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Junk-Doppel Warrior Deck!


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I have found that this deck actually works amazingly well, and isn't (that) expensive of a deck.

Monsters (15)

[url=http://yugioh.wikia.com/wiki/Armageddon_Knight]Armageddon Knight[/url] x2
[url=http://yugioh.wikia.com/wiki/Doppelwarrior]Doppelwarrior[/url] x2
[url=http://yugioh.wikia.com/wiki/Jain%2C_Lightsworn_Paladin]Jain, Lightsworn Paladin[/url] x2 (substitute for Dark Grepher, to save money)
[url=http://yugioh.wikia.com/wiki/Junk_Synchron]Junk Synchron[/url] x3
[url=http://yugioh.wikia.com/wiki/The_Immortal_Bushi]The Immortal Bushi[/url] x2
[url=http://yugioh.wikia.com/wiki/X-Saber_Pashuul]X-Saber Pashuul[/url] x2
[url=http://yugioh.wikia.com/wiki/XX-Saber_Fulhelmknight]XX-Saber Fulhelmknight[/url] x2

Spells (18)

[url=http://yugioh.wikia.com/wiki/Allure_of_Darkness]Allure of Darkness[/url] x1
[url=http://yugioh.wikia.com/wiki/Book_of_Moon]Book of Moon[/url] x1
[url=http://yugioh.wikia.com/Dark_Hole]Dark Hole[/url] x1
[url=http://yugioh.wikia.com/Foolish_Burial]Foolish Burial[/url] x1
[url=http://yugioh.wikia.com/Giant_Trunade]Giant Trunade[/url] x1
[url=http://yugioh.wikia.com/Gold_Sarcophagus]Gold Sarcophagus[/url] x2
[url=http://yugioh.wikia.com/Mind_Control]Mind Control[/url] x1
[url=http://yugioh.wikia.com/Monster_Reborn]Monster Reborn[/url] x1
[url=http://yugioh.wikia.com/Mystical_Space_Typhoon]Mystical Space Typhoon[/url] x2
[url=http://yugioh.wikia.com/Reinforcement_of_the_Army]Reinforcement of the Army[/url] x1
[url=http://yugioh.wikia.com/Solidarity]Solidarity[/url] x3
[url=http://yugioh.wikia.com/The_Warrior_Returning_Alive]The Warrior Returning Alive[/url] x2
[url=http://yugioh.wikia.com/Tuning]Tuning[/url] x1

Traps (7)

[url=http://yugioh.wikia.com/Mirror_Force]Mirror Force[/url] x1
[url=http://yugioh.wikia.com/Reinforce_Truth]Reinforce Truth[/url] x2
[url=http://yugioh.wikia.com/Token_Stampede]Token Stampede[/url] x1
[url=http://yugioh.wikia.com/Torrential_Tribute]Torrential Tribute[/url] x1
[url=http://yugioh.wikia.com/Trap_Stun]Trap Stun[/url] x2

Synchros (15)

[url=http://yugioh.wikia.com/wiki/Gaia_Knight%2C_the_Force_of_Earth]Gaia Knight, Force of the Earth[/url] x2
[url=http://yugioh.wikia.com/wiki/Junk_Archer]Junk Archer[/url] x2
[url=http://yugioh.wikia.com/wiki/Junk_Destroyer]Junk Destroyer[/url] x2
[url=http://yugioh.wikia.com/wiki/Junk_Gardna]Junk Gardna[/url] x2
[url=http://yugioh.wikia.com/wiki/Junk_Warrior]Junk Warrior[/url] x3
[url=http://yugioh.wikia.com/wiki/Scrap_Archfiend]Scrap Archfiend[/url] x2
[url=http://yugioh.wikia.com/wiki/Stardust_Dragon]Stardust Dragon[/url] x1
[url=http://yugioh.wikia.com/wiki/X-Saber_Wayne]X-Saber Wayne[/url] x1

[spoiler=How to use the deck]
This deck basically run like this: Get Sychros, preferably Junk Warrior, out as fast as you can. This is done by getting Junk Synchron to your hand by the use of various cards, and by getting Doppelwarrior to the Graveyard as fast as possible, then Synchro Summoning them together. This will get you a 3100 ATK Junk Warrior along with 2 400 ATK Doppel Tokens, by itself. Add 1 Solidarity to it and you get a 5500 ATK Junk Warrior and 2 1200 ATK Doppel Tokens, add another and you can easily TTK ([b]T[/b]wo-[b]T[/b]urn [b]K[/b]ill) your opponent.

With one Token Stampede and all 3 Solidarities on the field, you can get your Junk Warrior (when it's Synchro Summoned) to have 14,300 ATK! So your Junk Warrior will get a boost of exactly 12,000 ATK! And each of your Doppel Tokens will have 4800 ATK each! That'll result in a whopping [b]23,900[/b] Life Point damage with direct attacks, an instant kill!

[spoiler=Monsters]
[spoiler=Armageddon Knight]
This card is used to get Doppelwarrior and other cards you may want to get out later by Junk Synchron and other cards into the Graveyard. Best of all, it can't be countered by Bottomless Trap Hole, because it only has 1400 ATK.
[/spoiler]
[spoiler=Doppelwarrior]
This card is like the cheese on a sandwich. Without it, it wouldn't be a sandwich. As mentioned above, this card's ability is used to swarm your field and also to boost Junk Warrior's attack. Try to get it into the Graveyard as fast as possible.
[/spoiler]
[spoiler=Jain, Lightsworn Paladin]
This card is used as a beatstick for the most part. The milling effect it has is used to get Doppelwarrior and other monsters into the Graveyard. Mainly this card is used in the deck because it is a Level 4 Warrior monster.
[/spoiler]
[spoiler=Junk Synchron]
This card is the meat of the deck sandwich. You NEED this card if you want to use this deck at ALL. As mentioned above, this card is used to get your Synchros onto the field as fast as possible, and to get Doppelwarrior back onto the field.
[/spoiler]
[spoiler=The Immortal Bushi]
This card is used mainly as a Synchro Material monster, but it is also great for if you have no field. A good beatstick that can't be Bottomless Trap Hole'd.
[/spoiler]
[spoiler=X-Saber Pashuul]
Great for stalling if you are at a disadvantage. Not recommended for long-term use in Defense Position, because if he's in Defense Position, you'll take 1000 damage during each of your opponent's Standby Phases. Also good for getting out Synchros such as Gaia Knight, Force of the Earth.
[/spoiler]
[spoiler=XX-Saber Fulhelmknight]
Another good Synchro Material card. It's also good for stopping your opponent's monsters from getting rid of yours when you don't have any high ATK monsters.
[/spoiler]
[/spoiler]
[spoiler=Spells]
[spoiler=Allure of Darkness]
This card is amazing for getting cards that you need to your hand, such as Junk Synchron, and getting cards like Doppelwarrior to your Graveyard.
[/spoiler]
[spoiler=Book of Moon]
A staple card used to stop your opponent from using his/her good monster cards.
[/spoiler]
[spoiler=Dark Hole]
Another staple that can get you out of troublesome situations.
[/spoiler]
[spoiler=Foolish Burial]
ANOTHER staple that is great for getting cards like Doppelwarrior to your Graveyard.
[/spoiler]
[spoiler=Giant Trunade]
Yet another staple card... Great for temporarily removing your opponent's backfield.
[/spoiler]
[spoiler=Gold Sarcophagus]
This card is used in the deck to get cards like Junk Synchron to your hand.
[/spoiler]
[spoiler=Mind Control]
A staple, great for using your opponent's monsters in a Synchro Summon.
[/spoiler]
[spoiler=Monster Reborn]
More staples! This one is great for getting your opponent's cards, or cards like Junk Synchron back on the field.
[/spoiler]
[spoiler=Mystical Space Typhoon]
This is the 7th staple card in the deck! 7th! Good for getting rid of your opponent's backfield so he/she can't counter your attacks/Synchro Summons.
[/spoiler]
[spoiler=Reinforcement of the Army]
Good for getting Junk Synchron and other Warrior monsters to your hand early in the game.
[/spoiler]
[spoiler=Solidarity]
The bread of the sandwich! This card is used to make your monsters go from beatsticks to super beatsticks to AMAZINGLY GREAT beatsticks.
[/spoiler]
[spoiler=The Warrior Returning Alive]
Good for reusing cards like Junk Sychron, or getting Junk Warrior back in your Extra Deck, if you ran out of them.
[/spoiler]
[spoiler=Tuning]
Another card that is used to get Junk Synchron to your hand faster.
[/spoiler]
[/spoiler]
[spoiler=Traps]
[spoiler=Mirror Force]
Great defense to get you out of tight spots, escpecially if you're low on Life Points.
[/spoiler]
[spoiler=Reinforce Truth]
Another card that's used to get Doppelwarrior onto your field. Best used on your opponent's End Phase.
[/spoiler]
[spoiler=Token Stampede]
This card is used to boost up your Doppel Tokens, and therefore boosting your Junk Warrior.
[/spoiler]
[spoiler=Torrential Tribute]
The 9th and final Staple card of the deck. Good for blowing up the monsters on the field.
[/spoiler]
[spoiler=Trap Stun]
This card is used for getting rid of your opponent's back field temporarily.
[/spoiler]
[/spoiler]
[spoiler=Extra Deck (Synchros)]
[spoiler=Gaia Knight, Force of the Earth]
A level 6 Synchro. Just a plain ol' 2600 ATK beatstick.
[/spoiler]
[spoiler=Junk Archer]
A level 7 Synchro. Great for removing your opponent's monsters temporarily.
[/spoiler]
[spoiler=Junk Destroyer]
A level 8 Synchro. Good as a beatstick and for removing your opponent's field when it's Synchro Summoned.
[/spoiler]
[spoiler=Junk Gardna]
A level 6 Synchro. This card is used for defending and for changing your opponent's defense or offense.
[/spoiler]
[spoiler=Junk Warrior]
A level 5 Synchro. The butter and mustard of the deck sandwich. Just a HUGE beatstick that is usually the card that ends your opponent.
[/spoiler]
[spoiler=Scrap Archfiend]
A level 7 Synchro. Just an average 2700 ATK beatstick.
[/spoiler]
[spoiler=Stardust Dragon]
A level 8 Synchro. If you don't know what this card is, you are mentally insane/impared.
[/spoiler]
[spoiler=X-Saber Wayne]
A level 5 Synchro. Just a good swarm beatstick.
[/spoiler]
[/spoiler]
[/spoiler]

Comments? Suggestions? Ratings? Broken Links? Tell me!
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[quote name='THE SUN OF GOD DRAGON' timestamp='1307137805' post='5251860']
Ra feels that you must be banished.
[/quote]

"Ra" looks a lot like Snivy.

:\

EDIT: Ninja'd by pic change.
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[quote name='THE SUN OF GOD DRAGON' timestamp='1307138637' post='5251890']
I changed my pic ages ago noob
[/quote]

Really?

Hmm, my computer must be acting retarded again.
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