Knightoth Posted May 12, 2011 Report Share Posted May 12, 2011 Hey GUys I thought these up well i was bored and thought they would be an epic set [spoiler=The King][img]http://img189.imageshack.us/img189/6499/172587.jpg[/img][/spoiler] [spoiler=Squire's Call][img]http://img269.imageshack.us/img269/6499/172587.jpg[/img][/spoiler] [spoiler=Armory][img]http://img812.imageshack.us/img812/6499/172587.jpg[/img][/spoiler] [spoiler=Armory Key][img]http://img854.imageshack.us/img854/6499/172587.jpg[/img][/spoiler] [spoiler=Bastard Sword][img]http://img811.imageshack.us/img811/6499/172587.jpg[/img][/spoiler] [spoiler=Lance][img]http://img856.imageshack.us/img856/6499/172587.jpg[/img][/spoiler] [spoiler=Tower Shield][img]http://img691.imageshack.us/img691/6499/172587.jpg[/img][/spoiler] [spoiler=Horse][img]http://img543.imageshack.us/img543/6499/172587.jpg[/img][/spoiler] So How did I do? OCG Fixed take a look btw sword, lance and tower shield are fill ins Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted May 12, 2011 Report Share Posted May 12, 2011 You rate mine, I'll rate yours. Deal? [url="http://forum.yugiohcardmaker.net/topic/249088-new-contenders/"]Link[/url] Ok can you insert lore so I can OCG fix if any? The set is a good Idea! I like them. 8/10 Link to comment Share on other sites More sharing options...
~Shin~ Posted May 12, 2011 Report Share Posted May 12, 2011 [spoiler=long post][spoiler=The King]This card cannot be Normal Summoned or Set. This card can only be Special Summon if there is 1 "King's Armory" on your field. This card cannot be selected as an attack target. During your Standby Phase, this card gain 1000 ATK and DEF. Once per turn, if a Warrior-Type monster would be sent to the Graveyard, it is returned to your hand instead. If this is the only monster you control, destroy it.[/spoiler] Queen's, King's and Jack's Knight are all light monsters why did you make a dark monster. level 12 is too much for King of War, Azon. So Azon drawbacks are his summon requests and removing from play effects they are enough. Returning monsters alow reuse of effects and give you a fertile hand so it is somewhat overpowered, I know that the next effect make you use this effect less but still if it cancels your next draw it will be more balanced. [spoiler=Squire's Call]Activate only if you control "King's Knight", "Queen's Knight" or "Jack's Knight". Add 2 "Knig's" Equip Spell Card from your deck to your hand.[/spoiler] Balanced enough since all the equip cards need King's Armory to be on field but for more balance add "You cannot activate Equip Spell Cards this turn.". [spoiler=Armory]Activate only if you control "King's Armory Key". All Warrior-Type monsters you control gain 200 ATK and DEF for each Equip Spell Card on the field.[/spoiler] This maybe even more powerful than The A. Force since equip card are easier to get into field however I have no suggestions now. [spoiler=Armory Key]The equipped monster gain 200 ATK and DEF for each card equipped to it. If a Spell or Trap Card effect tageted the equipped monster, negate its effect and destroy it. During the control of the equipped monster Standby Phase, he/she lose 500 Life Points for each card equipped to it.[/spoiler] Overpowered 3 equip spell cards can make a monster undefeatable and you give it an all other monsters more ATK and DEF !! [spoiler=Bastard Sword]Activate only if you control "King's Armory". The equipped monster gain 300 ATK. When the equipped monster destroys a monster by battle, inflict damage to your opponent equal to half the destroyed monster ATK.[/spoiler] No creativity. [spoiler=Lance]Activate only if you control "King's Armory". A monster equipped with this card gain 500 ATK and inflicts Piercing damage.[/spoiler] No creativity. [spoiler=Tower Shield]Activate only if you control "King's Armory". The equipped monster gain 800 DEF. You take no Battle Damage from battles involving the equipped monster.[/spoiler] No creativity. [spoiler=Horse]Activate only if you control "King's Armory". The equipped monster gain 200 ATK and lose 500 DEF. If the equipped monster would be destroyed by battle, destroy this card instead. If this card would be destroyed and sent to the Graveyard, return it to your Deck instead.[/spoiler] The best in the set. enough said.[/spoiler] Link to comment Share on other sites More sharing options...
Knightoth Posted May 14, 2011 Author Report Share Posted May 14, 2011 lol wanted to see if someone whould notice the armory key I acually have it fixed already and desided not to fix it here and the king is dark because i for got what king,queen and jacks knight's attribute what light. also I for got to add the equip cards cannot be used this turn thanks for everything PS. I just needed Cards for the set , ill fix everything good to know i bearly had misstakes Link to comment Share on other sites More sharing options...
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