BFG Studios Posted June 14, 2011 Report Share Posted June 14, 2011 I can't tell if these cards are OP'd because of their effects I really like these cards so I really want to know [spoiler=Deadly Demon Healer] [img]http://img717.imageshack.us/img717/2952/390021.jpg[/img] Lore: This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. Once per turn during your Standby Phase, choose 1 of the following effects: - Your Life Points increase by 500 points. - Your opponent's Life Points decrease by 500 points. [/spoiler] --- [spoiler=Loyal Dark Demon Leader] [img]http://img820.imageshack.us/img820/6664/390021l.jpg[/img] Lore: This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. Once per turn, choose 1 of the following effects: - Increase the ATK of a monster you control by 500 (excluding this card). - Decrease the ATK of a monster your opponent controls by 500. [/spoiler] --- [spoiler=Threatening Demon Guard] [img]http://img803.imageshack.us/img803/5217/390021e.jpg[/img] Lore: This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. Once per turn, choose 1 of the following effects: - Destroy 1 Spell or Trap card on the field. - Negate the activation of 1 card effect for 1 turn. [/spoiler] Artwork by: JazinKay Link to comment Share on other sites More sharing options...
Kale Posted June 14, 2011 Report Share Posted June 14, 2011 The last one is the most powerful, by far. Think of Legendary Six Samurai - Shi En. He can negate a Spell/Trap once per turn and people thing that is hard to beat, or at least a little annoying. But he is vulnerable to field things, anything your opponent can do to rid him of the field. And when he is gone, his effect goes with him. Now think of your monster. It is safe in the RFG zone, and it is free to negate any effect -- except counter traps! That effect makes him more powerful than Shi En, and safe to continue his effect for however long you want. That being said, this card is weak on one area. It doesn't destroy the target you're negating. So say you went up against Dark Armed Dragon. This card could prolong the inevitable by negating DaD's first destruction, but he could just remove another DARK Monster and destroy whatever he wanted to anyway. The same can be said to a multitude of ignition effect monsters... Meanwhile, the other two cards are kinda weak and they go against the Fiend theme. They are Demons. They don't really steal life and give it to their owner and they don't really help out their friends. =] So i would reverse the effects, inflict 500 damage to the opponent and decrease an opponent's monster's ATK. That would make more sense, and it would be a tad more powerful for them. It would make them more powerful. 7/10 Keep it up, man! =] Link to comment Share on other sites More sharing options...
BFG Studios Posted June 14, 2011 Author Report Share Posted June 14, 2011 thanks for the ideas I'll look into changing them you have earned yourself a +1 Link to comment Share on other sites More sharing options...
Kale Posted June 14, 2011 Report Share Posted June 14, 2011 Well, thank you so very much! i appreciate it. =] Link to comment Share on other sites More sharing options...
MibeR Posted June 14, 2011 Report Share Posted June 14, 2011 This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is destroyed from battle, you can remove this card from play [b]to gain what advantage[/b]??. During each of your Standby Phases, while this card is removed from play, gain 500 Life Points.--> That's the correct OCG. The idea is pretty good while a tuner can be a non-Tuner This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. If this card is destroyed from battle, you can remove this card from play. Once per turn, while this card is removed from play, increase the ATK of a monster you control by 500 until the end of your turn.-->Fine but the errors are almost the same. Overall 7.5/10 Fix and think my bolded parts Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 14, 2011 Report Share Posted June 14, 2011 1st card I don't see why you said it's a healer, it's burning your opponent last one is a bit too powerful. I wouldn't negate all the card effects, just spells/traps is enough then for the spell/trap destruction effect, take that out completely 7.6/10 Link to comment Share on other sites More sharing options...
BFG Studios Posted June 15, 2011 Author Report Share Posted June 15, 2011 [b]i [u]totally[/u] [u]updated[/u][/b] and [b]changed[/b] the cards! hopefully that helps them be [b][i]BETTER[/i][/b] Link to comment Share on other sites More sharing options...
MibeR Posted June 15, 2011 Report Share Posted June 15, 2011 This card can be treated as a non-Tuner monster for the Synchro Summon of a Synchro Monster. Once per turn during your Standby Phase, choose 1 of the following effects: - Your Life Points increase by 500 [b]points[/b]. - Your opponent's Life Points decrease by 500 [b]points[/b]. Overall, the first 2 cards is balanced. The last with the Destroy effect seems need a drawback such as paying min. 800 Life Points IMO But overall i sure that those cards better. 9.5/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 15, 2011 Report Share Posted June 15, 2011 [quote name='BFG Studios' timestamp='1308115169' post='5284442'] [b]i [u]totally[/u] [u]updated[/u][/b] and [b]changed[/b] the cards! hopefully that helps them be [b][i]BETTER[/i][/b] [/quote] enough for me to raise the rate to 8.3/10 Link to comment Share on other sites More sharing options...
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