Loiden Posted June 23, 2011 Report Share Posted June 23, 2011 [img]http://img163.imageshack.us/img163/1400/406641.jpg[/img] [img]http://img832.imageshack.us/img832/1400/406641.jpg[/img] [img]http://img815.imageshack.us/img815/1400/406641.jpg[/img] [img]http://img96.imageshack.us/img96/1400/406641.jpg[/img] Lore:1 tuner + 1 or more Non-tuner monster(s) [img]http://img819.imageshack.us/img819/1400/406641.jpg[/img] Lore:1 tuner + 1 or more Non-tuner monster(s) [img]http://img824.imageshack.us/img824/1400/406641.jpg[/img] Lore:This card can only be equipped to a Damage monster. The equipped monster is treated as a tuner monster. [img]http://img703.imageshack.us/img703/1400/406641.jpg[/img] Lore:1 tuner Synchro monster + 2 Non-tuner Damage Syncro monsters This card cannot be Special Summoned exempt by Synchro Summon. This card cannot be destroyed by spell or trap card effects. Once per turn you may pay 2000-3000 points of damage to add 1 Damage card from your deck to your hand. During each players end phase gain 700 life points. Pics by Shimmering sword on deviantart How do you like it? I think it is very good Link to comment Share on other sites More sharing options...
Iaashadow Posted June 23, 2011 Report Share Posted June 23, 2011 I sort of like it. the delta accel is a nice touch. It seems balanced. remove the descriptions in the first two. oh, and it's Non-Tuner not nontuner 7.8/10 for now It could be 9/10 Link to comment Share on other sites More sharing options...
xzMasteRzx Posted June 23, 2011 Report Share Posted June 23, 2011 Make the other mechs like level 6, cause it's really hard to summon a level 4. Beisides that, make the flavor text more interesting. Good job though. 8/10 Link to comment Share on other sites More sharing options...
Loiden Posted June 23, 2011 Author Report Share Posted June 23, 2011 Updated! Link to comment Share on other sites More sharing options...
Iaashadow Posted June 23, 2011 Report Share Posted June 23, 2011 the last one exceeds the rule of 5000 Link to comment Share on other sites More sharing options...
Loiden Posted June 24, 2011 Author Report Share Posted June 24, 2011 Updated 3 more cards!! Please comment. Link to comment Share on other sites More sharing options...
jaster_rogue Posted June 24, 2011 Report Share Posted June 24, 2011 Even with 6000 ATK it looks balanced since it's hard to summon it, I guess it's hard to create a balanced card with more than 4000 ATK(I said: I guess; no I'm sure) 8.5/10 Link to comment Share on other sites More sharing options...
Iaashadow Posted July 7, 2011 Report Share Posted July 7, 2011 bumping for friend Link to comment Share on other sites More sharing options...
Time Psyduck Posted July 7, 2011 Report Share Posted July 7, 2011 The non-synchros look OK, but D. Warrior should probably lose 200 or so ATK. The best level 2s for ATK don't go over 1400 ATK, and have 0 DEF. The Normal Synchros aren't bad, although the level 3 should really have a few less ATK. 1800-2000 would be fine for a non-effect monster, and is at the point where a non-synchro of that level would have a negative effect. The level 6 needs an effect - even something simple would be fine. As it is this is just Gaia Knight with 200 less ATK. Damage Tuning is OK, but a card just to make one of the others a tuner is a high cost. Maybe give it a bonus effect if the monster it's equipped to is used for a synchro summon or something. Ultimate Damage Mech is way too strong. No card in the game (aside from a single anime-only one) has more than 5000 ATK, and the existing Delta Accels both have 4000 ATK. The effect is nice, although set a cost for the search is needed - there's no point in saying 2000-3000, when everyone would simply pay 2000. The life point gain somewhat mitigates it though - perhaps drop that effect and just make the search cost 800 or so. I'd also expand the protection to either monster effects or effects that target, to give it more protection. Link to comment Share on other sites More sharing options...
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