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Zero, the Legendary Reploid


lvl1hero

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[center][b][i][u]Zero, the Legendary Reploid[/u][/i][/b] deck.
--- Edited by July 13, 2011 ~ 12:00pm ---
[img]http://i465.photobucket.com/albums/rr17/Yasashiku24/zero.jpg[/img][/center]
[left]This deck is consisted of a new (made up) type of monster-type. Its theme falls under these categories: [b]quick spawn[/b], [b]discarding (burning) cards[/b], and [b]counter[/b]. But what makes this deck different is that it runs on [b][i][u]Life Points[/u][/i][/b]. [u]The idea of this deck is that you can only activate your card's effects if you pay Life Points[/u]. Created using the [b]Megaman Zero[/b] GBA series, and in memory of the "Legendary Reploid".

[b]+1 Rep credit[/b] to [member='Newhat'] for his great and helpful comments and feedback
& [b]Thanks[/b] to [member='se15fy'] and [member='Draconous'] for the [b]+Reps[/b].
(scroll all the way down for the [u]NEW[/u] Edited information) [b]95% complete[/b]

[/left]
[center]
[b]~Lv5-7 Monster Cards~[/b]
[spoiler='Zero'][img]http://img35.imageshack.us/img35/16/126638b.jpg[/img]
[b]This card cannot be Normal Summon. This card can only be Special Summon from your hand if you control no monster and have at least 1 “Zero” monster in your Graveyard, and is the only card in your hand. This card cannot switch control. If this card is destroyed by the effects of a Spell, Trap, or Effect Monster card, Special Summon this card onto your side of the field during your Standby Phase. When this card is destroyed as a result of battle, you can pay 500 Life Points to banish this card and Special Summon it onto your side of the field during your next Standby Phase.[/b]
~LIMITED~[/spoiler][spoiler='Dark Zero'][img]http://img651.imageshack.us/img651/9687/126638d.jpg[/img]
[b]This card cannot be Special Summon. This card can only be Normal Summon by offering a "Zero" monster as a Tribute. This card cannot switch control or be destroyed as a result of battle. If this card battles with a monster, banish that monster immediately with this cards effect. (Battle Damage calculation still applies). When this card is destroyed, you can pay 500 Life Points to send it to your Deck. Then shuffle the Deck.[/b]
~SEMI-LIMITED~[/spoiler]

[b]~Lv1-4 Monster Cards~[/b]
[spoiler='Zero - Boomerang Form'][img]http://img849.imageshack.us/img849/1866/126638t.jpg[/img]
[b]If this card is Normal Summon, you can Special Summon 1 "Zero - Shield Form" from your Deck onto the field. This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During your Main Phase, you can pay 700 Life Points to switch the position of one monster on the field (except for this card).[/b][/spoiler][spoiler='Zero - Shield Form'][img]http://img225.imageshack.us/img225/4103/126638.jpg[/img]
[b]If this card is Normal Summon, you can Special Summon 1 "Zero - Boomerang Form" from your Deck onto the field. This card cannot attack. If you control another Reploid-Type monster, you can pay 500 Life Points to negate an attack your opponent declares that targets a “Zero“ monster. You can send this card from your hand or field to the Graveyard to negate the effect of a Spell Card or Effect Monster Card.[/b][/spoiler][spoiler='Zero - Dash Form'][img]http://img827.imageshack.us/img827/4103/126638.jpg[/img]
[b]If this card is sent to your Graveyard from your hand or Deck by a card effect, you can Special Summon it to the field. This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. If this card is sent from the field to the Graveyard, you can pay 300 Life Points to select 1 Field or Continuous Spell Card from your Deck and activate it.[/b][/spoiler][spoiler='Zero - Dual Form'][img]http://img7.imageshack.us/img7/4103/126638.jpg[/img]
[b]If this card is sent to your Graveyard from your hand or Deck by a card effect, you can Special Summon it to the field. This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. This card can attack twice. Once per turn, you can pay 500 Life Points to increase this card's ATK by 300 for every Reploid-Type monster you control on the field. If so, this card can only attack once and it cannot attack directly.[/b][/spoiler][spoiler='Zero - Dual Form 2'][img]http://img855.imageshack.us/img855/4471/126638x.jpg[/img]
[b]If a "Zero" is Special Summon from your Deck to the field, you can Special Summon this card from your hand. This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. When this card declares an attack, it must attack twice (simultaneously). During your turn, this card cannot be destroyed by battle and any Battle Damage involving this card becomes 0 during your turn. Any monster that battles with this card has their ATK and DEF decreased by this cards ATK during the Damage Step until the Damage Step of this card's 2nd attack. During the Damage Step, if a monster has their ATK and DEF decreased to 0 with this card's effect, banish that monster until the End Phase.[/b][/spoiler][spoiler='Zero - Gunner Form'][img]http://img692.imageshack.us/img692/4103/126638.jpg[/img]
[b]This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. During your Main Phase, you can pay 500 Life Points to roll a six-sided die. If the result is 1, 3, or 5, destroy one monster on the field. If the result is 2, 4, or 6, you can destroy one Spell or Trap card on the field.[/b][/spoiler][spoiler='Zero - Sword Form'][img]http://img824.imageshack.us/img824/4103/126638.jpg[/img]
[b]If this card is Normal Summon, you can Special Summon 1 "Zero - Strike Form" from your Deck to the field. As long as this card is face up on the field, increase the ATK of all "Zero" monsters on your side of the field by 300 during your Battle Phase.[/b][/spoiler][spoiler='Zero - Strike Form'][img]http://img835.imageshack.us/img835/4103/126638.jpg[/img]
[b]If this card is Normal Summon, you can Special Summon 1 "Zero - Sword Form" from your Deck to the field. This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. Once per turn during your Main Phase, you can send 1 card from your hand or field to discard 1 card randomly from your opponents hand.[/b][/spoiler][spoiler='Zero - Spear Rod Form'][img]http://img192.imageshack.us/img192/4103/126638.jpg[/img]
[b]This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. If the monster(s) on your opponent's side of the field are 1500 ATK or higher, this card can attack directly with 1000 ATK and increase your Life Points by 1500. This effect cannot be negated.[/b][/spoiler][spoiler='Zero - Chain Rod Form'][img]http://img16.imageshack.us/img16/5168/126638j.jpg[/img]
[b]If a "Zero" is Special Summon from your Deck to the field, you can Special Summon this card from your hand. If you control another "Zero" monster, once per turn you can activate the following:
· Pay 800 Life Points to destroy 1 Spell or Trap Card on the field. This card cannot attack this turn.
· If this card destroys a monster as a result of battle, your opponent discards one card randomly from their hand.[/b][/spoiler][spoiler='Zero - Knuckle Form'][img]http://img842.imageshack.us/img842/4103/126638.jpg[/img]
[b]If this card is sent to your Graveyard from your hand or Deck by a card effect, you can Special Summon this card to the field. This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. If this card attacks a Defense Position monster, you can pay 500 Life Points to destroy the monster with this card's effect without applying Damage Calculation. Then draw 1 card from the top of your Deck and add it to your hand.[/b][/spoiler]

[b]~Trap Cards~[/b]
[spoiler='A Hero's Sacrafice'][img]http://img18.imageshack.us/img18/1866/126638t.jpg[/img]
[b]This card can only be activated if you control a face up "Zero" monster. Pay 500 Life Points to activate this card's effect. Send 1 "Zero" monster from your hand, field, or Deck to the Graveyard to negate the activation of a Spell or Trap Card. You can only use this card's effect once per turn.[/b][/spoiler][spoiler='Counter Clone'][img]http://img715.imageshack.us/img715/3958/126638p.jpg[/img]
[b]Activate only if you control a "Zero" monster on your field and Graveyard. If your opponent activates a Spell Card, Trap Card or Effect Monster's effect that would destroy a card(s), you can pay 500 Life Points to negate that card's activation and banish that card.[/b][/spoiler]

[b]~Spell Cards~[/b]
[spoiler='The Unexpected Hero's Entrance'][img]http://img204.imageshack.us/img204/8681/126638h.jpg[/img]
[b]The Normal or Special Summon of a Reploid-Type monster cannot be negated as long as this card is face up on the field. When a Reploid-Type monster is Normal or Special Summoned, or sent from your hand or Deck to the Graveyard or banished by your card effect, increase your Life Points by 500. During your Standby Phase, pay 500 Life Points or destroy this card.[/b][/spoiler][spoiler='The Unexpected Hero's Revenge'][img]http://img41.imageshack.us/img41/7084/126638m.jpg[/img]
[b]All Reploid-Type monsters gain 300 ATK and DEF. During your Battle Phase, if a monster you control attacks a monster in DEF position, inflict Piercing Battle Damage.[/b][/spoiler][spoiler='Transporter'][img]http://img34.imageshack.us/img34/373/126638c.jpg[/img]
[b]Once per turn during your Standby Phase, if you have a Reploid-Type monster on the field or in your Graveyard, you can use one of the following effects:
· Pay 300 Life Points and send 2 Reploid-Type monsters from your hand to your Deck. Then shuffle your Deck and draw 2 cards.
· Send 1 card from your hand to your Deck. Then shuffle your Deck and draw 1 card.[/b]
~SEMI-LIMITED~[/spoiler][spoiler='X Buster Shot'][img]http://img37.imageshack.us/img37/2374/126638s.jpg[/img]
[b]Pay 500 Life Points to activate this card. Special Summon 1 level 4 or lower Reploid-Type monster from your hand or Deck onto your side of the field and destroy 1 Spell or Trap Card on the field. You can pay an additional 500 Life Points to return this card to your Deck instead of the Graveyard. Then shuffle your Deck.[/b]
~LIMITED~[/spoiler][spoiler='Z Energy'][img]http://img143.imageshack.us/img143/4103/126638.jpg[/img]
[b]This card can only be equipped to a "Zero" monster. Increase the equipped monster's ATK by 500 points. During you or your opponent's Battle Phase, you can pay 300 Life Points to select 1 "Zero" monster you control and equip this card to it. If this card is removed from the field to your Graveyard, you can pay 500 Life Points to return it to your Deck. Then shuffle your Deck.[/b]
~LIMITED~[/spoiler][spoiler='Reploid Outbreak'][img]http://img844.imageshack.us/img844/4103/126638.jpg[/img]
[b]You can only activate this card if there is a "Zero" in your Graveyard and you control no monster. Pay half your Life Points to Special Summon as many level 4 or lower "Zero" monsters from your Graveyard to your field in Attack Position. During the End Phase, banish all monsters that were Special Summoned by this effect. (This card's effect cannot be negated).[/b]
~SEMI-LIMITED~[/spoiler][spoiler='Z Life'][img]http://img69.imageshack.us/img69/9687/126638d.jpg[/img]
[b]Pay 500 Life Points to activate one of the following effects:
· Select 1 level 4 or lower "Zero" monster from your Deck and add it to your hand. Return this card to your Deck. Then shuffle the Deck.
· Select 1 "Zero" monster from your Graveyard and add it to your Deck. Return this card to your Deck. Then shuffle the Deck.[/b]
~LIMITED~[/spoiler][spoiler='Z Restoration'][img]http://img23.imageshack.us/img23/4596/126638i.jpg[/img]
[b]Pay 2000 Life Points to Special Summon "Zero" monster(s) from your Deck with a Level equal to or lower than that of the destroyed, Tributed, or removed from play "Zero" monster(s) during this turn. (You cannot Special Summon cards that need requirements)[/b]
~SEMI-LIMITED~[/spoiler]

[b]~Synchro Monsters~[/b]
[spoiler='Zero - Broken Form'][img]http://img715.imageshack.us/img715/745/126638z.jpg[/img]
[b]2 Tuner monster + 1 non-Tuner monster
This card gains 500 ATK for every "Zero" monster(s) in your Graveyard and on the field. This card is not affected by your opponent's Spells, Traps, or Effect Monster. After the Battle Phase in which this card was attacked or declared an attack, return this card to the Deck.[/b][/spoiler]

[b]~Ultimate Cards~[/b]
[spoiler='Omega Zero'][img]http://img844.imageshack.us/img844/4471/126638x.jpg[/img]
[b]"Zero" + "Dark Zero"
This card cannot switch control. You can banish 2 "Zero" monsters from your hand, field, Deck, or Graveyard to negate an attack or the activation of a Spell, Trap, or an Effect Monster Cards effect or to negate the Summon of a monster and destroy it. During your Main Phase, you can banish 1 “Zero” monster from your hand, field, Deck, or Graveyard to return 1 card on the field to the owners hand. During your End Phase, banish 1 "Zero" monster from your Deck or Graveyard, or banish this card. If this card is removed from the field, decrease your Life Points to 100.[/b]
~LIMITED~[/spoiler][spoiler='The Lengendary Reploid Zero'][img]http://img32.imageshack.us/img32/4103/126638.jpg[/img]
[b]5 "Zero" monsters
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control on the field. (This effect cannot be negated. You do not use "Polymerization.") If this card is successfully summoned, destroy all cards on both players field (except for this card) and hand. (This effect cannot be negated.) This card returns to your Deck by the End Phase.[/b]
~LIMITED~[/spoiler]
[/center]

Oh and uhh... chillax about the images... i know the backgrounds white... and its not easy to find this guy online with a good image according to how i wanted (the many forms)... ... but i'm not about images... i'm more about a theme... decks nowadays without a theme or a card(s) to revolve around are not fun... i mean of course... a nice staple card is alright now and then... ... ... and as for the OCG... i tried my best... if you have a better way to put it all together i'd be more than glad to hear it... ... but pretty much like 90% of this deck i'm completely satisfied with... dont ask for changes it wont happen... i dont mind a bit of tweaking... but i wont even consider changes no matter how many stars or posts you got...

[b]Important [u]EDIT[/u] Notes:[/b]
[spoiler='Deck PROs & CONs:'][b][u]PROs:[/b][/u]
- Some monsters come out in pairs, and others bring themselves out when certain conditions are met, making it easier for you to quickly spawn the field.
- Lots of monsters to choose from your arsenal of cards, meaning lots of possible different strategies. Heck, your side deck can consist of nothing but Zero cards if ever needed to change from offensive strategies to defensive strategies, or maybe even counter.
- Every monster card has [i]'some'[/i] ability to either [u]stand[/u] for itself, [u]defend[/u] itself, or [u]help[/u] you destroy your opponent's card(s) on their field and/or hand.
- [b]Zero - Boomerang Form[/b] and [b]Zero - Shield Form[/b] on the field is a crazy combination!
- If played correctly, and, with some luck, this deck can counter [b][i][u]very[/u][/i][/b]... very well.
[b][u]CONs:[/u][/b]
- Majority of decks nowadays run on [u]Special Summon[/u], this deck requires most of the monsters to be [u]Normal Summon[/u] first.
- The [b]Zero [/b]monster's are not that strong. Majority of them average around [b]1700~1800[/b][u]atk[/u] (with one being 2000atk), which means this deck will have to rely on cards that increase their [u]atk[/u] if it is going up against monsters who come out fast and strong (1800~1900 atkers). [u][i]Disadvantage[/i][/u] against high attackers.
- as with most other decks out there, this deck would have a disadvantage against cards that do not allow [u]discarding cards[/u] to the graveyard or anything that involves the graveyard ([b]Gravekeepers Deck[/b]). But also note, that Burn decks would almost entirely murder a [b]Zero [/b]deck (because of Zero's [u]Life Point usage[/u]).
- Though this deck counters very well, at times you find yourself using too much resources to counter (discarding way too much cards -[u]or[/u]- sacrificing way too many Life Points), and often times it barely helps... and only stalls losing.
- It costs [b]LIFE POINTS[/b] to activate just about [b][u][i]any[/i][/u][/b] card's effect that you control, therefore, making it hard (or harder) to turn the tide in the game if you're low on Life Points... especially if you're losing a lot of Life Points fast.[/spoiler][spoiler='Zero VS ??? Decks'][b][u]Six Samurai[/u][/b]
What i would considered to be the fastest spawning and most aggressive speed playing deck, this is one of [b]Zero's[/b] worst enemies. My cousin's [b]Six Samurai[/b] deck is no joke. The 1st duel with them and i lost on the 2nd turn, but mainly because he drew a [b]very[/b] good hand (and even warned me). 2nd round duel was a struggle to take out his monsters especially while he had cards like [b]Shien's[/b], but i took the match. Out of our two sets of "2 out of 3" matches, he took one and i took one, both winning 2/1. Its no wonder i disliked the [b]Six Samurai[/b] so much (they really are a cheap deck). But the truth is, i made Zero to rival the [b]Six Samurai[/b], and boy did they go at it. If it wasn't 3:00am in the morning me and my cousin would probably STILL be going at it.
[b][u]Dragunity[/u][/b]
My cousin said that his [b]Six Samurai[/b] loses to his little bro's [b]Dragunity[/b] deck almost all the time (like loses 9/10 duels). This punk deck was a challenge no lie! [b]Zero[/b] deck was [b][u]first[/u][/b] tested on [b]Dragunity[/b] (before it went up against [b]Six Samurai[/b]). We only played three sets of "2 out of 3" matches but [i][u]every[/u][/i] time on the 1st or 2nd turn he pulls out either [b]Dragon's Ravine[/b] and/or Synchs for [b]Stardust Dragon[/b] immediately. The Duel's just started and i'm up against a 2500 hitter with an effect that is fuqkin broken as hell (excuse my language and my criticism). I remember losing either really badly because he pulls out 3 2500+ hitters or i took him down more than half way all because i countered, but would end up losing anyways. [b]Dragunity[/b] is no joke, they synch really really fast and their monsters are real high hitters. [b]Zero[/b] really struggled on this, but its understandable, because i made [b]Zero[/b] to be on par with [b]Six Samurai[/b], so whatever poses a great deal of threat to them would be just as bad for us. I remember wining only a few duels, and all because i was able to take out his [b]Stardust Dragons[/b] by buffing my Zero's monster's attacks.[/spoiler][spoiler='The following cards have not been tested (and i will list the reason why):'][b][u]Zero[/u][/b] - I felt that he was too hard to summon i limited him to 1 per deck. I didn't really want to make him any easier to summon cuz then that would make him broken, but i also don't really want to change his requirements either. It turns out that even in a deck of 40 cards, i was never able to either [u](1)[/u] summon him or [u](2)[/u] draw him out.
[b][u]Omega Zero[/u][/b] - Now before you say things like [i]"OMG, this card is OP you newb"[/i], STFU. o_O I'm kidding i'm kidding. This card never got any action. Because [b]Zero[/b] himself was never tested, this card made it to the list as, [i]"its just so freakin hard to summon!"[/i] But i dont plan on changing him, cuz i think he's worth the summon.

I've decided to keep these cards the way they are until they've been tested. There are a few cards that were created for this set but i took them out for now because i felt they were useless. I might put them in for show in the near future.[/spoiler][spoiler='current Zero Deck']1 Zero
2 Dark Zero
3 Zero - Boomerang Form
3 Zero - Shield Form
2 Zero - Dash Form
1 Zero - Dual Form
1 Zero - Gunner Form
3 Zero - Sword Form
3 Zero - Strike Form
3 Zero - Spear Rod Form
3 Zero - Chain Rod Form
3 Zero - Knuckle Form
[b]--- 28 Monsters ---[/b]
3 A Hero's Sacrifice
2 Counter Clone
1 [i]Mirror Force[/i]
1 [i]Torrential Tribute[/i]
[b]--- 7 Traps ---[/b]
3 The Unexpected Hero's Entrance
2 The Unexpected Hero's Revenge
2 Transporter
1 X Buster Shot
1 Z Energy
1 Reploid Outbreak
1 Z Life
1 Z Restoration
1 [i]Monster Reborn[/i]
1 [i]Dark Hole[/i]
1 [i]Lightning Vortex[/i]
[b]--- 15 Spells ---[/b]
... its know 50 cards is a [u]huge[/u] deck size... but i'm doing well with it... and even [b]Dragunity[/b] has a hard time with [b]Zero[/b] now that i'm even better at using this deck...[/spoiler][spoiler='current Zero Side Deck & Extra Deck'][u][b]SIDE DECK[/b][/u]:
1 Z Restoration
2 Zero - Dual Form
3 Z Graveyard (not shown in Deck forum)
3 Reversal Z Graveyard (not shown in Deck forum)
2 [i]Bottomless Trap Hole[/i]
1 [i]Solemn Judgment[/i]
1 [i]Solemn Warning[/i]
1 [i]Seven Tools of the Bandit[/i]
[b]--- 14 cards ---[/b]

[u][b]EXTRA DECK[/b][/u]:
3 [i]Black Rose Dragon[/i]
3 [i]Ancient Fairy Dragon[/i]
3 [i]Scrap Archfiend[/i]
3 Zero - Broken Form
1 Omega Zero
1 The Legendary Reploid Zero
[/spoiler][spoiler='Play Style']It doesn't take much of a genius to play this deck, but seeing as how this game has changed from being all about "high attackers" to playing more "strategic", this deck is for those who like variety. Its got a bit of everything, from [u]offensive[/u] (aggro) to [u]defensive[/u] and from [u]spawning[/u] to a bit of [u]counte[/u]r.
You have 4 different monster cards (for a total of 12) in this deck that pull one or the other out (call them "partners" if you well). They are: [b]Zero - Boomerang Form[/b] & [b]Zero - Shield Form[/b] (possibly [u]one of the most important[/u] main monsters to run in this deck), and [b]Zero - Sword Form[/b] & [b]Zero - Strike Form[/b], each with their own effects that help you during battle or to gain the upper hand. Thats a total of 12 cards in your deck that guarantees you a pair of monsters on your side of the field. Its pretty hard NOT to have one on your hand from the 1st draw, but if you dont have any one of the cards mentioned above, you're still safe. Although, those monsters require you to successfully Normal Summon them before they can successfully Special Summon their "partner". And if spawning the field isn't quick enough, there's a [u]Field Spell Card[/u]; [b]The Unexpected Hero's Entrance[/b], which not only gives you [b]Life Points[/b] but stops your monsters from being destroyed by cards like [b]Bottomless Trap Hole[/b] and [b]Torrential Tribute[/b]! But it doesn't stop cards like [b]Compulsory Evacuation Device[/b], which will more than likely give you no options to summon that turn. But this deck was made to bring out monsters to hit the field [u]hard[/u], if not fast. So there are a few cards that bring themselves out if they are discard from your hand or deck to the graveyard. Those cards are: [b]Zero - Dash Form[/b], [b]Zero - Dual Form[/b], [b]Zero - Chain Rod Form[/b], and [b]Zero - Knuckle Form[/b]. They can be special summoned from your hand [u]OR[/u] deck if they are discarded from your hand or deck by a card effect (whether you or your opponent discards it). To assist you in doing this faster, you have cards like: [b]Zero - Strike Form[/b] (which comes out in a pair!) and [b]A Hero's Sacrifice[/b], a trap card and [u]one of the main[/u] cards in this deck to run with and help you [b]counter[/b] [u]and[/u] [b]spawn[/b] the field... as well as [u]thinning[/u] your deck.
Now you're thinking that a deck like this is [u]TOO[/u] fast, and anything near an [u]OTK[/u] is [i]more[/i] than possible if cards get pulled out like this. You're right. The [u]HUGE[/u] drawback for its [u]speed[/u] and [u]destruction[/u], is its [u]cost[/u] and [u]requirement[/u]. Just about all your cards, like [b]80%[/b] of them, require that you pay a reasonable amount of your own [b]Life Points[/b] to activate their effects. On top of that, unless you have a "[b]Zero[/b]" monster (any monster with [b]Zero[/b] in their name) on your side of the field and/or in your graveyard, none of your monster's effects applies while on the field. It would be wise to keep track of not only your Life Points, but the possibility that you may lose even more Life Points than whats expect in the next turn. And even with cards like [b]The Unexpected Hero's Entrance[/b] ([u]one of the main cards[/u]), you'll find yourself losing just as much Life Points as it is gaining when you are going on either the offensive or defensive. A wise player would know how to sacrifice his/her Life Points well in order to defeat their opponents, even if they have to bring their own Life Points down.[/spoiler]

[b]These cards have been tested in real life.[/b] I, myself, made proxy cards by using real (wack & old) Yugioh Cards and taping effects and stuff on them (looks really cool too o_O) to play against real Yugioh Decks out there. Though i had only intended to use this forum page as a record of my creation, i'm well aware of spectators such as yourself who may stumble upon this forum and find my creation interesting. Others may find a feeling of superiority/inferiority and find my creation... well... whatever they feel. I believe... no, let me say that again, i KNOW... that no one here are official Yugioh Card creators. Dont judge others as inferiors like they dont know sh*t about this [i]game[/i], instead, pass on your knowledge by giving them [u]nice[/u] tips and comments. Not those snot 1 sentence with a 5/10 rating. The hell you think you are. O_o
xP
I'm kidding man chill... [u]I'M[/u] the nice guy here yo... anyways, once i feel 100% satisfied with this deck, i'm gonna print out real card size cards to keep as a deck and duel others with it.

[img]http://i736.photobucket.com/albums/xx10/CoreyLoving/zeroschallenge.jpg[/img]
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[quote name='se15fy' timestamp='1307499399' post='5265754']
Holy cow, those guys are tough! 9/10 --
[/quote]
(heh)... -scratches back of head-
... thanks...

[quote name='se15fy' timestamp='1307499399' post='5265754']
-- but you only use this 'Zero' card as a base --
[/quote]
... what do you mean by i [i]"only use this 'Zero' card as a base"[/i]... ... i know this card is the hardest to pull out and i LIMITED it to 1 card per deck only... but its required for one of the ultimate cards in the deck...

[quote name='se15fy' timestamp='1307499399' post='5265754']
Why not add something like a 'Zero2' base card, and do half for Zero, half for Zero2?
[/quote]
... and add another [b]Zero[/b]?.. as in create a different Zero monster and split the deck for both of them?...

... i AM curious of your ideas and by what you meant to say (haha)... because i wasn't too sure on what you meant...

... any ideas to this deck?... ... i haven't actually ran this deck up against real decks... but i have people with decks up to date with the game... ... i'm gonna print out this deck (in gigantic cards o_O) and run it against Six Samurai deck... Dragunity deck... and Anti-Meta deck... ... mainly cuz those are the only decks my buddies have at the moment...
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[quote name='lvl1hero' timestamp='1307581687' post='5268286']
(heh)... -scratches back of head-
... thanks...


... what do you mean by i [i]"only use this 'Zero' card as a base"[/i]... ... i know this card is the hardest to pull out and i LIMITED it to 1 card per deck only... but its required for one of the ultimate cards in the deck...


... and add another [b]Zero[/b]?.. as in create a different Zero monster and split the deck for both of them?...

... i AM curious of your ideas and by what you meant to say (haha)... because i wasn't too sure on what you meant...

... any ideas to this deck?... ... i haven't actually ran this deck up against real decks... but i have people with decks up to date with the game... ... i'm gonna print out this deck (in gigantic cards o_O) and run it against Six Samurai deck... Dragunity deck... and Anti-Meta deck... ... mainly cuz those are the only decks my buddies have at the moment...
[/quote]

what i mean is that all cards are based on "Zero". what i'm saying is that, yes make another Zero and split the cards in the deck between them. But thats my idea. You dont have to do it, I just think that it would make the deck a little more...interesting. Anyway, still 9/10. And could you take a look at my cards? There in the Realistic card section, called Warriors of Misery. The thread is "Misery Updated"
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[quote name='se15fy' timestamp='1307583802' post='5268389']
what i mean is that all cards are based on "Zero". what i'm saying is that, yes make another Zero and split the cards in the deck between them. But thats my idea. You dont have to do it, I just think that it would make the deck a little more...interesting. Anyway, still 9/10. And could you take a look at my cards? There in the Realistic card section, called Warriors of Misery. The thread is "Misery Updated"
[/quote]

... (heh)... yeaup... i wanted a deck where other cards cannot interrupt with or more like you can't add too many other cards into this deck (even STAPLE cards)...
... i see... another [b]Zero[/b] card eh... i know what you mean... ... and yeah... i counted the amount of cards in this deck if i used every single one of them... there are 57 cards counted (from LIMITED to max, monster to spells and traps)... ... and 57 is quite a lot... ... maybe i will try to simplify this deck (maybe o_O)...
... thanks for the rating... i appreciate it a lot (haha)... ... and i've rated your Warriors of Misery set with my utmost honest opinion...
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You shouldn't enclose information in parentheses unless it's self-evident reminder text (and it's just for clarification).

You can't just Limit a card. You should build the Limitation into the card with "once per Duel" clauses and stuff like that. None of the monsters you marked are worth Limiting in any way, especially Zero. He's hard to Summon and not hard to remove. Pretty much everything that kills Stardust and Vampire Lord kills him too, and sending him back to the Deck while you have no hand and no monsters is painful.

Dark Zero can be Special Summoned. Is that why it's Level 4? It's all right. I have no problem with it being Unlimited; it's cost-balanced. You have to specify where it goes if you don't pay the cost (I assume it's destroyed).

On the monsters:

The wording on the recruiter Reploids should be
[quote]When this card is Normal Summoned, you can Special Summon 1 "Zero - Whatever Form" from your hand or Deck.[/quote]
Zero - Boomerang Form should be one Level higher. That would make it a Level 4 2000-ATK Tuner with a weakness, which seems acceptable. It has nice synergy with Shield Form.

Zero - Shield Form seems all right. The discard effect doesn't destroy, and 500 LP for attack negation is fair considering that you need another monster to use it. It works with Shield Form and Spear Rod Form.

Zero - Dash Form is, simply put, broken. Any Spell Card? Sure. Ram him into Bora. Activate Monster Reborn from the Deck. Attack directly with Spear Rod Form, or just bring back Black Rose or something. Alternatively, wait until the opponent kills him, then pay 500 for Monster Reborn or Dark Hole. The damage is offset by the gigantic gain of activating a Spell Card from the Deck.

If I'm reading it correctly, Zero - Spear Rod Form is a bit too powerful in its design.
[quote]If there is another Reploid-Type monster on your field or in your Graveyard and the ATK of all monsters your opponent controls is 1500 or more, this card can attack your opponent directly. If this card successfully attacks directly, inflict 1500 damage to your opponent and gain 1500 Life Points.[/quote]
That is not marginal damage. 3000 directly with one card is too much, and the recovery makes it viable to use repeatedly. Bump it down if you can.

Zero - Knuckle Form is whimsically overpowered as well as over-worded:
[quote]If this card is sent from your hand or Deck to the Graveyard by a card effect while there is another Reploid-Type monster on your field or in your Graveyard, you can Special Summon this card. If this card attacks a Defense Position monster, destroy it with this card's effect without applying Damage Calculation, and draw 1 card.[/quote]
That would be obscene on its own, but it also has 1900 ATK. It needs to lose two of its three effects, or one effect and 400 ATK, before it approaches "balance".

Good job separating the Tuners from the non-Tuners. I'm glad you didn't go the Instant Synchro route.

On some of the other stuff:

For X Buster Shot, the wording should be:
[quote]Pay 500 Life Points to Normal Summon 1 Reploid-Type monster from your hand or Deck in Attack or Defense Position. Then, you can destroy 1 Spell or Trap Card. You can pay 500 Life Points to return this card to the Deck instead of sending it to the Graveyard. The Deck is then shuffled.
[/quote]
It's a bit too much. For 500 LP, this card is a +1 or more, can't be negated by Solemn Warning, and totally outclasses Twister. Remove the last effect and it's still quite cheap. I suggest destroying the Summoned monster during the End Phase.

Lore for The Unexpected Hero's Entrance:
[quote]The Normal or Special Summon of a Reploid-Type monster cannot be negated. When a Reploid-Type monster is Normal or Special Summoned, or sent from your hand or Deck to the Graveyard by your card effect, gain 300 Life Points. During your Standby Phase, pay 500 Life Points or destroy this card.[/quote]
Pretty good; not game-breaking. Might be worth running. Doesn't block Solemn Warning on Monster Reborn, though.

Since The Unexpected Hero's Revenge is a Spell Card, you don't need to say "during your turn" for its Ignition Effect. Here is revised wording:
[quote]All Reploid-Type monsters gain 300 ATK and DEF. Once per turn, you can select 1 monster your opponent controls, and change its Battle Position. During your Battle Phase, if your opponent controls more monsters than you do, you can pay 500 Life Points to select 1 level 6 or lower Reploid-Type monster you control. That monster can attack your opponent directly. During your Standby Phase, pay 500 Life Points or destroy this card.[/quote]

Counter Clone's effect is unclear. Does it work only in response to a card that destroys a single card, or in response to a card that destroys any number of cards? See [url="http://yugioh.wikia.com/wiki/Musakani_Magatama"]Musakani Magatama[/url] for an example of the latter. If it's the second case, yow.

Reploid Outbreak is far faster than it should be. It has the same cost as Return from the Different Dimension, but you can use it the turn you draw it--and the cards don't even have to be removed. Get rid of the parentheses, and maybe add more requirements. This is an easy OTK with Spear Rod Form.

Zero Graveyard sends how many monsters back to the Deck?

On the Synchros and Fusion:

Zero - Broken Form is meh. Even if it's at 4000 (unlikely), it can't attack directly and it doesn't stay on the field.

It's not too hard to pay Omega Zero's maintenance cost, but its effect cost is hugemongous and it won't block Dark Hole/Mirror Force. How can it be a Synchro Monster if neither material is a Tuner? I suggest adding that property to the Level 6 Zero.

The Legendary Reploid Zero has synergy with the Special Summon Reploids, but he's basically impossible to get out, even with Outbreak. A field wipe and 4000 ATK for one turn isn't worth it anyways. Here is the wording for its current effect:
[quote]This card can only be Special Summoned by removing the above monsters you control from play. (You do not use "Polymerization".) This card's Summon and effects cannot be negated. When this card is Summoned, destroy all cards on the field except this card, and discard all cards in your hand. This card returns to the Extra Deck during the End Phase.[/quote]

Still, it's an interesting archetype, and most of the basic monsters are good.

8/10
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wow what a feedback... i like... i like...

[quote]You can't just Limit a card. You should build the Limitation into the card with "once per Duel" clauses and stuff like that. None of the monsters you marked are worth Limiting in any way, especially Zero. He's hard to Summon and not hard to remove. Pretty much everything that kills Stardust and Vampire Lord kills him too, and sending him back to the Deck while you have no hand and no monsters is painful.[/quote]
(1) ... good point... i shouldn't limit a card... ... but cards are limited for a reason... i didn't create this deck thinking it would fit the trading game with none of the cards being limited... right?...
(2) ... cards have weaknesses... if they didn't they become broken... i purposely made my deck weak to "Remove from play" effects... ... i dont intend to take away any of Zero's effects... i WANT him to negate EVERY effect targeting him (i understand Mirror Forces situation, but thats just 1 card that is LIMITED o_O)... ... if anything... maybe help me reword him if he needs or could use it???... xP ... if you wanna... ... cuz if i reword him to make him easier to bring out... all i'll see nothing but BROKEN all over him...

[quote]The wording on the recruiter Reploids should be[quote]When this card is Normal Summoned, you can Special Summon 1 "Zero - Whatever Form" from your hand or Deck.[/quote][/quote]
... i'm... lost?... (recruiter Reploid?)...


... thanks... but [b]Zero - Boomerang Form[/b] will be left at Lv3... all tuners are intended to be lv3... unless i decide to make another Synchro monster... i'll make some possible changes... xP
... appreciate your comment on [b]Zero - Shield Form[/b] as well...


[quote]Zero - Dash Form is, simply put, broken. Any Spell Card? Sure. Ram him into Bora. Activate Monster Reborn from the Deck. Attack directly with Spear Rod Form, or just bring back Black Rose or something. Alternatively, wait until the opponent kills him, then pay 500 for Monster Reborn or Dark Hole. The damage is offset by the gigantic gain of activating a Spell Card from the Deck. [/quote]
... i spent like HOURS literally making this deck near perfection... and this card was the LAST one that i was stuck with trying to find SOMETHING for it to make it useful in my deck without making it too powerful... ... at one time i had it do direct attack ignoring monsters on field... but thats dumb considering it has little to do with my deck's structure... and another time i had it to where it can discard 1 card so it can double its attack... and etc.
... but sometimes when i read it... honestly... i think it just needs rewording... ... which i will get to right away!... dont worry you will approve of its effect when i'm done...

[quote]If I'm reading it correctly, Zero - Spear Rod Form is a bit too powerful in its design---[/quote]
... wowz!... need major rewording is all... i got this dont worry about it... =P

[quote]Zero - Knuckle Form is whimsically overpowered as well as over-worded ---[/quote]
... its not broken or no where near... because i'm testing out my cards (proxy type of cards) and its doing okay... ... mainly because people nowadays dont play monsters in DEF position unless its a specific deck... and if it just so happens to go up against that kind of deck... then awesome!... this card gets an advantage!... woot! xP...

[quote]For X Buster Shot, the wording should be---[/quote]
... none of my cards activate their effects upon being summoned... you have to pay life points... ... in the end... this card is actually a high costing card for an extra summon... and yes i'm aware of it being more than a +1 card... ... its not broken or near... i've tested this one also...

[quote]Lore for The Unexpected Hero's Entrance---[/quote]
thanks... this card is intended to be a necessary played card to run this deck well for a longer duration of the duel... ... i once lost by the 4th turn because i continually activated every one of my card's effects through paying Life Points... and before you know it my opponent sent out one monster and killed me... ... it wasn't even a high hitter either... just some normal 1800 hitter... ... and thanks dude!... i used your description for my card... the one for [b]The Unexpected Hero's Revenge[/b] as well... the cards look better now... ... thanks a bunch!...

[quote]Counter Clone's effect is unclear. Does it work only in response to a card that destroys a single card, or in response to a card that destroys any number of cards? See Musakani Magatama for an example of the latter. If it's the second case, yow.[/quote]
... [b]Counter Clone[/b] only counters a single card... i thought it was clear enough since i used "a" instead of adding the "(s)" after "card"... ... and yes hahaha... i literally kinda sorta copied Musakani Magatama's effect haha... ... but this kind of card is common in just about every archetype's structure deck now... i think... (check out Gladiator Beast/Dragunity/not to mention [b]Musakani Magatama[/b] from Six Samurai/etc?)...

[quote]Reploid Outbreak is far faster than it should be. It has the same cost as Return from the Different Dimension, but you can use it the turn you draw it--and the cards don't even have to be removed. Get rid of the parentheses, and maybe add more requirements. This is an easy OTK with Spear Rod Form.[/quote]
... THIS card actually... has NOT been tested yet... (haha)... because i never drew it out in a dual... ... but have you considered the fact that this deck uses LIFE POINTS?... every card requires at least 500 Life Points to use its above average if not normal effect to try take advantage of the game... ... using 10 effects costs you 5000 Life Points... o_O

... yeaup... [b]Zero - Broken Form[/b] is meh... thats intended hahaha...
... and as for [b]Omega Zero[/b]... he's intended to have weaknesses... and you named 2 cards... xP ... sooooo... cool!... ... and the Synchro matter is fixed... ... [b]Zero[/b] is now a Tuner... o_O

... and as for [b]The Legendary Reploid Zero[/b]... i've never summoned him yet either... o_O
... that makes it a good thing...


... thanks for the feedback... ... its gotta be the biggest help yet... =j
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Ok, I'll summarise in 3 points.

1) Great variety of cards. I like to see this in sets so well done. 3/10 so far!

2) New type. Personally I don't like this, but you've made it work. 6/10 now.

3) OCG! NO!!! You need to practice. Though understandable, it needs perfecting. 7/10 is what your up to.

Now for my personal point...no, you didn't earn it.

7/10. Well done, it's coming together.

May I offer you a student place in the YCM Card Making Academy?

[url="http://forum.yugiohcardmaker.net/topic/252642-card-maker-academy/page__gopid__5272031#entry5272031"]If you want to perfect your skills...[/url]
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[quote name='Kyng of Ice' timestamp='1307726822' post='5272032']
Ok, I'll summarise in 3 points.

1) Great variety of cards. I like to see this in sets so well done. 3/10 so far!

2) New type. Personally I don't like this, but you've made it work. 6/10 now.

3) OCG! NO!!! You need to practice. Though understandable, it needs perfecting. 7/10 is what your up to.

Now for my personal point...no, you didn't earn it.

7/10. Well done, it's coming together.

May I offer you a student place in the YCM Card Making Academy?

[url="http://forum.yugiohcardmaker.net/topic/252642-card-maker-academy/page__gopid__5272031#entry5272031"]If you want to perfect your skills...[/url]
[/quote]

... yeah uhh... nvm... ... i took a peek at some other comments you gave to other decks... ... its alright...
thanks for your rating though...
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  • 3 weeks later...
[quote name='lvl1hero' timestamp='1307442623' post='5263194']
[center][b][i][u]Zero, the Legendary Reploid[/u][/i][/b] deck.
--- Edited by July 2, 2011 ~ 2:02pm ---[/center]

[left]This deck is consisted of a new (made up) type of monster-type. Its theme falls under these categories: [b]quick spawn[/b], [b]discarding (burning) cards[/b], and [b]counter[/b]. But what makes this deck different is that it runs on [b][i][u]Life Points[/u][/i][/b]. [u]The idea of this deck is that you can only activate your card's effects if you pay Life Points[/u].
(scroll all the way down for the [u]NEW[/u] Edited information)

[/left]
[center]
[b]~Lv5-7 Monster Cards~[/b]
[spoiler='Zero'][img]http://img189.imageshack.us/img189/6251/126638n.jpg[/img]
[b]This card cannot be Normal Summon. This card can only be Special Summon from your hand if you control no monster and have at least 1 “Zero” monster in your Graveyard, and is the only card in your hand. This card cannot switch control. If this card is destroyed by the effects of a Spell, Trap, or Effect Monster card, on your next Standby Phase, Special Summon this card onto your side of the field during your Standby Phase. When this card is destroyed as a result of battle, you can pay 500 Life Points to banish this card and Special Summon it onto your side of the field during your next Standby Phase.[/b]
~LIMITED~[/spoiler][spoiler='Dark Zero'][img]http://img651.imageshack.us/img651/9687/126638d.jpg[/img]
[b]This card cannot be Special Summon. This card can only be Normal Summon by offering a "Zero" monster as a Tribute. This card cannot switch control or be destroyed as a result of battle. If this card battles with a monster, banish that monster immediately with this cards effect. (Battle Damage calculation still applies). When this card is destroyed, you can pay 500 Life Points to send it to your Deck. Then shuffle the Deck.[/b]
~SEMI-LIMITED~[/spoiler]

[b]~Lv1-4 Monster Cards~[/b]
[spoiler='Zero - Boomerang Form'][img]http://img833.imageshack.us/img833/1754/126638w.jpg[/img]
[b]If this card is Normal Summon, you can Special Summon 1 "Zero - Shield Form" from your Deck onto the field. This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During your Main Phase, you can pay 500 Life Points to switch the position of one monster on the field (except for this card).[/b][/spoiler][spoiler='Zero - Shield Form'][img]http://img225.imageshack.us/img225/4103/126638.jpg[/img]
[b]If this card is Normal Summon, you can Special Summon 1 "Zero - Boomerang Form" from your Deck onto the field. This card cannot attack. If you control another Reploid-Type monster, you can pay 500 Life Points to negate an attack your opponent declares that targets a “Zero“ monster. You can send this card from your hand or field to the Graveyard to negate the effect of a Spell Card or Effect Monster Card.[/b][/spoiler][spoiler='Zero - Dash Form'][img]http://img827.imageshack.us/img827/4103/126638.jpg[/img]
[b]If this card is sent to your Graveyard from your hand or Deck by a card effect, you can Special Summon it to the field. This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. If this card is sent from the field to the Graveyard, you can pay 300 Life Points to select 1 Field or Continuous Spell Card from your Deck and activate it.[/b][/spoiler][spoiler='Zero - Dual Form'][img]http://img7.imageshack.us/img7/4103/126638.jpg[/img]
[b]If this card is sent to your Graveyard from your hand or Deck by a card effect, you can Special Summon it to the field. This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. This card can attack twice. Once per turn, you can pay 500 Life Points to increase this card's ATK by 300 for every Reploid-Type monster you control on the field. If so, this card can only attack once and it cannot attack directly.[/b][/spoiler][spoiler='Zero - Gunner Form'][img]http://img692.imageshack.us/img692/4103/126638.jpg[/img]
[b]This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. During your Main Phase, you can pay 500 Life Points to roll a six-sided die. If the result is 1, 3, or 5, destroy one monster on the field. If the result is 2, 4, or 6, you can destroy one Spell or Trap card on the field.[/b][/spoiler][spoiler='Zero - Sword Form'][img]http://img825.imageshack.us/img825/3930/126638f.jpg[/img]
[b]If this card is Normal Summon, you can Special Summon 1 "Zero - Strike Form" from your Deck to the field. As long as this card is face up on the field, increase the ATK of all "Zero" monsters on your side of the field by 400 during your Battle Phase.[/b][/spoiler][spoiler='Zero - Strike Form'][img]http://img835.imageshack.us/img835/4103/126638.jpg[/img]
[b]If this card is Normal Summon, you can Special Summon 1 "Zero - Sword Form" from your Deck to the field. This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. Once per turn during your Main Phase, you can send 1 card from your hand or field to discard 1 card randomly from your opponents hand.[/b][/spoiler][spoiler='Zero - Spear Rod Form'][img]http://img192.imageshack.us/img192/4103/126638.jpg[/img]
[b]This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. If the monster(s) on your opponent's side of the field are 1500 ATK or higher, this card can attack directly with 1000 ATK and increase your Life Points by 1500. This effect cannot be negated.[/b][/spoiler][spoiler='Zero - Chain Rod Form'][img]http://img16.imageshack.us/img16/5168/126638j.jpg[/img]
[b]If a "Zero" is Special Summon from your Deck to the field, you can Special Summon this card from your hand. If you control another "Zero" monster, once per turn you can activate the following:
· Pay 800 Life Points to destroy 1 Spell or Trap Card on the field. This card cannot attack this turn.
· If this card destroys a monster as a result of battle, your opponent discards one card randomly from their hand.[/b][/spoiler][spoiler='Zero - Knuckle Form'][img]http://img842.imageshack.us/img842/4103/126638.jpg[/img]
[b]If this card is sent to your Graveyard from your hand or Deck by a card effect, you can Special Summon this card to the field. This card's effect only applies if you control another Reploid-Type monster on the field or in your Graveyard. If this card attacks a Defense Position monster, you can pay 500 Life Points to destroy the monster with this card's effect without applying Damage Calculation. Then draw 1 card from the top of your Deck and add it to your hand.[/b][/spoiler]


[b]~Trap Cards~[/b]
[spoiler='A Hero's Sacrafice'][img]http://img18.imageshack.us/img18/1866/126638t.jpg[/img]
[b]This card can only be activated if you control a face up "Zero" monster. Pay 500 Life Points to activate this card's effect. Send 1 "Zero" monster from your hand, field, or Deck to the Graveyard to negate the activation of a Spell or Trap Card. You can only use this card's effect once per turn.[/b][/spoiler][spoiler='Counter Clone'][img]http://img715.imageshack.us/img715/3958/126638p.jpg[/img]
[b]Activate only if you control a "Zero" monster on your field and Graveyard. If your opponent activates a Spell Card, Trap Card or Effect Monster's effect that would destroy a card(s), you can pay 500 Life Points to negate that card's activation and banish that card.[/b][/spoiler]

[b]~Spell Cards~[/b]
[spoiler='The Unexpected Hero's Entrance'][img]http://img204.imageshack.us/img204/8681/126638h.jpg[/img]
[b]The Normal or Special Summon of a Reploid-Type monster cannot be negated as long as this card is face up on the field. When a Reploid-Type monster is Normal or Special Summoned, or sent from your hand or Deck to the Graveyard or banished by your card effect, increase your Life Points by 500. During your Standby Phase, pay 500 Life Points or destroy this card.[/b][/spoiler][spoiler='The Unexpected Hero's Revenge'][img]http://img37.imageshack.us/img37/1866/126638t.jpg[/img]
[b]All Reploid-Type monsters gain 300 ATK and DEF. Once per turn during your Main Phase, you can select 1 monster your opponent controls and change its Battle Position. During your Battle Phase, if your opponent controls more monsters than you do, you can pay 500 Life Points to select 1 level 4 or lower Reploid-Type monster you control. That monster can attack your opponent directly. During your Standby Phase, pay 500 Life Points or destroy this card.[/b][/spoiler][spoiler='Transporter'][img]http://img34.imageshack.us/img34/373/126638c.jpg[/img]
[b]Once per turn during your Standby Phase, if you have a Reploid-Type monster on the field or in your Graveyard, you can use one of the following effects:
· Pay 300 Life Points and send 2 Reploid-Type monsters from your hand to your Deck. Then shuffle your Deck and draw 2 cards.
· Send 1 card from your hand to your Deck. Then shuffle your Deck and draw 1 card.[/b]
~SEMI-LIMITED~[/spoiler][spoiler='X Buster Shot'][img]http://img30.imageshack.us/img30/8681/126638h.jpg[/img]
[b]Pay 500 Life Points to activate this card. Special Summon 1 level 4 or lower Reploid-Type monster from your hand or Deck onto your side of the field and destroy 1 Spell or Trap Card on the field. (The Special Summon is treated as a Normal Summon.) You can pay an additional 500 Life Points to return this card to your Deck instead of the Graveyard. Then shuffle your Deck.[/b]
~LIMITED~[/spoiler][spoiler='Z Energy'][img]http://img143.imageshack.us/img143/4103/126638.jpg[/img]
[b]This card can only be equipped to a "Zero" monster. Increase the equipped monster's ATK by 500 points. During you or your opponent's Battle Phase, you can pay 300 Life Points to select 1 "Zero" monster you control and equip this card to it. If this card is removed from the field to your Graveyard, you can pay 500 Life Points to return it to your Deck. Then shuffle your Deck.[/b]
~LIMITED~[/spoiler][spoiler='Reploid Outbreak'][img]http://img844.imageshack.us/img844/4103/126638.jpg[/img]
[b]You can only activate this card if there is a "Zero" in your Graveyard and you control no monster. Pay half your Life Points to Special Summon as many level 4 or lower "Zero" monsters from your Graveyard to your field in Attack Position. During the End Phase, banish all monsters that were Special Summoned by this effect. (This card's effect cannot be negated).[/b]
~SEMI-LIMITED~[/spoiler][spoiler='Z Life'][img]http://img69.imageshack.us/img69/9687/126638d.jpg[/img]
[b]Pay 500 Life Points to activate one of the following effects:
· Select 1 level 4 or lower "Zero" monster from your Deck and add it to your hand. Return this card to your Deck. Then shuffle the Deck.
· Select 1 "Zero" monster from your Graveyard and add it to your Deck. Return this card to your Deck. Then shuffle the Deck.[/b]
~LIMITED~[/spoiler][spoiler='Z Restoration'][img]http://img23.imageshack.us/img23/4596/126638i.jpg[/img]
[b]Pay 2000 Life Points to Special Summon "Zero" monster(s) from your Deck with a Level equal to or lower than that of the destroyed, Tributed, or removed from play "Zero" monster(s) during this turn. (You cannot Special Summon cards that need requirements)[/b]
~SEMI-LIMITED~[/spoiler]

[b]~Synchro Monsters~[/b]
[spoiler='Zero - Broken Form'][img]http://img715.imageshack.us/img715/745/126638z.jpg[/img]
[b]2 Tuner monster + 1 non-Tuner monster
This card gains 500 ATK for every "Zero" monster(s) in your Graveyard and on the field. This card is not affected by your opponent's Spells, Traps, or Effect Monster. After the Battle Phase in which this card was attacked or declared an attack, return this card to the Deck.[/b][/spoiler]

[b]~Ultimate Cards~[/b]
[spoiler='Omega Zero'][img]http://img834.imageshack.us/img834/4471/126638x.jpg[/img]
[b]"Zero" + "Dark Zero"
This card can only be Synchro Summon during the turn that "Zero" was Special Summon during your Standby Phase. This card cannot switch control. You can banish 2 "Zero" monsters from your Graveyard, hand, field, or Deck to negate the Summon of a monster, an attack, or the activation of any Spell, Trap, or Effect Monster Cards effect and destroy it. During your Main Phase, you can banish 1 “Zero” monster from your , hand, field, Deck, or Graveyard to banish 1 card on your opponents side of the field until your End Phase. During your End Phase, banish 1 "Zero" monster from your Deck or Graveyard or banish this card. If this card is removed from the field, decrease your Life Points to 100.[/b]
~LIMITED~[/spoiler][spoiler='The Lengendary Reploid Zero'][img]http://img5.imageshack.us/img5/4103/126638.jpg[/img]
[b]"Zero - Broken Form" + 4 "Zero" monsters
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control on the field. (This effect cannot be negated. You do not use "Polymerization.") If this card is successfully summoned, destroy all cards on both players field (except for this card) and your hand. (This effect cannot be negated.) This card returns to your Deck by the End Phase.[/b]
~LIMITED~[/spoiler]
[/center]

Oh and uhh... chillax about the images... i know the backgrounds white... but i'm not about images... i'm more about a theme... decks nowadays without a theme or a card(s) to revolve around are not fun... i mean of course... a nice staple card is alright now and then... ... ... and as for the OCG... i tried my best... if you have a better way to put it all together i'd be more than glad to hear it... ... but pretty much like 90% of this deck i'm completely satisfied with... dont ask for changes it wont happen... i dont mind a bit of tweaking... but i wont even consider changes no matter how many stars or posts you got...

[b]Important [u]EDIT[/u] Notes:[/b]
[spoiler='Deck PROs & CONs:'][b][u]PROs:[/b][/u]
- Some monsters come out in pairs, and others bring themselves out when certain conditions are met, making it easier for you to quickly spawn the field.
- Lots of monsters to choose from your arsenal of cards, meaning lots of possible different strategies. Heck, your side deck can consist of nothing but Zero cards if ever needed to change from offensive strategies to defensive strategies, or maybe even counter.
- Every monster card has [i]'some'[/i] ability to either [u]stand[/u] for itself, [u]defend[/u] itself, or [u]help[/u] you destroy your opponent's card(s) on their field.
- [b]Zero - Boomerang Form[/b] and [b]Zero - Shield Form[/b] on the field is a crazy combination!
- If played correctly, and, with some luck, this deck can counter [b][i][u]very[/u][/i][/b]... very well.
[b][u]CONs:[/u][/b]
- Majority of decks nowadays run on [u]Special Summon[/u], this deck requires most of the monsters to be [u]Normal Summon[/u] first
- The monster's are not strong. Majority of them average around [b]1700~1800[/b][u]atk[/u] (with one being 2000atk), which means this deck will have to rely on cards that increase their [u]atk[/u] if it is going up against monsters who come out fast and strong (1800~1900 atkers). [u][i]Disadvantage[/i][/u] against high attackers.
- as with most other decks out there, this deck would have a disadvantage against cards that do not allow [u]discarding cards[/u] to the graveyard or anything that involves the graveyard ([b]Gravekeepers Deck[/b])
- Though this deck counters very well, at times you find yourself using too much resources to counter (discarding way too much cards -[u]or[/u]- sacrificing way too many Life Points), and often times it barely helps.
- It costs [b]LIFE POINTS[/b] to activate just about [b][u][i]any[/i][/u][/b] card's effect that you control, therefore, making it hard (or harder) to turn the tide in the game if you're low on Life Points... especially if you're losing a lot of Life Points fast.[/spoiler][spoiler='Zero VS ??? Decks'][b][u]Six Samurai[/u][/b]
What i would considered to be the fastest spawning and most aggressive speed playing deck, this is one of Zero's worst enemies. My cousin's Six Samurai deck is no joke. The 1st duel with them and i lost at round 2, but mainly because he drew a [b]very[/b] good hand (and even warned me). 2nd round duel was a struggle to take out his monsters especially while he had cards like [b]Shien's[/b], but i took the match. Out of our two sets of "2 out of 3" matches, he took one and i took one, both winning 2/1. Its no wonder i disliked the [b]Six Samurai[/b] so much (they really are a cheap deck). But the truth is, i made Zero to rival the [b]Six Samurai[/b], and boy did they go at it. If it wasn't 3:00am in the morning me and my cousin would probably STILL be going at it.
[b][u]Dragunity[/u][/b]
My cousin said that his [b]Six Samurai[/b] loses to his little bro's [b]Dragunity[/b] deck almost all the time (like loses 9/10 duels). This punk deck was a challenge no lie! [b]Zero[/b] deck was [b][u]first[/u][/b] tested on [b]Dragunity[/b] (before it went up against [b]Six Samurai[/b]). We only played three sets of "2 out of 3" matches but [i][u]every[/u][/i] time on round 1 or 2 he pulls out either [b]Dragon's Ravine[/b] and/or synchs for [b]Stardust Dragon[/b] immediately. The Duel's just started and i'm up against a 2500 hitter with an effect that is fuqkin broken as hell (excuse my language and my criticism). I remember losing either really badly because he pulls out 3 2500+ hitters or i took him down more than half way all because i countered, but would end up losing anyways. [b]Dragunity[/b] is no joke, they synch really really fast and their monsters are real high hitters. [b]Zero[/b] really struggled on this, but its understandable, because i made [b]Zero[/b] to be on par with [b]Six Samurai[/b], so whatever poses a great deal of threat to them would be just as bad for us. I remember wining only a few duels, and all because i was able to take out his [b]Stardust Dragons[/b] by buffing my Zero's monster's attacks.[/spoiler][spoiler='The following cards have not been tested (and i will list the reason why):'][b][u]Zero[/u][/b] - I felt that he was too strong so i limited him to 1 per deck. But it turns out that even in a deck of 40 cards, i was never able to either [u](1)[/u] summon him or [u](2)[/u] draw him out.
[b][u]Reploid Outbreak[/u][/b] - The same issue with this card. I never drew it. Then again, most average duels nowadays only last like 8-12 something turns.
[b][u]Z Restoration[/u][/b] - This card on the other hand [u]has[/u] been drawn... it just never got any action. I was either too scared to use it due to the high cost of the card, or i didn't need it at the moment... and the duel ended before it was needed.
[b][u]Omega Zero[/u][/b] - Now before you say things like [i]"OMG, this card is OP you newb"[/i], STFU. o_O I'm kidding i'm kidding. This card never got any action. Because [b]Zero[/b] himself was never tested, this card made it to the list as, [i]"its just so freakin hard to summon!"[/i]
[b][u]The Legendary Reploid Zero[/u][/b] - If you thought the previous card was hard to summon, check out this card. Due to decks these days being able to destroy cards pretty easily, i never had enough monsters on the field to bring out this foo. If anything, i might just consider making him stronger.

I've decided to keep these cards the way they are until they've been tested. There are a few cards that were created for this set but i took them out for now because i felt they were useless.[/spoiler]

[b]These cards have been tested in real life.[/b] I, myself, made proxy cards by using real (wack & old) Yugioh Cards and taping effects and stuff on them (looks really cool too o_O) to play against real Yugioh Decks out there. Though i had only intended to use this forum page as a record of my creation, i'm well aware of spectators such as yourself who may stumble upon this forum and find my creation interesting. Others may find a feeling of superiority/inferiority and find my creation... well... whatever they feel. I believe... no, let me say that again, i KNOW... that no one here are official Yugioh Card creators. Dont judge others as inferiors like they dont know sh*t about this [i]game[/i], instead, pass on your knowledge by giving them [u]nice[/u] tips and comments. Not those snot 1 sentence with a 5/10 rating. The hell you think you are. O_o
xP
I'm kidding man chill... [u]I'M[/u] the nice guy here yo... anyways, once i feel 100% satisfied with this deck, i'm gonna print out real card size cards to keep as a deck and duel others with it.
[/quote]

Pretty cool Deck but needs more magic and trap Cards
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[b]EDITED[/b]
Many cards have had their effects edited.
- [i]increase/decrease in Life Point cost, changes in their effects/lores, etc.[/i]
- [i]added the "[b]current Zero Deck[/b]" info, "[b]current Zero Side Deck & Extra Deck[/b]" info, and the "[b]Play Style[/b]" info.[/i]

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[quote name='Varion' timestamp='1310629103' post='5353752']
Needs more synchro monsters.
[/quote]
... i have to agree with you on this one... =P
... and i know Synchros are the thing these days... but being an ex-Yugioh player i wanted something "old school"... but new school enough to not get wooped in the butt by the 2nd or 3rd turn... ... i'll try to think of some Lv7 Synchros...

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