Donvermicelli Posted July 12, 2011 Report Share Posted July 12, 2011 So I made a vampire set before and this time I'd like to expand it even further, I will be releasing 1 new card for every two comments I get on a card. Starting with the first one: [center] [img]http://img38.imageshack.us/img38/8363/247033.jpg[/img] Pay 800 Life Points. Select 1 "Vampire" monster from your Graveyard. Special Summon it to the field in face-up Attack Position. The Special Summoned monster cannot attack or be targeted by the effects of your opponent's Monsters, Spells, and Traps this turn.[/center] [spoiler= Previous set] I made the new Thread to keep things a bit organized and to prevent the new cards being drowned by the old ones. The old set: [spoiler=Effect Monsters] [Spoiler=Plaguespreader Vampire][img]http://img59.imageshack.us/img59/8363/247033.jpg[/img] When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Vampire" monster in your removed from play zone. When this card would be sent to the graveyard for a Synchro summon, it is removed from play and the other material is returned to the graveyard.[/spoiler] [spoiler=Dracula the Vampire King][img]http://img863.imageshack.us/img863/8363/247033.jpg[/img][/img] You can only control 1 "Dracula the Vampire King". This card can only be special summoned by tributing 3 "Vampire" monsters you control. When this card inflicts Battle Damage to your opponent, send the top three cards of their Deck to the Graveyard. If this card is destroyed and sent from the field to your Graveyard, it is Special Summoned to your side of the field during your next Standby Phase after it's destruction.[/spoiler] [spoiler=Vampire Bat][img]http://img690.imageshack.us/img690/8363/247033.jpg[/img] All face-up Zombie-Type monsters you control gain 300 ATK. If this face-up card on the field would be destroyed, you can send 1 "Vampire Bat" from your Deck to the Graveyard instead.[/spoiler] [spoiler= Agas, Vampire Doomsayer][img]http://img96.imageshack.us/img96/8363/247033.jpg[/img] Once per turn, while you control another "Vampire" monster with a different name, you can declare 1 card type (Monster, Spell or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. This monster cannot declare an attack during the turn this effect is used. While this card is in your Graveyard you can remove it and another "Vampire" monster in your Graveyard from play to send the top four cards from your opponent's Deck to the Graveyard.[/spoiler] [spoiler= Vampire Nosferatu][img]http://img852.imageshack.us/img852/8363/247033.jpg[/img] When this card is discarded from your hand to the Graveyard, declare 1 card type (Monster, Spell, or Trap). Your opponent picks up the top three cards of their deck and sends any cards of the chosen type to the graveyard.[/spoiler] [spoiler= Lilith, Vampire Mother][img]http://img705.imageshack.us/img705/9815/247033c.jpg[/img] You can remove from play 2 "Vampire" monsters from your Graveyard to Special Summon this card from your hand. If you do, select 3 "Vampire" cards in your Graveyard and return them to the Deck. Then draw 2 cards.[/spoiler] [spoiler= Arcana Vampire][img]http://img839.imageshack.us/img839/9616/247033s.jpg[/img] While your opponent controls more monsters than you do you can special summon this card from your hand. When you do, send cards from the top of your opponent's Deck to the Graveyard equal to the difference in monsters you control.[/spoiler] [/spoiler] [spoiler=Synchro Monsters] [spoiler= Dracula, Lord of Terror][img]http://img820.imageshack.us/img820/5827/247033y.jpg[/img] 1 "Plaguespreader" tuner + "Dracula the Vampire King". There can only be 1 face-up "Dracula" monster on the field. This card cannot be destroyed by battle or by your opponent's card effect. You take no Battle Damage from battles involving this card. The ATK and DEF of this card are each equal to the number of "Vampire" monsters in your Graveyard x 700. When this card is removed from the field special summon one Level 8 Zombie-Type monster from your Graveyard. [/spoiler] [/spoiler] [spoiler= Spells] [spoiler=The Dark Castle][img]http://img222.imageshack.us/img222/8363/247033.jpg[/img] Once per turn, you can Special Summon 1 Level 4 or lower "Vampire" monster from your Graveyard. During your End Phase, send the monster summoned with this effect to the graveyard. When you do, you can discard 1 card to activate one of these effects: * Send 1 card your opponents controls to the graveyard. * Send the top 3 cards of your opponents deck to the graveyard. You cannot Normal Summon or Set a monster the turn you activate this cards effect. [/spoiler] [/spoiler] [spoiler= Traps] [spoiler=Blood Craft][img]http://img543.imageshack.us/img543/8363/247033.jpg[/img] When an effect activates where a player has to pay life points as a cost put one Blood Counter on this card (max. 5). You can send this face-up card to the Graveyard to Special Summon 1 "Vampire" Monster from your Deck whose Level is equal to or lower than the number of Blood Counters on this card.[/spoiler][/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 it's nothing really TOO new kind of depends on what Vampire monsters you really had in mind for this......... Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 12, 2011 Author Report Share Posted July 12, 2011 The new sub type of the vampires I am working on revolve around paying life points and using the points paid for effects, obviously this card isn't that usefull for getting a beatstick since it is Vampire specific and it cannot attack the turn it is revived. If you revive an effect monster however you can still use it's effects. Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Report Share Posted July 12, 2011 Again it's nothing too new but it is a nice idea since you can revive something and use its effect but i would like to see more of these cards. 7/10. Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 12, 2011 Author Report Share Posted July 12, 2011 Second card then: [center][img]http://img705.imageshack.us/img705/7705/247033dp.jpg[/img] Once per turn you can activate one of the following effects: - Remove 1 Blood counter from the field to gain 800 Life Points - Pay [i]600[/i] Life Points to destroy one [i]monster[/i] your opponent controls.[/center] This card both consumes and creates blood counters (on other cards) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 it looks like the 2nd effect will be used more LP gain alone isn't all that useful......... I'll give this 8.5/10 for its versatility Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Report Share Posted July 12, 2011 I'm sorry but the second effect is way to powerful i mean you're paying just 400 LP and in exchange you're destroying any opposing card i would suggest balancing the second effect making it pay more LP or change the effect completely. Until then 6/10. Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 12, 2011 Author Report Share Posted July 12, 2011 [quote name='ragnarok1945' timestamp='1310462611' post='5347527'] it looks like the 2nd effect will be used more LP gain alone isn't all that useful......... I'll give this 8.5/10 for its versatility [/quote] The LP gain will be usefull in the sense that most of the effects in this type require you to pay them, if you don't heal you will quickly kill yourself. EDIT: rebalanced the card, please rejudge. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 all right, you going to show other cards that will use it to such an effect? Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Report Share Posted July 12, 2011 I'm sure he will i just hope he's going to listen to me and fix the second effect 400 is not too much of a cost for destroying a card. Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 12, 2011 Author Report Share Posted July 12, 2011 [quote name='ZombieDeath98' timestamp='1310463068' post='5347540'] I'm sure he will i just hope he's going to listen to me and fix the second effect 400 is not too much of a cost for destroying a card. [/quote] I did re-read the card. Next up is the Vandal the only beat stick of this type. He's also the second card that heals of this type, he might be a tad strong so pls give feedback on the effect. [center][img]http://img30.imageshack.us/img30/8363/247033.jpg[/img] Once per turn you can pay 500 Life Points to have this card gain 200 attack until the End Phase. When this card Battles and inflicts Battle Damage to your opponent's Life Points, Increase your Life Points by the same amount.[/center] Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Report Share Posted July 12, 2011 Okay 600 Lp for 1 Monster is good and now for the third card, that is better you found a way to gain LP instead of just wasting it i would give the third card 8/10 since it's more balanced. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 [quote name='Donvermicelli' timestamp='1310463200' post='5347547'] I did re-read the card. Next up is the Vandal the only beat stick of this type. He's also the second card that heals of this type, he might be a tad strong so pls give feedback on the effect. [center][img]http://img841.imageshack.us/img841/8363/247033.jpg[/img] Once per turn you can pay 500 Life Points to have this card gain 200 attack. When this card Battles and inflicts Battle Damage to your opponent's Life Points, Increase your Life Points by the same amount.[/center] [/quote] for this one since you didn't put an atk limit, I would have lowered its base atk by a bit Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 12, 2011 Author Report Share Posted July 12, 2011 [quote name='ragnarok1945' timestamp='1310463426' post='5347553'] for this one since you didn't put an atk limit, I would have lowered its base atk by a bit [/quote] Unintentional part of the effect, thanks for pointing that out, was supposed to be until the end of turn, just fixed that. Also: [center][img]http://img685.imageshack.us/img685/8363/247033.jpg[/img] When this card would be destroyed you can halve it's ATK instead. You can only activate this effect once. Once per turn, when your opponent activates a Spell/Trap Card, you can remove 2 "Blood Counters" to negate it's activation and destroy it.[/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 12, 2011 Report Share Posted July 12, 2011 all right then then I can give that card a rating of 8.6/10 Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Report Share Posted July 12, 2011 That's a bit overpowered if you ask me. Not because of the first effect because of the second one. I mean that could save you from danger or interrupt an opponent's combo. i mean for 500 you're stoping Mirror Force, Torrential Tribute, Call of the haunted, any combo creators and so on. It's too much for 500. 6/10. Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 12, 2011 Author Report Share Posted July 12, 2011 [quote name='ZombieDeath98' timestamp='1310464052' post='5347569'] That's a bit overpowered if you ask me. Not because of the first effect because of the second one. I mean that could save you from danger or interrupt an opponent's combo. i mean for 500 you're stoping Mirror Force, Torrential Tribute, Call of the haunted, any combo creators and so on. It's too much for 500. 6/10. [/quote] Then help me balance it, I was hoping to have a non-synchro version of shi-en but instead add a cost to his effect. Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 12, 2011 Report Share Posted July 12, 2011 Okay how about this: "Once per turn, if your opponent activates a Spell or Trap Card, you can send 1 Vampire-Type Monster from your side of the Field to the Graveyard, except this card to negate the effect and destroy it." That should balance it a bit. Link to comment Share on other sites More sharing options...
MibeR Posted July 12, 2011 Report Share Posted July 12, 2011 As for 1st card IMO that is fair enough. And somehow will be useful, sorry since i dont look at your previous Set. Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 13, 2011 Author Report Share Posted July 13, 2011 Updated count, lvl 5 2100 attack on his first life, now you have to remove 2 counters instead, meaning you first need to generate those with other cards and effects making it more difficult to use. Edit: New card for the set [center][img]http://img715.imageshack.us/img715/8363/247033.jpg[/img] When this card is Special Summoned from your Graveyard, destroy 1 monster your opponent controls and place 1 "Blood Counter" on a card you can place a "Blood Counter" on. Destroy this card during the End Phase of the turn it was Special Summoned.[/center] Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 13, 2011 Report Share Posted July 13, 2011 It seems pretty balanced but it is kind of useless i would suggest adding a second effect since destroying one monster can be done by a lot of cards in today's meta and you don't see them destroying themselves. Add a secondary effect or remove the destroy itself effect. 4/10. Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 13, 2011 Author Report Share Posted July 13, 2011 The destroy self effect is made so that he can recycle himself, just like bonecrusher. Link to comment Share on other sites More sharing options...
ZombieDeath98 Posted July 13, 2011 Report Share Posted July 13, 2011 Perhaps but at least either add a second effect or make the first one stronger because one monster is not a big deal in today's meta. Link to comment Share on other sites More sharing options...
Donvermicelli Posted July 13, 2011 Author Report Share Posted July 13, 2011 changed the effect: When this card is Special Summoned from your Graveyard, destroy 1 monster your opponent controls and place 1 "Blood Counter" on a card you can place a "Blood Counter" on. Destroy this card during the End Phase of the turn it was Special Summoned. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 13, 2011 Report Share Posted July 13, 2011 I wouldn't destroy it during the end phase because the recycling effect makes it a bit broken, remove it from play or something Link to comment Share on other sites More sharing options...
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