Lexadin Posted April 27, 2011 Report Share Posted April 27, 2011 [center]Imo Final Countdown is probebly 1 of the least used insta-win cards. Mainly since the chance of stalling for 20 turns and 2000LP is too much most people can handle. So since I was bored, and I needed to redo 1 of my old cards for my newest set. Here's a staple for every Final Countdown Deck (outside of my "Twisted Destiny" archtype then). [IMG]http://img84.imageshack.us/img84/4394/402843327jpgset1sbmsset.jpg[/IMG] [size="1"]Img from DA, can't remember the artist though.[/size] [i]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 1500 Life Points after at least 5 turns have passed since "[url="http://yugioh.wikia.com/wiki/Final_Countdown"]Final Countdown[/url]" was succesfully activated. This card cannot be destroyed by card effects your opponent control. When this card destroyes a monster by battle, you can pay 1000 Life Points to move the turn count forward by a number equal to the destroyed monster's Level. (The turn continues as normal.)[/i] (I added a link to Final Countdown for those who don't know it.) I might have overdone it here, but imo the ballance lies in the fact it needs a specific card to have been activated at least 5 turns ago. Usefull comments will be apriciated. But anyone who comments with a comment with less then 4 words will be reported for spamming.[/center] Link to comment Share on other sites More sharing options...
Mugendramon Posted April 27, 2011 Report Share Posted April 27, 2011 I'm totally not stalking you. At all. It's more creative, at least. But hey. There are two basic, most used ways of stall. One of them is plain simple, Burn. BURN TO YOUR DEATH, while being unable to move due to stall. The other one, is this. It [i]is[/i] quite popular, in fact. Several stall Decks play around this card. Your goal is to keep your opponent from attacking for 10 rounds. If you manage that, you win. Easy. Abused. Definitely not forgotten. A more creative approach, though. I like it. Link to comment Share on other sites More sharing options...
FacelessHero Posted April 27, 2011 Report Share Posted April 27, 2011 Hrm...on its own the card is not op. But when combined with final countdown (its only purpose and way to even summon it) it becomes slightly op... with this card you can reach the limit in 2-3 turns easy. Even in one turn if your opponent controls a strong enough monster. BTW I dont play the card game anymore but i do play a gameboy advance game "Ultimate masters 2006" and in that game my deck has 2 final countdowns, exodia, exodia necross, and a bunch of cards to support stalling for time for either final countdown to finish or for me to either draw all of exodia or discard all of exodia. The best way to do this for me is to have a bunch of high DEF monsters as well as cards like Gravity bind, level limit - area B, jar of greed, Solemn Wishes, and swords of concealing light Link to comment Share on other sites More sharing options...
Lexadin Posted April 29, 2011 Author Report Share Posted April 29, 2011 [quote name='BlindMonkey' timestamp='1303935313' post='5172119'] I'm totally not stalking you. At all. It's more creative, at least. But hey. There are two basic, most used ways of stall. One of them is plain simple, Burn. BURN TO YOUR DEATH, while being unable to move due to stall. The other one, is this. It [i]is[/i] quite popular, in fact. Several stall Decks play around this card. Your goal is to keep your opponent from attacking for 10 rounds. If you manage that, you win. Easy. Abused. Definitely not forgotten. A more creative approach, though. I like it. [/quote] Lol I knew that about Stall Burn (I use a slightly faster version of that myself), but I didn't know that people where still using Final Countdown. It might be though to the places where I duel, but I haven't seen it. So I presumed it wasn't used anymore. But with the Banning of Heavy Storm I gues Stall has gotten his rightfull place back in the top. Thanks for your comment though. [quote name='FacelessHero' timestamp='1303935869' post='5172134'] Hrm...on its own the card is not op. But when combined with final countdown (its only purpose and way to even summon it) it becomes slightly op... with this card you can reach the limit in 2-3 turns easy. Even in one turn if your opponent controls a strong enough monster. BTW I dont play the card game anymore but i do play a gameboy advance game "Ultimate masters 2006" and in that game my deck has 2 final countdowns, exodia, exodia necross, and a bunch of cards to support stalling for time for either final countdown to finish or for me to either draw all of exodia or discard all of exodia. The best way to do this for me is to have a bunch of high DEF monsters as well as cards like Gravity bind, level limit - area B, jar of greed, Solemn Wishes, and swords of concealing light [/quote] With the current Meta, and Banlist insta win Decks are not all that used anymore. Besides this card can only be Special Summoned with a specific card (which will be hard to draw the combi) and it has a quite high cost to use its effects. Also Removing From Play has become a lot more used these days, making its non-destruction effect somewhat irrelevant. Link to comment Share on other sites More sharing options...
-Griffin Posted April 29, 2011 Report Share Posted April 29, 2011 Cannot be destroyed by card effects, 3500 ATK beatstick for no cost. Yeah, too good in Blitzdown. Link to comment Share on other sites More sharing options...
Lexadin Posted April 29, 2011 Author Report Share Posted April 29, 2011 Blitzdown? Care to elaborate? Link to comment Share on other sites More sharing options...
Mugendramon Posted April 29, 2011 Report Share Posted April 29, 2011 [quote name='Lexadin' timestamp='1304089926' post='5176167']Blitzdown? Care to elaborate?[/quote]Simply put, Lex, he said this. Free. Unkillable. Strong. Broken. Link to comment Share on other sites More sharing options...
Lexadin Posted April 29, 2011 Author Report Share Posted April 29, 2011 Mhh, I do agree I should give it a cost and maybe a slight ATK loss, but I don't think its very OP. If I would get a dime for every time my mons get RFP I would be rich, and as this card is still RFPable, it can still get beaten.K nerved it. Link to comment Share on other sites More sharing options...
Mugendramon Posted April 29, 2011 Report Share Posted April 29, 2011 70... Fancy, but not really profitable. In my opinion, keep him at 2900. That should do, really. Link to comment Share on other sites More sharing options...
Lexadin Posted April 29, 2011 Author Report Share Posted April 29, 2011 Meh, I like using non-devideableby50 numbers. I gues I can lower its ATK by 160 more. But it'll still remain above 2900. Link to comment Share on other sites More sharing options...
-Griffin Posted April 29, 2011 Report Share Posted April 29, 2011 Since it can't be destroyed, you can't bottomless it, and [acronym='The only actually good version of a Final Countdown Deck, using endless supplies of stall like Waboku, T-Roar, Battle Fader, Swift Scarecrow, Zero Guardna, and other 1-turn stall, which is much better than the versions made by newbs that use continuous stall like Gravity Bind, although I've seen Blitzdown tech things like that before.]Blitzdown[/acronym] would probably rarely attack it, so D-Prison isn't an option, so Trish is the only common way to RFG it. Even if it's only saving you two turns, two turns is amazing in Blitzdown, getting that from a single costless card is simply too good. Link to comment Share on other sites More sharing options...
Lexadin Posted April 29, 2011 Author Report Share Posted April 29, 2011 [quote name='-Griffin' timestamp='1304097033' post='5176344'] Since it can't be destroyed, you can't bottomless it, and [acronym='The only actually good version of a Final Countdown Deck, using endless supplies of stall like Waboku, T-Roar, Battle Fader, Swift Scarecrow, Zero Guardna, and other 1-turn stall, which is much better than the versions made by newbs that use continuous stall like Gravity Bind, although I've seen Blitzdown tech things like that before.]Blitzdown[/acronym] would probably rarely attack it, so D-Prison isn't an option, so Trish is the only common way to RFG it. Even if it's only saving you two turns, two turns is amazing in Blitzdown, getting that from a single costless card is simply too good. [/quote] Mhh, yeah I gues you have a point there. And thus I nerved it with a LP cost and lower ATK. Link to comment Share on other sites More sharing options...
Lexadin Posted April 30, 2011 Author Report Share Posted April 30, 2011 Bumb Link to comment Share on other sites More sharing options...
Ren✧ Posted April 30, 2011 Report Share Posted April 30, 2011 This is a perfect support card. It would be restricted if it was real, but I don't think it would be banned. It is a nice card. 9/10 Link to comment Share on other sites More sharing options...
Lexadin Posted April 30, 2011 Author Report Share Posted April 30, 2011 Thanks. But really? Even with its nerving it still will get restricted? *Sigh* I gues LP cost is still not enough. Link to comment Share on other sites More sharing options...
Ren✧ Posted April 30, 2011 Report Share Posted April 30, 2011 [quote name='Lexadin' timestamp='1304178152' post='5178906'] Thanks. But really? Even with its nerving it still will get restricted? *Sigh* I gues LP cost is still not enough. [/quote] No it was the 'equal to the level' I would put it as Half of the level (round down)And the pic is not showing... Link to comment Share on other sites More sharing options...
Ярополк Пономарёв Posted April 30, 2011 Report Share Posted April 30, 2011 The dA user isn't letting you use that picture. [img]http://e.deviantart.net/emoticons/p/pointandlaugh.gif[/img] Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted April 30, 2011 Report Share Posted April 30, 2011 Its not that hard to get out, as you just pay some life points after a few turns, and none of that "its not easy because you have to use it after a certain card", because if you're using this [i]and[/i] Final Countdown, then its a Final Countdown-themed deck, at least to an extent. Thats like saying Shooting Star Dragon is hard to get out because you have to have a certain card to Synchro for it. The cost for the turn-reducer is a good idea. However, I don't actually play the card game anymore, at least not in tournaments, so I'm unfamiliar with how much life points you're alloted. Is it 8000 or 4000? If its 4000, then this is quite balanaced, if not a bit redundant with all the points you have to pay. But if its 8000, then its a bit more OPed, since you would still come out with over half your lp with this summon, assuming you can stall long enough not to take damage. Imagine someone summons a Stardust Dragon, as a lot of them do, which you would then proceed to destroy. Thats 13 turns passed on the counter (The 5 it takes to summon this card and the 8 you get from Stardust), still with about half your life points. BTW, the pic is gone, so I can't see the level or ATK/DEF Link to comment Share on other sites More sharing options...
Lexadin Posted May 1, 2011 Author Report Share Posted May 1, 2011 Screw the rules, I'm not going to make a reference, but I did re-posted the img. Why is paying 4500 LP to speed up FC OP? Seriously any good opp would easily burn/attack away the final 3500 LP. And if you know this card would be Summoned, why Summon SD? Link to comment Share on other sites More sharing options...
Lexadin Posted May 5, 2011 Author Report Share Posted May 5, 2011 Final Bumb Link to comment Share on other sites More sharing options...
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