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Lost Cause [7/7]


Lost Cause  

7 members have voted

  1. 1. Rate

    • Needs lots of improvement (1-3)
      0
    • Could be better but... (4-6)
    • I like them (7-9)
    • Perfect 10/10
      0


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[img]http://img98.imageshack.us/img98/8882/26321.jpg[/img]

LORE:[u]If this card destroys a monster as a result of battle,you can destroy 1 face-up monster on either player's field with ATK less than the ATK of the destroyed monster.This card gains 400 ATK for all other monsters you control with "Lost Cause" in their card names.[/u]

[img]http://img849.imageshack.us/img849/8882/26321.jpg[/img]

LORE:[u]Once per turn,during the Battle Phase you can Remove from play 1 face-down card on the field.This card gains 1000 ATK for every monster in your graveyard with "Lost Cause" in their card name .Any battle damage involving this card is reduced to 0 .[/u]

[img]http://img577.imageshack.us/img577/8882/26321.jpg[/img]

LORE:[u]This card cannot be Special Summoned.When this card is Normal Summoned,Special Summon 1 monster with "Lost Cause" in their card name from your graveyard in face-up Attack-position.Remove from play that card during the End Phase of the turn it is Special Summoned.[/u]

[img]http://img840.imageshack.us/img840/8882/26321.jpg[/img]

LORE:[u]This card cannot attack your opponent directly . Once per turn by discarding 1 card in your hand,you may change the attack target of 1 monster on the field to this card.[/u]

[img]http://img534.imageshack.us/img534/7818/26321j.jpg[/img]

LORE:[u]Destroy any monster this card battles, inflict damage to your opponent equal to the original ATK of the destroyed monster. Remove this card from play at the end of a turn that this card has attacked.[/u]

[img]http://img163.imageshack.us/img163/6772/26321x.jpg[/img]

LORE:[u]This card gains 400 ATK for every face- up Dragon-Type monster on your opponent's field and in their graveyard.Any monster, except Dragon-Type monsters are not destoyed in a battle involving this card.During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

[img]http://img228.imageshack.us/img228/8882/26321.jpg[/img][/u]

LORE:[u]1 DARK Tuner + 1 or more non-Tuner DARK Warrior-Type monsters
This card's ATK and DEF is 300x the total Level of all "Lost Cause" monsters in your graveyard. This card cannot attack except by removing from play 1 DARK monster in your graveyard.This card cannot be destroyed as a result of battle, If this card is the only card you control, by paying 1000 Life points your opponent may attack you directly.
[/u]
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Well, I'll be the first Non Level 2 member to post here then.

- The first one is ok...but slightly O'Ped. Give it a cost, like you discard to destroy another.
OCG Fx: [s]...This card gains 400 ATK for all other monsters you control with "Lost Cause" in their card names.[/s] This card gains 400 ATK for all other "Lost Cause" monsters you control. (it's another option)


- The second one is O'Ped. It's remove from play effect must have a cost. It's ATK boost is too high
OCG Fx: Once per turn,during the Battle Phase you can Remove from play 1 face-down card on the field.[s]This card gains 1000 ATK for every monster in your [s]graveyard[/s] Graveyard with "Lost Cause" in their card name .[/s]Any battle damage involving this card is reduced to 0.

So far, I've seen a lot of Gramatical errors, such as spaces from full stops. Also, use this:

[quote]...for all other "Lost Cause" monsters... (it's another option)[/quote]
Rather than this (what you've done):
[quote]...for all other monsters...with "Lost Cause" in their card names...[/quote]
It saves time and it is correct OCG.



- The third is fine, but I don't think it would be used much.

OCG Fix: This card cannot be Special Summoned. When this card is Normal Summoned, Special Summon 1 monster with "Lost Cause" in their card name from your [s]graveyard[/s] Graveyard in face-up Attack-position. Remove from play that card during the End Phase of the turn it is Special Summoned.

- The fourth needs to lower it's DEF. It's effect is O'Ped, cause it is positive to you. Such high defence/attack needs to have a draw back. And the inability to attack directly doesn't work cause it's ATK is too weak so it wouldn't be used.

- The fifth...reduce the damage to half.
OCG Fix: [s]Destroy any monster this card battles, inflict damage to your opponent equal to the original ATK of the destroyed monster. [/s] Destroy any monster that battles with this card and inflict damage to your opponent equal to the original ATK of the destroyed monster. Remove this card from play at the end of a turn that this card has attacked.

- The sixth is pretty much a powered up but weaker Buster Blader with pierce.

OCG Fix: This card gains 400 ATK for every face-up Dragon-Type monster on your opponent's field and in their [s]g[/s]Graveyard.Any [s]monster, except[/s] non Dragon-Type monsters are not destoyed in a battle involving this card. [s]During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.[/s] This card inflicts Piercing Damage.

- The seventh is way too O'Ped! Reduce it to 100 if it's level or 300 per monster. How it is now would mean 3 Level 4s give it 3600 ATK.

OCG Fix: This card's ATK and DEF is equal to 300 x the total Level of all "Lost Cause" monsters in your [s]g[/s]Graveyard. This card cannot attack except by removing from play 1 DARK monster in your graveyard.This card cannot be destroyed as a result of battle (Damage calculation is applied normally.) If this card is the only card you control, by paying 1000 Life points your opponent may attack you directly.

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[u]OCG[/u] = [b]Good[/b]
[i]Minor OCG's here and there, its not perfect but its real close.[/i] -I'm not one to correct OCG errors, i just spot them-
[u]Images[/u] = [b]Good[/b]
[u]Comments[/u]:
[u][b](1)[/b][/u] ... Echos in the Knight of the Lost Cause is kinda OP... he comes out as a [b]2800[u]attacker[/u]+[/b] with an effect to destroy more than one monster... ... its more than a life savor card... and definitely turns the tide of the duel any day... ... you'll have to lose one of the two efffects... either the gaining [b]ATK[/b] boost or the destroying one other face up monster on the field for this card to be more realistic or reasonable... ... or i guess you can drop the [b]ATK[/b] boost to maybe [u]200[/u]... which... sounds way more reasonable... ... or i guess you can make him a Synchro drop it to [u]300[/u] if you want... ... its really up to you... but its a bit OP...
[u][b](2)[/b][/u] ... theres this card called "[b]Tyranno of Infinity[/b]" which has an effect similar to your [b]Knight Fall of the Lost Cause[/b] where it gains [b]1000[u]ATK[/u] per card under a condition[/b]... except it doesn't get to [u]remove from play[/u] one card per turn OR reduce battle damage done to itself... ... this card is [u]OP[/u] as well... if not [u]broken[/u]... ... i know it can be destroy with spells and stuff... ... but its not often someone has a card that destroys a monster on the field that isn't a monster... ... ... if you wanna keep this card the way it is without having to do too much changes... i say decrease the [b]ATK[/b] boost to 700 per monster... cuz with 3 monsters he'll already be [b]2100[u]ATK[/u][/b]... way stronger than your normal Lv4 monsters out there... ... but other than that you can always maybut bump him up to being a higher level monster...
[u][b](3)[/b][/u] ... [b]The Dark Foggy Knight of the Lost Cause[/b] is pretty cool... ... could be a bit broken but nah its alright i guess...
[u][b](4)[/b][/u] ... [b]The Lost Cause - Dead in the Knight[/b] is pretty cool too... but has way too much DEF for a Lv4 monster... the highest DEF recorded for a Lv4 monster is only [b]2100[u]DEF[/u][/b]...
[u][b](5)[/b][/u] ... [b]The Lost Cause - The Nightmare[/b]... now THIS is a card!... my favorite out of them all... and it goes well with your deck since it goes straight to the graveyard after it declares battle and some of your cards get boosted for having monsters in your graveyard... ... alone i rate this card [b]5/5[/b]...
[u][b](6)[/b][/u] ... man... i gotta say [b]The Lost Cause and the Knight of the Blue Moon[/b] is a wicked card... but it gains too much of an [b]ATK[/b] boost per dragon monsters out there... ... he's only a Lv6... and he gets potential to hit like 4000ATK (with just 5 Dragons)... ... everything is nice man... but to be more reasonable... drop the boost to like 300... ... and by the way theres a bit of OCG error here too... its kinda clumped up in its words... ... but other than that your other cards are alright...
[u]Overall Rating[/u]:
[b]6/10[/b]

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[quote name='Deschwitat1170' timestamp='1310695668' post='5356534']
what if i make it 2200 DEf 400 ATK nd it cannot declare an attack at all?
[/quote]
... you would underpower it (however people say it)...
... if you can... try to fit something in with using monsters from your graveyard like how you do with your other cards... ... that would be kickass if you can... xP
... i have some ideas but its not good enough... ... you can take this one and go from there but dont use it unless you want haha... it doesn't seem good enough...
[spoiler='The Lost Cause - Dead in the Knight --- Lv4 Dark / Warrior-type Monster --- 1000ATK / 2000DEF']When this card is Normal Summon, change it to Defense Position. This card gains 200 DEF for every "Lost Cause" monster in your Graveyard. During your opponent's Battle Phase, they must select this card as their first attack target.[/spoiler]... or something like that... xP

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  • 2 weeks later...

Unlike lvl1hero, I don't believe Knightfall is overpowered. I mean, it cannot inflict any sort of battle damage! Incidentally, if it cannot inflict or suffer battle damage, its ATK is irrelevant, making it self-increasing doubly so (no card in the set are affected by the attack of allies). I agree that Dead in the Knight has no business having a high defense, and indeed the effect leave to be desired (among these cards, putting a Ring of Magnetism on Knightfall is far more effective since that card essentially can't be destroyed in battle). As a side note, you wouldn't be keeping Dead in the Knight in atk mode, so what was the idea of making it incapable of attacking directly when you can do that with Blue Moon or Echoes? That card's effect probably ought to be rewritten completely: it should be done as a payment version of Patrician of Darkness instead to make this set truly effective (i.e. by forcing monster to suicide against echoes and knightmare).

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  • 2 weeks later...

[quote name='Circéus' timestamp='1312002868' post='5400424']
Unlike lvl1hero, I don't believe Knightfall is overpowered. I mean, it cannot inflict any sort of battle damage! Incidentally, if it cannot inflict or suffer battle damage, its ATK is irrelevant, making it self-increasing doubly so (no card in the set are affected by the attack of allies).
[/quote]... you missed my point completely...

... i didn't state anywhere that [b]Knightfall of the Lost Cause[/b] would be overpowered by the fact that he would be able to inflict too much damage... its simply that his attack can go off the chart... hitting numbers like [b]5000[/b] [u][b]att[/b][/u] easy... i mean c'mon... ... [b]1000[/b] [u][b]att[/b][/u] [u]per monster[/u]!?... in your graveyard!?... ... i mean sure there are some cards that gains that much in certain conditions... but unlike them... [i][u]this[/u][/i] card is only a Lv4 monster... comes out with like [b]5000[/b] [u][b]att[/b][/u] and on top of that gets to [u]remove from play[/u] any 1 face-down card on the field... ... oh no i'm not worried about the my Life Points... its my monsters... ... whatever [u]Trap[/u] card i had down there to defend my monster is gone now... and some Lv4 monster with [b]5000[/b] [u][b]att[/b][/u] comes booting my 3000 hitter off the field!?... aw heck no...
[i]-swipes hand over duel table and blows every card away-[/i]

... thanks for reading... [b]=j[/b]

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I still stand my ground. if it's 5000 ATK but "[u]Any battle damage involving this card is reduced to 0.[/u]", then it [i]cannot destroy any monster[/i] by attack, nor can it [i]deal any sort of damage[/i] to the opponent. [b]You got a wall and that's it[/b]. And one that is perfectly vulnerable to monster removal. Summon Caius (not difficult in this swarming era) and the problem is gone.

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