Jump to content

Alchemy Deck - no monsters or traps


edwardelric001

Is this deck realistic?  

13 members have voted

  1. 1. How is this deck's power?

    • Overpowered
      8
    • Underpowered
      1
    • Realistic
      4
  2. 2. Is this deck realistic for a duel?

    • Yes
      5
    • No
      8


Recommended Posts

[img]http://img12.imageshack.us/img12/3098/395690.jpg[/img]
[img]http://img828.imageshack.us/img828/3098/395690.jpg[/img]
[img]http://img683.imageshack.us/img683/3098/395690.jpg[/img]
[img]http://img717.imageshack.us/img717/3098/395690.jpg[/img]
[img]http://img19.imageshack.us/img19/3098/395690.jpg[/img]
[img]http://img812.imageshack.us/img812/3098/395690.jpg[/img]
[img]http://img850.imageshack.us/img850/3098/395690.jpg[/img]
[img]http://img220.imageshack.us/img220/3098/395690.jpg[/img]
[img]http://img189.imageshack.us/img189/3098/395690.jpg[/img]
[img]http://img707.imageshack.us/img707/3098/395690.jpg[/img]
[img]http://img508.imageshack.us/img508/3098/395690.jpg[/img]
[img]http://img109.imageshack.us/img109/3098/395690.jpg[/img]
[img]http://img850.imageshack.us/img850/9325/395690c.jpg[/img]
[img]http://img845.imageshack.us/img845/3098/395690.jpg[/img]
[img]http://img98.imageshack.us/img98/3098/395690.jpg[/img]
[img]http://img94.imageshack.us/img94/3098/395690.jpg[/img]
[img]http://img222.imageshack.us/img222/3098/395690.jpg[/img]
[img]http://img25.imageshack.us/img25/3098/395690.jpg[/img]
[img]http://img812.imageshack.us/img812/4838/395690b.jpg[/img]
[img]http://img821.imageshack.us/img821/3098/395690.jpg[/img]
[img]http://img163.imageshack.us/img163/3098/395690.jpg[/img]
[img]http://img826.imageshack.us/img826/3098/395690.jpg[/img]

NOTE: Some of these cards may be duplicated when I create the deck, for it to end with exactly 40 cards.

PS: For those of you who read or watch FMA don't expect too much
i read the whole series and i kno i totally demolished it, but that's cuz i wanna duel my friends with this deck
so it can't be too different, if you know what i mean
Link to comment
Share on other sites

i have to say some of the card are op. i think thye should ony summon 1 token per card. have a "theam" like all "monster" are continuess spell cards. all "trap" are quick play spell cards. and all "spell" are normal spell cards. and desine the deck in that effect. if theas where ever "real" card the abues is everywhere to use. try to make them as how they would be in the "real" game. maby make a field calld Transmutation circle or somthing and u cant use alcomey card without it. then have a few "Trap"(quickplay spells) and "spell"(normal spells) search for the field. then have all you "monsters"(continuses spells) not abel to stay on the field fo over a turn if there is no field. and cannot be removed from the field for tributing or sincroing. a few of you card need soem work "red alert Alchemy" come to mind maby use geave insted of deck. much less searching that way. also make "tribute monster"(continuess spell cards) that can only be activated by distroying so manny tokens on the field. i would say u would need about 30 different cards to make this a functing deck with 2-3 different stratigys but i do like the idea if or when u chang or fix it msg me i would love to see how this come along. also might want to get some better pictures.
Link to comment
Share on other sites

[quote name='Kito' timestamp='1303012337' post='5144597']
i have to say some of the card are op. i think thye should ony summon 1 token per card. have a "theam" like all "monster" are continuess spell cards. all "trap" are quick play spell cards. and all "spell" are normal spell cards. and desine the deck in that effect. if theas where ever "real" card the abues is everywhere to use. try to make them as how they would be in the "real" game. maby make a field calld Transmutation circle or somthing and u cant use alcomey card without it. then have a few "Trap"(quickplay spells) and "spell"(normal spells) search for the field. then have all you "monsters"(continuses spells) not abel to stay on the field fo over a turn if there is no field. and cannot be removed from the field for tributing or sincroing. a few of you card need soem work "red alert Alchemy" come to mind maby use geave insted of deck. much less searching that way. also make "tribute monster"(continuess spell cards) that can only be activated by distroying so manny tokens on the field. i would say u would need about 30 different cards to make this a functing deck with 2-3 different stratigys but i do like the idea if or when u chang or fix it msg me i would love to see how this come along. also might want to get some better pictures.
[/quote]

Great feedback. Thank you.
But I think I'm just about done with this deck and account.
If you would like to modify it on your own, I can give you my login name and password soon.
I'd love to see how it turns out!
Link to comment
Share on other sites

Like the idea, but this is the wrong forum (pop culture).
Some are OPed and a little confusing.
For help, look at cards that Summon Tokens for OCG because it needs work.
For Example, I'll take Alchemy 1
"Special Summon 1 Alchemist Token (Spellcaster/Light/Level 7/ATK 2000/DEF 2000). You cannot Summon another monster this turn after activation. This token gains 200 ATK for every other token on your side of the field."
That's just my version.
Anyway, like the idea, could have done a better job.
But, your a newby so your still learning.
6/10
Link to comment
Share on other sites

A token deck, thats pretty original I suppose. I love FMA so I'll give gave some pts for that one. The effects have some OCG errors, but its not too crucial other than the fact that you didnt mention what kind of tokens they are. Overall Imma give this deck a 7.5 B) Good luck when dueling your friends with this :lol:

Link to comment
Share on other sites

  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...