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Elemental Dragons


Nextgentraveler91

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Hey guys, This is my elemental dragons set.
It is a series of 8 dragons. I am going to be adding more cards to this set (spells, traps, etc.) But this is all i have so far.
I would very much appriciate feedback. If i have gramatical errors or if u have some effect changes you think would be better or if they need some OCG fixes.

[img]http://img34.imageshack.us/img34/9830/394489.jpg[/img]
lore: 1 Tuner + 1 non-Tuner Monster
Once per turn, you can search your deck for an Equip Spell card and equip it to this card. This card cannot be destroyed by battle with an EARTH monster (Damage Calculation is applied normally).

[img]http://img203.imageshack.us/img203/9830/394489.jpg[/img]
lore: 1 Tuner + 1 non-Tuner Monster
While this card is face-up on the field, when your opponent draws a card during their Draw Phase, they must reveal it. This monster cannot be destroyed by battle with a LIGHT monster (Damage Calculation is applied normally).

[img]http://img864.imageshack.us/img864/9830/394489.jpg[/img]
lore: 1 Tuner + 1 non-Tuner Monster
This card gains 100 ATK for each DARK monster in either player's Graveyard. This monster cannot be destroyed by battle with a DARK monster (Damage Calculation is applied normally).

[img]http://img683.imageshack.us/img683/9830/394489.jpg[/img]
lore: 1 Tuner + 1 non-Tuner Monster
When this card is destroyed and sent to the Graveyard, destroy all cards on the field. This card cannot be destroyed by battle with a LIGHT monster (Damage Calculation is applied normally).

[img]http://img402.imageshack.us/img402/9830/394489.jpg[/img]
lore: 1 Tuner + 1 non-Tuner Monster
When this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's life points. This card cannot be destroyed by battle with a FIRE monster (Damage Calculation is applied normally).

[img]http://img851.imageshack.us/img851/9830/394489.jpg[/img]
lore: 1 Tuner + 1 non-Tuner Monster
Once per turn, you can decrease this card's ATK by 2000 until the End Phase to have it attack your opponent's Life Points directly. This card cannot be destroyed by battle with a WATER monster (Damage Calculation is applied normally).

[img]http://img600.imageshack.us/img600/9830/394489.jpg[/img]
lore: 1 Tuner + 1 non-Tuner Monster
Once per turn, you can send one card from your hand to the graveyard to destroy 1 Spell or Trap card your opponent controls. This monster cannot be destroyed by battle with a WIND monster (Damage Calculation is applied normally).

[img]http://img600.imageshack.us/img600/16/394489a.jpg[/img]
lore: 1 Tuner + 2 non-Tuner Monsters
This card gains 200 ATK for each Dragon-Type monster in your graveyard. While this card remains face-up on the field, your opponent must send 1 card from the top of their deck to the Graveyard each time they declare an attack.
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I have to say, the first picture is overused. You also have a few OCG errors: deck=Deck, spell card=Spell Card, in Battle=by Battle, Earth=EARTH (applies to all attributes), draw phase=Draw Phase (applies to all Phases), graveyard=Graveyard.
You do have more, but I'm tired. Remember to use quotation marks around your monster names. Example: "Spacial Rift Dragon"
Other than that, these are some good cards. :)

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[Spoiler=Fixes]
[quote name='Nextgentraveler91' timestamp='1302574496' post='5132388']
Hey guys, This is my elemental dragons set.It is a series of 8 dragons. I am going to be adding more cards to this set (spells, traps, etc.) But this is all i have so far.I would very much appriciate feedback. If i have gramatical errors or if u have some effect changes you think would be better or if they need some OCG fixes.

lore: 1 Tuner + 1 non-Tuner Monster
Once per turn you may select an equip spell card from your deck and equip it to 'Blade Wing Dragon'. This monster cannot be destroyed in battle by an opposing Earth attribute monster.

[i][b]Fix: Once per turn, you can search your deck for an Equip Spell card and equip it to this card. This card cannot be destroyed by battle with an EARTH monster (Damage Calculation is applied normally).[/b][/i]


lore: 1 Tuner + 1 non-Tuner Monster
While 'Spirit Mist Dragon' is face up on the field, your opponent must reveal every card drawn during their draw phase. This monster cannot be destroyed in battle by an opposing Light attribute monster.

[b][i]Fix: While this card is face-up on the field, when your opponent draws a card during their Draw Phase, they must reveal it. This monster cannot be destroyed by battle with a LIGHT monster (Damage Calculation is applied normally).[/i][/b]


lore:1 Tuner + 1 non-Tuner Monster
This card gains and additional 100 ATK points for every Dark attribute monster in your and your opponent's graveyard. This monster cannot be destroyed in battle by an opposing Dark attribute monster.

[i][b]Fix: This card gains 100 ATK for each DARK monster in either player's Graveyard. This monster cannot be destroyed by battle with a DARK monster (Damage Calculation is applied normally).[/b][/i]


lore:1 Tuner + 1 non-Tuner Monster
When this card is sent to the graveyard, destroy all cards on your opponents side of the field. This card cannot be destroyed in battle by an opposing Light attribute monster.

[i][b]Fix: When this card is destroyed and sent to the Graveyard, destroy all cards your opponent controls. This card cannot be destroyed by battle with a LIGHT monster (Damage Calculation is applied normally).[/b][/i]


lore: 1 Tuner + 1 non-Tuner Monster
When 'Corona Flare Dragon' attacks a monster in defense position, the difference in this card's ATK points and the defending monster's DEF points are inflicted as battle damage. This card cannot be destroyed in battle by an opposing Fire attribute monster.

[i][b]Fix: When this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's life points. This card cannot be destroyed by battle with a FIRE monster (Damage Calculation is applied normally).[/b][/i]


lore: 1 Tuner + 1 non-Tuner Monster
Once per turn, by decreasing 'Torrent Wave Dragon' ATK points by 2000, this card can attack your opponent directly. This card cannot be destroyed in battle by an opposing Water attribute monster.

[i][b]Fix: Once per turn, you can increase this card's ATK by 2000 until the End Phase to have it attack your opponent's Life Points directly. This card cannot be destroyed by battle with a WATER monster (Damage Calculation is applied normally).[/b][/i]


lore: 1 Tuner + 1 non-Tuner Monster
Once per turn, by sending one card from your hand to the graveyard, 'Fairy Wind Dragon' can destroy one spell or trap card on your opponent's side of the field. This monster cannot be destroyed in battle by an opposing Wind attribute monster.

[i][b]Fix: Once per turn, you can send one card from your hand to the graveyard to destroy 1 Spell or Trap card your opponent controls. This monster cannot be destroyed by battle with a WIND monster (Damage Calculation is applied normally).[/b][/i]


lore: 1 Tuner + 2 non-Tuner Monsters
'Spacial Rift Dragon' gains an additional 100 ATK points for every Dragon type monster in your graveyard. While 'Spacial Rift Dragon' remains face-up on the field, your opponent must remove one card from the top of his/her deck to attack.

[i][b]Fix: This card gains 100 ATK for each Dragon-Type monster in your graveyard. While this card remains face-up on the field, your opponent must send 1 card from the top of their deck to the Graveyard each time they declare an attack.[/b][/i]

[/quote]
[/Spoiler]

I've added in fixes to all of your OCG. Now as for the actual cards...

Blade Wing Dragon: I have no problem with this card. If you're running Equip Spells, this is a dandy way to get them out.

Spirit Mist Dragon: This card's ATK is too high for a reveal effect like that. Drop it down to about 2000 for it to be a fair fight. After all, you could just leave it in Defense Position if you're playing for viewing advantage. The ATK is secondary to his effect.

Shadow Storm Dragon: HOLY MOTHER! 3000 ATK is WAY too high for this guy. Tone it down to about 2500 for it to be fair at all.

Cryo-Form Dragon: WOAH, WOAH, WOAH! No. This effect is WAY too OP. Make it destroy all cards on the field, or just make it less amazing. That's too good. Period.

Corona Flare Dragon: Very nice piercer. I like him. No fixes.

Torrent Wave Dragon: A tad OP. Might consider dropping his ATK a little bit more, or else he's never going to be able to be beat down. Either that, or the 2000 decrease is permanent and I'm misinterpreting your bad OCG. In that case, way too weak.

Fairy Wind Dragon: DEF is too high for something that's practically a free MST every turn. Make its stats more balanced and it'll be fair.

Spacial Rift Dragon: I would complain about the deck mill effect, but I actually really like this card. It isn't too strong for words, and it can certainly be stopped, but it's also a total nuisance. Very nice work with this.

The OCG was awful but my fixes should help. The effects weren't too off, except for Cryo-Form Dragon, so very nice work. With the OCG fixes, 8.5/10. With effect fixes, I'll check back later.
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Blade Wing seems fine, just not that powerful.

Mist is fun, but UPd

Considering it is generic, I feel this might be a bit much... Then again, it is just a beaatstick.

Dude, Cryo is beyond broken. It nukes the opponent for getting out, and going to the grave. You need to completely redo him.

A generic 3100 piercer seems a bit much.

Storm needs to have it's ATK reduced until the End Phase, or it sucks.

Fairy wind is a bit UPd, but not bad. Change send to discard.

I like Spacial Rift, but make it an Attribute other than DIVINE. Also, consider changing it's attack gain to make it more worth it.

Overal, not bad, save OCG. Che k real cards with similar effects for wording

6/10
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half the pics I see are overused ones, but whatever

for Torrent Wave, attacking directly for just 500 damage is a bit too small, since you can only do that once anyway. Therefore I'd have made it 1000 damage to balance it better

Corona Flare's trample effect is good, but a bit boring, you should give it another one

Most of them have very similar effects to real cards, but then again it's hard to come up with effects completely from scratch anymore, so I'll give this 7/10
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