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vantus

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Anyone who isn't familiar with Vanguard would completely miss the meaning of any "soul gage" effect you come up with, which should be "Soul Charge" btw. Either way, the card itself, or some other card has to specify how to create the Soul Charges. A direct use of the Vanguard version, translated into Yugioh would be something like, "Once per turn, you can Soul Charge the bottom card of your Deck. When a card(s) would be sent from the field to your Graveyard, you can Soul Charge them instead." In which case you would then have to explain, but NOT on the card itself, the new rule that would be added to rulebook to allow for this effect to be possible.

That would look something like this... What is "Soul Charge?" A "Soul" is any card(s) placed face-down underneath of another card on the field when a given condition is met, specified by a Card Effect. Each card with this effect will also state how to collected cards can be used, the overall effect of such a monster generally being determined by the number of Souls it manages to collect. When a monster leaves play, send any such collected cards to their owners' Graveyards.

Now then, if you were to create a full Vanguard theme by incorporating the Soul rule that I just invented into a coherently written set of main cards and support cards, then power to ya, however I don't have any faith in you to achieve this.

Otherwise, the closest thing you can do to fix these without changing the rules would be for the card to acquire "Vortex Counters," a line telling you how to get them, and a line telling you how to use them. Oh, and typing your cards in English would also be a much needed improvement.
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