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YREP - Yuri's Revolutionary Expansion Pack


Holy R. Enigma

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The Addition to the Soviet Vs Allies Sub-Set, is here but I'll have to play the Game to actually, get the images. =D

 

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Some of these images, won't be so hard to find. =D

MiG, Spy Plane and Possibly one of the others. =D

 

[align=center]Battle Fortress

When this card is Normal Summoned successfully, you may equip 1 Warrior-type monster to this card and increase this monster's ATK and DEF of this card by Half. This card can only have 5 warrior-type monsters equipped to it at any time. The monster that you pick, has to be on the field to equip it on this card. This card gains the effect of that monster but can only use it if there's only 1 warrior-type monster equipped to this card.

 

Robot Tank

This card can only be Special Summoned by "Robot Control Center." When it is summoned in that way, you may destroy 1 machine-type monster on your opponent's side of the field for every time you use "Robot Control Center" effect. Your opponent's Life Points increase by adding the ATK and DEF of the destroyed monster that was destroyed by this card's effect.

 

Robot Control Center

When this card is Normal Summoned successfully, you may Special Summon 1 Robot Tank from your Hand, Deck, and Graveyard. Once per turn, you may activate one of the following options. If this card is sent to the Graveyard or is removed from play, all Robot Tanks cannot attack your opponent or even switch there battle positions in till you get another 1 of these cards on the Field.

*Discard 1 card from your hand to remove 1 monster from your opponent's Graveyard.

*Select 1 Robot Tank on your side of the Field, and decrease its attack by Half so it may attack your opponent's Life Points directly.

*Select 1 Robot Tank on your side of the Field, and switch it's attack and Defense and place it in face-up defensive mode, it can attack your opponent's Life Points directly while it is in Defensive mode.

*Discard 1 machine-type monster from your hand that is higher level than this card, and Special Summon 1 Robot Tank from your Hand or Graveyard.

 

Siege Chopper

This card can be Special Summoned by "War Factory (Soviet)" but if it is cut this card's ATK and DEF by half. If it is Normal Summoned successfully, double this card's ATK and DEF. Once per turn, you may discard 1 Machine-type monster from your hand to destroy 1 card on your opponent's side of the field. The only monsters you can sacrifice for this card is machine-type monsters.

 

Boris

When this card is Normal Summoned or Special Summoned successfully, you may activate 1 Spell Card from your hand during your Battle Phase. You can discard 3 cards from your hand to Special Summon 2 MiGs from your Deck or Graveyard, this effect can only be activated if you have more than 3 cards in your hand. When this card is destroyed or removed from play, you may Special Summon 1 warrior-type monster from your Hand, Deck, and Graveyard that is lower level than this card.

 

Industrial Plant

When this card is Normal Summoned successfully, increase all machine-type monsters that is not a Building, by 600 ATK and DEF. As well, all Machine-type monsters in your Hand, on the Field, and in the Deck decreases 2 Levels to be summoned easier. You must sacrifice 3 machine-type monsters on your side of the field to Normal Summon it.

 

Spy Plane

When this card is Normal Summoned successfully, you may randomly discard 1 card from your opponent's hand to the Graveyard, but if the card you randomly discarded was a monster the opponent is allowed to Special Summon it without tributes and without using any Spell or Trap cards to revive the card you discarded randomly. When this card is on the Field, both players must show there hands, and both players can't have more than 4 cards in each others hands. If anyone has more than 4 cards in there hands, the opponent can attack the person who has more cards in there hand directly even if it isn't on the Battle Phase.

 

MiG

This card can only be Special Summoned by "Boris." When this card is Special Summoned successfully you may destroy 2 Spell or Trap Cards on your opponent's Field. If you don't activate that effect, you may destroy 1 monster on your opponent's Field that is a machine-type monster. When you do destroy a card on your opponent's Side of the Field, your opponent must create 1 bomb token for every card you destroy with MiG Effect. Bomb Token (Lvl4/ATK/1000/DEF/1000/Fire/Machine) these cannot be tributed by your opponent, but if they are destroyed your opponent's Life Points increase by the difference of the Attacking monster and the Defending monster.[/align]

 

These were created so I can, get ready for the Third Faction of the Red Alert Series. Yuri's Faction will be entering, soon anyway.

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  • 2 weeks later...

It's a Bump, because I've been late on making updates. Now here's the Main Faction of this Set. I hope you can bear in mind. XD

 

Initiate (Light)

Level 4

 

[Warrior/Effect]

When this card, is Normal Summoned successfully you may destroy 1 monster on your opponent's side of the field. If this monster destroys a monster on your opponent's side of the field, that monster is removed from play. Put 1 Psychic Counter on 1 monster on your side of the field, that has mind control ability.

 

ATK/1900

DEF/1700

 

Engineer (Yuri) (Earth)

Level 3

 

[Warrior/Effect]

FLIP: Tribute this card to take control 1 machine-type monster. If this card was destroyed by battle, you may put 1 Psychic Counter on 1 monster on your side of the field that has mind control ability.

 

ATK/950

DEF/700

 

Brute (Fire)

Level 5

 

[Warrior/Effect]

When this card is Normal Summoned successfully, put 1 Instant Destroy counter on this card (Max. 9). If this card battles a machine-type monster while it has an Instant Destroy counters on it, instantly destroy the monster without applying damage calucation and this card is not destroyed by the card that attacked it. If this card has no instant destroy counters on it, when it battles a Machine-type monster this card goes to the Graveyard without applying damage Calculation but the opponent's monster is safe but cannot attack you directly for a total of 3 turns. When this card goes to the Graveyard you may put 2 Psychic Counters on 1 card on your side of the field that can use Psychic Counters. Instant Destroy counters is removed if you battled a Machine-type monster with this card, but if you face a non-machine type monster this card doesn't lose any instant destroy counters.

 

ATK/2200

DEF/1650

 

Virus (Wind)

Level 4

 

[Warrior/Effect]

When this card is Normal Summoned successfully you may destroy 1 or 2 monsters on the field. When this card is destroyed, Special Summon 1 warrior-type monster from your Deck that is weaker than this card's ATK. You may put 1 Psychic Counter on 1 card on your side of the field.

 

ATK/1800

DEF/1600

 

Yuri Clone (Adv.) (Light)

Level 3

 

[Warrior/Effect]

When this card is Normal Summoned, put 1 Psychic Counter on it (Max. 3). Increase the DEF of this card by 200 points for each Psychic Counter on this card. By removing 1 Psychic Counter from this card take control of 1 monster on your opponent's side of the field till 3 turns later or if you remove another psychic counter from this card.

 

ATK/1200

DEF/800

 

Lasher Light Tank (Earth)

Level 6

 

[Machine/Effect]

When this card is Normal Summoned successfully you can Special Summon 1 Tank Bunker to your field in face-up attack mode from your Deck, Hand, or Graveyard and equip it to this card. When a Tank Bunker is equipped to this card, 3 protection counters is put on the Tank Bunker.

 

ATK/2500

DEF/1800

 

Gattling Tank (Wind)

Level 6

 

[Machine/Effect]

When this card is Normal Summoned successfully you may destroy 2 Spell or Trap cards on the field and remove them from play. If this card was removed from the field in anyway it is Special Summoned directly from where ever it is without tributing monsters for it in face-up defensive mode. When this card is Special Summoned successfully you may destroy 1 monster card on your opponent's side of the Field but you must pay 100 life points per level that monster was destroyed by this effect.

 

ATK/2400

DEF/1950

 

Chaos Drone (Fire)

Level 2

 

[Machine/Effect]

When this card is Normal Summoned successfully, you may tribute this card to make all your opponent's monsters berserk by putting 5 berserk counters on those monsters. The counters last as long as your opponent doesn't enter his battle phase, your opponent must remove 1 counter from his monsters and give himself battle damage or destroy 1 of his weakest monsters on the field, if he doesn't comply he must destroy the highest attack monster. All other destruction effects is negated when they have gone berserk.

 

ATK/550

DEF/350

 

((Example: Your opponent has 5 monsters on his side of the field, and the best way you don't want him to attack is Normal Summon Chaos Drone on the Field and place his monsters in Berserk Status. Your opponent has a Cyber End Dragon, Blue-Eyes Ultimate Dragon, Elemental Hero Shining Flare Wingman, and two monsters with at least 1900 ATK or less. You put 5 Berserk Counters on his 5 monsters, and if he enters his battle phase, he must pick one of the 3 options. But he may not attack you directly, because he has to pick one of the options, but he'll take half damage if he picks give him the Battle Damage. But that will be a lot so he might as well destroy one of his weakest monsters or his strongest. A Quick example, lol.))

 

Amphibious Transport (Yuri) (Water)

(Level 4)

 

[Machine/Effect]

When this card is Normal Summoned in anyway possible, you may put it face-down defense instead of in face-up attack mode on your side of the field. If this card is attacked, you flip this card put a Protection Counter on one of your face-up monsters expect this card that was attacked. If 10 Protection Counters is placed on 1 card on your field it gains a DEF Boost of 400 per Protection Counter on it. If the monster that attacked this card could not destroy this card, this card is put back in face-down defensive mode, and that monster that attacked it gets destroyed without Damage Calculation getting applied.

 

ATK/0

DEF/2450

 

Floating Disk (Wind)

Level 8

 

[Machine/Effect]

This card can only be Special Summoned successfully if your opponent has more spell/Trap cards on his side of the field than you do. When this card is Special Summoned successfully, you may destroy 2 Spell/Trap cards on your opponent's side of the field, and you can pay 1000 Life Points to play the destroyed cards on your side of the Field without activating them just setting them on your side of the Field. This card, has to be Special Summoned in face-up defensive mode. When this card is destroyed and set to your Graveyard, your opponent must pay 1000 Life Points, per Spell/Trap card you activated against him that was his own.

 

ATK/1450

DEF/3100

 

Master Mind (Light)

Level 6

 

[Machine/Effect]

When this card is Normal Summoned, put 3 Psychic Counters on it (Max. 6). Increase the DEF of this card by 300 points for each Psychic Counter on this card. By removing 2 Psychic Counters from this card, take control of 1 monster on your opponent's side of the field that has 3000 or more ATK points. The 1 monster you took over by this effect, lasts a lot longer than the "Yuri Clone (Adv.)" effect, the controlled monster stays on your side of the field for 6 turns or if you remove 2 more Psychic counters from this card.

 

ATK/2400

DEF/1600

 

Magnetron (Wind)

Level 5

 

[Machine/Effect]

This card cannot be affected by cards that change it's control of its controller. When this card attacks a monster on your opponent's side of the field, the monster is instantly destroyed without applying Damage Calculation and your opponent lose 500 Life Points this card instantly destroying without applying the Damage Calculation. You may discard 1 card from your hand to Special Summon 1 machine type monster from either player's Graveyards by paying 300 Life Points for the level of the card you picked to Special Summon.

 

ATK/2300

DEF/1700

 

Soon all these cards will have a Place in The Finished Set history. lol

And a Picture, just bare in mind. Lol

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This is the written Set. It's a new type of counters. I am adding to the Yu-Gi-Oh Universe.

 

Psychic Counters, Protection Counters, and Instant Destroy Counters. The Psychic Counters is only for Mind Controlling Units and Buildings. Protection Counters is for mainly, cards that deal with Protection Counters. (More or less Extra Defense. xD)

Instant Destroy Counters, is only for the Brute and his expert way of giving out more damage to Tanks. XD

 

Also, I have to get the pictures sooner or later put on. lol

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