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Celestian Skeletal Dragon-Valtorous


CardFateMaker

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[quote name='CardFateMaker' timestamp='1302527145' post='5130565']
saber hole? negate all summon? no way that card will be aloud in duels.
[/quote]
No NO. i mean only once for open saber hole in xx- saber deck it's a spell card you know?

Hey hey i want to ask somethink i want to buy black wing deck. what's your suggestion to make that deck can beat six sam. because i want to defeat my friend once and for all with his six sam. pleasee gimme suggetion T_T
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[quote name='Egie The Phoenix' timestamp='1302528345' post='5130579']


Hey hey i want to ask somethink i want to buy black wing deck. what's your suggestion to make that deck can beat six sam. because i want to defeat my friend once and for all with his six sam. pleasee gimme suggetion T_T
[/quote]

This is not the place to ask this!


As for the card, it's way to overpowered (400 Atk for each cards/monsters in both player's graveyard is too much, I'm not even sure 200 would be acceptable!)
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OOps. Newbies R' Us has arrived, time to get out the Invalid Arguement calculator:


-1 Official Card Grammar is miles off. Read Official YGO cards to understand the OCG better, and ask for a OCG fix if you need help.
-2 This card is either underpowered or overpowered. Explaination in my review after this section.
+2 You are new.
-1 DARK type "Celestian" shouldn't it be LIGHT?

10 - 1 = 9 - 1 = 8 + 2 = 10 - 2 = 8

[color="#00FF00"]Good[/color]
Card(s) in this topic are very decent. Cards given this ranking pass the *UN*Official Invalid Arguement test. While several cards are given this rank due to the Newbie bonus, they havn't gotten a massive amount of penalties for making huge mistakes. Unlike most newbie cards, you've gone for your own Archtype instead of something completely random. The card's power really depends on the amount of monsters on the field when it is summoned. It's Maximum attack power assuming empty graveyards and both fields full is 8.000. Enough to win the game with one direct attack. And because it clears the field as soon as it is dropped, this makes it incredibly Overpowered if used at the right time. Having it inflict damage equal to its attack and then destroying itself at the end phase would be better, as well as only sending all Face-up monsters to the graveyard, assuming empty graveyards, this would make the maximum attack for the card 4.000.
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[quote name='Egie The Phoenix' timestamp='1302526259' post='5130546']
baahahahahaha :blink: i can use saber hole negate all summon
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Saber Hole is like all other of those kind of Traps usable once. If we're going by that we have:
Trap Hole
Adhesion Trap Hole
Bottomless Trap Hole

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That picture is on my card sleeves...did you get it from a card sleeve?

The card is REALLY overpowered. First off, you shouldn't be able to Special Summon it at all. Secondly, 400 is way too much. Try...well, even 200 is a lot. But it is more acceptable. Third...ly? a destruction effect like that is RIDICULOUS. Maybe even tone it down to 100 ATK if you're going to keep it.

Once you fix those and make it a slightly more balanced card, I can help you with your OCG. Right now, you're way far off.
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