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Heroic Assault (WCT 2011)


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[u][b]Monsters[/b][/u]
3 Arcane Apprentice
3 Elemental Hero Bubbleman
3 Vortex Trooper (pro)
2 Mali
2 Dark Grepher
2 Dasher
2 Mist Valley Soldier
1 Zephyrus
1 MJar
1 Stratos
1 Priest
1 Stardust Assault


[u][b]Spells[/b][/u]
3 Duality
3 Miracle Fusion
1 ROTA
1 Future Fusion
1 Dark Hole
1 Trunade
1 Reborn
1 Pot of Benevolence


[u][b]Traps[/b][/u]
3 PWWB
2 Trap Stun
1 Assault Mode Activate

[u][b]Extra[/b][/u]
3 Absolute Zero
2 Great Tornado
2 Stardust
1 Gaia
1 Nova Master
1 The Shining
1 Brionac
1 Catastor
1 Wurm
1 Trishula
1 Gaia Knight

needs Diva somewhere in here.
or a good EARTH monster so I can get out Gaia more.
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Only 1 Assault Mode Activate with 1 Assault Mode monster? That's what I call a Two-Card Combo. They are hard to get out so the cards are dead weight until then. If you're main focus is Synchro, make it Synchro. If it's Stardust AM, make it Stardust AM. You also have no way of returning SAM to your deck if it gets in your hand. At least none that I can tell.
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[quote name='Vough' timestamp='1306296596' post='5230338']
Yes, but Bubbleman? And 3 Wings seems a bit much, no?
[/quote]
need access to hero fusions and he's the best way to make AB0
3 Wings is pretty cool as it can disrupt my opponent for 1 turn

[quote name='Zorc Valom' timestamp='1306296878' post='5230341']
Only 1 Assault Mode Activate with 1 Assault Mode monster? That's what I call a Two-Card Combo. They are hard to get out so the cards are dead weight until then. If you're main focus is Synchro, make it Synchro. If it's Stardust AM, make it Stardust AM. You also have no way of returning SAM to your deck if it gets in your hand. At least none that I can tell.
[/quote]
Vortex Trooper is here @ 3 o_o
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