Techfiend Posted May 21, 2011 Report Share Posted May 21, 2011 These are my first cards and archetypes. I want helpful constructive critictism. I know they are not very good, so I want to know how to make them better. Please comment and rate, because I am thinking about making more "techfiends" This is what I have so far: [img]http://img714.imageshack.us/img714/7491/417207.jpg[/img] [img]http://img580.imageshack.us/img580/7491/417207.jpg[/img] [img]http://img855.imageshack.us/img855/7491/417207.jpg[/img] [img]http://img16.imageshack.us/img16/7491/417207.jpg[/img] [img]http://img837.imageshack.us/img837/7491/417207.jpg[/img] Link to comment Share on other sites More sharing options...
angel killer315 Posted May 22, 2011 Report Share Posted May 22, 2011 one thing I noticed off top was that they have two attributes... you should make them all have one but have a common effect "this card is also treated as a (insert card attribute here)"the card ocg is way off... and techfiend archknight is op'd even though it is an usual circumstance win 6/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 22, 2011 Report Share Posted May 22, 2011 lv4 and 5 seem a bigger liability problem than benefit to you at least General and Commander have other effects to go with them I'd remove the instant win effect for Archknight as well 6.5/10 Link to comment Share on other sites More sharing options...
Techfiend Posted May 22, 2011 Author Report Share Posted May 22, 2011 Thank you for the tips. Link to comment Share on other sites More sharing options...
~British Soul~ Posted May 22, 2011 Report Share Posted May 22, 2011 here's some advice for you: for cards with long effects post them under the card to make it easier for us to read aside from that i like the cards apart from the win condition. its confusing and cards with win conditions are those that benefit you and not your opponent good work nonetheless 7/10 Link to comment Share on other sites More sharing options...
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