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Labyrinth Spellcaster's


Mlaxeson

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Another "Labyrinth" card. This belongs to the same set as my previous card; "Ancient Labyrinth Library" look it up :)

[img]http://img33.imageshack.us/img33/1329/314850.jpg[/img]
Lore:
This card can be Fusion Summoned from your Hand, Deck or Graveyard by fusing one LIGHT monster and one "Labyrinth Wall". When an opponent declares an attack: Number your Monster Card Zones 1 to 5, then roll a 6 sided dice. The number rolled is the attack target. If the Monster Card Zone is empty negate the attack. If a 6 is rolled negate the attack. While this card is face-up on the Field it's name is also treated as being "Labyrinth Wall".

Update:
[img]http://img708.imageshack.us/img708/1329/314850.jpg[/img]
Lore:
This card can be Special Summoned from your Hand, Deck or Graveyard by sending one LIGHT monster and one "Labyrinth Wall" from your Hand or Field to the Graveyard. Remove one Spell Counter from the Field to negate the attack of a monster controlled by your opponent. This card is also treated as being "Labyrinth Wall".

Disclaimer:
As always, the image is not mine.

As I can no longer find the topic "Ancient Labyrinth Library" I've posted the card here aswell for reference:
[img]http://img825.imageshack.us/img825/1329/314850.jpg[/img]
Lore:
"Royal Magical Library" + "Labyrinth Wall"
Each time a Spell Card is activated, place 1 Spell Counter on this card (max 2). Increase this cards defence, and any "Labyrinth Wall" on your side of the Field, by 500 for every Spell Counter on this card. Remove 2 Spell Counters from this card to draw 1 card from your Deck. While there is one face-up "Labyrinth Wall" on the Field this card cannot be attacked.

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[quote name='Mlaxeson' timestamp='1303041070' post='5145076']
Another "Labyrinth" card. This belongs to the same set as my previous card; "Ancient Labyrinth Library" look it up :)

[img]http://img33.imageshack.us/img33/1329/314850.jpg[/img]
Lore:
This card can be Fusion Summoned from your Hand, Deck or Graveyard by fusing one LIGHT monster and one "Labyrinth Wall". When an opponent declares an attack: Number your Monster Card Zones 1 to 5, then roll a 6 sided dice. The number rolled is the attack target. If the Monster Card Zone is empty negate the attack. If a 6 is rolled negate the attack. While this card is face-up on the Field it's name is also treated as being "Labyrinth Wall".

Disclaimer:
As always, the image is not mine.
[/quote]
Make it a fusion monster and add "1 Labyrinth Wall+1 LIGHT monster" then skip the first effect. I don't know about the second effect.
Third effect should just be "This card is also treated as Labyrinth Wall".
Okay, criticism. Is the third effect really necessary, since it's a vanilla card and there are no specific supports for it? Otherwise, interesting idea. 8/10

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I didn't want to make it a fusion monster because I want to be able to summon it normally. However I added the first effect so that it could be more easily summoned. I am thinking of changing it from a fusion summon to a special summon were you have to send one Light monsters and one "Labyrinth Wall" to the Graveyard from either your hand or the field. (which is essentially the same as fusion summoning, only it's not a fusion monster)

The second effect is the point of the card, it's why I made it. However I'm not sure on the OCG. The idea is that the labyrinth randomly redirects the opponents attacks, with a chance of negating them. However, thinking about it now, it would probably work better if it was just a coin toss to negate the attack. Or perhaps remove Spell Counters from the Field. I think the Spell Counters version is more appropriate. Will be updating shortly!

The previous card I designed, "Ancient Labyrinth Library" is a support card for it. As it happens by "Ancient Labyrinth Library"'s effect they support each other.
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[quote name='Mlaxeson' timestamp='1303042624' post='5145100']
I didn't want to make it a fusion monster because I want to be able to summon it normally. However I added the first effect so that it could be more easily summoned. I am thinking of changing it from a fusion summon to a special summon were you have to send one Light monsters and one "Labyrinth Wall" to the Graveyard from either your hand or the field. (which is essentially the same as fusion summoning, only it's not a fusion monster)

The second effect is the point of the card, it's why I made it. However I'm not sure on the OCG. The idea is that the labyrinth randomly redirects the opponents attacks, with a chance of negating them. However, thinking about it now, it would probably work better if it was just a coin toss to negate the attack. Or perhaps remove Spell Counters from the Field. I think the Spell Counters version is more appropriate. Will be updating shortly!

The previous card I designed, "Ancient Labyrinth Library" is a support card for it. As it happens by "Ancient Labyrinth Library"'s effect they support each other.
[/quote]
Now that makes sense. However, wouldn't it be better in that case to have the only way to summon it to special summon it that way? It feels redundant if there really is no bonus for summoning it that way. (In other words, there wouldn't be any reason to summon it that way, except that it's now affected by Special Hurricane. Or I'm missing something.)
Or you could add that it gains 1 Spell counter if you summon it that way.
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[quote name='Northern' timestamp='1303045255' post='5145166']
Now that makes sense. However, wouldn't it be better in that case to have the only way to summon it to special summon it that way? It feels redundant if there really is no bonus for summoning it that way. (In other words, there wouldn't be any reason to summon it that way, except that it's now affected by Special Hurricane. Or I'm missing something.)
Or you could add that it gains 1 Spell counter if you summon it that way.
[/quote]
It bypasses the tribute and doesn't use a Normal Summon.

I think the card is decent, would be amazing if Laberynth Wall wasn't so useless :/
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[quote name='Tsukasa Hiiragi' timestamp='1303049711' post='5145255']
It bypasses the tribute and doesn't use a Normal Summon.

I think the card is decent, would be amazing if Laberynth Wall wasn't so useless :/
[/quote]


As it is, nobody would even use Labyrinth Wall in their deck, even with this. Because it is treated as Labyrinth Wall, you can only have 3 of this card and Labyrinth Wall combined. (similar to harpie ladies). However, this isn't a problem, because all you need to summon this card is one copy of it and any light monster to both be in your hand. You send this card and the light monster to the graveyard, special summoning the one you sent to the grave. (essentially combining it with a light monster to make itself)
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[quote name='ILoveMonkeys=3' timestamp='1303063183' post='5145918']
My card is better than yours.
[img]http://img703.imageshack.us/img703/782/185963.jpg[/img]
I win.

btw DJVD why did you copy me? and how did you get the pic url?
[/quote]
0.0 dude.... no, stop posting your card in other people's threads, what's next posting that in my pokemon thread in my sig?
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[quote name='lifespark' timestamp='1303053119' post='5145386']
As it is, nobody would even use Labyrinth Wall in their deck, even with this. Because it is treated as Labyrinth Wall, you can only have 3 of this card and Labyrinth Wall combined. (similar to harpie ladies). However, this isn't a problem, because all you need to summon this card is one copy of it and any light monster to both be in your hand. You send this card and the light monster to the graveyard, special summoning the one you sent to the grave. (essentially combining it with a light monster to make itself)
[/quote]
Good eye! Freaking Machina Fortress all over again! Yes!
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