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~DBZ/GT Gallery~ 182 Cards! Biggest & Best On YCM!


~DBZ/GT Gallery~ Biggest & Best On YCM!  

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  1. 1. Aside from OCG errors, were the cards good?

    • Yes, they are awesome!
      6
    • They are alright, but need a little work. (Please state why in a comment and I will fix it!)
      2
    • I did not like these cards. (Please state why in a comment!)
      1
  2. 2. Were you able to find the cards you wanted?

    • Yes, it was quick and easy.
      9
    • No, it was difficult to find my cards.
      0
    • The cards I wanted are not here. (Please request them in a comment)
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[color=#ff0000][size=5]182 cards and over 5700 views! Cards are divided up and sorted for easy viewing (Heroes by relation, Enemies chronologically), just click the section you think your card should be in and odds are it will be. Naturally the power levels aren't completely honest to the manga or show, they're scaled alongside real Yugioh cards for contingency. If you don't see a card you want, just say something and I will add it. Enjoy![/size][/color]

[color=#0000ff][size=5]Since nobody wants to fix the Card Creator and I don't have the time to use other sites, this set is now dead. If the creator ever gets fixed I'll do the updates and add the 30+ cards I had ready, but until then I won't get on here again.[/size][/color]

[spoiler='Heroes Section 1 (26 Cards, Goku's Family)'][img]http://img138.imageshack.us/img138/780/435375.jpg[/img] [img]http://img543.imageshack.us/img543/4931/435375y.jpg[/img]

[spoiler='Lore']When this card is destroyed, you can Special Summon 1 "Goku" from your Deck. Your Deck is then shuffled.

When this card is destroyed, you can Special Summon any monster from your Hand, regardless of summoning requirements.[/spoiler]

[img]http://img194.imageshack.us/img194/8573/435375p.jpg[/img] [img]http://img594.imageshack.us/img594/1148/435375k.jpg[/img]

[spoiler='Lore']When this card destroys an effect monster, inflict 300 damage to your opponent. Only 1 "Super Saiyan" Equip Spell Card can be equipped to this card at a time.

Equip only to "Goku". The equipped monster gains 500 ATK during your Battle Phase only.[/spoiler]

[img]http://img28.imageshack.us/img28/4075/435375a.jpg[/img] [img]http://img688.imageshack.us/img688/6678/435375v.jpg[/img]

[spoiler='Lore']Equip only to "Goku". The equipped card increases its ATK and DEF by 400. When the equipped card destroys an opposing monster, the destroyed monster is sent to your Graveyard.

Equip only to "Goku". The equipped card increases its ATK and DEF by 800. During battle between the equipped card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict Piercing Damage to your opponent.[/spoiler]

[img]http://img193.imageshack.us/img193/1608/435375c.jpg[/img] [img]http://img716.imageshack.us/img716/780/435375.jpg[/img]


[spoiler='Lore']Equip only to "Goku". The equipped card increases its ATK and DEF by 1200. This card and the equipped card cannot be destroyed by monster effects.

This card is unaffected by every other attack. Only 1 "Super Saiyan" Equip Spell Card can be equipped to this card at a time.[/spoiler]

[img]http://img100.imageshack.us/img100/4531/435375h.jpg[/img] [img]http://img515.imageshack.us/img515/613/435375j.jpg[/img]

[spoiler='Lore']Equip only to "GT Goku". The equipped card increases its ATK and DEF by 200. When the equipped card destroys an enemy monster, destroy 1 Spell or Trap Card on the field.

Equip only to "GT Goku". The equipped card increases its ATK and DEF by 1400. When this card is activated, remove from play up to 5 cards from your opponent's Graveyard. Increase the ATK of all monsters you control by 100 for each card removed.[/spoiler]

[img]http://img163.imageshack.us/img163/613/435375j.jpg[/img] [img]http://img213.imageshack.us/img213/780/435375.jpg[/img]

[spoiler='Lore']Once per turn, when this card is targeted for an attack, you can negate the attack and return this card to your Hand.

Equip only to "Kid Gohan". The equipped monster increases its ATK and DEF by 200. During your Battle Phase, you can permanently halve the ATK of the equipped card. If you do, the equipped card can attack directly this turn, and cannot be destroyed during your opponent's next turn.[/spoiler]

[img]http://img802.imageshack.us/img802/1963/435375x.jpg[/img] [img]http://img267.imageshack.us/img267/613/435375j.jpg[/img]

[spoiler='Lore']During your Standby Phase, select 1 card from your opponent's hand and call the Type of card (Monster, Spell, or Trap). If you call it right, draw 1 card. Only 1 "Super Saiyan" Equip Spell Card can be equipped to this card at a time.

Equip only to "Teen Gohan". The equipped card increases its ATK and DEF by 200. When this card is activated, add 1 "Super Saiyan" Equip Spell Card from your Deck to your Hand. The equipped card gains 700 ATK when you activate that card.[/spoiler]

[img]http://img11.imageshack.us/img11/2162/435375u.jpg[/img] [img]http://img690.imageshack.us/img690/1061/435375s.jpg[/img]

[spoiler='Lore']Equip only to "Teen Gohan". The equipped card increases its ATK and DEF by 700. The equipped card gains 100 ATK & DEF for each monster in your Graveyard.

Decrease the ATK of a monster that declares an attack on this card by 500 during the Battle Phase only.[/spoiler]

[img]http://img855.imageshack.us/img855/4605/435375dr.jpg[/img] [img]http://img688.imageshack.us/img688/9923/435375q.jpg[/img]

[spoiler='Lore']The controller of this card gains 200 Life Points each time a Trap Card is activated. Only 1 "Super Saiyan" Equip Spell Card can be equipped to this card at a time.

Equip only to "Gohan". The equipped card increases its ATK and DEF by 200. Once per turn, when a monster you control is targeted for an attack, you can shift the target to the equipped card instead.[/spoiler]

[img]http://img834.imageshack.us/img834/508/435375f.jpg[/img] [img]http://img267.imageshack.us/img267/7625/435375g.jpg[/img]

[spoiler='Lore']Equip only to "Gohan". The equipped card increases its ATK and DEF by 600. With the exception of this card's effect, all ATK and DEF gains the equipped card receives are doubled.

This card can only be Ritual Summoned by the effect of "Elder Kai's Training". This card cannot be destroyed by battle, and is unaffected by opposing Spell Cards. This card inflicts Piercing Damage. During the Battle Phase, your opponent cannot activate Trap Cards.[/spoiler]

[img]http://img841.imageshack.us/img841/4531/435375h.jpg[/img] [img]http://img833.imageshack.us/img833/7625/435375g.jpg[/img]

[spoiler='Lore']This card gains 500 ATK and DEF while you control "Kid Trunks".

Equip only to "Goten". The equipped card increases its ATK and DEF by 200. When the equipped monster would be destroyed, you can destroy a "Kid Trunks" you control instead.[/spoiler]

[img]http://img811.imageshack.us/img811/1918/435375w.jpg[/img] [img]http://img515.imageshack.us/img515/681/435375l.jpg[/img]

[spoiler='Lore']This card can attack your opponent directly. Each time this card successfully attacks directly, it gains 500 ATK.

When a monster you control is destroyed by battle, this card gains 2000 ATK until your next End Phase.[/spoiler]

[img]http://img706.imageshack.us/img706/3893/435375bv.jpg[/img] [img]http://img94.imageshack.us/img94/2631/435375t.jpg[/img]

[spoiler='Lore']Any monster that attacks this card is returned to its owner's hand (without damage calculation).

When this card is attacked, it gains ATK and DEF equal to half the total of all monsters you control besides this card.[/spoiler][/spoiler]
[spoiler='Heroes Section 2 (12 Cards, Vegeta's Family)'][img]http://img593.imageshack.us/img593/96/435375i.jpg[/img] [img]http://img268.imageshack.us/img268/1963/435375x.jpg[/img]

[spoiler='Lore']When this card is destroyed, you can Special Summon 1 "Vegeta" from your Deck. Your Deck is then shuffled.

This card gains 100 ATK each time it is targeted for attack. Only 1 "Super Saiyan" Equip Spell Card can be equipped to this card at a time.[/spoiler]

[img]http://img805.imageshack.us/img805/7735/435375z.jpg[/img] [img]http://img210.imageshack.us/img210/4931/435375y.jpg[/img]

[spoiler='Lore']Equip only to "Vegeta". The equipped card increases its ATK and DEF by 200. Whenever either player attacks, place 1 Counter on this card. You can remove 3 Counters to add "Vegeta, Super Saiyan 4" to your Hand from your Deck or Graveyard,

When this card is destroyed, increase the ATK of all Warrior-Type monsters you control by 1000 for 3 turns.[/spoiler]

[img]http://img442.imageshack.us/img442/7735/435375z.jpg[/img] [img]http://img198.imageshack.us/img198/2162/435375u.jpg[/img]

[spoiler='Lore']Equip only to "Vegeta". The equipped card increases its ATK and DEF by 1400. When the equipped card is destroyed, you can Special Summon a fusion monster from your Fusion Deck.

During your Standby Phase following the turn a monster you control was destroyed, you can add 1 "Trunks, Super Saiyan" or "Ultra Trunks" to your Hand from your Deck or Graveyard. Only one can be equipped at a time.[/spoiler]

[img]http://img220.imageshack.us/img220/4075/435375a.jpg[/img] [img]http://img839.imageshack.us/img839/1963/435375x.jpg[/img]

[spoiler='Lore']Equip only to "Trunks". The equipped card increases its ATK and DEF by 200. During your Standby Phase, you can flip a coin. If heads, destroy 1 Spell or Trap Card on the field. If tails, the equipped card cannot attack this turn, and is changed to Defense Position.

Equip only to "Trunks". The equipped card increases its ATK and DEF by 400. During battle between the equipped card and an enemy monster whose total stars equal no higher than 5, destroy the enemy monster and gain Life Points equal to it's level x 200.[/spoiler]

[img]http://img860.imageshack.us/img860/1148/435375k.jpg[/img] [img]http://img528.imageshack.us/img528/780/435375.jpg[/img]

[spoiler='Lore']This card gains 500 ATK and DEF while you control a face-up "Goten".

Equip only to "Kid Trunks". The equipped card increases its ATK and DEF by 200. When the equipped card would be destroyed, you can destroy a face-up "Goten" monster you control instead.[/spoiler]

[img]http://img191.imageshack.us/img191/1061/435375s.jpg[/img] [img]http://img444.imageshack.us/img444/1229/435375o.jpg[/img]

[spoiler='Lore']All Machine-type monsters you control gain 500 ATK while all Machine-type monsters your opponent controls lose 500 ATK.

Your opponent loses 500 Life Points each time he/she draws a card.[/spoiler][/spoiler]
[spoiler='Heroes Section 3 (12 Cards, Misc. Heroes)'][img]http://img13.imageshack.us/img13/9062/435375xa.jpg[/img] [img]http://img13.imageshack.us/img13/7735/435375z.jpg[/img]

[spoiler='Lore']This card cannot be destroyed by battle with a monster that has 1500 or more ATK.

Equip only to "Master Roshi". The equipped card increases its ATK and DEF by 700. You take no Battle Damage from battles involving the equipped card.[/spoiler]

[img]http://img26.imageshack.us/img26/1918/435375w.jpg[/img] [img]http://img848.imageshack.us/img848/9293/435375my.jpg[/img]

[spoiler='Lore']Once per turn, when a monster you control is targeted for an attack, you can direct the attack towards this card instead.

All Warrior-Type monsters you control gain 500 ATK and DEF. When this card is destroyed, all monsters you control gain 1500 ATK for their next attack.[/spoiler]

[img]http://img195.imageshack.us/img195/4931/435375y.jpg[/img] [img]http://img28.imageshack.us/img28/1608/435375c.jpg[/img]

[spoiler='Lore']Once only, you can sacrifice up to 3000 Life Points to increase this card's ATK by the amount of Life Points paid. During that turn, this card can attack all enemy monsters. During the End Phase of a turn this effect is used, this card is removed from play.

This card gains 300 ATK and loses 200 DEF for each Warrior-Type monster you control.[/spoiler]

[img]http://img824.imageshack.us/img824/6769/435375ax.jpg[/img] [img]http://img405.imageshack.us/img405/2631/435375t.jpg[/img]

[spoiler='Lore']Once per turn, during your Main Phase, you can equip this card to a "Yamcha" monster you control as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. While equipped to a monster by this effect, that monster gains 500 ATK and DEF. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

When this card is destroyed, you can add 1 "Majin Buu" from your Deck to your Hand. Your Deck is then shuffled.[/spoiler]

[img]http://img826.imageshack.us/img826/780/435375.jpg[/img] [img]http://img31.imageshack.us/img31/6134/435375oa.jpg[/img]

[spoiler='Lore']This card gains 100 ATK and DEF for each card in your Hand.

If this is the only monster you control, you can Special Summon 1 Level 4 or lower monster from your Graveyard.[/spoiler]

[img]http://img855.imageshack.us/img855/6678/435375v.jpg[/img] [img]http://img407.imageshack.us/img407/1229/435375o.jpg[/img]

[spoiler='Lore']If your opponent Summons a "Hirudegarn", halve its ATK and DEF. When this card is destroyed, equip 1 "Brave Sword" to a monster you control from your Hand, Deck, or Graveyard.

If this is the only card you control, destroy this card. This card gains 1000 ATK & DEF for each monster you control, and loses 1000 ATK & DEF for each monster your opponent controls.[/spoiler][/spoiler]
[spoiler='Heroes Section 4 (8 Cards, Hero Fusions)'][img]http://img580.imageshack.us/img580/1608/435375c.jpg[/img] [img]http://img24.imageshack.us/img24/4448/435375r.jpg[/img]

[spoiler='Lore']Uub + Majin Buu
Twice per turn, when this card is targeted for an attack, you can negate the attack. This card then gains ATK & DEF equal to the attacking monster's until the end of the turn.

"Goten" + "Kid Trunks"[/spoiler]

[img]http://img35.imageshack.us/img35/4931/435375y.jpg[/img] [img]http://img141.imageshack.us/img141/1061/435375s.jpg[/img]

[spoiler='Lore']"Goten" + "Kid Trunks"
Once per turn, you can select 1 opposing monster. The selected monster cannot attack during your opponent's next Battle Phase.

"Goten" + "Kid Trunks" + any 2 Equip Spell Cards
Special Summon 1 "Super Ghost Token" (Zombie-Type/Light/1 Star/ATK 100/DEF 100) in Defense Position during each of your Standby Turns. When a "Super Ghost Token" leaves the field, inflict 500 damage to your opponent.[/spoiler]

[img]http://img85.imageshack.us/img85/681/435375l.jpg[/img] [img]http://img171.imageshack.us/img171/8573/435375p.jpg[/img]

[spoiler='Lore']"Goku" + "Vegeta"
When this card is Summoned, select 1 Monster Card Zone and 1 Spell and Trap Card Zone. While you control this card, the selected zones cannot be used.

"Goku" + "Vegeta" + any 2 Equip Spell Cards
As long as this card remains on the field, your opponent cannot activate Spell or Trap cards.[/spoiler]

[img]http://img705.imageshack.us/img705/206/435375nl.jpg[/img] [img]http://img208.imageshack.us/img208/1061/435375s.jpg[/img]

[spoiler='Lore']"Goku" + "Vegeta"
This card cannot be Normal Summoned or Set. This card can only be Fusion Summoned by the effect of "Potara Fusion".

"Goku" + "Vegeta"
This card can only be Fusion Summoned by the effect of "Potara Fusion". The ATK and DEF of this card are equal to the combined ATK of all monsters on the field. You must pay 500 Life Points during each of your Standby Phases to keep this card on the field. When this card is destroyed, it is banished instead.[/spoiler][/spoiler]

[spoiler='Villains Section 1 (26 Cards, Raditz - Androids)'] [img]http://img812.imageshack.us/img812/4931/435375y.jpg[/img] [img]http://img854.imageshack.us/img854/613/435375j.jpg[/img]

[spoiler='Lore']When this card is destroyed, you can add 1 "Nappa" or "Vegeta" to your Hand from your Deck. Your Deck is then shuffled.

FLIP: Destroy 1 card on the field.[/spoiler]

[img]http://img35.imageshack.us/img35/1608/435375c.jpg[/img] [img]http://img560.imageshack.us/img560/1963/435375x.jpg[/img]

[spoiler='Lore']This monster gains 500 ATK during your Battle Phase only.

This card and monsters you control in the Monster Card Zones to the left and right of this card are unaffected by enemy Spell Cards.[/spoiler]

[img]http://img855.imageshack.us/img855/1918/435375w.jpg[/img] [img]http://img811.imageshack.us/img811/4374/435375pg.jpg[/img]

[spoiler='Lore']This card receives twice the ATK bonus from "Fruit From The Tree of Might".

If you control another monster, this card cannot be targeted for attack.[/spoiler]

[img]http://img233.imageshack.us/img233/96/435375i.jpg[/img] [img]http://img109.imageshack.us/img109/613/435375j.jpg[/img]

[spoiler='Lore']Reduce the ATK and DEF of all opposing monsters by 200.

This card cannot be selected as an attack target.[/spoiler]

[img]http://img210.imageshack.us/img210/780/435375.jpg[/img] [img]http://img225.imageshack.us/img225/4075/435375a.jpg[/img]

[spoiler='Lore']When a Spell or Trap Card you control is destroyed, double the ATK and DEF of this card until your End Phase.

Twice per turn, when this card would be destroyed, it is not.[/spoiler]

[img]http://img40.imageshack.us/img40/2631/435375t.jpg[/img] [img]http://img16.imageshack.us/img16/9923/435375q.jpg[/img]

[spoiler='Lore']This card can attack twice per turn.

This card gains 500 ATK while you control a face-up "Burter".[/spoiler]

[img]http://img89.imageshack.us/img89/986/435375wv.jpg[/img] [img]http://img836.imageshack.us/img836/1229/435375o.jpg[/img]

[spoiler='Lore']During battle between this attacking card and a Defense position monster whose DEF is less than the ATK of this card, inflict Piercing Damage to your opponent.

If you have no cards in your Hand and this is the only monster you control, you may switch the ATK and DEF of this card with an opposing monster.[/spoiler]

[img]http://img72.imageshack.us/img72/8573/435375p.jpg[/img] [img]http://img713.imageshack.us/img713/8001/435375m.jpg[/img]

[spoiler='Lore']When this card is destroyed by battle, you can Special Summon 1 "Frieza, 2nd Form" from your Hand or Deck.

Once per turn, you can destroy 1 monster on your opponent's field with a DEF lower than this card. At the end of the turn in which this effect was activated, you can Special Summon 1 "Frieza, 3rd Form" from your Hand or Deck.[/spoiler]

[img]http://img338.imageshack.us/img338/780/435375.jpg[/img] [img]http://img813.imageshack.us/img813/96/435375i.jpg[/img]

[spoiler='Lore']If this card is discarded from your Hand to the Graveyard by a Spell or Trap Card, you can Special Summon 1 "Frieza, Final Form" from your Hand or Deck.

While you have 2 or fewer cards in your hand, this card gains 200 ATK. If this is the only monster you control, you can Special Summon 1 "Frieza, Full Power" from your Hand or Deck.[/spoiler]

[img]http://img407.imageshack.us/img407/1608/435375c.jpg[/img] [img]http://img811.imageshack.us/img811/2162/435375u.jpg[/img]

[spoiler='Lore']Destroy all enemy monsters with ATK equal to 1400 or less that are Summoned. When this card is destroyed, you can Special Summon 1 "Mecha Frieza" from your Hand or Deck.

When this card is Summoned, increase your Life Points by 2000. If this card was Special Summoned by the effect of "Frieza, Full Power", you can also inflict 1000 damage to your opponent.[/spoiler]

[img]http://img824.imageshack.us/img824/508/435375f.jpg[/img] [img]http://img69.imageshack.us/img69/1229/435375o.jpg[/img]

[spoiler='Lore']When this card is destroyed by battle and sent to the Graveyard, send 1 Fiend-Type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Cooler, Full Power" from your Deck.

When this card is Normal Summoned or Special Summoned, select 1 Monster Card Zone. As long as you control this face-up card, the selected zone cannot be used. If a monster is in the selected zone, halve its ATK and DEF.[/spoiler]

[img]http://img214.imageshack.us/img214/4448/435375r.jpg[/img] [img]http://img696.imageshack.us/img696/1061/435375s.jpg[/img]

[spoiler='Lore']Once per turn, if this card would be destroyed, it is not. If your opponent controls more monsters than you, you can Special Summon Level 4 or lower monsters from your Hand until you control as many monsters as your opponent.

If a card with "Frieza" or "Cooler" in it's name was used to Tribute Summon this card, take control of 1 opposing monster for 2 turns.[/spoiler]

[img]http://img17.imageshack.us/img17/5084/435375d.jpg[/img] [img]http://img685.imageshack.us/img685/3186/435375b.jpg[/img]

[spoiler='Lore']When this card is Summoned, you can add 1 "Makyo Star" to your Hand from your Deck. Your Deck is then shuffled.

Equip only to "Garlic Jr." while "Makyo Star" is on the field. The equipped card increases its ATK and DEF by 200 points. This card and the equipped monster cannot be destroyed. When "Makyo Star" leaves the field, remove from play both this card and the equipped monster.[/spoiler][/spoiler]
[spoiler='Villains Section 2 (24 Cards, Androids - Buu)'][img]http://img811.imageshack.us/img811/681/435375l.jpg[/img] [img]http://img705.imageshack.us/img705/1918/435375w.jpg[/img]

[spoiler='Lore']When this card is successfully Normal Summoned, you can add up to 3 "Android" monsters to your Hand from your Deck. Your Deck is then shuffled.

When this card is Summoned, you can Special Summon up to 2 level 4 "Android" monsters from your hand.
[/spoiler]

[img]http://img100.imageshack.us/img100/508/435375f.jpg[/img] [img]http://img521.imageshack.us/img521/5150/435375e.jpg[/img]

[spoiler='Lore']Equip only to "Android 13". Twice per turn, you can tribute a Machine-type monster to have this card gain 300 ATK. This card cannot be destroyed by battle against an enemy monster equipped with a "Super Saiyan" Equip Spell Card.

This card gains 500 ATK during battle if the enemy monster is equipped with an Equip Spell Card.
[/spoiler]

[img]http://img205.imageshack.us/img205/6671/435375xr.jpg[/img] [img]http://img838.imageshack.us/img838/3590/435375n.jpg[/img]

[spoiler='Lore']You gain Life Points during each of your Standby Phases equal to the number of monsters you control x 100.

This card's ATK and DEF cannot be decreased.
[/spoiler]

[img]http://img39.imageshack.us/img39/9747/435375cp.jpg[/img] [img]http://img140.imageshack.us/img140/1229/435375o.jpg[/img]

[spoiler='Lore']Spell Cards cannot be played as long as this card is face-up on the field.

Trap Cards cannot be played as long as this card is face-up on the field.[/spoiler]

[img]http://img534.imageshack.us/img534/7625/435375g.jpg[/img] [img]http://img829.imageshack.us/img829/6066/435375vn.jpg[/img]

[spoiler='Lore']When this card attacks an opposing monster, decrease that monster's ATK and DEF by 200.

When this card is destroyed, you may Special Summon up to 2 "Android" monsters from your Deck. Your Deck is then shuffled.[/spoiler]

[img]http://img408.imageshack.us/img408/8573/435375p.jpg[/img] [img]http://img607.imageshack.us/img607/1608/435375c.jpg[/img]

[spoiler='Lore']This card's DEF is equal to the number of cards on the field x 200. If this card has 2000 DEF or higher, you must tribute this card to Special Summon 1 "Cell, 1st Form" from your Hand, Deck, or Graveyard.

Once per turn, you can pay 1000 Life Points to take control of a Spell Card or Trap Card your opponent controls. Only 1 "Cell" Equip Spell Cards can be equipped to this card at a time.[/spoiler]

[img]http://img208.imageshack.us/img208/2162/435375u.jpg[/img] [img]http://img337.imageshack.us/img337/2651/435375tt.jpg[/img]

[spoiler='Lore']You can discard 2 cards to Special Summon 1 "Perfect Cell" from your Hand.

When this card is destroyed by a Spell or Trap Card, you may Special Summon 1 "Super Perfect Cell"" from your Hand.[/spoiler]

[img]http://img845.imageshack.us/img845/7625/435375g.jpg[/img] [img]http://img84.imageshack.us/img84/1148/435375k.jpg[/img]

[spoiler='Lore']When this card is Summoned, banish 1 monster on your opponent's side of the field with an ATK lower than this card's.

When this card is Summoned, you can Special Summon as many "Cell Junior" cards as possible from your Hand[/spoiler]

[img]http://img571.imageshack.us/img571/4448/435375r.jpg[/img] [img]http://img96.imageshack.us/img96/4931/435375y.jpg[/img]

[spoiler='Lore']If your opponent controls "Goku", "Gohan", or "Goten" , you can equip "The Legendary Super Saiyan" to this card from your Hand or Deck. Only 1 "Super Saiyan" card can be equipped to this monster at a time.

Equip only to "Broly". The equipped monster gains 200 ATK and DEF. You take no Battle Damage from battles involving the equipped monster.[/spoiler]

[img]http://img542.imageshack.us/img542/7735/435375z.jpg[/img] [img]http://img825.imageshack.us/img825/4931/435375y.jpg[/img]

[spoiler='Lore']Equip only to "Broly". The equipped monster gains 400 ATK and DEF. The equipped monster can attack twice during the same Battle Phase.

Equip only to "Broly". The equipped monster gains 200 ATK during each End Phase.[/spoiler]

[img]http://img831.imageshack.us/img831/4531/435375h.jpg[/img] [img]http://img35.imageshack.us/img35/681/435375l.jpg[/img]

[spoiler='Lore']Once per turn, you can pay 500 Life Points to draw 2 cards. Your opponent skips his/her next Draw Phase.

Once only if your opponent controls an Equip Spell Card with "Saiyan" in its name, you can draw until you have 7 cards in your Hand.[/spoiler]

[img]http://img204.imageshack.us/img204/3590/435375n.jpg[/img] [img]http://img36.imageshack.us/img36/6711/435375dj.jpg[/img]

[spoiler='Lore']This card cannot be destroyed, except by its own effect. This card is destroyed after being attacked 5 times.

Equip only to "Hatchiyack". The equipped monster gains 600 ATK and DEF. After 15 turns of being on the field or in the Graveyard, this card is removed from play. Afterwards, the owner of this card loses 1000 life points.[/spoiler][/spoiler]
[spoiler='Villains Section 3 (10 Cards, Buu - Baby) '][img]http://img832.imageshack.us/img832/1061/435375s.jpg[/img] [img]http://img14.imageshack.us/img14/681/435375l.jpg[/img]

[spoiler='Lore']Once per turn, when this card is targeted for attack, you can discard 1 card from your Hand to negate the attack.

1 Tuner + 1 or more non-Tuner Monsters
While this card is face-up on your side of the field, you gain 500 Life Points during each of your Standby Phases.[/spoiler]

[img]http://img337.imageshack.us/img337/4075/435375a.jpg[/img] [img]http://img696.imageshack.us/img696/6678/435375v.jpg[/img]

[spoiler='Lore']When this card is destroyed, you can Special Summon 1 "Uub" from your Hand.

This card cannot be destroyed unless it is attacked by an enemy monster equipped with "Brave Sword".[/spoiler]

[img]http://img831.imageshack.us/img831/780/435375.jpg[/img] [img]http://img864.imageshack.us/img864/3645/435375ka.jpg[/img]

[spoiler='Lore']Gain 500 Life Points each time this card attacks or is attacked.

Any Spell Card played after this card is placed on the field has its effect negated and is placed in the opposing player's Hand.[/spoiler]

[img]http://img140.imageshack.us/img140/1918/435375w.jpg[/img] [img]http://img829.imageshack.us/img829/9071/435375ko.jpg[/img]

[spoiler='Lore']While you control another Machine-type monster or "Baby, The Body Snatcher", this card cannot be targeted for an attack and is unaffected by Spell and Trap Cards.

All Machine-type monsters you control gain 500 ATK. Only 1 "Rilldo" Equip Spell Card can be equipped to this card at a time.[/spoiler]

[img]http://img214.imageshack.us/img214/2631/435375t.jpg[/img] [img]http://img337.imageshack.us/img337/8573/435375p.jpg[/img]

[spoiler='Lore']This card can only be equipped to "General Rilldo". Increase the equipped mosnter's ATK & DEF by 200 points. When the equipped monster would be destroyed, you can reduce its ATK by 100 to keep it on the field.

This card can only be equipped to "General Rilldo". Increase the equipped mosnter's ATK & DEF by 500 points. Twice per turn, when the equipped monster would be destroyed, it is not. All Battle Damage you take involving the equipped monster is reduced to 0.[/spoiler][/spoiler]
[spoiler='Villains Section 4 (18 Cards, Baby - End Of GT)'][img]http://img27.imageshack.us/img27/681/435375l.jpg[/img] [img]http://img713.imageshack.us/img713/8573/435375p.jpg[/img]

[spoiler='Lore']Once only, you can pay 1500 Life Points and select 1 opposing monster. The selected monster is treated as an Equip Spell Card and is equipped to this card. This card gains ATK and DEF equal to the selected monster's.

This card gains 300 ATK for every "Baby" monster you control.[/spoiler]

[img]http://img708.imageshack.us/img708/1963/435375x.jpg[/img] [img]http://img848.imageshack.us/img848/4448/435375r.jpg[/img]

[spoiler='Lore']If a "Baby" card you control is targeted for an attack while in Attack Position, half this card's ATK is added to the targeted card's ATK. If it is in Defense Position, half this card's DEF is added instead.

When this card is Summoned, you can destroy up to 3 Continuous Spell or Trap Cards on the field. For each card destroyed by this effect, you draw 1 card.[/spoiler]

[img]http://img844.imageshack.us/img844/7625/435375g.jpg[/img] [img]http://img843.imageshack.us/img843/613/435375j.jpg[/img]

[spoiler='Lore']While this card is face-up on the field, "Baby" monsters you control cannot be destroyed by battle.

You can banish 1 card in your Graveyard to have this card gain 800 ATK until the End Phase. When a monster you control destroys an opposing monster, draw 1 card.[/spoiler]

[img]http://img13.imageshack.us/img13/7625/435375g.jpg[/img] [img]http://img855.imageshack.us/img855/613/435375j.jpg[/img]

[spoiler='Lore']All "Baby" monsters you control gain 500 ATK and DEF. If you control another "Baby" monster, this card cannot be targeted for an attack, and is unaffected by opposing Spell and Trap Cards.

You can attack all opposing monsters with this card once each. During the End Phase of a turn this effect was activated, this card is switched to Defensive Position. You can pay 500 Life Points to switch the battle position of this card.[/spoiler]

[img]http://img51.imageshack.us/img51/5150/435375e.jpg[/img] [img]http://img17.imageshack.us/img17/4531/435375h.jpg[/img]

[spoiler='Lore']Spell Cards cannot be played as long as this card is face-up on the field.

"Android 17" + "Hell Fighter 17"
This card can only be Fusion Summoned by tributing the above monsters you control. (You do not use "Polymerization".) This card is unaffected by Spell Cards. When either player activates a Spell Card, this card gains 500 ATK and DEF. [/spoiler]

[img]http://img824.imageshack.us/img824/2162/435375u.jpg[/img] [img]http://img856.imageshack.us/img856/1918/435375w.jpg[/img]

[spoiler='Lore']Lower the ATK and DEF of your opponent's monsters by 500 points.

This card gains 50 ATK and DEF for each card on the field.[/spoiler]

[img]http://img27.imageshack.us/img27/780/435375.jpg[/img] [img]http://img692.imageshack.us/img692/5691/435375rn.jpg[/img]

[spoiler='Lore']When this card is Summoned, send 1 card on the field back to its owner's Hand.

Once per turn, you can destroy 1 Spell or Trap card on your side of the field, If you do, this card gains 1000 ATK until your End Phase.[/spoiler]

[img]http://img543.imageshack.us/img543/1229/435375o.jpg[/img] [img]http://img36.imageshack.us/img36/681/435375l.jpg[/img]

[spoiler='Lore']If this card is the only monster you control, you can banish 1 monster your opponent control with a ATK lower than this card.

If this card is the only monster you control, you can banish 1 monster your opponent control with a DEF lower than this card.[/spoiler]

[img]http://img718.imageshack.us/img718/780/435375.jpg[/img] [img]http://img198.imageshack.us/img198/4075/435375a.jpg[/img]

[spoiler='Lore']During your Standby Phase, you can choose to have this card attack and destroy Spell or Trap Cards instead of Monster Cards.

1 Tuner + 1 or more non-Tuner monsters
If you control any other cards with "Shenron" in their names, destroy them. When this card is Summoned, you can banish 2 cards from your opponent's Hand at random. Return the banished cards when this card is destroyed. [/spoiler] [/spoiler]

[spoiler='Spells (24 Cards)'] [img]http://img408.imageshack.us/img408/780/435375.jpg[/img] [img]http://img442.imageshack.us/img442/9923/435375q.jpg[/img]

[spoiler='Lore']This card is used to Ritual Summon "Mystic Gohan". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

Add 1 "Goku, Super Saiyan 4" to your Hand from your Deck or Graveyard.[/spoiler]

[img]http://img191.imageshack.us/img191/1229/435375o.jpg[/img] [img]http://img35.imageshack.us/img35/6678/435375v.jpg[/img]

[spoiler='Lore']Destroy 2 Spell or Trap Cards on the field.

Discard your hand. Destroy all Spell and Trap cards on your opponent's field. [/spoiler]

[img]http://img444.imageshack.us/img444/1918/435375w.jpg[/img] [img]http://img600.imageshack.us/img600/668/435375zp.jpg[/img]

[spoiler='Lore']Discard 1 card to destroy 1 monster on the field. Afterwards, you can add 1 "Kid Gohan, Potential Unlocked" to your Hand from your Deck. Your Deck is then shuffled.

Remove from play up to 10 cards from either players' Graveyard.[/spoiler]

[img]http://img403.imageshack.us/img403/8573/435375p.jpg[/img] [img]http://img404.imageshack.us/img404/8573/435375p.jpg[/img]

[spoiler='Lore']Lower the ATK and DEF of an opposing monster to 0 during this turn only.

Your opponent discards the top 5 cards of their deck.[/spoiler]

[img]http://img209.imageshack.us/img209/780/435375.jpg[/img] [img]http://img18.imageshack.us/img18/3186/435375b.jpg[/img]

[spoiler='Lore']The next time a monster you control does battle, the opposing monster is removed from the game without damage calculation.

Banish 1 monster on your opponent's field. [/spoiler]

[img]http://img832.imageshack.us/img832/1148/435375k.jpg[/img] [img]http://img214.imageshack.us/img214/780/435375.jpg[/img]

[spoiler='Lore']Roll a six-sided dice. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, choose a Spell or Trap card and destroy it instead.

If you control a face-up "Baby The Body Snatcher", you can take control of 1 opposing monster for 2 turns. [/spoiler]

[img]http://img208.imageshack.us/img208/3590/435375n.jpg[/img] [img]http://img684.imageshack.us/img684/2631/435375t.jpg[/img]

[spoiler='Lore']Flip a coin. If heads, destroy all monsters on your opponent's side of the field. If tails, destroy all cards on your side of the field.

Send all monster cards on the field and in both players' Decks with under 1400 ATK to the Graveyard, except a "Super Buu" you control. [/spoiler]

[img]http://img41.imageshack.us/img41/5084/435375d.jpg[/img] [img]http://img215.imageshack.us/img215/7531/435375kc.jpg[/img]

[spoiler='Lore']Once per turn, add 1 Spirit Counter to this card. This effect can be used at any time: For each Spirit Counter on this card, destroy 1 card on the field. Afterwards, inflict 150 damage to both players for each card in their respective Graveyards.

Negate the activation of a Spell Card and destroy it. You can then Special Summon 1 "Burter" from your Hand or Graveyard. [/spoiler]

[img]http://img803.imageshack.us/img803/9923/435375q.jpg[/img] [img]http://img42.imageshack.us/img42/1621/435375ut.jpg[/img]

[spoiler='Lore']Equip only to "Tien". The equipped card can attack directly during your next Battle Phase.

Pay half your Life Points. The equipped card gains ATK equal to the amount paid.[/spoiler]

[img]http://img848.imageshack.us/img848/1148/435375k.jpg[/img] [img]http://img689.imageshack.us/img689/3590/435375n.jpg[/img]

[spoiler='Lore']The equipped monster gains 1000 ATK. When this card is destroyed, you can pay 500 Life Points and equip it to a monster you control.

Increase the ATK of the equipped monster by its level x 200. Pay 100 Life Points during each of your Standby Phases to keep this card on the field. When this card is destroyed, it is removed from play instead.[/spoiler]

[img]http://img525.imageshack.us/img525/5150/435375e.jpg[/img] [img]http://img607.imageshack.us/img607/7735/435375z.jpg[/img]

[spoiler='Lore']This card cannot leave the field. Both players select 1 Monster Zone and 1 Spell and Trap Card Zone on their side of the field. While this card is on the field, the selected zones cannot be used.

All monsters gain 100 ATK and lose 100 DEF at the end of each turn. When a monster's DEF reaches 0 by this card's effect, it is destroyed.[/spoiler]

[img]http://img220.imageshack.us/img220/780/435375.jpg[/img] [img]http://img17.imageshack.us/img17/8573/435375p.jpg[/img]

[spoiler='Lore']All Fiend-type monsters are unaffected by Spell Cards.

All monster effects are negated.[/spoiler][/spoiler]
[spoiler='Traps (16 Cards)'][img]http://img40.imageshack.us/img40/508/435375f.jpg[/img] [img]http://img96.imageshack.us/img96/5084/435375d.jpg[/img]

[spoiler='Lore']Select 1 monster your opponent controls. It cannot attack or change its battle position. When it is removed from the field, destroy this card. After 3 turns, destroy the selected monster and inflict 1000 damage to your opponent.

Activate during your Battle Phase only. If a monster you control attacks a monster on your opponent's field, you can discard 1 card to destroy the monster (without Battle Calculation). Your opponent then takes damage equal to the destroyed monster's ATK.[/spoiler]

[img]http://img88.imageshack.us/img88/1229/435375o.jpg[/img] [img]http://img832.imageshack.us/img832/681/435375l.jpg[/img]

[spoiler='Lore']Decrease the ATK and DEF of 1 face-up card your opponent controls to 0.

Attacking monsters you control gain 500 ATK this turn.[/spoiler]

[img]http://img404.imageshack.us/img404/4322/435375ug.jpg[/img] [img]http://img688.imageshack.us/img688/1061/435375s.jpg[/img]

[spoiler='Lore']A monster you control with 1300 ATK or less doubles its ATK until the End Phase.

Discard 2 cards. Your opponent skips his/her next turn.[/spoiler]

[img]http://img341.imageshack.us/img341/8001/435375m.jpg[/img] [img]http://img339.imageshack.us/img339/7625/435375g.jpg[/img]

[spoiler='Lore']Destroy one of the following:

• The monster with the highest ATK on the field.
• The monster with the highest DEF on the field.

Tribute 1 monster you control to destroy a monster on your opponent's field.[/spoiler]

[img]http://img16.imageshack.us/img16/6678/435375v.jpg[/img] [img]http://img208.imageshack.us/img208/8573/435375p.jpg[/img]

[spoiler='Lore']Discard your Hand. Destroy all cards on the field except an "Omega Shenron" you control..

Destroy all Spell and Trap Cards on the field. If a Field Spell Card is destroyed by this effect, inflict 1000 damage to your opponent.[/spoiler]

[img]http://img832.imageshack.us/img832/997/435375az.jpg[/img] [img]http://img402.imageshack.us/img402/4448/435375r.jpg[/img]

[spoiler='Lore']Activate only if you control a face-up "Goten" and "Kid Trunks". Equip 1 "Goten, Super Saiyan" and 1 "Kid Trunks, Super Saiyan" from your Hand or Deck to their respective monsters.

Negate the activation of a Spell or Trap Card and destroy it. Then gain Life Points equal to the number of cards on your field x 100.[/spoiler]

[img]http://img256.imageshack.us/img256/4531/435375h.jpg[/img] [img]http://img442.imageshack.us/img442/681/435375l.jpg[/img]

[spoiler='Lore']Flip a coin. If heads, your opponent takes 1000 points of direct damage. If tails, your opponent chooses 1 card you control, and it is destroyed.

This card can only be activated when a "Majin Vegeta" you control is destroyed. This card's effect cannot be countered except with the Trap Card "Hasty Retreat". Banish all cards on the field. Afterwards, place a "Devastated Land" Field Spell Card on your field from your Hand or Deck.[/spoiler]

[img]http://img43.imageshack.us/img43/3186/435375b.jpg[/img] [img]http://img580.imageshack.us/img580/3186/435375b.jpg[/img]

[spoiler='Lore']Activate only when "Final Explosion" is activated. Return your banished cards to your field at the end of the turn.

All monsters on your opponent's field are changed to Defense Position and cannot change their battle position until the end of the next turn.[/spoiler][/spoiler]

[spoiler='Fan-Made Characters (6 Cards)'][size=5][color=#0000FF]Note that this section may have crappy pics, as they are not from show. Rather, these are characters that Dragonball fans have created themselves.[/color][/size]

[img]http://img546.imageshack.us/img546/8001/435375m.jpg[/img] [img]http://img18.imageshack.us/img18/1061/435375s.jpg[/img]

[spoiler='Lore']Equip only to "Bardock". The equipped monster has its ATK and DEF increased by 400 points. When the equipped monster is destroyed, you may add 1 "Goku, Super Saiyan" to your Hand from your Deck. Your Deck is then shuffled.

Equip only to "King Vegeta". The equipped monster has its ATK and DEF increased by 400 points. When the equipped monster is destroyed, you may add 1 "Vegeta, Super Saiyan" to your Hand from your Deck. Your Deck is then shuffled.[/spoiler]

[img]http://img848.imageshack.us/img848/508/435375f.jpg[/img] [img]http://img17.imageshack.us/img17/1963/435375x.jpg[/img]

[spoiler='Lore']Equip only to "Raditz". The equipped monster has its ATK and DEF increased by 1200 points. The equipped monster can attack Spell and Trap Cards. If the equipped monster attacks a Spell or Trap card, it is destroyed.

Equip only to "Trunks". The equipped card increases its ATK and DEF by 1400 points. Once per turn, you can skip your Battle Phase to add the top card in your Graveyard to your Deck. Your Deck is then shuffled.[/spoiler]

[img]http://img844.imageshack.us/img844/8001/435375m.jpg[/img] [img]http://img269.imageshack.us/img269/1061/435375s.jpg[/img]

[spoiler='Lore']"Goten" + "Kid Trunks" + any 2 monsters
Destroy all monsters that are Special Summoned. When this card is destroyed, draw 3 cards. Your opponent then skips his/her next Draw Phase.

Equip only to "Broly". The equipped monster has its ATK and DEF increased by 1800 points. Once per turn, you can skip your Battle Phase to destroy 1 Monster Card on the field.[/spoiler][/spoiler]
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[quote name='PetkanSofian' timestamp='1309002425' post='5309375']
I like them all and how you fit the dbz chars into yu-gi-oh cards, but maybe Bardock and King Vegeta's stats have to be a little higher.

9/10
[/quote]

Thanks. I put their stats so low because they were weak in the show, with power levels of only about 10k, far below everyone else. I tried to somewhat scale them to the show. Heck when I was on here 2 years ago I scaled them perfectly, and in doing that I had to make their ATK and DEF 0.001 :)

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Man, it would be cool to see someone only make a single Goku, Gohan, Vegeta, Trunks, etc. cards and make support spell cards for them with the picture of them in Super Sayan on the spell cards, instead of making them similar to LV cards like god and everybody has been doing with DBZ cards. Oh, and I hate to be a Richard, but your OCG is a little off too...

Those are pretty much my only problems. I dislike the unoriginality and the OCG. Everything else is fine.

7/10 :)

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[quote name='masterbubu69' timestamp='1309065084' post='5311339']
Man, it would be cool to see someone only make a single Goku, Gohan, Vegeta, Trunks, etc. cards and make support spell cards for them with the picture of them in Super Sayan on the spell cards, instead of making them similar to LV cards like god and everybody has been doing with DBZ cards. Oh, and I hate to be a Richard, but your OCG is a little off too...

Those are pretty much my only problems. I dislike the unoriginality and the OCG. Everything else is fine.

7/10 :)
[/quote]

My OCG shall always be off, but I have re-uploaded the cards so that none of them act like LV cards.

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[quote name='hulkty' timestamp='1308970077' post='5308713']
Look at mine for tips kid.
[/quote]

Man...just stop being greedy and saying everyone's DBZ cards aren't great. Anyways, a few OCG errors, and some other problems I don;t have time to point out now. So I give you a 7/10. Keep up the good work.
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Naturon Shenron-

Once per turn, you [b]can[/b] destroy 1 Spell or Trap card on your side of the field, If you do, this card gains 1000 ATK until your End Phase.

Kid Buu-

When this card is destroyed, you [b]can[/b] Special Summon 1 "Uub" from your Hand.




Ocg fix =P

Spirit Bomb/Final Explosion:

These both could have been better. Many different ways to make their effects more closer to the effects of the attacks in the show/game.

Like spirit bomb can only be activated if Cell or Goku is on the field, Counters could be used to take the place of how long the spirit bomb needs to charge. Since the counter measure would be in place, destroying all monsters on your opponent's side of the field wouldn't be OP. (like a counter per turn the selected "goku" card remains face up on you side of the field. Making it 2 counters)

The Final Explosion, at the cost of your own monster, should take out all monsters on the field (The attack really was only mean't for Terrain and enemy damage, while harming anyone in it's way.) You could make it so when the effect is finished, the Field spell is replaced to a Wasteland or something.

You could have a trap or quick-play spell card and make it 'tactical retreat' or something with a Pic of picolo carrying Trunks and goten, that allows you to banish as many monsters from your side of the field that you want and at the end of the turn they come back to yourside fo the field. Giving the whole Final Explosion's event a chance to be replayed in the card game as well

This is only but Ideas. Take them or disregard them as you wish.
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[quote name='Techi☺' timestamp='1309389644' post='5320746']
The Final Explosion effect says "Hasty escape"
but you only have a "Hasty Retreat" card O_O
[/quote]

There was bound to a mistake somewhere lol...updated over 100 cards I'm surprised that's the only one that got messed up.

[quote name='Hybrid-X89-0rb' timestamp='1309389809' post='5320758']
I was never a DBZ fan (It's because I got lost >_>). However they look pretty good 8/10 :D
[/quote]
I got lost in all the filler episodes when I was 8, but I re-watched every episode a few months ago and it made a bit more sense.

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[quote name='Byakuya Kuchiki' timestamp='1309397747' post='5321149']
I don;t understand why this deck seems so popular. It has almost no effort added into its OCG, and some of the pics could be better. There are some OCG errors you should fix as well.

6/10. Try again.
[/quote]
1. No effort...them's fightin words.
2. Several people have told me that I need to correct OCG errors. Like I've stated before, I don't know what the errors are due to me not following cards for the last 4 years or so.
3. I bet the pics you're talking about are the ones that I had trouble finding because Google didn't turn up many viable results. I [b][u]only[/u][/b] use pictures that look like they came from the show, so finding good ones is a bit harder than it would be if I went to deviantart or a similar site.
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[quote name='SmileyOfChaos' timestamp='1309011249' post='5309567']
I've heard different stories about how powerful Vegito was. But seeing how he made mincemeat of Super Buu after he absorbed Mystic Gohan, who is the strongest non-Fusion character by far, I assumed that he might have been pretty darn strong.
[/quote]

Yes, Vegito is stronger than Gogeta and it's stated on the series. Since GT wasn't from the original manga, SSJ4 isn't even a true transformation.
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4/10 .....u realize U use ssj2 gohan pic twice and ultimate/mystic gohan effect sucks compare to the ssj2 gohan's effect and brolys effect would be more relatable to broly if it increase it's attack overtime ( for example during each players end phase increase the attack of this card by 500 points ) and did u use piercing as a short word for going through the defense?

P.s. I'm a huge dnz fan and this set looks promising
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There aren't many good pictures of adult Gohan in his SSJ form, so I went with the pic from Broly: Second Coming. Mystic Gohan's Effect has been updated. I might update Broly and make him more powerful over time, but 500 is a bit much. Maybe just 100 during each End Phase. And yes piercing is short for going through defense, and it's the new OCG.
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