Airride Posted June 21, 2011 Author Report Share Posted June 21, 2011 Bump. Link to comment Share on other sites More sharing options...
HaouJudai Posted June 21, 2011 Report Share Posted June 21, 2011 Uh huh - Heroes - Fusion and Rocks - but no fiends? no dark calling? Son. I am............... Let's see here: 1 Elemental HERO Stratos 1 Elemental HERO Prisma 1 Evil Hero Malicious Edge 1 Elemental HERO Ocean 2 Archfiend Soldier/Slate Warrior/Doomcaliber 2 Koa'ki Meiru Guardian 2 Koa'ki Meiru Sandman 2 Koa'ki Meiru Wall 1 Legendary Jujitsu Master 1 Neo-Spacian Grand Mole 1 Big Piece Golem 1 Gaia Plate 2 E-Emergency Call 1 Giant Trunade 1 Monster Reborn 3 Miracle Fusion 2 Dark Calling 2 Mystical Space Typhoon 1 Reinforcement of the Army 2 Super Polymerization 1 Dark Hole 2 Bottomless Trap Hole 1 Call of the Haunted 2 Dimensional Prision 1 Mirror Force 1 Seven Tools of The Bandit 1 Solemn Judgment 1 Torrential Tribute 3 Absolute Zero 2 Dark Gaia 1 Malicious Fiend (Reveal to dump Malicious Edge - instant Dark Gaia or Edge+ dead dark gaia = Fiend) 3 The Shining 1 Terra Firma (reveal to use Prisma to dump Ocean - instant Zero) 1 Multipiece Golem (reveal to use Prisma to dump Big Piece - Instant Dark Gaia) 1 Draco Knight (2 super poly - here stardust stardust stardust.. come here boy) 3 E Hero Gaia (because everyone has Gaia right?) Link to comment Share on other sites More sharing options...
Airride Posted June 21, 2011 Author Report Share Posted June 21, 2011 I would Make Dark Gaia Stun if I wanted Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted June 22, 2011 Report Share Posted June 22, 2011 That build is ineffective. The reason why you don't add Dark Calling into Stun variants is that Stun isn't supposed to explode. Calling should be placed into a Deck that can load it's grave quickly and effectively without losing advantage. Therefore, if you wanted to make Dark Gaia, you wouldn't run anything remotely stun based, but more beatdown wise. Link to comment Share on other sites More sharing options...
Airride Posted June 23, 2011 Author Report Share Posted June 23, 2011 Ah, Alright Link to comment Share on other sites More sharing options...
Vough Posted June 23, 2011 Report Share Posted June 23, 2011 -2 JEW +1 Wall +1 MJar Link to comment Share on other sites More sharing options...
Airride Posted June 23, 2011 Author Report Share Posted June 23, 2011 [quote name='Vough' timestamp='1308801628' post='5304485'] -2 JEW +1 Wall +1 MJar [/quote] JEW! JEWJEW JEW! JEW JEW! JEW! JEW JEW JEW JEW! What's JEW? Link to comment Share on other sites More sharing options...
Vough Posted June 23, 2011 Report Share Posted June 23, 2011 [quote name='A・ジェネクス・リモート' timestamp='1308802166' post='5304501'] JEW! JEWJEW JEW! JEW JEW! JEW! JEW JEW JEW JEW! What's JEW? [/quote] LEGENDARY JEWJITSEW MASTER lol Link to comment Share on other sites More sharing options...
Airride Posted June 24, 2011 Author Report Share Posted June 24, 2011 Figured. Wall isn't very useful, and when I tested jar he SUCKED. Link to comment Share on other sites More sharing options...
Vough Posted June 24, 2011 Report Share Posted June 24, 2011 [quote name='A・ジェネクス・リモート' timestamp='1308878870' post='5306491'] Figured. Wall isn't very useful, and when I tested jar he SUCKED. [/quote] Depends on how much hand advantage you are able to keep. Link to comment Share on other sites More sharing options...
Airride Posted June 24, 2011 Author Report Share Posted June 24, 2011 My hand was always 2-3 Cards, usually when I had a Koa'ki I wanted to keep, and Morph gave me none most of the time Link to comment Share on other sites More sharing options...
Airride Posted July 16, 2011 Author Report Share Posted July 16, 2011 Bump. Link to comment Share on other sites More sharing options...
Airride Posted July 17, 2011 Author Report Share Posted July 17, 2011 Bump. Link to comment Share on other sites More sharing options...
Airride Posted July 19, 2011 Author Report Share Posted July 19, 2011 Bump. Link to comment Share on other sites More sharing options...
Airride Posted July 19, 2011 Author Report Share Posted July 19, 2011 Bump. Link to comment Share on other sites More sharing options...
Airride Posted July 20, 2011 Author Report Share Posted July 20, 2011 Pumb. Link to comment Share on other sites More sharing options...
Airride Posted July 21, 2011 Author Report Share Posted July 21, 2011 Bump. Link to comment Share on other sites More sharing options...
Airride Posted July 21, 2011 Author Report Share Posted July 21, 2011 Bump. Link to comment Share on other sites More sharing options...
Airride Posted July 22, 2011 Author Report Share Posted July 22, 2011 Bump. Link to comment Share on other sites More sharing options...
~Hoplomus~ Posted July 22, 2011 Report Share Posted July 22, 2011 Well, you're already running bottomless, so maybe -1 Compulse +1 HERO Blast ? Link to comment Share on other sites More sharing options...
Airride Posted July 22, 2011 Author Report Share Posted July 22, 2011 Blast has been dead for me quite often...It's odd. Link to comment Share on other sites More sharing options...
EHN. Posted July 22, 2011 Report Share Posted July 22, 2011 [quote name='Akira' timestamp='1308151012' post='5285042'] Running synchros in Rock Stun is generally a bad idea. [/quote] Trust me, bringing out naturia beast/barkion first turn is godly. Link to comment Share on other sites More sharing options...
Airride Posted August 3, 2011 Author Report Share Posted August 3, 2011 [quote name='The tyrant NEPTUNE' timestamp='1311374515' post='5378561'] Trust me, bringing out naturia beast/barkion first turn is godly. [/quote] Too bad I can't has glow-up yet. Link to comment Share on other sites More sharing options...
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