Valkyrus Posted May 4, 2011 Report Share Posted May 4, 2011 So here's the final version of my Level 12 GAMBLE monster: See here for more info on GAMBLE monsters and GAMBLE Summon: http://forum.yugiohcardmaker.net/topic/245512-new-cards-a-new-way-to-summon-enter-gamble-summon/ [size="5"][b]Before seeing the card, note the requirements for summoning this card are if you get 2 out of 2 coin tosses right and double sixes after rolling 2 dice once.[/b][/size] Also, the card art is drawn, designed and colored by myself :] Hope you like it. [quote][IMG]http://i207.photobucket.com/albums/bb278/mario1092/etgol.jpg[/IMG][/quote] Link to comment Share on other sites More sharing options...
Anthony Lu'Steezy' Posted May 4, 2011 Report Share Posted May 4, 2011 this might be a lame question, but how do you make custom cards like that? i mean like the color and everything? Yer card is super legit! ive been trying to make then like that with gimp but to no success haha Link to comment Share on other sites More sharing options...
Valkyrus Posted May 4, 2011 Author Report Share Posted May 4, 2011 [quote name='Anthony Lu'Steezy'' timestamp='1304505766' post='5187493'] this might be a lame question, but how do you make custom cards like that? i mean like the color and everything? Yer card is super legit! ive been trying to make then like that with gimp but to no success haha [/quote] Well for starters I use Photoshop CS5, GIMP's free but far not as good, it's better if you just download some cracked version of PS like I did :'D Anyways, you should just PM me if you have questions like that, I'd like it if we didn't spam. Link to comment Share on other sites More sharing options...
ss2phil Posted May 4, 2011 Report Share Posted May 4, 2011 Wow! That's actually the first handdrawn i've seen that is awesome! Also, I agree that it is balanced because you need ALOT of luck to bring it out and if you do you win, so yeah great! 10/10 Ps: Exodia monsters are most likely Dark so you might wanna change it's Attribute (it would also fit with the image) Link to comment Share on other sites More sharing options...
Valkyrus Posted May 4, 2011 Author Report Share Posted May 4, 2011 [quote name='ss2phil' timestamp='1304515940' post='5187665'] Wow! That's actually the first handdrawn i've seen that is awesome! Also, I agree that it is balanced because you need ALOT of luck to bring it out and if you do you win, so yeah great! 10/10 Ps: Exodia monsters are most likely Dark so you might wanna change it's Attribute (it would also fit with the image) [/quote] Thank you! ^^ Actually I have 3 more hand-drawn cards :'o and yeah, maybe I'll change it to Dark, but since he's the "god of luck" I thought it would be appropriate if it's light. :] Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 4, 2011 Report Share Posted May 4, 2011 A VERY VERY OP CARD because all you got to do is gamble summon it and you win and there nothing your opponent can do about it how pray to is that in any way shape or form fair ??? VERY VERY OP TO THE EXTREME !!! Link to comment Share on other sites More sharing options...
Valkyrus Posted May 5, 2011 Author Report Share Posted May 5, 2011 [quote name='Herman The German' timestamp='1304538339' post='5188065'] A VERY VERY OP CARD because all you got to do is gamble summon it and you win and there nothing your opponent can do about it how pray to is that in any way shape or form fair ??? VERY VERY OP TO THE EXTREME !!! [/quote] did you even bother to read any of the text other than on the card? Do you know what GAMBLE summon is? I don't think you do. but to sum it up for this card alone, as I did in the opening post in pretty big letters as well: [size="5"][quote]Before seeing the card, note the requirements for summoning this card are if you get 2 out of 2 coin tosses right and double sixes after rolling 2 dice once.[/quote][/size] now try to toss 1 coin twice and get it right twice, then immediately after that roll 2 dice simultaneously and get double 6's ? How many times did you need to do that so you got all that right? ... Exactly. This is in no way, shape or form OP'ed. I'd reccommend you read my thread on how GAMBLE monsters work before anything else. Link to comment Share on other sites More sharing options...
Mecha Love Posted May 5, 2011 Report Share Posted May 5, 2011 I wouldn't even attempt summoning this. FOR GODS SAKE! IF YOU TRY AND SUMMON THIS THEN YOU WILL PROBABLY LOSE DUE TO THE LIKELIHOOD OF SUMMONING THIS! It's much to difficult and gambles sort of take the point out of the game. This card has ratio of something like 4:18. 4 being the chance of winning. Link to comment Share on other sites More sharing options...
Ren✧ Posted May 5, 2011 Report Share Posted May 5, 2011 The pic is AWESOME. The Template is AWESOME. The effect was what I expected, but when creating an Exodia card that is to be expected. For your GAMBLE Summon cards you should find a way in the card on how to summon it. I mean like on Fusions it says what Fusion Material Monsters and same goes for Synchros. Maybe you could at the top 2 Heads+2 6's. Or something like that. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted May 5, 2011 Report Share Posted May 5, 2011 [quote name='Talos the Wind Ninja' timestamp='1304623992' post='5189876'] The pic is AWESOME. The Template is AWESOME. The effect was what I expected, but when creating an Exodia card that is to be expected. For your GAMBLE Summon cards you should find a way in the card on how to summon it. I mean like on Fusions it says what Fusion Material Monsters and same goes for Synchros. Maybe you could at the top 2 Heads+2 6's. Or something like that. [/quote] i like that, so there is more variety in cards, each card can have different requirements Link to comment Share on other sites More sharing options...
Ren✧ Posted May 5, 2011 Report Share Posted May 5, 2011 That reminds me I wanted to ask if you would consider having a Custom Image archive in the Showcase because your pics are awesome and I would love to be able to use them. Link to comment Share on other sites More sharing options...
Valkyrus Posted May 5, 2011 Author Report Share Posted May 5, 2011 [quote name='Elemental Dragon' timestamp='1304623570' post='5189861'] I wouldn't even attempt summoning this. FOR GODS SAKE! IF YOU TRY AND SUMMON THIS THEN YOU WILL PROBABLY LOSE DUE TO THE LIKELIHOOD OF SUMMONING THIS! It's much to difficult and gambles sort of take the point out of the game. This card has ratio of something like 4:18.4 being the chance of winning. [/quote] okay, I guess you're another person who hasn't really understood the GAMBLE monster business. The requirements for this are high because it's the most powerful/hardest monster to summon among the GAMBLE monsters. In the dice roll, WHATEVER result you get you can STILL summon a GAMBLE monster, just not this one.. Whenever you GAMBLE summon, you do basically the same thing and hope for the highest result. And with the highest possible result you get this monster out on the field. You cannot "attempt" to summon a specific GAMBLE monster. For example if from the 2 dice you get a combined result of 8, you can special summon a GAMBLE monster level 8 OR LOWER. so. If you get a combined result of 12, you can summon Exodion OR any of the other 11 GAMBLE monsters. Whichever one you need at the moment. But of course in that case you'd most likely want to summon the most powerful monster of them all- Exodion. [quote name='Talos the Wind Ninja' timestamp='1304625077' post='5189921'] That reminds me I wanted to ask if you would consider having a Custom Image archive in the Showcase because your pics are awesome and I would love to be able to use them. [/quote] Sure, I have a thread in the Showcase, I haven't added Exodion there yet but I will soon, together with the pencil sketch :'D here it is: http://forum.yugiohcardmaker.net/topic/247762-my-artworks-archive-self-drawn-cards/ Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 5, 2011 Report Share Posted May 5, 2011 cards like second coin toss (give you a 2nd chance with a coin toss) cards like re roll the bone (give you a 2nd chance with a dice roll) that would increase your chances by sum it just the point after you gamble summon you opponent have no say or nothing opponent can do to stop losing the duel that what make this op Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 5, 2011 Report Share Posted May 5, 2011 [quote name='Herman The German' timestamp='1304632568' post='5190188'] cards like second coin toss (give you a 2nd chance with a coin toss) cards like re roll the bone (give you a 2nd chance with a dice roll) that would increase your chances by sum it just the point after you gamble summon you opponent have no say or nothing opponent can do to stop losing the duel that what make this op [/quote] ^No offence but the same can be applied with the original Exodia. Get all five cards in your hand and you win the game. <--Hell it's probably easier to summon the Original then this one even with the 2 extra roll and coin toss. So honestly I think this card is more then fair in its summoning conditions. Anyways, I like the card. Love the original art. It says original but sticks with the basic Exodia design. 8.7943/10 on the card as a whole Link to comment Share on other sites More sharing options...
Valkyrus Posted May 5, 2011 Author Report Share Posted May 5, 2011 [quote name='Herman The German' timestamp='1304632568' post='5190188'] cards like second coin toss (give you a 2nd chance with a coin toss) cards like re roll the bone (give you a 2nd chance with a dice roll) that would increase your chances by sum it just the point after you gamble summon you opponent have no say or nothing opponent can do to stop losing the duel that what make this op [/quote] okay, how many dice rolls do you assume it'd take to get doubles 6's? A LOT, and cards like re roll bone give you nothing but a slightly better chance at getting it right.. also I just googled what are the chances you get double sixes when rolling 2 dice. That's 3 % Doubling that, even tripling that is STILL far from a safe bet, so, I'm pretty sure this is in no way OP'ed. There even exists a card in the OCG that can deal up to 6000 damage to your opponent with a FLIP, and that's if you get a six with one die..and the probability of that is 1:6, which is roughly 17 % Also, your opponent doesn't have much say either when it comes to the original Exodia and if you have its pieces in your hand.. This is a form of exodia, it's meant to be this powerful. AND its maybe even harder to summon than the original Exodia. Link to comment Share on other sites More sharing options...
Valkyrus Posted May 6, 2011 Author Report Share Posted May 6, 2011 bump Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 6, 2011 Report Share Posted May 6, 2011 [quote=Rules] Gamble Summon. Before a duel starts both players agree on whether Gamble summons will be allowed during the duel. Once per duel, during a player's Main Phase, a player can reduce their own life points to 1 to flip a coin and call heads or tails.If the player calls it wrong, they lose the duel, ff they call it right, the player can toss a coin again. If they call it right, they roll 2 dice, if they call it wrong, they roll 1 die. The result a player gets from rolling the dice equals (or can be higher) than the level of a "Gamble" monster they can Special Summon on their side of the field from the Extra Deck. There can only be 1 "Gamble" monster on each player's side of the field. A Gamble monster cannot be used as a Synchro or Exceed material monster. A Gamble monster cannot be used as a tribute. When a "Gamble" monster is removed from the field it is removed from play.[/quote] So basically: -Gamble monsters are horrible to based a localized deck upon, given make you most likely lose, and as so they can only be used as a last resort. -Most Extra Decks don't have the space. -For those objecting to bad luck, Second Chance is horrible. -As far as I can see only ones higher than "IX", Barrier Skull, and Stronghold Guard seem to be gamebreaking. Therefore it can be concluded: -In terms of usefulness, only Barrier Skull and Stronghold Guard are worth running. Most likely Stronghold Guard. Otherwise all are nearly useless. So yeah, in short, you need serious self-esteem issues concerning the aspect of being overpowered. At least cut "lose the duel". Link to comment Share on other sites More sharing options...
Valkyrus Posted May 6, 2011 Author Report Share Posted May 6, 2011 [quote name='Darkplant' timestamp='1304663066' post='5190919'] So basically: -Gamble monsters are horrible to based a localized deck upon, given make you most likely lose, and as so they can only be used as a last resort. -Most Extra Decks don't have the space. -For those objecting to bad luck, Second Chance is horrible. -As far as I can see only ones higher than "IX", Barrier Skull, and Stronghold Guard seem to be gamebreaking. Therefore it can be concluded: -In terms of usefulness, only Barrier Skull and Stronghold Guard are worth running. Most likely Stronghold Guard. Otherwise all are nearly useless. So yeah, in short, you need serious self-esteem issues concerning the aspect of being overpowered. At least cut "lose the duel". [/quote] well, alright then, what if they weren't in the extra deck? what if there was a special deck only for them? I can fix that in the GAMBLE monster page. -Also, low self esteem issues? You never lost a duel Dark?.. Anyone on this website who's never lost a duel?..ever? You've never had a loss when you couldn't do anything at all? To provent or postpone your loss? Or even win? Well, THIS is what can do it for you. Because it requires only life points and luck. This is made to be FUN, to be in FUN decks, not advanced gibberish, I thought you could tell that from miles away. -and if you're lucky enough, you can STILL win by just summoning Exodion, or some lower leveled GAMBLE monsters, depending on your situation. Even though many of the other GAMBLE monsters are useful as well, even though at the moment, like I've said, I'm still improving them, making new versions. -ALSO, it takes some guts to GAMBLE summon since you could lose the duel, which is in no way a cowardly thing to do.. -It may be desperate, but that's another reason I made them. For desperate situations. -also, Stronghold Guard and Barrier skull are as easy to summon as possible, and they can be very useful in order to stall until you get a card that could save you. Anything higher than level 4 is made to attack, anything lower, to defend. - for those objecting they have bad luck, only bad and only good luck doesn't exist. You're either lucky or you're not in any situation, unless you're too superstitious to admit it. Anyways, I admit most ARE useless, but that's because I haven't made new versions. The newest versions I've posted, including monsters levels 3 to 1 are all useful. Because I've put more thought in making them. EDIT:: GAMBLE monsters, like I've mentioned in earlier posts in the GAMBLE monsters thread, are NOT supposed to be able to have decks based on them. It is possible for them to be in ANY deck, regardless of anything. So you don't lose absolutely anything having 12 of those in your Extra deck (which can be fixed to GAMBLE deck, if it's too much having them in the Extra one.) Link to comment Share on other sites More sharing options...
TheTradingCardMaster Posted May 6, 2011 Report Share Posted May 6, 2011 Wow, i really like your artwork, you are great. The concept of gamble card's s really intriguing. But if you get the wrong gamble your done for. I think you should try in someway counter the underpowered-ness of the gamble cards, with a less painfull approach. :3. Overall the artwork is great and the card concept is nice, so ill give it a 9/10! Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 7, 2011 Report Share Posted May 7, 2011 [quote name='Gandorator' timestamp='1304667664' post='5190996'] well, alright then, what if they weren't in the extra deck? what if there was a special deck only for them? I can fix that in the GAMBLE monster page.[/quote] But that's like, impossible. The only reason this would be even slightly used is as a last resort, and should it be in the Deck it'll never be used outside its own deck. I mean, even good cards like Metaion don't fit concepts.[quote name='Gandorator' timestamp='1304667664' post='5190996']-Also, low self esteem issues? You never lost a duel Dark?.. Anyone on this website who's never lost a duel?..ever? You've never had a loss when you couldn't do anything at all? To provent or postpone your loss? Or even win?[/quote] I hate it when people call me Dark since that's the name of another member. After that perfectly irrelevant piece of information, I must also object that I never said anything about losing. (Oh, and by how you responded it seems like you didn't really even [i]understand[/i] the meaning of self-esteem, but who cares.) The thing I was saying was that these cards are too underpowered, and to - wait, what? [quote name='Gandorator' timestamp='1304667664' post='5190996']Well, THIS is what can do it for you. Because it requires only life points and luck. This is made to be FUN, to be in FUN decks, not advanced gibberish, I thought you could tell that from miles away.[/quote] I also hate it with people say that they can make me agree and they can't, mainly because in order to make something be fun, it can't say "Depending on the result of a coin toss, either: -Lose the duel -Most likely lose the duel" (the case with most of the Gambles). You should probably at least delete the "Lose the duel". -.- [quote name='Gandorator' timestamp='1304667664' post='5190996']and if you're lucky enough, you can STILL win by just summoning Exodion, or some lower leveled GAMBLE monsters, depending on your situation.[/quote] Which is exactly why I did appriciate the LV 1 and 3 ones. [quote name='Gandorator' timestamp='1304667664' post='5190996'] Even though many of the other GAMBLE monsters are useful as well, even though at the moment, like I've said, I'm still improving them, making new versions.[/quote] Good. [quote name='Gandorator' timestamp='1304667664' post='5190996'] -ALSO, it takes some guts to GAMBLE summon since you could lose the duel, which is in no way a cowardly thing to do..[/quote] ITT: I said this was a cowardly thing to do [quote name='Gandorator' timestamp='1304667664' post='5190996'] -It may be desperate, but that's another reason I made them. For desperate situations. -also, Stronghold Guard and Barrier skull are as easy to summon as possible, and they can be very useful in order to stall until you get a card that could save you. Anything higher than level 4 is made to attack, anything lower, to defend.[/quote] ...Yeah. I don't see how this paragraph was needed, given I said the exactly same thing. [quote name='Gandorator' timestamp='1304667664' post='5190996'] - for those objecting they have bad luck, only bad and only good luck doesn't exist. You're either lucky or you're not in any situation, unless you're too superstitious to admit it. Anyways, I admit most ARE useless, but that's because I haven't made new versions. The newest versions I've posted, including monsters levels 3 to 1 are all useful. Because I've put more thought in making them. EDIT:: GAMBLE monsters, like I've mentioned in earlier posts in the GAMBLE monsters thread, are NOT supposed to be able to have decks based on them. It is possible for them to be in ANY deck, regardless of anything.[/quote] Up until here it seeems good, then: [quote name='Gandorator' timestamp='1304667664' post='5190996']So you don't lose absolutely anything having 12 of those in your Extra deck (which can be fixed to GAMBLE deck, if it's too much having them in the Extra one.) [/quote] Well, because decks beside Gladiator Beasts and Gravekeepers have open extra deck spaces. Hell, with eXceeds even those would have not much. In short, it's best to run only 1 of this, and running 12 Gambles would be pretty darn pointless. Link to comment Share on other sites More sharing options...
Valkyrus Posted May 7, 2011 Author Report Share Posted May 7, 2011 [quote]But that's like, impossible. The only reason this would be even slightly used is as a last resort, and should it be in the Deck it'll never be used outside its own deck. I mean, even good cards like Metaion don't fit concepts.[/quote] *sigh* okay, this is the place where people are supposed to freely post their own cards, with their own effects, and new sub-types, and new summoning and card effect mechanics but this isn't the place where you could have an "Extra Deck #2". And again...GAMBLE monsters are useful in any deck...okay, let's word it differently, with a second extra deck, NOTHING will change for a person beside having a back-up plan for when they're losing. [quote]I hate it when people call me Dark since that's the name of another member. After that perfectly irrelevant piece of information, I must also object that I never said anything about losing. (Oh, and by how you responded it seems like you didn't really even [i]understand[/i] the meaning of self-esteem, but who cares.) The thing I was saying was that these cards are too underpowered, and to - wait, what?[/quote] not sure who misunderstands a meaning here.. and no, these cards are intentionally overpowered, at least my newest ones, and that's how I'll remake the rest. (note that at the moment the only final versions I've made are those of my Levels 1,2,3,4,6 and 12. ) [quote] I also hate it with people say that they can make me agree and they can't, mainly because in order to make something be fun, it can't say "Depending on the result of a coin toss, either: -Lose the duel -Most likely lose the duel" (the case with most of the Gambles). You should probably at least delete the "Lose the duel". -.- Which is exactly why I did appriciate the LV 1 and 3 ones.[/quote] I don't remember saying I can make you agree, just clearing misunderstandings. and "fun decks" are defined mostly by monsters which use the same mechanics as GAMBLE monsters. Coin tosses and dice rolls are part of many games. Also, you can't define "fun". It's different for everyone. Also, you don't need to win to have fun playing. A good duel doesn't mean a won duel. [quote]...Yeah. I don't see how this paragraph was needed, given I said the exactly same thing.[/quote] Yeah, it was needed, you said nothing of what I wrote other than [i]mentioning [/i] Barrier Skull and Stronghold Guard. anyways, and from all the comments you made on how bad my subtype is, I heard no consistent advice on how to improve my card, for which I've basically posted it here. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 7, 2011 Report Share Posted May 7, 2011 I never said the set was bad, I said it lacked even slight usefulness outside the aforementionied two. I [i]did[/i] give advice in the case you didn't realize, and that was to take out the "Lose the duel if you call the coin toss wrong". Link to comment Share on other sites More sharing options...
Valkyrus Posted May 7, 2011 Author Report Share Posted May 7, 2011 [quote name='Darkplant' timestamp='1304767061' post='5192996'] [b]I never said the set was bad, I said it lacked even slight usefulness outside the aforementionied two[/b]. I [i]did[/i] give advice in the case you didn't realize, and that was to take out the "Lose the duel if you call the coin toss wrong". [/quote] so, judging from what you said, it's bad except 2 of them.. ...okay.. and I realized your advice at first, but I lost these few words of advice in the length of your critique. I'm not against being critisized, it's just that if people criticize me, I'd prefer it if they had some sort of advice in mind. Or else I'll think they are only hatin' and not making sense. anyways, concerning the advice, it's good, I might make it so you don't lose the duel with a coin toss. And like I said, make all the gamble monsters more powerful, and make a deck specifically for Gamble monsters, different from your main deck and extra deck, a special deck with 12 cards. so now, with that in mind, you still don't think they're useful in any possible deck? Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 7, 2011 Report Share Posted May 7, 2011 As aforementioned the Ghost thing and the Pedobear Guardian seem all right, and maybe I can run 1 Ghost in some Extra-Dek-open stuff. Otherwise, too risky in putting your LP at 1, apart from how in most cases Synchros like Scrap Dragon have better effects. Hey, we don't really need a "Win the duel" Gamble with Trishula says the same thing. All we want is a nice good wall that can cope with the trolling Six Sams. One negative for the whole concept's usability I haven't said yet is how they can't be used if your opponent [s]says no[/s] kills you his turn without warning. Not every friend or localtroll isn't going to say "What can you do with only *insert low number* Life Points left against my *insert random boss monster name*?". More likely you blink for a second, and the next second, you're like "Hey, a second ago I felt like winning, and then I got Dark Holed/raped by Trishula/owned by JD and lost". So I'd never run more than 2. It's not to build a deck around, it's a last resort. Speaking of which, why not make it "Once per turn, you can Gamble if your opponent's LP is higher than yours. You get Heat Waved. If you call it right, proceed with dice rolling. Wrong, your life points become 100"? Link to comment Share on other sites More sharing options...
Valkyrus Posted May 8, 2011 Author Report Share Posted May 8, 2011 [quote name='Darkplant' timestamp='1304772259' post='5193064'] As aforementioned the Ghost thing and the Pedobear Guardian seem all right, and maybe I can run 1 Ghost in some Extra-Dek-open stuff. Otherwise, too risky in putting your LP at 1, apart from how in most cases Synchros like Scrap Dragon have better effects. Hey, we don't really need a "Win the duel" Gamble with Trishula says the same thing. All we want is a nice good wall that can cope with the trolling Six Sams. One negative for the whole concept's usability I haven't said yet is how they can't be used if your opponent [s]says no[/s] kills you his turn without warning. Not every friend or localtroll isn't going to say "What can you do with only *insert low number* Life Points left against my *insert random boss monster name*?". More likely you blink for a second, and the next second, you're like "Hey, a second ago I felt like winning, and then I got Dark Holed/raped by Trishula/owned by JD and lost". So I'd never run more than 2. It's not to build a deck around, it's a last resort. Speaking of which, why not make it "Once per turn, you can Gamble if your opponent's LP is higher than yours. You get Heat Waved. If you call it right, proceed with dice rolling. Wrong, your life points become 100"? [/quote] [quote] It's not to build a deck around, it's a last resort. [/quote] I've been saying that for quite some time now.. [quote] Speaking of which, why not make it "Once per turn, you can Gamble if your opponent's LP is higher than yours. You get Heat Waved. If you call it right, proceed with dice rolling. Wrong, your life points become 100"?[/quote] So I should make it so there's absolutely no cost for summoning them? Just a little risk? Considering how powerful I intend to make them I don't think that'd be a good idea. In one of the worst cases you could shield yourself with something as good/better than Marshmallon Besides, there's hardly any difference between having 1 or 100 points. The cost stays, but the "you can only summon during your Main Phase, I really can change to "a Main Phase" so you can GAMBLE summon during any player's MP. That better? Link to comment Share on other sites More sharing options...
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