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E-Hero Synchro


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[img]http://img37.imageshack.us/img37/6157/348533.jpg[/img]
1 Tuner + 1 or more non-Tuner monsters
This monster's Attribute is also treated as EARTH, WIND, FIRE, WATER, and DARK. Once per either player's turn: You can banish Fusion Material Monsters listed on an Elemental HERO Fusion Monster from the field or Graveyard; Special Summon the Fusion Monster (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon other monster during the turn you activate this card's effect.
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I think the name is a bit long, especially for a HERO card. The ATK and DEF don't seem right either. The Synchro Materials should be HERO-related in some way. The effect is really good, given the nature of HERO cards, but allowing it to be reused is OP. Also, the HERO cards rely on Fusions, not Synchros. A Synchro HERO would encounter problems in any deck that runs them (as in, it wouldn't work).

It's a good idea, but I don't think it fits. They effect would be good as a Spell card, but the monster is odd.
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A HERO Synchro? No. It can be smashed by a great deal of things. OCG is way off. Nothing much I can say.

1 Tuner + 1 or more non-Tuner monsters
This monster's attribute is treated as EARTH, WIND, FIRE, WATER, and DARK. Once per turn, during you or your opponent's: You can banish Fusion Material Monsters listed on an Elemental HERO Fusion Monster from your field, hand, or Graveyard; Special Summon the Fusion Monster (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon again during the turn you activate this card's effect.
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1 Tuner + 1 or more non-Tuner monsters
This monster's Attribute is also treated as EARTH, WIND, FIRE, WATER, and DARK. Once per either player's turn: You can banish Fusion Material Monsters listed on an Elemental HERO Fusion Monster from your field, hand, or Graveyard; Special Summon the Fusion Monster (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon other monster during the turn you activate this card's effect.

I believe mine was correct.

This card is a worth if you make this auto-Fusion monster. Y know, like Gyzarus it dont need a Poly.
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[quote name='Maha Guns' timestamp='1310427128' post='5346509']
1 Tuner + 1 or more non-Tuner monsters
This monster's Attribute is also treated as EARTH, WIND, FIRE, WATER, and DARK. Once per either player's turn: You can banish Fusion Material Monsters listed on an Elemental HERO Fusion Monster from your field, hand, or Graveyard; Special Summon the Fusion Monster (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon other monster during the turn you activate this card's effect.

I believe mine was correct.

This card is a worth if you make this auto-Fusion monster. Y know, like Gyzarus it dont need a Poly.
[/quote]

I believe so. I had Halo Reach in the background and wasn't thinking clearly.
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[quote name='Dragon7OP' timestamp='1310398497' post='5345415']
I think the name is a bit long, especially for a HERO card. The ATK and DEF don't seem right either. The Synchro Materials should be HERO-related in some way. The effect is really good, given the nature of HERO cards, but allowing it to be reused is OP. Also, the HERO cards rely on Fusions, not Synchros. A Synchro HERO would encounter problems in any deck that runs them (as in, it wouldn't work).

It's a good idea, but I don't think it fits. They effect would be good as a Spell card, but the monster is odd.
[/quote]

I agree the name was too long so it was shortened. The attack and defense are the way they are because Hero's don't have that many defensive amount monsters outside of MudBall man and Rampart Blaster (and Ramparts evil twin I guess) so this should be more probable. The reason why there are no synchro hero requirements is because I would find it hard for heroes a hero deck to synchro anyway so I didn't want to make it harder by locking people who might want use some tengu engine to make their lives easier. Besides since his effect is only hero related no other deck would use him.

It could possible be a better continuous spell card but I think as a monster it has a lot more options to keep him alive and somewhat repetitive.
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[quote name='ragnarok1945' timestamp='1310447849' post='5347145']
overall all it really does is give a summoning of a fusion, it's not really THAT versatile as you think

consider giving it another effect

7.5/10
[/quote]

Since I used accel fusion I felt adding another ability would be OP'ed so I changed the initial one to make it more versatile.

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