Canadian Posted May 25, 2011 Report Share Posted May 25, 2011 monsters 15 3 genex ally birdman 2 genex blastfan 3 mist valley falcon 1 mist valley shaman 1 mist valley soldier 3 reborn tengu 1 summoner monk 1 vortex trooper spells 14 1 book 1 dark hole 3 divine wind of mist valley 2 terraforming 1 giant trunade 1 mind control 1 monster reborn 2 mst 1 swords of revealing light 1 nobleman of extermination traps 11 1 bottomless 1 call of the haunted 3 fiendish chain 2 compulsory 1 mirror force 1 seven tools 1 solemn judgement 1 torrential extra 15 1 catastor 2 ancient fairy dragon 1 black rose dragon 1 brionac 1 gaia knight 2 mist valley thunder lord 1 scrap archfiend 1 scrap dragon 2 stardust dragon 1 colossal fighter 1 trishula 1 arcanite Inspired from getting mangled by a MV player. The deck is amazing (provided you can open with divine wind). Link to comment Share on other sites More sharing options...
.Nu-13 Posted May 25, 2011 Report Share Posted May 25, 2011 Psi-Blocker? Dodger Dragon? Zephyros? Link to comment Share on other sites More sharing options...
Canadian Posted May 25, 2011 Author Report Share Posted May 25, 2011 All interesting ideas, I shall test each one. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted May 25, 2011 Report Share Posted May 25, 2011 If you need to open up Divivne Wind that badly why dont you run triple terra then? Link to comment Share on other sites More sharing options...
Canadian Posted May 25, 2011 Author Report Share Posted May 25, 2011 ^ Its not necessary. If I get a divine wind out, it sucks so hard to draw into terraformings. I've changed some stuff around in the deck to make room for Klavier's suggestions. Link to comment Share on other sites More sharing options...
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