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KAX Ko Kitty KAX

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[IMG]http://i1192.photobucket.com/albums/aa326/KAX1678/SevenSwordsReflection.jpg[/IMG]
When attacked directly with no monsters on your side of the playing field, flip this card face up and either negate the next 6 attacks to your life points. Or reflect the attack back directly to the opponents life points. After reflecting the attack back this card is removed from play.
[img]http://img97.imageshack.us/img97/1782/428072.jpg[/img]This card cosplays as Laharl, gains atk and def equal to all cards with Laharl in its name on the playing field.

These aren't my first cards but the are my first 2 i actually tried with. please rate and tell me if anything needs to be changed or if something is wrong. Thanks.
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[b]Laharl Cosplay. Pleinair[/b] = [b]3/5[/b]
... i'd like to see your other cards that you got going with this card... seeing you'll need to create more [b]"Laharl[/b] cards to make this guy pretty strong... ... but yeah this card has potential... even if its just for its own specific deck...
[b]Seven Sword. Reflection[/b] = [b]0/10[/b]
... its a broken card... ... broken meaning... the effect on the card is too strong... like... the card costed you nothing while it costed your opponent TOO much if not everything... and it kinda doesn't make sense (being a [i]Continuous Trap[/i] card and all)... ... sorry if i offended you with my rating... but maybe you can change it?... to make it not too over powering?... (aka "OP")... ... like:

[quote][b]Seven Sword. Reflection[/b] ([i]Counter Trap card[/i])[quote]You can activate this card when your opponent declares an attack and you control no monster. Discard 1 card from your hand to negate that monster's attack and destroy all face up monsters your opponent controls. Decrease your opponent's Life Points by half the ATK of all the monsters that were sent to the Graveyard. After activation, remove this card from play and Discard 3 cards from the top of your Deck.
(or [i]"banish this card"[/i])[/quote][/quote]
--or!--
[quote][b]Seven Sword. Reflection[/b] (regular [i]Trap card[/i])[quote]Pay 1000 Life Points to activate this card. Put 7 "Seven Sword Counter" on this card. When your opponent declares an attack, you can destroy 1 "Seven Sword Counter" to negate that monster's attack. When this card has no "Seven Sword Counter" left, remove this card from play.
(or [i]"banish this card"[/i])[/quote][/quote]

... i know the wording on this sounds wierd but its the correct way to say it... otherwise people will rank on your cards for having bad OCG for who-knows-what reasons... and i'll bet you wanna keep something very simliar to your card's effect so this is what i came up with... ... you dont have to use it but feel free to make adjustments if you like... since [b]Seven Sword. Reflection[/b] is badly broken...
i like your card... ... hope you dont take it to heart on what i said...
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Pleinair:

It doesn't seem bad, however it should have one of the toon effects - look up the real toon monsters, and you'll notice effects related to Toon World. There's three variants, so pick whichever you prefer. To make it more realistic, don't mention cosplay. The effect would simply read: This card's ATK and DEF is equal to the total ATK and DEF of all "Laharl" monsters on the field, except "Laharl Cosplay Pleinair." (The last part is so that two of them don't boost each other's ATK to infinite levels. If you've more than one monster like this, call all of them "Laharl Cosplay" whatever, and the last part becomes 'except "Laharl Cosplay" monsters).

Seven Swords Reflection:

It's not that powerful really, since it's either 6 hero barriers, 5 of which are vulnerable to trap destruction/removal, or 1 magic cylinder. The text is a mess though and is horribly unclear though, and should look more like this:

"Activate only when your opponent declares an attack whilst you control no monsters. Select and activate 1 of the following effects:
- Negate that attack and deal damage to your opponent equal to the ATK of the attacking monsters. Then send this face-up card to the Graveyard.
- Negate that attack and place 5 Sword Counters on this card. You can remove 1 Sword Counter from this card to negate 1 attack from 1 of your opponent's monsters. When this card has no Sword Counters on it, send it to the Graveyard.

The removal from the 'reflection' attack isn't needed to prevent abuse - traps are rarely re-used, at least in good decks. It's being sent to the graveyard after this effect to allow it to remain a continuous trap, and thus simplifying the other effect.

The other effect stops attacks 6 times, but since it's [b]Seven[/b] swords, you may want to add one more counter, so that it negates 7 attacks.
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Ok if i added Relinquish 500 life points per negate would that balance it....im not good with the terms but i'll learn lol. O and im not offended whatsoever about your rating or what is replied. I need this so i can help make better cards in the near future.

Heres some of my others
[img]http://img228.imageshack.us/img228/1782/428072.jpg[/img]
[img]http://img819.imageshack.us/img819/1782/428072.jpg[/img]
[img]http://img89.imageshack.us/img89/1782/428072.jpg[/img]

PLEASE tell me about the wordings so i can fix them or if the card needs some change. Criticizer's is what i need to make better cards. Thx
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I really don't understand why everyone else insists seven swords is broken. It's either a more specific Magic Cylinder, which is I think semi-limited, or just half a dozen attack negations. Sure, it slows down your opponent a little, but they can still summon all the monsters they want and just hammer away at the negations, or one MST or Dust Tornado will get rid of it immediately, and if you use counters to measure how many uses it has left then if the card is destroyed with counters they go to waste. Mirror Force or Dimensional Prison are more disruptive, and allow you to have monsters on the field. Whether a card is broken isn't just about what it does; how other cards interact with it is part of what determines if it's broken. Seven Swords has a moderately powerful effect, but since it can only be activated if your field is empty, which is usually bad, and remains on the field to be taken out and lose unused negations, it won't be a problem. A small cost of 500-800 at activation (when you would decide the effect) would be fair, but you really don't want to be losing more than that.

You may be better off just sticking to the 'negate 6/7 attacks' effect and dropping the other one, since it is just a slightly more specific version of a real card.

As for you new ones: Etna and Overlord Laharl don't make sense at all. Perhaps if you explain how you want the effect to work we can help you put it into proper card grammar. Demon Lord Laharl isn't bad, but give it a longer flavour text, and maybe drop the DEF a bit.

Also, this looks like a set that should be in Pop Culture, not Any Other Cards.
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[img]http://img13.imageshack.us/img13/1782/428072.jpg[/img]
When summoned face up in atk position special summon a card with "Flonne" or Pleinair" in its name from your hand to the field. If none are summoned during the battle phase this card is banished.
hows that?

[img]http://img204.imageshack.us/img204/1782/428072.jpg[/img]
When summoned face up in atk position special summon a card with "Etna" or Pleinair" in its name from your hand to the field. If none are summoned during the battle phase this card is banished.

[img]http://img42.imageshack.us/img42/1782/428072.jpg[/img]
Son of the famed King Krichevskoy seeks the throne as the overlord of the Netherworld.

[img]http://img151.imageshack.us/img151/1782/428072.jpg[/img]
Edited Cards.
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[quote name='lvl1hero' timestamp='1308042186' post='5282269']
[b]Laharl Cosplay. Pleinair[/b] = [b]3/5[/b]
... i'd like to see your other cards that you got going with this card... seeing you'll need to create more [b]"Laharl[/b] cards to make this guy pretty strong... ... but yeah this card has potential... even if its just for its own specific deck...
[b]Seven Sword. Reflection[/b] = [b]0/10[/b]
... its a broken card... ... broken meaning... the effect on the card is too strong... like... the card costed you nothing while it costed your opponent TOO much if not everything... and it kinda doesn't make sense (being a [i]Continuous Trap[/i] card and all)... ... sorry if i offended you with my rating... but maybe you can change it?... to make it not too over powering?... (aka "OP")... ... like:


--or!--


... i know the wording on this sounds wierd but its the correct way to say it... otherwise people will rank on your cards for having bad OCG for who-knows-what reasons... and i'll bet you wanna keep something very simliar to your card's effect so this is what i came up with... ... you dont have to use it but feel free to make adjustments if you like... since [b]Seven Sword. Reflection[/b] is badly broken...
i like your card... ... hope you dont take it to heart on what i said...
[/quote]
i agree completly
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[quote name='Time Psyduck' timestamp='1308121746' post='5284590']
I really don't understand why everyone else insists seven swords is broken. It's either a more specific Magic Cylinder, which is I think semi-limited, or just half a dozen attack negations. Sure, it slows down your opponent a little, but they can still summon all the monsters they want and just hammer away at the negations, or one MST or Dust Tornado will get rid of it immediately, and if you use counters to measure how many uses it has left then if the card is destroyed with counters they go to waste. Mirror Force or Dimensional Prison are more disruptive, and allow you to have monsters on the field. Whether a card is broken isn't just about what it does; how other cards interact with it is part of what determines if it's broken. Seven Swords has a moderately powerful effect, but since it can only be activated if your field is empty, which is usually bad, and remains on the field to be taken out and lose unused negations, it won't be a problem. A small cost of 500-800 at activation (when you would decide the effect) would be fair, but you really don't want to be losing more than that.

You may be better off just sticking to the 'negate 6/7 attacks' effect and dropping the other one, since it is just a slightly more specific version of a real card.

As for you new ones: Etna and Overlord Laharl don't make sense at all. Perhaps if you explain how you want the effect to work we can help you put it into proper card grammar. Demon Lord Laharl isn't bad, but give it a longer flavour text, and maybe drop the DEF a bit.

Also, this looks like a set that should be in Pop Culture, not Any Other Cards.
[/quote]

... the main reason why people say its broken is because if timed correctly (which is a good 50%+ chance it would be used on cue)... this card becomes a OTK ("one turn kill")... right?... i mean you're right though... its a [i]very[/i] specific [b]Magic Cylinder[/b]... x7... xP
... it blows the field and takes away life points at huge chunks... ... and yeah even if this card is LIMITED to 1... this card would become top of the list for being LIMITED or banned because its better than a [b]Mirror Force[/b]... ... ... i dont know i hope i made sense...
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Nowhere does it say it destroys all (or in fact any) of their monsters. It says 'reflect the attack back' which is meaningless, but I read it as your opponent takes the damage from the attack (i.e. magic cylinder). The other effect is basically Totem Pole from the 5D's anime with more uses, which, since you can just take it away with spell/trap removal or throw all your monsters at it to wear it down, won't last that long anyway.
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[quote name='Time Psyduck' timestamp='1308162481' post='5285427']
Nowhere does it say it destroys all (or in fact any) of their monsters. It says 'reflect the attack back' which is meaningless, but I read it as your opponent takes the damage from the attack (i.e. magic cylinder). The other effect is basically Totem Pole from the 5D's anime with more uses, which, since you can just take it away with spell/trap removal or throw all your monsters at it to wear it down, won't last that long anyway.
[/quote]

... ah!... mybad dude mybad... i totally read that card wrong... ... ... dang... ... dude needs major OCG fixes...
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