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Metal Archtype [92/???]


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I will do the same...I hope...

[spoiler=Metal Prototype]
Well constructed card, but imagine powering this thing up to around 3000 ATK - sounds fun :D
9/10
[/spoiler]
[spoiler=Metal Warrior Lv4]
Alright, I suppose, but against decks such as Lightsworns and Blackwings, it probably wouldn't get very far...
9/10
[/spoiler]
[spoiler=Metal Warrior Lv6]
I see nothing wrong with it, but it is just a "transition" monster, so...
10/10
[/spoiler]
[spoiler=Metal Warrior Lv8]
Too bad this card's evolution is a bit hard to go on with - it would have been much, much better and more usable if it were just "Defense Position" monster, rather than "face-up Defense Position"... but other than that, still not bad.
8/10
[/spoiler]
[spoiler=Metal Warrior Lv10]
Basic, but somewhat effective - Nice 3300 Piercer for face-down Defense Positions.
8.5/10
[/spoiler]
[spoiler=Rekeph the Dark Fiend]
Slightly OP'ed, since it can effortlessly add any Rekeph, but nothing too out of hand.
8/10
[/spoiler]
[spoiler=Rekeph the Ultimate Dark Being]
Once again, basic, but effective - balanced as well, since you can only destroy so much with its effect
10/10
[/spoiler]
[spoiler=Rekeph the Ultimate Dark Warrior]
I actually prefer Rekeph the Ultimate Dark Being over this, but that's just me - I'm not sure; it seems UP'ed to only be able to take out 1 card a turn for that much trouble...
8/10
[/spoiler]
[spoiler=Rekeph, Ruler of the Nebula]
I like it, though it seems like too much trouble to bring it out - Darklord Desire and Dark End Dragon both have similar effects, but neither is nearly as difficult to bring out...
8.5/10
[/spoiler]
[spoiler=Spirit of Rekeph - Sajori, Ruler of the Metal]
Good, solid effect - has potential, seeing as how it's able to bring out a 3000 beatstick each turn. However, like the other Rekephs, it seems a bit impractical to work so hard to summon it...
9/10
[/spoiler]

*Hopefully* will do more tomorrow...

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I don't feel like rating Synchros right now, so I'm skipping straight to the "Other Metal" for now...
[spoiler=Sajori Dragon Thingy]
UP'ed - it takes a lot of effort just to Summon Sajori, Spirit of Rekeph in the first place; This card deserves more than just a 500 burn...
7.5/10
[/spoiler]
[spoiler=Metal Bomb #1]
Yes. YES. Machine Emperors (or as the TCG calls them, Meklords) take massive advantage of this. I'm gonna ignore the picture >_>
9/10
[/spoiler]
[spoiler=Metal Bomb #2]
Fair enough - I suppose it's worth the Tribute...if you're playing with Machine Emperors, though...
9/10
[/spoiler]
[spoiler=Metal Doll]
Interesting, but it can only be used for some specific setups, so overall, a bit slow...
8/10
[/spoiler]
[spoiler=Metal Fiend]
I like it. It's first effect is probably unnecessary, since it's most likely going to be used for its second effect, but it adds a nice kick to it...
9.5/10
[/spoiler]
[spoiler=Metal Golem]
Hmm...hard to tell whether this is OP'ed or not - I suppose it's alright, even though adding ANY Metal from anywhere does seem a bit iffy to me...
9/10
[/spoiler]
[spoiler=Metal Guard]
Fine as it is - good card. Last effect is pretty nice to balance it out...
9.5/10
[/spoiler]
[spoiler=Metal Parasite]
Now that's what I'm talking about - I love it; Nice parasitic effect and great after-effect (returning to your hand)
10/10
[/spoiler]
[spoiler=Metal Power Drum]
Basic, but can be useful.
8.5/10
[/spoiler]
[spoiler=Metal Puppet]
Good - that might be a competition-level card. Since Brain Control and Goyo's banning, we need more cards like this...
10/10
[/spoiler]
[spoiler=Metal Shark]
Uh...maybe a bit OP'ed, since it can get any Tuner from anywhere, meaning this is an insta-Synchro of any Level Synchro monster (since there are Tuners of nearly every Level)...
7.5/10
[/spoiler]
[spoiler=Metal Shield #1]
Defense seems a bit too high - 2800 makes Battle Fader look like nothing. However, the overall concept is good.
9/10
[/spoiler]
[spoiler=Metal Shield #3]
Okay...good searcher (maybe even a bit too good, XD) with a Battle Fader-esque effect. Hmm...I'll say it's good, since it can actually help to make the Archtype faster.
9/10
[/spoiler]
[spoiler=Metal Tank]
Basic, solid effect. Very nice.
9.5/10
[/spoiler]
[spoiler=Metal Avenger Warrior]
Fine as it is. Seems balanced...mostly...
8.5/10
[/spoiler]
[spoiler=Metal Warrior Dragon]
Well, it's alright, though it gives you an instant Metal Warrior Lv.6 (due to Lv.4's effect). Overall not bad.
9/10
[/spoiler]
[spoiler=Metal Saurus]
Its effect provides a nice little protection, so it's not bad.
9/10
[/spoiler]
[spoiler=Organic Metal]
Balanced card - perhaps even UP'ed due to its Nomi status. Good effect, but personally, I don't think it's worth the trouble of getting out...
7.5/10
[/spoiler]
[spoiler=Winged Metal]
Well, seeing how it's a slightly stronger version of Neo Spacian Flare Scarab, it's not too impressive...What would make this card better would be if you made it a Tuner.
7/10
[/spoiler]
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Man there is a lot of work here lol I made it through to the A-F monster section and so far I am loving it. My only criticism is that there are so many boss monsters... No like seriously so many boss monsters. Personally I think that every rekeph effect monster after dark being is frivolous I mean he is the best one to me. The level monsters were a breath of fresh air and they are perfectly balanced. This is great work so far I can't wait till I finish the rest.
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So I finally finished everything and like I said A LOT OF BOSS MONSTERS. There isn't a need for all of them. I do like the spell and trap cards though I don't know why is there such an aversion to being treated as an equip card. How many creatures in the game actually have that ability. But great work pictures and all.
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  • 5 weeks later...
That's a lot of cards...

Anyway I glanced through the pictures of some of the monsters, they look awesome. I haven't looked at OCG yet or the concept you're trying to get out of it, I'll probably do that when I look at more of the cards.

So far:

#/10 - Concept and originality (still looking)
#/10 - OCG (still looking)
9/10 - Artwork

This looks fairly promising so far.
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