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Super Polymerizatiion


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This card is balanced. It is a -1 fusion summon that cannot be chained to (if you are doing it right, if you're doing it wrong its -3) and gets rid of all kinds of overpowered boss monsters. [b]The Game[/b] is more fun with silly cards like this. Remember when Elemental Heroes were terrible? Now they are tier 2 because of the omniheroes, true some of them are truly broken (Zero was a bit much, walking raigeki lolz), but some are only good because of their attribute.
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[quote name='Nightmare Zarkus' timestamp='1306866060' post='5244545']
I love how people call this broken even though it's just Raigeki Break+Beatstick outside of your own Battle Phase.
[/quote]
By having negation prevention, it really screws your opponent up.
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Super Poly is a 2 edged sword for hero decks. It's probably the best counter strategy to use AGAINST heroes, but it takes up precious side deck space and Absolute Zero hasn't been reprinted (yet). I feel super poly will stay at 3 due to the fact it's used against heroes just like gottoms e call is still at 3 and it's crazy broken - BUT - it can be used against sabers too.

Miracle Fusion I worry about though. Probably going to 2 to join it's buddy overload fusion.
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I can see Miracle Fusion being limited, not Semi-ed. The only reason I imagine Overload being allowed at 2, despite Chimeratech still being rampant is that Chimeratech OTK isn't that good anymore. Miracle Fusion has a plethora of targets, and Overload has like...4, 2 being outdated (Gatling Dragon, Labyrinth Tank), 1 being OTK incarnate (Overdragon), and 1 being Cyberdark Dragon, which doesn't need Overload anyway. The last DARK Machine Fusion is Fortress Dragon, which can't even be used with Overload.
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