Valkyrus Posted June 19, 2011 Report Share Posted June 19, 2011 Link to comment Share on other sites More sharing options...
Valkyrus Posted June 19, 2011 Author Report Share Posted June 19, 2011 BUMP Link to comment Share on other sites More sharing options...
Valkyrus Posted June 19, 2011 Author Report Share Posted June 19, 2011 come on, nothing? Link to comment Share on other sites More sharing options...
Legiit Posted June 19, 2011 Report Share Posted June 19, 2011 These cards are really good. How ever for Grand Predaton, i see no point because he can just easily set the card next turn again. But its also good because if thats the only card on the field you can return it to the owners hand and attack directly. No card is broken, all cards are pretty balanced. I'll give you 9.9/10 cuz there are no spells or trap. Anyways i think i'll give you a +rep for this its really good. Good Job Link to comment Share on other sites More sharing options...
Valkyrus Posted June 19, 2011 Author Report Share Posted June 19, 2011 These cards are really good. How ever for Grand Predaton, i see no point because he can just easily set the card next turn again. But its also good because if thats the only card on the field you can return it to the owners hand and attack directly. No card is broken, all cards are pretty balanced. I'll give you 9.9/10 cuz there are no spells or trap. Anyways i think i'll give you a +rep for this its really good. Good Job thank you :'D For predaton, well, you can return a set trap, or a set monster, and that would stop your opponent from activating the trap in the same turn, also, on your opponent's next turn, they'd have 1 less monster on the field. And for Traps and Spells, I was thinking of making some, but the set isn't finished yet. My archetype is mainly based on paying LP to activate effects so some of my spells and traps will have to do with gaining and paying LP to activate effects.I might include more dice and coin based effects too, since this deck is supposed to be a "fun" deck :] thanks for the rep~ Link to comment Share on other sites More sharing options...
AkatsukiPride! Posted June 19, 2011 Report Share Posted June 19, 2011 Useful cards, and their effects are well balanced and useful. All together, they deserve a 9/10. Link to comment Share on other sites More sharing options...
Valkyrus Posted June 20, 2011 Author Report Share Posted June 20, 2011 Useful cards, and their effects are well balanced and useful. All together, they deserve a 9/10. thanks ^^ bump~ Link to comment Share on other sites More sharing options...
Valkyrus Posted June 20, 2011 Author Report Share Posted June 20, 2011 BUMP Link to comment Share on other sites More sharing options...
Valkyrus Posted June 20, 2011 Author Report Share Posted June 20, 2011 BUMP Link to comment Share on other sites More sharing options...
Valkyrus Posted June 21, 2011 Author Report Share Posted June 21, 2011 BUMP Link to comment Share on other sites More sharing options...
^l174 cl341ln l450l- Posted June 21, 2011 Report Share Posted June 21, 2011 Stop bumping shitty cards with a horrible template that are broken beyond belief. Grand Raid is an instant Synchro with a Libran in your hand, and gets out Bladen.Grand Bladen is a good example of severely doing it wrong. It turns almost any monster into an easy Synchro and doesn't even have a cost for it (with Magion, you effectively have 6 copies of this in your Deck).Grand Magion adds Librans/Bladens to your hand and can get you a free draw easily.Grand Libran is hilarious.Grand Haste. It breaks YGO. Just because your opponent draws cards doesn't mean it's balanced (imagine Exodia FTK with it). It would be banned straight away. The other cards I don't really care about. I could have gone into more detail, but frankly, I don't want to waste too much of my time on shit like this. Link to comment Share on other sites More sharing options...
Guest Welche Posted June 21, 2011 Report Share Posted June 21, 2011 CARDS ARE SO BIG. Making it too hard for me to read them. Link to comment Share on other sites More sharing options...
Valkyrus Posted June 21, 2011 Author Report Share Posted June 21, 2011 Stop bumping shitty cards with a horrible template that are broken beyond belief.Grand Raid is an instant Synchro with a Libran in your hand, and gets out Bladen.Grand Bladen is a good example of severely doing it wrong. It turns almost any monster into an easy Synchro and doesn't even have a cost for it (with Magion, you effectively have 6 copies of this in your Deck).Grand Magion adds Librans/Bladens to your hand and can get you a free draw easily.Grand Libran is hilarious.Grand Haste. It breaks YGO. Just because your opponent draws cards doesn't mean it's balanced (imagine Exodia FTK with it). It would be banned straight away.The other cards I don't really care about.I could have gone into more detail, but frankly, I don't want to waste too much of my time on shit like this. the f***?You realize I'll just keep bumping this even more now, don't you?There is no better template out there, moron. My cards are also mostly balanced. I could go into more detail how you're retarded but I also find it a waste of time answering a noob who doesn't know what he's talking about CARDS ARE SO BIG. Making it too hard for me to read them. what kind of sense does that even make?... Link to comment Share on other sites More sharing options...
Nightmare Moon Posted June 21, 2011 Report Share Posted June 21, 2011 Hey Gandorator, cool cards. Can't wait to see more of them. Although, for "Grand Blue Hornet", his Type should be Insect imo. All in all, great set. You gonna make a Booster Pack soon? :3 Link to comment Share on other sites More sharing options...
hoodinium Posted June 21, 2011 Report Share Posted June 21, 2011 Stop bumping shitty cards with a horrible template that are broken beyond belief. Grand Raid is an instant Synchro with a Libran in your hand, and gets out Bladen.Grand Bladen is a good example of severely doing it wrong. It turns almost any monster into an easy Synchro and doesn't even have a cost for it (with Magion, you effectively have 6 copies of this in your Deck).Grand Magion adds Librans/Bladens to your hand and can get you a free draw easily.Grand Libran is hilarious.Grand Haste. It breaks YGO. Just because your opponent draws cards doesn't mean it's balanced (imagine Exodia FTK with it). It would be banned straight away. The other cards I don't really care about. I could have gone into more detail, but frankly, I don't want to waste too much of my time on shit like this.troll u angry?anyway on topic, these card seem balanced except for the fact that magions effect is free, raid summons from the deck and not the hand, haste is soooooooooooooo overkill and theirs to many ways to FTK but I would say just fixing those 3 a little bit would make them pretty damn good. Link to comment Share on other sites More sharing options...
^l174 cl341ln l450l- Posted June 21, 2011 Report Share Posted June 21, 2011 the f***?You realize I'll just keep bumping this even more now, don't you?There is no better template out there, moron. My cards are also mostly balanced. I could go into more detail how you're retarded but I also find it a waste of time answering a noob who doesn't know what he's talking about I have the 3 Blue-Eyes White Dragon cards- trust me, I know what i'm talking about. Link to comment Share on other sites More sharing options...
Shadow Ninja Posted June 21, 2011 Report Share Posted June 21, 2011 Nice cards. Awesome pics xDI'm just confused about 1 thing...and that's because of the new ocg where "select" is now "target"For Grand General Bones, "When a Spell or Monster Card Effect is activated that targets this card, destroy this card". Does that mean that it can't be equipped? Not that it needs to, since it has a high ATK and DEF already.Oh! and what about Field cards that affect EARTH?Or is it that the card is destroyed when this card is the only target? :SIts perfectly fine just the way it is, just wanted to clear that up.. Link to comment Share on other sites More sharing options...
byak Posted June 21, 2011 Report Share Posted June 21, 2011 Frankenfield's right, all of your cards are severely overpowered. Link to comment Share on other sites More sharing options...
Valkyrus Posted June 21, 2011 Author Report Share Posted June 21, 2011 I have the 3 Blue-Eyes White Dragon cards- trust me, I know what i'm talking about. well I'd have trusted you if you had the 4th one too but I'm not so sure anymore..anyways, guess you were a successful troll this time Nice cards. Awesome pics xDI'm just confused about 1 thing...and that's because of the new ocg where "select" is now "target"For Grand General Bones, "When a Spell or Monster Card Effect is activated that targets this card, destroy this card". Does that mean that it can't be equipped? Not that it needs to, since it has a high ATK and DEF already.Oh! and what about Field cards that affect EARTH?Or is it that the card is destroyed when this card is the only target? :SIts perfectly fine just the way it is, just wanted to clear that up.. Thanks ^^well yeah, for General Bones equips would destroy it, but not Fields since they affect all Earth monsters and not just him. Link to comment Share on other sites More sharing options...
byak Posted June 21, 2011 Report Share Posted June 21, 2011 so they're not all overpowered, but none of them are balanced. tl;dr alert, but you should read this anyway to get a better understanding of card design. one of the main problems is you're not considering the actual metagame for most of these cards at all. Libran is too easy to spam from your Graveyard using cards like Thought Ruler and Magical Android, granted it's not the most broken card of this set, repeatedly coming out of the graveyard for no cost is indeed bad card design. Grand Horseman is one of the most overpowered cards of this set. One thing you seem to fail to realize is that in Yugioh, if you have life points, you have infinite life points (although it could be argued that if you have less than 2000 life points you don't have infinite life points because Solemn Warning exists). What I mean is, it doesn't matter if your opponent gains X life points, you're removing one monster from your opponent's field for essentially no cost. This card easily dodges Legendary Six Samurai - Shi En, Stardust Dragon, Naturia Landoise, Gladiator Beast War Chariot, Musakani Magatama, Effect Veiler, and the list continues. You can just drop this on the field, and say hey, f*** you I'm getting rid of your monster, and this card doesn't even have a cost that means anything. Its only counters are summon negators (Judgment, Warning, Oppression), and can't be countered by Torrential Tribute and Bottomless Trap Hole. Essentially, this is Exiled Force on five different steroids. Every deck would play three of this card and no less. Grand Predation is actually a pointless card. Grand Archrider has several comparisons to XX-Saber Faultroll. They both require two monsters of their archetypes, but this only requires them to be in your hand. Therefore you can't really stop the setup of this card. The reason it's overpowered is that it's a 2900 beater you can just place on the table and say f*** you Gravekeepers and your Dimensional Prisons, or f*** you Mirror Force. Granted Gadjiltron Dragon exists, but you actually have to put in effort to summon that, this you can just drop from your hand and be all herp derp. Grand Magion is like your typical ROTA card, except you can add any Grand monster, regardless of level. This means you can also add Neo-Spacian Grand Mole to your hand, which somewhat supports splashability. Not to mention, it's a free draw that rewards bad plays. Heavy Storm is gone, so you can just go herp derp set 4 oh look I draw a card from nowhere, and have no fear of losing your backrows, except by a random Black Rose Dragon. Grand Magion, Grand Horseman, and Grand Bladen make a broken engine for virtually any deck in the game. Now Grand Bladen is probably the most overpowered card in this set. This card can be splashed in literally ANYTHING. The point of Synchro Summoning was to get your two materials on the field and make a Synchro, you can just go summon something and turn it into a Synchro Monster. What makes this worse is that it's EARTH, and makes XX-Sabers that much better. You can easily make Hyunlei, Naturia Synchros, and the provided Grand Synchros which are broken as well. Like Horseman, every player would play this card, although it's not as splashable as Horseman, but it can be played at three in a variety of decks. Grand General Bones isn't actually good at all. Moving on. Grand Racer doesn't have that splashability that the other Synchro has, but considering most decks would be playing the broken engine given beforehand, this card could be widely used. It basically says hey, if you're going to try to get advantage by wrecking my field, you don't actually get advantage! This card even works against cards like Royal Oppression and Solemn Warning, meaning if you get this and drop Horseman, your opponent can't do anything. It's also a 2500 beater that can be made with Bladen and any level four monster in the game. Grand Blue Hornet is really retarded for several reasons. Once again, XX-Sabers! You can literally open Darksoul, Bladen, and off of the bat hit a card from your opponent's hand, search for any X-Saber, and get a 2200 beater on the field first turn, which will just hit another card next turn unless your opponent wants to Dark Hole it or can herp derp Shi En. The discarding effect is just too good, and it can be pulled off literally in thin air. Grand Raid supports my theoretical Grand engine because this card searches out Grand Mole and Grand Horseman, so it's sort of like playing 6 Grand Horsemen. You would almost never want to use the first effect. It's like a ROTA which this archetype already has except better. Grand Haste... FTK DECKS. This is basically draw 4 cards. It doesn't even matter if your opponent draws 4 cards. If you draw into your FTK they lose. Honestly, all of your cards are either too overpowered or just underpowered. You don't understand that Life Points aren't exactly a big deal losing. It's the same reasoning why Solemn Warning is good. I don't care if I lose 2000 Life Points, I prevent my opponent from summoning a monster, which lets me summon my own monsters and win! People back in the day played 3 Solemn Judgment for this exact same reason, people played 3 Solemn Warning last format, and people are still playing as much as possible of both cards, because losing Life Points doesn't mean losing card advantage, and card advantage is more important in a duel, because having more cards means you'll have more outs to what your opponent will have. Link to comment Share on other sites More sharing options...
Valkyrus Posted June 21, 2011 Author Report Share Posted June 21, 2011 so they're not all overpowered, but none of them are balanced. tl;dr alert, but you should read this anyway to get a better understanding of card design. one of the main problems is you're not considering the actual metagame for most of these cards at all. Libran is too easy to spam from your Graveyard using cards like Thought Ruler and Magical Android, granted it's not the most broken card of this set, repeatedly coming out of the graveyard for no cost is indeed bad card design. Grand Horseman is one of the most overpowered cards of this set. One thing you seem to fail to realize is that in Yugioh, if you have life points, you have infinite life points (although it could be argued that if you have less than 2000 life points you don't have infinite life points because Solemn Warning exists). What I mean is, it doesn't matter if your opponent gains X life points, you're removing one monster from your opponent's field for essentially no cost. This card easily dodges Legendary Six Samurai - Shi En, Stardust Dragon, Naturia Landoise, Gladiator Beast War Chariot, Musakani Magatama, Effect Veiler, and the list continues. You can just drop this on the field, and say hey, f*** you I'm getting rid of your monster, and this card doesn't even have a cost that means anything. Its only counters are summon negators (Judgment, Warning, Oppression), and can't be countered by Torrential Tribute and Bottomless Trap Hole. Essentially, this is Exiled Force on five different steroids. Every deck would play three of this card and no less. Grand Predation is actually a pointless card. Grand Archrider has several comparisons to XX-Saber Faultroll. They both require two monsters of their archetypes, but this only requires them to be in your hand. Therefore you can't really stop the setup of this card. The reason it's overpowered is that it's a 2900 beater you can just place on the table and say f*** you Gravekeepers and your Dimensional Prisons, or f*** you Mirror Force. Granted Gadjiltron Dragon exists, but you actually have to put in effort to summon that, this you can just drop from your hand and be all herp derp. Grand Magion is like your typical ROTA card, except you can add any Grand monster, regardless of level. This means you can also add Neo-Spacian Grand Mole to your hand, which somewhat supports splashability. Not to mention, it's a free draw that rewards bad plays. Heavy Storm is gone, so you can just go herp derp set 4 oh look I draw a card from nowhere, and have no fear of losing your backrows, except by a random Black Rose Dragon. Grand Magion, Grand Horseman, and Grand Bladen make a broken engine for virtually any deck in the game. Now Grand Bladen is probably the most overpowered card in this set. This card can be splashed in literally ANYTHING. The point of Synchro Summoning was to get your two materials on the field and make a Synchro, you can just go summon something and turn it into a Synchro Monster. What makes this worse is that it's EARTH, and makes XX-Sabers that much better. You can easily make Hyunlei, Naturia Synchros, and the provided Grand Synchros which are broken as well. Like Horseman, every player would play this card, although it's not as splashable as Horseman, but it can be played at three in a variety of decks. Grand General Bones isn't actually good at all. Moving on. Grand Racer doesn't have that splashability that the other Synchro has, but considering most decks would be playing the broken engine given beforehand, this card could be widely used. It basically says hey, if you're going to try to get advantage by wrecking my field, you don't actually get advantage! This card even works against cards like Royal Oppression and Solemn Warning, meaning if you get this and drop Horseman, your opponent can't do anything. It's also a 2500 beater that can be made with Bladen and any level four monster in the game. Grand Blue Hornet is really retarded for several reasons. Once again, XX-Sabers! You can literally open Darksoul, Bladen, and off of the bat hit a card from your opponent's hand, search for any X-Saber, and get a 2200 beater on the field first turn, which will just hit another card next turn unless your opponent wants to Dark Hole it or can herp derp Shi En. The discarding effect is just too good, and it can be pulled off literally in thin air. Grand Raid supports my theoretical Grand engine because this card searches out Grand Mole and Grand Horseman, so it's sort of like playing 6 Grand Horsemen. You would almost never want to use the first effect. It's like a ROTA which this archetype already has except better. Grand Haste... FTK DECKS. This is basically draw 4 cards. It doesn't even matter if your opponent draws 4 cards. If you draw into your FTK they lose. Honestly, all of your cards are either too overpowered or just underpowered. You don't understand that Life Points aren't exactly a big deal losing. It's the same reasoning why Solemn Warning is good. I don't care if I lose 2000 Life Points, I prevent my opponent from summoning a monster, which lets me summon my own monsters and win! People back in the day played 3 Solemn Judgment for this exact same reason, people played 3 Solemn Warning last format, and people are still playing as much as possible of both cards, because losing Life Points doesn't mean losing card advantage, and card advantage is more important in a duel, because having more cards means you'll have more outs to what your opponent will have. okay this was long... o__obut I read it and appreciated it. um, okay..hmm..well, I gotta say from the beginning, I never meant for those cards to be used outside of their own deck (for 1, I don't know the meta that well, 2. The meta is retarded.).. And this deck is entirely made of made-up cards with the exception of some spell/trap cards (black hole/mirror force etc.) which I intended to put in...also Grand Mole has nothing to do with my archetype, nor do any real cards that have "Grand" in their name. It's an original archetype.And I've been thinking of making some changes for the cards, such as for Bladen, how it can only be used for the Synchro Summon of a "Grand" monster.For Horseman, I'm not sure how it's OP'ed, it's like a monster with a built-in Fire Art Kurenai, but I guess I could make its tribute effect only once per duel.. or make it 1000 LP to Special Summon, not sure yet. Predaton is good enough as-is I believe. For Archrider maybe I can make it a little harder to summon. For Magion I can make its effect in the Graveyard be used only in the same turn you discard it. Bones I think is good as is. Since most spell and monster card effects that would target monsters on my side of the field would destroy my monster anyways. Both Synchros I believe are also balanced. For Grand Raid maybe I should make it to SS a Grand monster from your hand and not Deck.And Haste..well...it's not really related to the Archetype anyways, don't know why I named it like that anyways, I think I'll just remove it from the archetype and not bother to fix it. oh, I forgot about Libran...hmm, well, what if it gets SS'ed from your hand when you take Effect Damage only?and keep the rest of the effect? thanks for the feedback ^^ Link to comment Share on other sites More sharing options...
byak Posted June 21, 2011 Report Share Posted June 21, 2011 well, I gotta say from the beginning, I never meant for those cards to be used outside of their own deck (for 1, I don't know the meta that well, 2. The meta is retarded.).. And this deck is entirely made of made-up cards with the exception of some spell/trap cards (black hole/mirror force etc.) which I intended to put in...also Grand Mole has nothing to do with my archetype, nor do any real cards that have "Grand" in their name. It's an original archetype. Then design the cards so they don't interact so retardedly with every other card in the game. Also, Grand Mole has Grand in its name, so it's technically a Grand monster. And I've been thinking of making some changes for the cards, such as for Bladen, how it can only be used for the Synchro Summon of a "Grand" monster. That doesn't solve Bladen's problem entirely. You can still make the level 6 synchro which is really overpowerd. For Horseman, I'm not sure how it's OP'ed, it's like a monster with a built-in Fire Art Kurenai, but I guess I could make its tribute effect only once per duel.. or make it 1000 LP to Special Summon, not sure yet. The way it's worded, it can tribute an opponent's monster. THIS IS NOT GOOD. Predaton is good enough as-is I believe. For Archrider maybe I can make it a little harder to summon. For Magion I can make its effect in the Graveyard be used only in the same turn you discard it. Bones I think is good as is. Since most spell and monster card effects that would target monsters on my side of the field would destroy my monster anyways. Magion shouldn't have it's draw effect at all. Both Synchros I believe are also balanced. nope.avi For Grand Raid maybe I should make it to SS a Grand monster from your hand and not Deck. You should. And Haste..well...it's not really related to the Archetype anyways, don't know why I named it like that anyways, I think I'll just remove it from the archetype and not bother to fix it. You should. oh, I forgot about Libran...hmm, well, what if it gets SS'ed from your hand when you take Effect Damage only?and keep the rest of the effect? thanks for the feedback ^^ the problem is it comes back from the graveyard for essentially no cost. Link to comment Share on other sites More sharing options...
Valkyrus Posted June 21, 2011 Author Report Share Posted June 21, 2011 Then design the cards so they don't interact so retardedly with every other card in the game. Also, Grand Mole has Grand in its name, so it's technically a Grand monster.I don't know every other card in the game, nor do I intend to research it. I already said I don't like the current meta.and again, grand mole is NOT a "Grand" monster..1. NEO-SPACIAN is Grand Mole's archetype, it can't belong to 2 archetypes.2. My archetype's "Grand" is always before the rest of the name.3. "Grand" monsters are my original archetype. There is no existing archetype with that name. was that clear enough? That doesn't solve Bladen's problem entirely. You can still make the level 6 synchro which is really overpowerd.yeah. no.That level 6 synchro is balanced. It can't attack if you have your opponent discard a card.And it's not all that powerful that it'd be a problem to be destroyed by battle. The way it's worded, it can tribute an opponent's monster. THIS IS NOT GOOD. so? It can destroy a monster and have your opponent gain LP, it's an up and a down. It's not like there aren't other level 4 and/or lower monsters that have an effect that destroys a monster..I don't get why you're underrestimating LP costs and gains..Life Points are something VERY important. Magion shouldn't have it's draw effect at all.why not? Compare to Jurrac Dino. Whenever it destroys a monster you can tribute a jurrac monster (including itself) to draw 2 cards.This has a condition under which you can draw that one card as well: to not have cards in your hand during your End Phase (after using Magion's eff) nope.avi yeah.avithey are. the problem is it comes back from the graveyard for essentially no cost. some cards don't need a cost to be ss'ed from the Grave, they need a condition.This has one. Link to comment Share on other sites More sharing options...
byak Posted June 21, 2011 Report Share Posted June 21, 2011 I don't know every other card in the game, nor do I intend to research it. I already said I don't like the current meta. Your cards are like whores. They're going to be used in almost every deck, but this is because they give unfair advantages for very little cost, without binding the effects to their own archetype. Fix this. and again, grand mole is NOT a "Grand" monster..1. NEO-SPACIAN is Grand Mole's archetype, it can't belong to 2 archetypes.2. My archetype's "Grand" is always before the rest of the name.3. "Grand" monsters are my original archetype. There is no existing archetype with that name. LOL Darkness Neosphere is considered a Neos monster because it has Neos in its name.Granted this isn't a common occurrence because Konami has some common sense, it proves what you said wrong. @Horseman One thing you seem to fail to realize is that in Yugioh, if you have life points, you have infinite life points (although it could be argued that if you have less than 2000 life points you don't have infinite life points because Solemn Warning exists). What I mean is, it doesn't matter if your opponent gains X life points, you're removing one monster from your opponent's field for essentially no cost. You don't understand that Life Points aren't exactly a big deal losing. It's the same reasoning why Solemn Warning is good. I don't care if I lose 2000 Life Points, I prevent my opponent from summoning a monster, which lets me summon my own monsters and win! People back in the day played 3 Solemn Judgment for this exact same reason, people played 3 Solemn Warning last format, and people are still playing as much as possible of both cards, because losing Life Points doesn't mean losing card advantage, and card advantage is more important in a duel, because having more cards means you'll have more outs to what your opponent will have. Link to comment Share on other sites More sharing options...
Crystal Remnants Posted June 22, 2011 Report Share Posted June 22, 2011 After looking at your cards, which I'll admit were okay, I must say there are a few which have effects that are WAY too easy to abuse. For example, your blue beetle monster's ability to give you 2000 life points. That is simply ridiculous. Also, your pictures are quite large. I'm not exactly sure why they are, but if you want people to take you more seriously and comment on your cards, you should, at the very least, put them in spoilers so that they aren't eye-sores. Lastly, I have to agree with Osiris about the Grand Mole debate. I know you are saying it is not of the same archtype, and that yours is original. No one is questioning that. What Osiris is saying is that when a situation like this one arises (in which an archetype's name conflicts with the name of a card that was already created), the proper thing to do is to specifically write in the card's effect to ignore the older card (in this case, Grand Mole), because otherwise, people can abuse a technicality. While most people are smart enough to realize that, there are people who aren't, which is why Konami has had to do what I stated in the previous sentence with the frog archetype (because frog the jam is not an actual part of the frog archetype). Hope this helped! And continue with your card making! It is quite original. Link to comment Share on other sites More sharing options...
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