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[Finished]Structure Deck [Competition]


Boss Z

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[quote name='VoicesOfChaos' timestamp='1307061877' post='5249805']
[spoiler=Entry]
Iron Chain Warden
EARTH/Beast-Warrior/5
2000/1600
You can only control 1 Iron Chain Warden. When the top card of your opponent's deck is sent to the graveyard you may special summon this card from your hand. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard. When this face-up card you control is targeted by an opponent's Effect Monster's effect, inflict 1000 damage to your opponent.

Iron Chain Guard
EARTH/Rock/4
100/2000
When this card is face-up during your standby phase, send the top card of your opponent's deck to the graveyard.

Iron Chain Enforcer
EARTH/Thunder/3
1200/1200
When this card is switched to defense position, send the top card of your opponent's deck to the graveyard. When this card is switched to attack position, inflict 300 damage to your opponent.

Prison of Chains
Spell/Field
Once per turn when an Iron Chain monster you control is destroyed by battle or a card effect and sent to the graveyard you can add 1 Iron Chain monster from your deck to your hand. When this card is destroyed and sent to the graveyard you can special summon 1 Iron Chain monster from your graveyard.

Chained Discipline
Trap/Counter
Activate only when your opponent's monster declares an attack, negate that attack and then send the top card of your opponent's deck to the graveyard.

[/spoiler]
[/quote]
[spoiler=About your Iron Chains]
Iron Chain are a rather interesting Archtype, a Mill and Burn Archtype...
Warden's Effect is good, but the OCG is messed up, need quotes around the name and its "[b]S[/b]pecial [b]S[/b]ummon"
The card is pretty good though but it is sorta weak

"[b]S[/b]tand[b]-[/b]by [b]P[/b]hase," "[b]D[/b]eck," "[b]G[/b]raveyard"... Defencive milling is incredibly slow, but the card fits and its not a bad idea, so I like it for the purpose of this...

Enforcer is a little weak, but its not bad, same OCG errors as the above... and 300 is incredibly weak burn, but it works with the Archtype

Need quotes around "Iron Chain"... but the Field spell helps the Archtype a huge amount since they would be rather slow otherwise... same OCG errors

Could easily mill more cards... and OCG errors are the same as above

Over All: 79/100
^Reasoning would be the OCG errors are numerous even though they are all the same thing, there are no images either... but your posatives are the compatability with the archtype and the fact that they are on average good cards to begin with
[/spoiler]


[quote name='Master Hyperion' timestamp='1307083477' post='5250438']
[spoiler="round 1 entry"]
[spoiler="Amazoness Titan"]
[img]http://img4.imageshack.us/img4/946/1204o.jpg[/img]
If you control 2 or more "Amazoness" monsters, you can Special Summon this card from your hand. All "Amazoness" monsters you control gain 100 ATK for each banished "Amazoness" monster. Once per turn, you can banish 1 "Amazoness" monster you control to gain Life Points equal to its ATK. Any monster this card destroys by battle are banished instead of being sent to the Graveyard. When this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster and gain Life Points equal to the ATK of the destroyed monster. When this card leaves the field, Special Summon 1 of your banished "Amazoness" monsters.
[/spoiler]
[spoiler="Amazoness Belly Dancer"]
[img]http://img705.imageshack.us/img705/5881/1204k.jpg[/img]
When this card is Normal or Special Summoned, you can add 1 "Amazoness" Spell/Trap card from your Deck to your hand. When you Normal or Special Summon this card while you control 2 other "Amazoness" monsters, you can add 1 "Amazoness Titan" to your hand instead.
[/spoiler]
[spoiler="Amazoness Generation Spear"]
[img]http://img198.imageshack.us/img198/9061/1204n.jpg[/img]
Equip only to a "Amazoness" monster. The equipped monster gains 600 ATK. If this face-up card is sent to the Graveyard, add 1 Level 4 or lower "Amazoness" monster from your Deck to your hand.
[/spoiler]
[spoiler="Amazoness Living Temple"]
[img]http://img812.imageshack.us/img812/4766/1204z.jpg[/img]
Activate only when you control no monsters and you have 3 or more "Amazoness" monsters in your Graveyard. Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck. Then, return 3 "Amazoness" monsters from your Graveyard to your Deck.
[/spoiler]
[spoiler="Counter Ambush"]
[img]http://img827.imageshack.us/img827/5720/1204w.jpg[/img]
Activate only when 1 or more "Amazoness" monster(s) you control would be destroyed by a card effect. Negate the effect of that card and destroy it. Afterwards, destroy 1 card on the field.
[/spoiler]
[/spoiler]
[/quote]
[spoiler=Amazoness are hot...]
Playing to a judge's weakness isn't fair :P
Titan has rather weak base stats, but its somewhat easy to summon... the 1st effect and the battle effect together, in my opinion, are too powerful... the last effect I like and it sorta promotes the use of Genex Ally Birdman or Comp Evac in Amazoness, the card is powerful, I like it

Belly Dance is great for the speed she adds to the Deck and she helps fetch that boss monster much much easier... easily seems to fit into the archtype

Spear is a very nice card, equip spells aren't the best cards, but that one is rather helpful

Living Temple is a nice Card, amazoness are often slow-ish

The counter trap seems good, little OCG error

Over all: 92/100
^OCG is nearly flawless and the effects are good... the issue I see is the Boss Monster doesn't quite fit the rest of the Amazoness Archtype... but that it is a good section of five cards, so it earned you a high score
[/spoiler]

[quote name='Daft Punk' timestamp='1307125105' post='5251338']
[center]
[spoiler=Enter]
[spoiler=D.D. Angel]
[img]http://img18.imageshack.us/img18/6435/377922.jpg[/img]
When this card is Summoned, Banish 1 card in either player's Graveyard. This card gains one the following effects based on what card you Banished.
* Spell: Once per turn, you can Banish 3 cards in either player's Graveyard.
* Trap: Once per turn, you can Banish 1 face-up Spell or Trap card.
* Monster: Monsters this card destroys by battle are Banished instead of going to the Graveyard.
[/spoiler]
[spoiler=D.D. Block]
[img]http://img37.imageshack.us/img37/2678/377922x.jpg[/img]
You can only activate this card when your opponent Special Summons a monster. Banish 2 cards from your hand. Negate the Special Summoned, and end your opponent's turn. You cannot enter your Draw Phase or your Battle Phase in your next turn.
[/spoiler]
[spoiler=Devour!]
[img]http://img689.imageshack.us/img689/5333/377922h.jpg[/img]
Banish 1 card from your hand. Banish 1 face-up monster on the field. The owner of the Banished monster draws 1 card. If the Banished card was an Xyz monster, Banish the Xyz Material Monsters on it.
[/spoiler]
[spoiler=D.D. Mistress]
[img]http://img215.imageshack.us/img215/7247/377922e.jpg[/img]
Any card this card destroys by battle is Banished instead of being sent to the Graveyard. Every time a monster is Banished by this card's effect, you can Banish cards in either players Graveyard equal to half the level of the Banished monster (Round down if the Banished monster has an odd level number).
[/spoiler]
[spoiler=Different Dimension Dragon]
[img]http://img33.imageshack.us/img33/5333/377922h.jpg[/img]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by Banishing 5 cards from your Graveyard and Banishing 2 face-up monster you control. Any card that would be sent to the Graveyard is Banished instead. Once per turn, you can Banish 1 card from your hand or Graveyard to Banish 1 card in your opponent's hand. If you do, this card cannot declare an attack this turn.
[/spoiler]
[/spoiler]
[/center]
[/quote]
[spoiler=D.D. Seems so old School]
The Trap and Monster effects of DD Angel seem balanced, but I personally feel that the Spell effect is too overpowered... the card is good though, b ut it being a lil' OP'd may cost you

At first I thought it was -2 for the negating of a monster... but then I saw it ends the turn, and i guess that could be a lot more worth it in comparison to other cards, but there appear to be many down sides to the card... no drawing and no battle phase is bad, especially with the -2 of the card's activation

Devoir seems rather simple, but incredibly effective

The idiot text doesn't seem needed on this card... but the effect seems incredibly powerful... maybe just banishing 1 or 2 cards would have been better... its not bad, but slightly OP

-6 for 1 card? With D.D. there is an issue of you don't like having any cards in your graveyard because they'll typically be banished... its interesting, and I personally don't think its bad, but a little powerful

Over all: 84/100
The effects are slightly OP'd, but the OCG is basically perfect and the Pictures are great for the cards
[/spoiler]

[quote name='marcher boyz' timestamp='1307126028' post='5251371']
[spoiler='entry'][spoiler='Geometric Geo Golem'][img]http://img690.imageshack.us/img690/8135/419924s.jpg[/img][/spoiler]
[spoiler='Geo Gemgoyle'][img]http://img39.imageshack.us/img39/2347/419924x.jpg[/img][/spoiler]
[spoiler='Geovocator'][img]http://img405.imageshack.us/img405/497/419924.jpg[/img][/spoiler]
[spoiler='Rockblock'][img]http://img853.imageshack.us/img853/497/419924.jpg[/img][/spoiler]
[spoiler='Petrify'][img]http://img269.imageshack.us/img269/4262/419924n.jpg[/img][/spoiler][/spoiler]
[/quote]
[spoiler=I know we've had our Differences... but I'll be fair]
The 1st seems like a good card, its powerful... the effect goes off a total of 7 times... its 9 starts which is a little wierd and sorta sad since it wouldn't be Trade-In -able
Its a good card

Its incredibly weak in stats and I believe "When" is the wrong word... it should be something like "You can" but the effect is powerful and I like that, it would help an incredible amount... though the wording could be right when you look at the spell card, idk

The Level 3 Monster seems incredible in every way, bravo, especially good that it itself isn't Rock-type

Oh, the potential for a slight mis-reading on the name, the OCG seems a little off towards the end of the card, but it is good in ideals

Petrify is AWESOME and turns the 2 non-Boss monsters of this Deck into Incredible Engines, I love it

Over All: 95/100
Slight OCG errors, but the cards are balanced and still powerful... its all good
[/spoiler]

[quote name='Bahamut ZERO' timestamp='1307637911' post='5269553']
[spoiler=Cards for R1]
PHSD-001[b] D.D. Axon Kicker[/b] [color="#FF8C00"]U.Rare[/color]
[b][color="#00FF00"]WIND[/color][/b]
Psychic/Effect
********
2500 / 2300
This card cannot be Special Summoned, except by returning 3 of your removed from play Psychic-Type monsters to your Deck. Your opponent cannot activate Spell or Trap cards during the turn this card is successfully summoned by this effect. Once per turn, you can pay 1000 Life Points to Special Summon 1 Psychic-Type monster that is removed from play. A monster summoned by this effect has it's Level reduced to 1, and its effect negated. If this card is removed from the field, remove from play all cards summoned by this effect.


PHSD-002 [b]D.D. Psycho Drifter[/b] [color="#C0C0C0"]S.Rare[/color]
[b][color="#4B0082"]DARK[/color][/b]
Psychic/Tuner
**
800 / 800
When this card is removed from play, Special Summon it and take 800 damage (this is not optional). The effect of 'D.D. Psycho Drifter' can only be used once a duel.


PHSD-003 [b]Firebrand Psychic[/b]
[b][color="#FF0000"]FIRE[/color][/b]
Psychic/Effect
**
1000/400
Once per turn, you can remove 1 Psychic-Type monster in your hand from play to inflict 500 damage to both players


PHSD-019 [b]Foolish Banishment[/b] [color="#C0C0C0"]S.Rare[/color]
[b][color="#4169E1"]SPELL[/color][/b]
Select 1 card in your Deck and remove it from play.


PHSD-029 [b]Super Psycho Assault[/b]
[b][color="#800080"]TRAP[/color][/b]
Pay 3000 Life Points. Special Summon as many of your removed from play Psychic-Type monsters as possible. Monsters summoned by this effect cannot be used for a Tribute or Synchro Summon. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
[/spoiler]
[/quote]
[spoiler=Psychics are FUN]
The Boss monster is incredible... I love the Effect, it seems incredible abusable and its good in general

Drifter is good, not much to say about it... but its good, marco psychics would be fun to try, Flawless oCG

the burner is good, and its great to finally have a fire psychic, now if only it had 200 Def, Lol... but i can't hold that against you, OCG it flawless

Foolish Banishment is simple, but its great...

not sure what to think of the trap, its either OP or balanced... I'd say balanced and I'd say that its a great card, not sure what u could do with it other than exceed, or go on the defence... or push for game... but it could be useful

Over all: 99/100
No pictures makes me a little sad... and there might be 1 ocg error in the first monster... but otherwise these are great
[/spoiler]

[quote name='Goodnight' timestamp='1306806521' post='5243295']
Round 1
[spoiler=Round 1][img]http://img806.imageshack.us/img806/817/146927.jpg[/img]
You can Special Summon this card from your hand by sending 1 Level 6 or higher Insect-Type monster you control back to the Deck. You can remove from play 1 Insect-Type monster in your Graveyard to change the Battle Position of 1 monster on the field. If this card is destroyed by a card effect, you can Special Summon 1 of your removed from play Insect-Type monsters to your side of the field.

[img]http://img827.imageshack.us/img827/2189/146927r.jpg[/img]
While you control this face-up card, during each battle between an Insect-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.

(Yes, this is a spoof of Battle Fader)
[img]http://img28.imageshack.us/img28/817/146927.jpg[/img]
When an effect that targets a face-up Level 5 or higher Insect-Type monster is activated, you can Special Summon this card from your hand and negate the activation of that card and destroy that card. When this card is sent to the Graveyard, change all of your opponent's monsters to Defense Position. Battle Positions cannot be changed until the End Phase, except by a card effect.

[img]http://img190.imageshack.us/img190/817/146927.jpg[/img]
Discard 1 Insect-Type monster from your hand to activate this card. Special Summon 1 "Beetle Token"(Insect-Type/EARTH/Level 1/ATK 0/DEF 0) on your opponent's side of the field in Defense Position. It cannot be destroyed by battle and cannot be used as material for a Synchro Summon. When a "Beetle Token" is attacked, the controller takes damage equal to the attack of the monster that attacked it.

[img]http://img851.imageshack.us/img851/9080/146927w.jpg[/img]
After activation, Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Insect-Type/EARTH/Level 4/ATK 1200/DEF 1700). When this card changes Battle Positions, change all face-up monster cards to the same position. (This card is also still treated as a Trap Card.)
[/spoiler]
[/quote]
[spoiler=Insects can always use some help]
OCg is great, the card is powerful and this would probably help a huge amount... especially with things like doomdozer and with other isect support it really isn't that mad

Pierce damage always help, but Insects already have a card that does that... and its better than this card...

Fader is great and the OCG seems great, A+

The spell card is great, slightly OP'd, but great

The trap card is a great way to get out of my restrictions... helps Uria Decks, makes them more fun and more controling, which is always great... not really sure if it helps insects, but its not bad

Rating:95/100
Great OCG, for the most part they fit Insects and they would be incredibly usefull cards
[/spoiler]

[quote name='The blazing MARS' timestamp='1306777720' post='5242076']
Points sent.

[spoiler='Wrath of The Steelswarm(Main Entry)']Structure Deck: Wrath Of The Steelswarm
[b]
[color="#FF8C00"]WOTS-EN001 Steelswarm Grande(Ultra)
WOTS-EN002 Steelswarm Beetle(Super)
WOTS-EN003 Steelswarm Girastag X2
WOTS-EN004 Steelswarm Scout X3
WOTS-EN005 Steelswarm Caller X2
WOTS-EN006 Steelswarm Mantis
WOTS-EN007 Steelswarm Sentinel X2
WOTS-EN008 Steelswarm Moth
WOTS-EN009 Steelswarm Genesoid X3[/color]
[color="#FF8C00"]WOTS-EN026 Steelswarm Omega(Super)[/color]
[color="#008000"]WOTS-EN010 First Step Towards Infestation X3
WOTS-EN011 Dark Hole
WOTS-EN012 Monster Reincarnation X2
WOTS-EN013 Giant Trunade
WOTS-EN014 Mystical Space Typoon X2
WOTS-EN015 Last Step Towards Infestation X2
WOTS-EN016 Steelswarm Hive X2[/color]
[color="#800080"]WOTS-EN017 Dimensional Prison X2
WOTS-EN018 Solemn Warning
WOTS-EN019 Mirror Force
WOTS-EN020 Seven Tools Of The Bandit X2
WOTS-EN021 Torrential Tribute
WOTS-EN022 Infestation Wave
WOTS-EN023 Infestation Ripples X2 [/color]
[color="#000000"]
WOTS-EN024 Steelswarm Roach
WOTS-EN025 Steelswarm HiveMaster
[/color]
[/b]
New cards:
Steelswarm Grande, Steelswarm Beetle, Steelswarm Hive, Last Step Towards Infestation, Steelswarm Hivemaster, Steelswarm Omega

Thinking up effects for them.

Yeah. I broke a few of the rules. Nevermind... It's atleast SOMEWHAT Playable.[/spoiler]
[/quote]
The deck is for Part2, not part1

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1st card: the boss is level 9 with 2800, the middle guy is level 6 with 1400 while the weenie is level 3 with 700 so they're sort of part of a geometric sequence

wait why didn't I make the levels geometric again :huh:

2nd card:

[img]http://images.wikia.com/yugioh/images/8/82/YellowGadgetDPYG-EN-C-1E.jpg[/img]

"when" is used for every single trigger effect ever, it's not optional it doesn't miss the timing when it's used for rockblock

EDIT:

JESUS CHRIST I JUST REALISED THAT I GOT SERIOUS CNC FROM YCM THE WORLD IS ENDING

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Almost forgot about this contest lol

[quote]The trap card is a great way to get out of my restrictions... helps Uria Decks, makes them more fun and more controling, which is always great... not really sure if it helps insects, but its not bad[/quote]
Yeah, that escaped me I guess. my bad. And I forgot all about the cross beetle guy existing too lol
though the trap card does help the structure deck and it does help an archetype within the insect grouping. Maybe that's how I got it confused.
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[quote name='marcher boyz' timestamp='1308685215' post='5300809']
1st card: the boss is level 9 with 2800, the middle guy is level 6 with 1400 while the weenie is level 3 with 700 so they're sort of part of a geometric sequence

wait why didn't I make the levels geometric again :huh:

2nd card:

[img]http://images.wikia.com/yugioh/images/8/82/YellowGadgetDPYG-EN-C-1E.jpg[/img]

"when" is used for every single trigger effect ever, it's not optional it doesn't miss the timing when it's used for rockblock

EDIT:

JESUS CHRIST I JUST REALISED THAT I GOT SERIOUS CNC FROM YCM THE WORLD IS ENDING
[/quote]
Later in the comment I mention that it was probably right... but it just didn't quite click... I Actually just realised how pro that card would be in Rock Stun :blink:
Rock Stun might be able to go Exodia with that... Lol

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[quote name='∞ Skiel ∞' timestamp='1308713337' post='5301870']
Later in the comment I mention that it was probably right... but it just didn't quite click... I Actually just realised how pro that card would be in Rock Stun :blink:
Rock Stun might be able to go Exodia with that... Lol
[/quote]

But it's correct OCG. :huh:
tokens + petrify/ dna surgery= shenaniganz

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