This Account is Unplayable Posted June 15, 2011 Report Share Posted June 15, 2011 [center]In a futuristic world, there rages a war between those who are built to perfection and those who are built from scraps, and upgraded through ingenuity. Those who are the most powerful are those lacking in true variety, these are of course the Meklords. These Meklords are designed to perfection with a sleek finish to every single drone. Those opposing them, however, represent those who have been enslaved by the overruling Meklords. They thrive on trash to fuel themselves, and to create new allies, the Mekloids have sworn to eliminate the Meklords at any and all cost. They are cunning, and are incredibly resourceful when it comes to upgrades. All credit for the images goes to HP Doom. [spoiler=Level 4 and lower effect monsters][img]http://img593.imageshack.us/img593/7669/388937.jpg[/img] [spoiler=Lore]If there are 2 or more "Mekloid" monsters in your Graveyard: You can Special Summon this card from your hand. When this card declares an attack: Your opponent targets 1 "Mekloid" monster in your Graveyard; This card gains ATK equal to the Level of the targeted monster x100 until the End Phase.[/spoiler] [img]http://img684.imageshack.us/img684/3007/388937m.jpg[/img] [spoiler=Lore]This card inflicts Piercing Battle Damage. When this card is destroyed by battle; Special Summon 1 Level 3 or lower "Mekloid" monster from your Graveyard.[/spoiler] [img]http://img841.imageshack.us/img841/6506/388937t.jpg[/img] [spoiler=Lore]If you control another face-up "Mekloid" monster; This card can attack twice during the Battle Phase. When this card declares an attack; The controlled of this card takes 500 damage.[/spoiler] [img]http://img837.imageshack.us/img837/7669/388937.jpg[/img] [spoiler=Lore]When this card declares an attack: You can target 1 face-up Machine-Type monster; If the targeted monster is destroyed this turn; this card can attack twice during your next Battle Phase.[/spoiler] [img]http://img848.imageshack.us/img848/7504/388937i.jpg[/img] [spoiler=Lore]When this card declares an attack; Inflict 500 damage to your opponent. If this card destroys a monster by battle and sends it to the Graveyard: You can Tribute this card; Add 1 "Mekloid" Spell card from your Deck to your hand.[/spoiler] [img]http://img38.imageshack.us/img38/161/388937b.jpg[/img] [spoiler=Lore]If your opponent activates a card effect that would destroy a monster(s) on your side of the field you can Tribute this card; Negate the effect of the card and destroy it. When this card declares an attack, send 1 Spell/Trap card you control to the Graveyard.[/spoiler] [img]http://img197.imageshack.us/img197/9686/388937v.jpg[/img] [spoiler=Lore]You can Tribute this card during your Main Phase 2; Special Summon 1 Level 6 or lower "Mekloid" monster from your hand. When this card destroys a monster by battle and sends it to the Graveyard; Add 1 level 4 or lower "Mekloid" monster from your Deck to your hand.[/spoiler] [img]http://img860.imageshack.us/img860/8559/388937o.jpg[/img] [spoiler=Lore]If you control this face-up card, your opponent cannot select a "Mekloid" monster you control as an attack target, except "Mekloid Shield". If this Attack Position card is selected as an attack target; Change this card to Defence Position.[/spoiler] [img]http://img402.imageshack.us/img402/4850/388937n.jpg[/img] [spoiler=Lore]If this card is sent from the field to the Graveyard by the effect of a "Mekloid" card; Add 1 "Mekloid" Spell card from your Deck to your hand.[/spoiler] [img]http://img217.imageshack.us/img217/728/388937f.jpg[/img] [spoiler=Lore]Every time a "Mekloid" monster you control is sent to the Graveyard: Place 1 Mekloid Counter on this card. If this card would be destroyed by battle, you can remove 1 Mekloid Counter from it instead.[/spoiler] [img]http://img20.imageshack.us/img20/7669/388937.jpg[/img] [spoiler=Lore]When this card declares an attack, your opponent cannot activate Spell/Trap cards until the end of the damage step. Any monster that battles this card has its effect negated. If this monster is the only monster you control during your End Phase; Destroy it.[/spoiler][/spoiler] [spoiler=Level 5+ Monsters][img]http://img829.imageshack.us/img829/1295/388937k.jpg[/img] [spoiler=Lore]Originally a high-ranked Mekloid Shogun, The Fallen became overconfident and his subordinates turned on him. After the event, not much of him was salvaged, however the Mekloids used their resources to convert The Fallen back to being one of their allies, through modifying its data chip.[/spoiler] [img]http://img839.imageshack.us/img839/9686/388937v.jpg[/img] [spoiler=Lore]If your opponent controls a monster and you control no monsters; You can Special Summon this card from your hand. You can discard this card from your hand; Add 1 "Mekloid" Spell card from your Deck to your hand. When this card declares an attack; Discard 1 Spell card. If you cannot discard a Spell card, this card cannot attack.[/spoiler] [img]http://img130.imageshack.us/img130/1082/388937a.jpg[/img] [spoiler=Lore]During your Main Phase 2, if this card attacked this turn; You can Special Summon 1 Level 4 or lower "Mekloid" monster from your hand. You can Tribute 1 face-up "Mekloid" monster, except "Mekloid General" to add 1 "Mekloid" Spell card from your Deck to your hand.[/spoiler] [img]http://img846.imageshack.us/img846/3465/388937e.jpg[/img] [spoiler=Lore]If you control a face-up "Mekloid" monster; You can Normal Summon this card without a Tribute. This card cannot be used for the Special Summon of a monster unless it destroys a monster by battle during the same turn. When this card declares an attack: Reveal 1 card in your hand; Your opponent sends 1 card from their deck that is the same type (Monster, Spell or Trap) as the revealed card.[/spoiler] [img]http://img155.imageshack.us/img155/1870/388937g.jpg[/img] [spoiler=Lore]This card cannot be Special Summoned or Set. This card can only be Normal Summoned by Tributing 1 Level 9 or higher Fusion monster. This card's ATK is equal to the original ATK of the Tributed monster. This card gains the same effect as the Tributed monster. Once per turn: You can pay 1000 Life Points; destroy 1 card on the field.[/spoiler] [img]http://img30.imageshack.us/img30/6506/388937t.jpg[/img] [spoiler=Lore]Once per turn, you can Tribute 1 other face-up "Mekloid" monster you control; Special Summon 2 "Mekloid Replicate Tokens" (Machine-Type/DARK/Level 2/ATK 500/DEF 0). The tokens cannot be used as a Tribute except for the Tribute Summon of a "Mekloid" monster.[/spoiler] [img]http://img27.imageshack.us/img27/7669/388937.jpg[/img] [spoiler=Lore]You can Special Summon this card from your hand by discarding 1 "Mekloid" card from your hand while you control at least 1 face-up "Mekloid" monster. When this card declares an attack; Reveal the top card of your Deck. If the revealed card is a monster card; Take 500 damage then shuffle your Deck. If the revealed card is a Spell or Trap card; Inflict 500 damage to your opponent, then shuffle your Deck.[/spoiler] [img]http://img683.imageshack.us/img683/728/388937f.jpg[/img] [spoiler=Lore]This card cannot be Normal Summoned unless you control a face-up "Mekloid" monster. This card requires 1 less Tribute to Normal Summon for each face-up "Mekloid" monster on the field. If this card attacks: Target 1 face-up "Mekloid" monster other than "Mekloid Shogun"; The targeted monster is unaffected by Trap cards until your opponent's next End Phase.[/spoiler] [img]http://img703.imageshack.us/img703/3817/388937q.jpg[/img] [spoiler=Lore]This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 3 "Mekloid" monsters you control. If this card attacks: Target 1 "Mekloid" monster in your Graveyard. During your 2nd Standby Phase, Special Summon the targeted monster. The effect of "Mekloid Warlord" can only be used once per duel.[/spoiler][/spoiler] [spoiler=Extra Deck Monsters][img]http://img137.imageshack.us/img137/7669/388937.jpg[/img] [spoiler=Lore]This card can only be Special Summoned by "Mekloid Recircuitry". Longest lore ever, I know.[/spoiler] [img]http://img101.imageshack.us/img101/7416/388937y.jpg[/img] [spoiler=Lore]This card can only be Special Summoned by "Mekloid Recircuitry". This card is unaffected by card effects. If this card is attacked; Decrease the ATK of this card by 700 at the end of the Battle Phase. If this card declares an attack; Add 1 "Mekloid" Spell card from your Deck to your hand. If this card is destroyed; Special Summon 1 "Mekloid - The Fallen" from your Graveyard.[/spoiler] [img]http://img600.imageshack.us/img600/7669/388937.jpg[/img] [spoiler=Lore]This card can only be Special Summoned by the effect of "Mekloid Synthesis". When this card declares an attack: Target 1 "Mekloid" monster in your Graveyard; This card gains ATK equal to the targeted monster's ATK until the end of the Battle Phase. If this card destroys a monster by battle: you can send this card to the Graveyard during the End Phase; Special Summon 1 "Mekloid Amalgamation-S" from your Extra Deck.[/spoiler] [img]http://img35.imageshack.us/img35/9894/388937l.jpg[/img] [spoiler=Lore]This card can only be Special Summoned by the effect of "Mekloid Amalgamation". When this card declares an attack; This card gains 1000 ATK until the end of the damage step. If this card destroys a monster by battle: This card cannot be destroyed by battle or by card effect until your opponent's End Phase. If this card destroys 2 monsters: You can send this card to the Graveyard; Special Summon 1 "Mekloid Amalgamation-SS" from your Extra Deck.[/spoiler] [img]http://img135.imageshack.us/img135/3817/388937q.jpg[/img] [spoiler=Lore]This card can only be Special Summoned by the effect of "Mekloid Amalgamation-S". When this card declares an attack; Destroy up to 2 Spell/Trap cards your opponent controls. Card effects cannot be activated in response to this effect.[/spoiler] [img]http://img543.imageshack.us/img543/9686/388937v.jpg[/img] [spoiler=Lore]This card can only be Special Summoned by "Mekloid Recircuitry". When this card declares an attack; Your opponent discards 1 card. If the discarded card is a monster card; Discard 1 "Mekloid" monster from your hand. If you cannot discard a "Mekloid" monster, this card cannot attack.[/spoiler] [img]http://img84.imageshack.us/img84/7669/388937.jpg[/img] [spoiler=Lore]This card can only be Special Summoned by its own effect. If a face-up "Mekloid Amalgamation" monster you control is destroyed by a card your opponent controls; You can Special Summon this card from the Extra Deck. During each of your Standby Phases you take 500 damage. During each of your Standby Phases: Place 1 Synthesis Counter on this card. You can Tribute this card with 4 Synthesis Counters on it; Special Summon 1 "Mekloid Amalgamation" from your Graveyard.[/spoiler] [img]http://img38.imageshack.us/img38/7504/388937i.jpg[/img] [spoiler=Lore]This card can only be Special Summoned by "Mekloid Recircuitry". You can reveal up to 2 "Mekloid" monsters in your hand; Destroy 1 monster your opponent controls whose ATK is less than or equal to the combined ATK of the revealed monsters. If this card declares an attack; Your opponent discards 1 Spell card from their hand.[/spoiler] [img]http://img850.imageshack.us/img850/4527/388937r.jpg[/img] [spoiler=Lore]This card can only be Special Summoned with "Mekloid Recircuitry". When this card is Special Summoned: Reveal the top card of your Deck and depending on the card, apply the appropriate effect: o Monster: This card can attack twice during each Battle Phase. o Spell: If this card destroys a monster by battle; Inflict 1000 damage to your opponent. o Trap: If this card attacks: You must discard a card.[/spoiler] [img]http://img40.imageshack.us/img40/7669/388937.jpg[/img] [spoiler=Lore]This card can only be Special Summoned by the effect of "Mekloid Recircuitry". When this card is Special Summoned: Target 1 face-up "Mekloid" monster, except "Mekloid Shogun-S"; The targeted monster gains 500 ATK. If this card attacks; destroy 1 face-down Spell/Trap card your opponent controls. Card effects cannot be activated in response to this effect.[/spoiler] [img]http://img59.imageshack.us/img59/4850/388937n.jpg[/img] [spoiler=Lore]This card can only be Special Summoned by "Mekloid Recircuitry". This card cannot be destroyed by battle. Any monster that battles with this card loses 600 ATK at the end of the Battle Phase.[/spoiler] [img]http://img687.imageshack.us/img687/1313/388937h.jpg[/img] [spoiler=Lore]This card can only be Special Summoned by "Mekloid Recircuitry". If this card declares an attack; it is changed to Defence Position during the End Phase. If this card would be destroyed; You can discard 1 "Mekloid" card instead. If this effect is activated 3 times; Destroy this card.[/spoiler] [img]http://img217.imageshack.us/img217/9686/388937v.jpg[/img] [spoiler=Lore]This card can only be Special Summoned by "Mekloid Recircuitry". If this card destroys a monster by battle; Special Summon 1 Level 4 or lower "Mekloid" monster from your Graveyard.[/spoiler][/spoiler] [spoiler=Spells][img]http://img39.imageshack.us/img39/1870/388937g.jpg[/img] [spoiler=Lore]Target 1 "Mekloid" monster in your Graveyard. Tribute "Mekloid" monsters whose total Level(s) are equal to or higher than the targeted monster; Special Summon the targeted monster.[/spoiler] [img]http://img21.imageshack.us/img21/4850/388937n.jpg[/img] [spoiler=Lore]Special Summon 1 "Mekloid" monster from your Graveyard in face-up Defence Position. The Summoned monster cannot declare change its battle position except by a card effect and cannot activate its effect. If this card is removed from the field; Destroy the Special Summoned monster. If the Special Summoned monster is removed from the field; Destroy this card.[/spoiler] [img]http://img24.imageshack.us/img24/7669/388937.jpg[/img] [spoiler=Lore]Tribute 1 "Mekloid" monster you control; Special Summon 1 "Mekloid" monster from your Extra Deck with the Tributed monster's name in its card name, whose Level is 2 higher than the Tributed monster.[/spoiler] [img]http://img38.imageshack.us/img38/8559/388937o.jpg[/img] [spoiler=Lore]Tribute 3 "Mekloid" monsters you control; Special Summon 1 "Mekloid Amalgamation" from your Extra Deck or Graveyard.[/spoiler][/spoiler] [spoiler=Traps][img]http://img191.imageshack.us/img191/6506/388937t.jpg[/img] [spoiler=Lore]Activate only when your opponent activates a card effect that targets a face-up "Mekloid" monster OR when your opponent targets a face-up "Mekloid" monster for an attack. Banish the targeted "Mekloid" monster until the End Phase, and destroy that card that targeted it.[/spoiler][/spoiler] It should be obvious I'm trying my best to work with the new OCG, but obviously if there's too large an amount of consistent mistakes I'm not going to want to go over a set this large to change them, however I will be willing to take any would-be changes into account for the future. Good rates will obviously get a +Rep with a set this large.[/center] Link to comment Share on other sites More sharing options...
Neos the Ancient Posted June 15, 2011 Report Share Posted June 15, 2011 Nice cards. I could see these being used as an actual deck. But in my opinion, you should change the Fusions to Synchro Monsters, since it could show how the Meklords have "control" over the Mekloids. Other than that, excellent cards. 9.5/10 Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 15, 2011 Author Report Share Posted June 15, 2011 [quote name='Neos the Ancient' timestamp='1308174658' post='5285898'] Nice cards. I could see these being used as an actual deck. But in my opinion, you should change the Fusions to Synchro Monsters, since it could show how the Meklords have "control" over the Mekloids. Other than that, excellent cards. 9.5/10 [/quote] I assume you may have slightly miss-understood the plot, or maybe I just worded it poorly, but this is the fight-back method, so they're preventing Meklords from controlling them by using other resources - In this case Fusions. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 15, 2011 Report Share Posted June 15, 2011 the only card I don't get is The Fallen S why not give that one effects? Beyond that the set is perfect, you get 9.9/10 Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 15, 2011 Author Report Share Posted June 15, 2011 The idea is that it makes (one of) the most powerful monster in the set. Also, if you really need the back story... The Fallen was *Insert card description here*. The Fallen-S is a slightly updated version with basic battle functions fully enabled, allowing it to maximise its attack, but it's still unable to put much to use. The Fallen-SS is a super souped-up version, and finally has the technology implanted to have an ability. Of course, that's just the short version, but that's basically how it was in my mind. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 16, 2011 Author Report Share Posted June 16, 2011 Bump. Link to comment Share on other sites More sharing options...
Millenium Master Posted June 16, 2011 Report Share Posted June 16, 2011 Very cool cards 10/10 Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 16, 2011 Author Report Share Posted June 16, 2011 First-page-bump. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 17, 2011 Author Report Share Posted June 17, 2011 Bump. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 18, 2011 Author Report Share Posted June 18, 2011 Bump. Link to comment Share on other sites More sharing options...
Pwnage Pizza Posted June 18, 2011 Report Share Posted June 18, 2011 Nice deck man i would use it lol Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 18, 2011 Author Report Share Posted June 18, 2011 First-page-bump. Need something more than a few words. D: Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 19, 2011 Author Report Share Posted June 19, 2011 Bump. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 19, 2011 Author Report Share Posted June 19, 2011 First-page-bump. Link to comment Share on other sites More sharing options...
Lunar Origins Posted June 19, 2011 Report Share Posted June 19, 2011 I like what you did here (And I see you're having trouble getting comments like me -.-). This Archtype has a lot of potential. My personal favorite is Mekloid Shogun, who is basically immune to anti-attack cards. Gimme time and I'll look into it a bit deeper. I really like this set. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted June 21, 2011 Author Report Share Posted June 21, 2011 Bump. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 21, 2011 Report Share Posted June 21, 2011 Wow, that's a lot of cards. I like variety, but maybe you should trim some out. You've got unnecessary restrictions on some of these cards. For example, Mekloid Angel's effect is basically a glorified "When this card attacks, it gains 400 ATK, until the End Phase." Dual-Spear has a perfectly balanced dual-attack effect, but then inflicts damage to you, as well. Lancer requires you to send a Spell/Trap to the Graveyard just to attack - that's a big cost. Mekloid Synthesis is basically unplayable. The Realistic Cards section is so obsessed with making "balanced" cards that it's easy to forget that the goal is to make something worth putting on the field. Link to comment Share on other sites More sharing options...
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