Garthfunkle Vii Backwards Posted May 7, 2011 Report Share Posted May 7, 2011 some random card i think its would be balanced and i think if it was real they would allowed it the game but limmited to 1 in the deck of course [Spoiler=now onward to the 2 cards] [Spoiler=The New Dark Dragon Type Monster] [img]http://img863.imageshack.us/img863/1654/354645o.jpg[/img] Wing Dragon Of Kur Ghot effect This card can not be Normal Summon or Set. This card can only be Special Summon from your Hand or Graveyard when "Shinning Darkness of Kur Ghot" is face up on the Field and by removing from play 10 cards from your Graveyard and the top 10 cards in your Deck.The Special Summon of this card cannot be negated. When this card is Special Summoned, Spells, Traps and other monsters' effects cannot be activated. it cannot be destroyed by card effects, its control cannot be switched, it cannot be equipped with Equip Cards and the effects of Spells, Traps and other Monsters can only affect it until the End Phase of the turn. [/Spoiler] [Spoiler=The Spell Card] [img]http://img689.imageshack.us/img689/1120/354645.jpg[/img] Shinning Darkness of Kur Ghot effect During you End Phase you can send all cards that are removed from play and both Graveyard to thier owners respective Deck then you lose Life Points equal to every card sent to the thier owner respective Deck by this card's effect X 100 (This is not Optional). during your End Phase you can remove from play the top 10 cards of your Deck to increase you life Points by 1000. when "Wing Dragon of Kur Ghot" is face up on your side of the Field this cannot be destroyed by card effects. [/Spoiler] [/Spoiler] Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted May 7, 2011 Report Share Posted May 7, 2011 What do Ra, Obelisk, and Malefic Truth have to do with this? Are you comparing their effects and playability to it? Lets not forget that they were heavily limited upon their TCG/OCG release from their original effects, and yes, they are all legal cards and can be played in tournaments. This card, however, is simply far too radical. Its obvious that you just threw in all these "limiter" effects to make it seem like this card could actually be played. 1) You activate Shinning Darkness. Now, lets go over its effect. You "can send all cards that are removed from play in both graveyards and take damage equal tot he number of returned cards x100". Now, why would you want to do that? And then you can remove from play the top 10 cards from your graveyard to [i]gain[/i] 1800 life points? These effects are just so... the word is either radical or useless. Theres absolutely no reason you'd use them. 2) Kur Ghot is SOOO OP'ed its not even funny. All you have to do is have the spell on the field and its essentially an insta-win. Removing from play 10 cards from your graveyard and the top 10 from your deck is a ridiculously insane cost, but its nothing. Thats half your deck, so chances are you'll deck out soon after, but it gives you a 5000 ATK monster immune to EVERYTHING. I can see where Shinning Darkness's self-damaging effect could help with not decking out, but like I've said, its simply too radical. Even the EGYPTIAN GOD CARDS would be easier to kill than this. If you summon Ra, you're left with absolutely no life points, and its easy to kill if you have a decent trap card. Obelisk can be killed by traps that don't target, and so can Malefic Truth. What you have here is essentially a middle finger to those cards, with "haha I have more ATK and I'm SOOOO much easier to get out". Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 7, 2011 Author Report Share Posted May 7, 2011 what if i make it a 3800 attack points and 3800 deffense points ??? and reduce shinning darkness lf gain from 1800 to just 1000 ??? i just change the effect a little please see the new effect Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted May 8, 2011 Report Share Posted May 8, 2011 Better. I'm just not big on the whole "immune to everything" effect, although since its not a rapestick anymore I suppose its much better, since it only lasts until the end phase. I approve of it, but lets get another opinion to maximize its effectiveness. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted May 8, 2011 Report Share Posted May 8, 2011 I say that it won't be used. Even with all the benefits, the cost is way too high. Sorry but please try again. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 8, 2011 Report Share Posted May 8, 2011 [quote=quote] during your End Phase you can send the top 10 cards of your Deck to increase you life Points by 1000. [/quote] Let's see, you first need to learn on English, but assuming they mill, this would be bannable. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 8, 2011 Author Report Share Posted May 8, 2011 darkplant the use of shinning darkness of kur ghot and wing dragon of kur ghot work together you have the choice of during your End Phase you can send the top 10 cards of your Deck to increase you life Points by 1000. but you forgot the first effect of shinning darkness of kur ghot During you End Phase you can send all cards that are removed from play and both Graveyard to thier owners respective Deck then you lose Life Points equal to every card sent to the thier owner respective Deck by this card's effect X 100 (This is not Optional). [B](This is not Optional)[/B] mean this forces you to pay and this can be use agaist you so both go hand and hand together Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 10, 2011 Report Share Posted May 10, 2011 I'm not really sure on this part, but I'm pretty sure the effects work in written order, so you throw everything into your deck, and [i]then[/i] mill. Even so 2000 LP is nothing, so it's still a plus. And I'm saying that in the meta, cards that apply "mill" (send cards from your deck to the Graveyard" upon yourself are overall highly used. Generic Lightsworns like Ryko and Lyla, Card Trooper, those are all considered having high potential. Glow-Up Bulb, Spore, Dandylion, Plaguespreader Zombie, Chaos Sorcerer, Destiny Hero - Malicious, Pot of Avarice, Rekindling, Dark Armed Dragon, etc, etc, etc... Many things tag along with cards that mill yourself. Not just that, milling promotes less dead draws and has a tendacy of giving yourself free +1's. Even cards like Needlebug Nest are commonly ran in some decks. You'll never get why, but we localized people do. My point is that while you said the two cards "work together", in fact the Spell Card is hideously overpowered [b]on its own[/b]. Any Lightsworn deck activates it, it means "Win the duel". A storm of Wulfs and JDs coming your way. OH MY GOD IT'S SO BALANCED AND STUFF LOLOLOLOL In short, my idea is to change it to "RFP'ing the top 5 cards of your deck" or something and alter the dragon so it fits. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 10, 2011 Author Report Share Posted May 10, 2011 i edit shinning darkness of kur ghot some please check out the new effect Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 11, 2011 Author Report Share Posted May 11, 2011 bump Link to comment Share on other sites More sharing options...
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