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A Few New Cards


Specter54

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I made these cards a while ago... I just started redoing one of my old sets and I wondered what people thought of these random ones:

[img]http://img849.imageshack.us/img849/4918/76135.jpg[/img]
LORE:
For Every "Ojama" monster in your Graveyard, add one "Ojama" card from your Deck to your Hand. The discard every card that was in your hand before this card's activation. If the cards in your hand after this card's activation are more than the cards you had in your hand before this card was activated, destroy every card on your field.

[img]http://img89.imageshack.us/img89/4918/76135.jpg[/img]
LORE:
You take no battle damage from battles involving monsters with 0 ATK. Monsters with 0 ATK cannot be destroyed by battle, or have their ATK increased. If any monsters with 0 ATK are involved in damage calculation, then you must remove one card in your Graveyard from play during the End Phase. If you do not, this card is destroyed.

[img]http://img864.imageshack.us/img864/5215/76135u.jpg[/img]
LORE:
You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Spell, Trap, or battle attack. Destroy the targeting card. Then, negate the effects of another monster on your field, and reduce its attack to 0.

[img]http://img694.imageshack.us/img694/4918/76135.jpg[/img]
LORE:
Activate only when you control a DARK monster with 0 ATK. Negate the activation of a Spell or Trap card, or the Summon of a monster, and destroy the Spell, Trap, or summoned monster.

[img]http://img59.imageshack.us/img59/4918/76135.jpg[/img]
LORE: 1 tuner + 1 or more non-tuner monsters
During the End Phase, this card is destroyed. During either player's Standby Phase, you can remove from play one card in your Graveyard to select one other monster in your Graveyard. If you do, Special Summon both this monster and the selected monster to your side of the field. When this card leaves the field, the monster summoned with this card's effect is destroyed.

[img]http://img580.imageshack.us/img580/4918/76135.jpg[/img]
LORE: 1 tuner + 1 or more non-tuner monsters
This card's effects cannot be negated. Control of this card cannot switch. Neither player can activate more than one Spell or Trap card per turn. If your opponent summons more than one monster during his/her Main Phase(s), discard the top three cards of his/her deck.

[img]http://img534.imageshack.us/img534/4918/76135.jpg[/img]
LORE: 1 tuner + 1 or more non-tuner monsters
When this card declares an attack, it gains 800 ATK. When this card is selected as an attack target, it gains 400 ATK and 500 DEF. Once per turn, at any point during either player's turn, you can discard one card to change the battle positions of two monsters on the field.

[img]http://img15.imageshack.us/img15/4918/76135.jpg[/img]
LORE: 1 tuner + 1 or more non-tuner monsters
This card cannot be sent to the Graveyard, unless it is destroyed by battle. The battle position of this card cannot be changed by card effects. At the start of your opponent's Battle Phase, you can select one face-up monster your opponent controls. That monster is changed to attack mode and must attack this turn. Any Battle Damage either player takes from battles involving this card is halved.
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Ojama LORE:
Discard all cards in your hand: For each "Ojama" monster in your Graveyard, add one "Ojama" card from your Deck to your hand. If you have more cards in your hand than the number o cards you discarded, destroy all cards on your side of the field.

Overpowered: First of all, no one would discard their hand for [s]sh*tty[/s] terrible Ojamas so they would Summon/Set cards you want to save to use it with hardly any cost. Secondly, you can wipe out your opponent's field with King/Knight/Delta Hurricane. Also locks for OTKs.


Nadiric Castle LORE:
You take no battle damage from battles involving monsters with 0 ATK. Monsters with 0 ATK cannot be destroyed by battle, or have their ATK increased. If any monsters with 0 ATK are involved in damage calculation, then you must remove one card in your Graveyard from play during the End Phase. If you do not, this card is destroyed.

Ok, OCG seems fine but this is useless. It shields you with weak monsters that still get destroyed. It's pointless.

Shielding Spirit LORE:
When your opponent designates 1 monster on your side of the field as the target of a Spell, Trap, or as an attack target: Destroy the targeting card. Then, negate the effects of another monster on your field, and reduce its attack to 0.

It's effect doesn't make sense, can you explain it?

Nugatory LORE:
When you control a DARK monster with 0 ATK: Negate the activation of a Spell or Trap card, or the Normal, Flip or Special Summoning of a monster, and destroy the Spell, Trap, or monster.

OVERPOWERED! Limit it to one, not all three! Plus there isn't a cost!

Mirage Phoenix LORE:
1 Tuner + 1 or more non-Tuner monsters
During the End Phase, this card is destroyed. During either player's Standby Phase, you can remove from play one card in your Graveyard to select one other monster in your Graveyard. If you do, Special Summon both this monster and the selected monster to your side of the field. When this card leaves the field, the monster Special Summoned with this card's effect is destroyed.

This card actually seems very good! Well done!

Striagent Dragon LORE:
1 Tuner + 1 or more non-Tuner monsters
This card's effects cannot be negated. Control of this card cannot switch. Neither player can activate more than one Spell or Trap card per turn. If your opponent Summons more than one monster during his/her Main Phase(s), send the top three cards of his/her Deck to the Graveyard.

Overpowered again. Summon should limit both players...

Tempestuous Tiger LORE:
1 Tuner + 1 or more non-Tuner monsters
When this card declares an attack, it gains 800 ATK. When this card is selected as an attack target, it gains 400 ATK and 500 DEF. Once per turn, at any point during either player's turn, you can discard one card to change the battle positions of two monsters on the field.

Reduce the 2 monsters to 1, and it should be fine.

Vallated Tortoise LORE:
1 Tuner + 1 or more non-Tuner monsters
This card cannot be sent to the Graveyard, unless it is destroyed by battle. The battle position of this card cannot be changed by card effects. At the start of your opponent's Battle Phase, you can select one face-up monster your opponent controls. That monster is changed to attack mode and must attack this turn. Any Battle Damage either player takes from battles involving this card is halved.

Remove first effect, it'll be balanced then.

7/10. Numerous OCG mistakes and balance flaws. But they aren't half bad.
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On Shielding Spirit, say one of your monsters (Dasrk Magician) is targeted (like D-Prison). Negate D-Prison, and select another monster you control (Time Wizard) the second monster (Time Wizard) has its effect negated and its attack reduced.

On Nugatory, I think it'll be only Spell/Traps, discard on card as a cost, then destroy a dark monster once its done

and i was more concerned about the synchros anyway I'll update those soon

I actually feel accomplished, the cards weren't as overpowered as i feared... anyway here's the redone synchros:
[img]http://img163.imageshack.us/img163/4918/76135.jpg[/img]
LORE:1 Tuner + 1 or more non-Tuner Monsters
The battle position of this card cannot be changed. At the start of your opponent's Battle Phase, you can select one face-up monster your opponent controls. That monster is changed to attack mode and must attack this turn. Halve all Battle damage your opponent takes from battles involving this card.

[img]http://img577.imageshack.us/img577/4918/76135.jpg[/img]
LORE:1 Tuner + 1 or more non-Tuner Monsters
This card's effects cannot be negated. Control of this card cannot switch. Neither player can activate more than one Spell or Trap card per turn. If either player summons a monster, discard two cards from his/her deck.

[img]http://img838.imageshack.us/img838/4918/76135.jpg[/img]
LORE:1 Tuner + 1 or more non-Tuner Monsters
When this card attacks or is attacked, it gains 800 attack during the Damage Step. You can discard one card to change the battle position of one monster you control. This effect can be activated once per turn, during either player's turn.

[img]http://img405.imageshack.us/img405/4918/76135.jpg[/img]
LORE:1 Tuner + 1 or more non-Tuner Monsters
During the End Phase, this card is destroyed. During either player's Standby Phase, you can remove from play one card in your Graveyard to select one other monster in your Graveyard. If you do, Special Summon both this monster and the selected monster to your side of the field. When this card leaves the field, the monster summoned with this card's effect is destroyed.
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