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Archer Set [16/??]


DarkM

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this is a new set which includes archer.
it is based on the robin hood tales

[Spoiler=Monsters]
[img]http://img854.imageshack.us/img854/8543/399061.jpg[/img]
Lore:
If you control 2 or more WIND Warrior-type monsters, you can Special Summon this card from your hand. When this card is Summoned or flipped face-up put 5 Arrow Counters on this card. Once per turn, you can select and activate 2 of these effects:
# You can remove 1 Arrow Counter from this card to inflict 600 Points of Damage to your Opponent.
# You can remove 3 Arrow Counter to destroy 1 Spell or Trap Card on the Field.
# You can remove 5 Arrow Counters to destroy 1 monster on the Field.
If this card destroys a monster by battle, place 1 Arrow Counter on this card.

[img]http://img815.imageshack.us/img815/9567/399061z.jpg[/img]
Lore:
When this card is Summoned or flipped face-up, it is changed to Defense Position. When this card is changed to Defence Position put 5 Arrow Counters on this card. Once per turn you can remove 1 Arrow Counter from this card to inflict 600 Points of Damage to your Opponent.

[img]http://img713.imageshack.us/img713/8543/399061.jpg[/img]
Lore:
When this card is Summoned or flipped face-up put 5 Arrow Counters on this card. Once per turn, you can select and activate 1 of these effects: # You can remove 1 Arrow Counter from this card to inflict 600 Points of Damage to your Opponent. # You can remove 2 Arrow Counter to have all level 4 or lower WIND Warrior-type Monsters Attack twice during the Battle Phase the turn you activated this effect.

[img]http://img32.imageshack.us/img32/8543/399061.jpg[/img]
Lore:
You can Discard 1 WIND Monster to Special Summon this card from your Hand. While this card is face-up on the field all WIND Warrior-Type Monsters gain 300 ATK and DEF Points.

[img]http://img687.imageshack.us/img687/8543/399061.jpg[/img]
Lore:
When this card is Summoned or flipped face-up put 5 Arrow Counters on this card. Once per turn, you can select and activate 1 of these effects: # You can remove 1 Arrow Counter from this card to inflict 600 Points of Damage to your Opponent. # You can remove 2 Arrow Counter to have all level 4 or lower WIND Warrior-type Monsters gain 600 ATK Points until the end of the turn.

[img]http://img600.imageshack.us/img600/8543/399061.jpg[/img]
Lore:
When this card is Summoned or flipped face-up change it to Defense Position. If this card is on the field, your opponent cannot select another monster as an attack target. When a WIND Warrior-type monster you control is selected as an attack target, you can send this card from your hand to the Graveyard to negate the attack and destroy the attacking monster.

[img]http://img600.imageshack.us/img600/7213/399061f.jpg[/img]
Lore:
This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower WIND Warrior-type monster from your Graveyard in face-up Defense Position. This card can attack your opponent directly. If there is another WIND Warrior-type on the field this card cannot be selected as attack target. When this card is selected as attack target, change this card to Defense Position.

[img]http://img192.imageshack.us/img192/8543/399061.jpg[/img]
Lore:
When this card is destroyed by battle, you can Special Summon 1 WIND Warrior-type monster with an ATK of 1500 or less from your Deck. Then shuffle your Deck.

[img]http://img713.imageshack.us/img713/9726/399061o.jpg[/img]
Lore:
This card cannot attack the turn it is Summoned. When this card is Summoned, you can Special Summon 1 Level 4 or lower WIND Warrior-type monster from your Hand or Graveyard. When a Level 4 or lower WIND Warrior-type monster would be destroyed, you can destroy this card instead.
[/Spoiler]
[Spoiler=Spells]
[img]http://img708.imageshack.us/img708/8543/399061.jpg[/img]
Lore:
Each time during your Standby Phase put 1 Arrow Counter on every card that you can put Arrow Counters on. This card cannot be destroyed as long there is a WIND Warrior-type monster on your side of the Field.

[img]http://img695.imageshack.us/img695/8543/399061.jpg[/img]
Lore:
You can put 3 Arrow Counters on all Level 4 or lower WIND Warrior-type Monster where you can put Arrow Counters on. The turn this card is activated the effects of all Level 4 or lower WIND Warrior-type Monster are negated until the end of the turn.

[img]http://img802.imageshack.us/img802/8543/399061.jpg[/img]
Lore:
All WIND Warrior-Type Monsters cannot be destroyed by Battle (Damage Calculation is applied normally). When a WIND Warrior-Type Monster inflicts Direct Damage to your Opponent, inflict 400 Points more Damage.

[img]http://img5.imageshack.us/img5/1360/399061h.jpg[/img]
Lore:
Activate only when you control a Monster with Arrow Counters on it. Remove from your side of the Field 1 Arrow Counter, inflict 1000 Points of Damage to your Opponent. You can only activate 1 "Burning Arrow" per turn.

[img]http://img842.imageshack.us/img842/8543/399061.jpg[/img]
Lore:
Activate only when you control a Monster with Arrow Counters on it. Remove from your side of the Field 1 Arrow Counter, select 1 Monster on your Opponent’s side on the Field. The selected cannot attack, change its Battle Position and its effect is negated until the your Opponent's 3'rd Standby Phase after this card is activated. During the turns this effect is applied, you cannot play another "Icy Arrow".

[img]http://img155.imageshack.us/img155/8543/399061.jpg[/img]
Lore:
Activate only when you control a Monster with Arrow Counters on it. Remove from your side of the Field 1 Arrow Counter. Inflict 500 points of Direct Damage to your opponent’s Life Points during each of his/her Standby Phase until his 5’th Standby Phase after this card is activated. During the turns this effect is applied, you cannot play another "Poisened Arrow".
[/Spoiler]
[Spoiler=Traps]
[img]http://img691.imageshack.us/img691/8543/399061.jpg[/img]
Lore:
Activate only when a WIND Warrior-type Monster is selected as an Attack Target. Remove 3 Arrow Counters from your side of the Field to negate the attack and destroy all your opponent's Monster in Attack Position.
[/Spoiler]
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They maybe overloaded, but these cards are just like blackwing cards, they support each other and I will make some cards to swarm the field and cards that protect the cards on the field

New card: John and changed New Arsenal
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A question for the John card, why would you need to discard a WIND monster to summon the card when you can Normal Summon it without tribute. Unless you mean that it can't be normal summoned or set. or you could mean that the effect can only be used if it was special summoned. Other than that, simple boost effect, but the John card would have 1800 ATK and DEF right of the bat, which is pretty OP'd for a 4 star monster. Like the pic though. I give John-The Lieutenant a 7.3/10.
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yeah i know it isn't an archer but as it said the cards are based on the robin hood tales, so.... i should rename the set

thnx for the good comments, the next card is about to come

posted a new spell card:

Sherwood Forest
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Sherwood Forest might be a little OPed. Mainly because it turns your monsters into 1000 damage semi-indestructible creatures. Maybe make it so that they gains counters or something because it would be a little too quick for a kill for my taste (something I learned about my Flame Barrier monsters :/ Gonna have to edit that set...). All you'd have to do is swarm, play field spell and then shoot up to 5000k damage each turn. It's no OTK/FTK, but it is a 2 turn kill.
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i think sherwood isn't overpowered, it's easy to destroy, and i think 400 points of damage is anough cause all archers deal 600 damage each so you deal 1000 points of damage each time, i think that's enough
so i'll keep it this way

new card: Much

btw +rep for every comment so far ;)

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You don't need comments, you need reviews! Which is what I might be doing during the weekend.

Anyways, Much is a very useful card. Burning arrow is pretty nice, speeds up counter usage.

You know...I'm starting to see people side Damage Eater or Prime Material Dragon against this deck.
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burning arrow, what cody already said, is just for the counter usage, and with the monster on the field you can deal 1600 points of damage without an attack. I know it is not the most exciting card but i think it is a (good) part of the set. more cards are comming up, i think i'll have them posted by tommorow ;)

@ cody: i'll hope you will review my set this weekend, i know this deck is easy to counter, but the strongest monster is about to come!!

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