 2011 Flame Charge added. Dark Pulse next. Link to comment Share on other sites More sharing options...
Dearg Doom Posted April 9, 2011 Report Share Posted April 9, 2011 Totally awesome cards! Anyway, perhaps you could make something like Leaf Storm or Focus Punch? 10/10 Link to comment Share on other sites More sharing options...
Ren✧ Posted April 9, 2011 Author Report Share Posted April 9, 2011 [quote name='Dr.Random' timestamp='1302378826' post='5125693'] Totally awesome cards! Anyway, perhaps you could make something like Leaf Storm or Focus Punch? 10/10 [/quote] I will add them to the request list. Thanks for the comment and rate. Link to comment Share on other sites More sharing options...
~>Grovyle<~ Posted April 10, 2011 Report Share Posted April 10, 2011 Hey again Talos. I only just got to check your cards again and... WOW. Just WOW. The new ones are amazing. Literally. Adding 5th Gen moves are also making them interesting. The effects are different then I would picture them, yet they fill their in-game descriptions completely. Seriously. 11/10 :D BTW, requests are great, aren't they? Make these naow! Fissure Earth Power Flamethrower Air Slash Eartquake Link to comment Share on other sites More sharing options...
Ren✧ Posted April 10, 2011 Author Report Share Posted April 10, 2011 [quote name='.:Grovyle:.' timestamp='1302428463' post='5127524'] Hey again Talos. I only just got to check your cards again and... WOW. Just WOW. The new ones are amazing. Literally. Adding 5th Gen moves are also making them interesting. The effects are different then I would picture them, yet they fill their in-game descriptions completely. Seriously. 11/10 BTW, requests are great, aren't they? Make these naow! Fissure Earth Power Flamethrower Air Slash Eartquake [/quote] DANG. 11/10?!?!? Thanks. Oh and I will do those, except for Fissure I am saving that for a special occasion...LOL, I just realized something. Hidden Power is supposed to be a Trap Card, not a Spell Card. I am changing it right now.Unfortunately GIMP isn't working so it won't be edited, just yet.Earth Power added. It was tricky to word, so corrections would be appreciated. Link to comment Share on other sites More sharing options...
NeosWiseman Posted April 11, 2011 Report Share Posted April 11, 2011 First of all, I want to tell you that your cards are great. I hope you will make as many as you can. The effects are really nice: have both their advantages and drawbacks. I just want to help you correct your Card Grammar, so here it is. ;p [u][b]Pound:[/b][/u] [color="#ff0000"]During this turn when[/color] a monster on your side of the field selects a monster as an attack target, the attack target is returned to its owner's hand without [color="#ff0000"]damage calculation[/color]. [u][b]Karate Chop:[/b][/u] This card can only be activated [color="#ff0000"]when[/color] a monster on your side of the field attacks and destroys a Defense Position monster on your opponent's side of the field. Inflict damage to your opponent equal to the difference between the attacking monster's ATK [s]points[/s] and the destroyed monster's DEF [s]points[/s]. Then flip a coin, if [color="#ff0000"]the result is H[/color]eads, you can destroy 1 face-down card on the field. [u][b]Double Slap:[/b][/u] When this card is activated select 1 monster on your side of the field. During this turn, if the selected monster attacks and destroys a monster [color="#ff0000"]by battle[/color], you can decrease its ATK [s]points[/s] by 500 points, until the End Phase, to have the selected monster attack again [s]in a row[/s]. [u][b]Aerial Ace:[/b][/u] This card can only be activated if you have a[color="#ff0000"] face-up[/color] WIND monster on your side of the field. Select Spell and Trap Cards on the field equal to the number of cards in your hand. Destroy the selected Spell and Trap Cards. If you destroy more than 3 cards with this card's effect[color="#ff0000"], skip your Battle Phase during[/color] this turn. [u][b]Dragon Rush:[/b][/u] This card can only be activated [color="#ff0000"]when a monster you control would be destroyed by battle with your opponent's monster[/color]. Tribute 1 Dragon-Type monster on your side of the field and destroy the attacking monster. Then, inflict damage to your opponent equal to half the Tributed monster's ATK [s]points[/s]. [b][u]Dig:[/u][/b] This card can only be activated [color="#ff0000"]when[/color] a monster on your side of the field is selected as an attack target. Remove the attack target from play and negate the attack. During your next Standby Phase, Special Summon the removed from play monster and remove from play the monster that had its attack negated. [u][b]Sandstorm:[/b][/u] During each players End Phase[color="#ff0000"],[/color] both players take damage equal to the number of non-EARTH or non-Rock-Type monsters x200 [i](where (Grave, face-up on the field field))[/i]. You can send this card on your side of the field to the Graveyard to negate an attack declared by your opponent. If this card is in your Graveyard[color="#ff0000"], during your _______ Phase,[/color] you can Tribute 1 EARTH or Rock-Type monster to add this card to your hand. [size="1"][i]Note: In the first part of the effect you say non-EARTH or non-Rock, but it could happen that the monster is not Rock but it's EARTH. Will it still count or not? Just think about it. Maybe you can replace the OR with AND. I don't know...[/i][/size] [u][b]Rock Tomb:[/b][/u] This card can only be activated if your opponent has a monster on their side of the field and has at least 1 unoccupied Monster Card Zone. Once per turn, you can Tribute 1 level 4 or higher Rock-Type monster on your side of the field to select 1 unoccupied Zone[color="#ff0000"]. T[/color]he selected Zone is counted as occupied, as long as this card is on the field. If a Rock-Type monster is removed from play[color="#ff0000"],[/color] destroy this card. [u][b]Safeguard:[/b][/u] As long as this card is on the field all face-up [color="#ff0000"]L[/color]evel 5 or lower monsters on your side of the field are [color="#ff0000"]un[/color]affected by your opponent's Spell Cards during your turn. During your opponent's turn, [color="#ff0000"]L[/color]evel 5 or lower monster's on your opponent's side of the field are not affected by your opponent's Trap Cards. [color="#ff0000"]During your 5th End Phase after this card is activated,[/color] this card is destroyed. [u][b]Flame Charge:[/b][/u] This card can only be equipped to a [color="#ff0000"]face-up[/color] FIRE monster on your side of the field. As long as this card is face-up on your side of the field, the equipped monster must attack first during each of your Battle Phases. If the equipped monster destroys a monster as a result of battle increase its Level by 1 and [s]increase[/s] its ATK by 300 [color="#ff0000"]points[/color]. [size="2"][u][b]Dark Pulse:[/b][/u][/size] [color="#ff0000"]S[/color]elect 1 [color="#ff0000"]face-up[/color] DARK monster on your side of the field. The selected monster's ATK [s]points[/s] is decreased by 100 points x the number of monsters on your opponent's side of the field, until the End Phase. [color="#ff0000"]During this turn, t[/color]he selected monster can attack all [color="#ff0000"]monsters on your opponent's field once each[/color]. [size="2"][u][b]Hidden Power:[/b][/u][/size] This card can only be activated [color="#ff0000"]when[/color] your opponent declares an attack and the attack target's Attribute is the same as the attacking monster. Activate 1 of the following effects depending on the Attribute of the attack target: LIGHT: Look at the top 2 cards of your opponent's Deck and place 1 on the top and 1 [color="#ff0000"]at[/color] the bottom. DARK: Select 2 face-up cards on the field and flip them face-down. FIRE: After Damage Calculation inflict damage to your opponent equal to the amount of damage you took +500. WATER: Gain Life Points equal to the combine level of all monster's on your side of the field x200. WIND: Destroy all face-up Spell and Trap Cards on the field. EARTH: Switch the attack target to Defense Position and [color="#ff0000"]increase its DEF by 800 points[/color]. [u][b]Leaf Storm:[/b][/u] [color="#ff0000"]S[/color]elect 1 Insect or Plant-Type monster on your side of the field. The selected monster's ATK [s]points[/s] [color="#ff0000"]is[/color] doubled until your opponent's next End Phase. During your next Standby Phase, half the ATK [s]points[/s] of the selected monster, until your opponent's next End Phase. [u][b]Focus Punch:[/b][/u] This card can only be equipped to a face-up Attack Position monster. During each of your End Phases, you can place 1 Focus Counter on the equipped monster. [color="#ff0000"]If you do, the equipped monster cannot attack during this turn.[/color] The equipped monster gains 400 ATK [s]points[/s] for each Focus Counter on it. If the equipped monster attacks or is attacked, after Damage Calculation remove all Focus Counters from it. [u][b] Earth Power:[/b][/u] When a monster declares an attack, after Damage Calculation[color="#ff0000"],[/color] switch [color="#ff0000"]that[/color] monster [s]that attacked[/s] to Defense Position and [s]then[/s] decrease[color="#ff0000"] its[/color] DEF [s]points[/s] [color="#ff0000"]with an amount equal to the DEF of the monster it attacked[/color]. To sum it up, I'll give you an encouraging 10/10. Good work! Carry on and I'll be tuning in again to check how it's going! *thumbs up* Link to comment Share on other sites More sharing options...
Ren✧ Posted April 11, 2011 Author Report Share Posted April 11, 2011 [quote name='NeosWiseman' timestamp='1302503738' post='5130219'] First of all, I want to tell you that your cards are great. I hope you will make as many as you can. The effects are really nice: have both their advantages and drawbacks. I just want to help you correct your Card Grammar, so here it is. ;p [u][b]Pound:[/b][/u] [color="#ff0000"]During this turn when[/color] a monster on your side of the field selects a monster as an attack target, the attack target is returned to its owner's hand without [color="#ff0000"]damage calculation[/color]. [u][b]Karate Chop:[/b][/u] This card can only be activated [color="#ff0000"]when[/color] a monster on your side of the field attacks and destroys a Defense Position monster on your opponent's side of the field. Inflict damage to your opponent equal to the difference between the attacking monster's ATK [s]points[/s] and the destroyed monster's DEF [s]points[/s]. Then flip a coin, if [color="#ff0000"]the result is H[/color]eads, you can destroy 1 face-down card on the field. [u][b]Double Slap:[/b][/u] When this card is activated select 1 monster on your side of the field. During this turn, if the selected monster attacks and destroys a monster [color="#ff0000"]by battle[/color], you can decrease its ATK [s]points[/s] by 500 points, until the End Phase, to have the selected monster attack again [s]in a row[/s]. [u][b]Aerial Ace:[/b][/u] This card can only be activated if you have a[color="#ff0000"] face-up[/color] WIND monster on your side of the field. Select Spell and Trap Cards on the field equal to the number of cards in your hand. Destroy the selected Spell and Trap Cards. If you destroy more than 3 cards with this card's effect[color="#ff0000"], skip your Battle Phase during[/color] this turn. [u][b]Dragon Rush:[/b][/u] This card can only be activated [color="#ff0000"]when a monster you control would be destroyed by battle with your opponent's monster[/color]. Tribute 1 Dragon-Type monster on your side of the field and destroy the attacking monster. Then, inflict damage to your opponent equal to half the Tributed monster's ATK [s]points[/s]. [b][u]Dig:[/u][/b] This card can only be activated [color="#ff0000"]when[/color] a monster on your side of the field is selected as an attack target. Remove the attack target from play and negate the attack. During your next Standby Phase, Special Summon the removed from play monster and remove from play the monster that had its attack negated. [u][b]Sandstorm:[/b][/u] During each players End Phase[color="#ff0000"],[/color] both players take damage equal to the number of non-EARTH or non-Rock-Type monsters x200 [i](where (Grave, face-up on the field field))[/i]. You can send this card on your side of the field to the Graveyard to negate an attack declared by your opponent. If this card is in your Graveyard[color="#ff0000"], during your _______ Phase,[/color] you can Tribute 1 EARTH or Rock-Type monster to add this card to your hand. [size="1"][i]Note: In the first part of the effect you say non-EARTH or non-Rock, but it could happen that the monster is not Rock but it's EARTH. Will it still count or not? Just think about it. Maybe you can replace the OR with AND. I don't know...[/i][/size] [u][b]Rock Tomb:[/b][/u] This card can only be activated if your opponent has a monster on their side of the field and has at least 1 unoccupied Monster Card Zone. Once per turn, you can Tribute 1 level 4 or higher Rock-Type monster on your side of the field to select 1 unoccupied Zone[color="#ff0000"]. T[/color]he selected Zone is counted as occupied, as long as this card is on the field. If a Rock-Type monster is removed from play[color="#ff0000"],[/color] destroy this card. [u][b]Safeguard:[/b][/u] As long as this card is on the field all face-up [color="#ff0000"]L[/color]evel 5 or lower monsters on your side of the field are [color="#ff0000"]un[/color]affected by your opponent's Spell Cards during your turn. During your opponent's turn, [color="#ff0000"]L[/color]evel 5 or lower monster's on your opponent's side of the field are not affected by your opponent's Trap Cards. [color="#ff0000"]During your 5th End Phase after this card is activated,[/color] this card is destroyed. [u][b]Flame Charge:[/b][/u] This card can only be equipped to a [color="#ff0000"]face-up[/color] FIRE monster on your side of the field. As long as this card is face-up on your side of the field, the equipped monster must attack first during each of your Battle Phases. If the equipped monster destroys a monster as a result of battle increase its Level by 1 and [s]increase[/s] its ATK by 300 [color="#ff0000"]points[/color]. [size="2"][u][b]Dark Pulse:[/b][/u][/size] [color="#ff0000"]S[/color]elect 1 [color="#ff0000"]face-up[/color] DARK monster on your side of the field. The selected monster's ATK [s]points[/s] is decreased by 100 points x the number of monsters on your opponent's side of the field, until the End Phase. [color="#ff0000"]During this turn, t[/color]he selected monster can attack all [color="#ff0000"]monsters on your opponent's field once each[/color]. [size="2"][u][b]Hidden Power:[/b][/u][/size] This card can only be activated [color="#ff0000"]when[/color] your opponent declares an attack and the attack target's Attribute is the same as the attacking monster. Activate 1 of the following effects depending on the Attribute of the attack target: LIGHT: Look at the top 2 cards of your opponent's Deck and place 1 on the top and 1 [color="#ff0000"]at[/color] the bottom. DARK: Select 2 face-up cards on the field and flip them face-down. FIRE: After Damage Calculation inflict damage to your opponent equal to the amount of damage you took +500. WATER: Gain Life Points equal to the combine level of all monster's on your side of the field x200. WIND: Destroy all face-up Spell and Trap Cards on the field. EARTH: Switch the attack target to Defense Position and [color="#ff0000"]increase its DEF by 800 points[/color]. [u][b]Leaf Storm:[/b][/u] [color="#ff0000"]S[/color]elect 1 Insect or Plant-Type monster on your side of the field. The selected monster's ATK [s]points[/s] [color="#ff0000"]is[/color] doubled until your opponent's next End Phase. During your next Standby Phase, half the ATK [s]points[/s] of the selected monster, until your opponent's next End Phase. [u][b]Focus Punch:[/b][/u] This card can only be equipped to a face-up Attack Position monster. During each of your End Phases, you can place 1 Focus Counter on the equipped monster. [color="#ff0000"]If you do, the equipped monster cannot attack during this turn.[/color] The equipped monster gains 400 ATK [s]points[/s] for each Focus Counter on it. If the equipped monster attacks or is attacked, after Damage Calculation remove all Focus Counters from it. [u][b] Earth Power:[/b][/u] When a monster declares an attack, after Damage Calculation[color="#ff0000"],[/color] switch [color="#ff0000"]that[/color] monster [s]that attacked[/s] to Defense Position and [s]then[/s] decrease[color="#ff0000"] its[/color] DEF [s]points[/s] [color="#ff0000"]with an amount equal to the DEF of the monster it attacked[/color]. To sum it up, I'll give you an encouraging 10/10. Good work! Carry on and I'll be tuning in again to check how it's going! *thumbs up* [/quote] Thanks. I really appreciate it. I will edit the text below the cards, but I don't really want to go back and change the cards themselves. I thank you wants again for your generous grammar editing. I am hoping to post a new card today. Keep your fingers crossed. Link to comment Share on other sites More sharing options...
Ren✧ Posted April 14, 2011 Author Report Share Posted April 14, 2011 BUMP Link to comment Share on other sites More sharing options...
FacelessHero Posted April 14, 2011 Report Share Posted April 14, 2011 <Still enjoying the cards I have some requests XD -Hypnosis -Hyper Beam (I know, pretty straight forward but it must be done! lol) -Dream Eater -Ice Beam -Softboiled -Roar Link to comment Share on other sites More sharing options...
Ren✧ Posted April 15, 2011 Author Report Share Posted April 15, 2011 I put them on th request the list. Flamethrower added. Link to comment Share on other sites More sharing options...
NeosWiseman Posted April 15, 2011 Report Share Posted April 15, 2011 Is it you who takes the damage from the last effect or is it your opponent. If it's you then the card has some serious draw back. But I guess it's fine. I'm not really familiar with that poke'move Link to comment Share on other sites More sharing options...
Ren✧ Posted April 15, 2011 Author Report Share Posted April 15, 2011 I was having a hard time finding a good effect for flamethrower. I made the draw back because first you can inflict up to 2500 damage with it then you can get rid of 2 cards from your opponent's deck. So it needed a draw back... Link to comment Share on other sites More sharing options...
NeosWiseman Posted April 15, 2011 Report Share Posted April 15, 2011 [quote name='Talos the Wind Ninja' timestamp='1302839566' post='5139603'] I was having a hard time finding a good effect for flamethrower. I made the draw back because first you can inflict up to 2500 damage with it then you can get rid of 2 cards from your opponent's deck. So it needed a draw back... [/quote] I'm not saying it's bad, just wanted to be sure. That's why I asked Link to comment Share on other sites More sharing options...
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