Angel of Silence Posted July 15, 2011 Report Share Posted July 15, 2011 Cathedral of All-Seeing [img]http://img844.imageshack.us/img844/7221/107744.jpg[/img] Lore: Flip both player's Decks and Extra Decks face-up then reveal all face-down cards on the field (No effects are activated at this time.). As long as this card remains face-up on the field, player's must draw from the bottom of their Decks and must play with their hands revealed. If a card is Set flip it face-up (Effects are not activated at this time.). Flip effects cannot be activated. Neither player can activate Trap Cards unless the card has been on the field for 1 or more turns. When this face-up card is removed from the field, remove it from play, then, flip both player's Decks and Extra Decks face-down. OCG fixes appreciated. Yes I still use the old OCG. Please fix it using the Old OCG. Open to criticism. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted July 16, 2011 Report Share Posted July 16, 2011 This card goes against the very reality of the game. If Konami saw this card, they would burn the card, burn you, and then bury you, leaving you to think the afterlife "What the hell was I thinking" (I ripped this off of one of my old posts)? But in all seriousness, cards that let both you and your opponent play with each other's hands revealed all the time hardly ever make it past the ban-list (There are exceptions, like Clear World, but the conditions for it are very tough to get going; that's why it is still Unlimited). Furthermore, this card kills Flippers. Some duelists out there actually make a living off of flip-flop (they need to get with the ages and go meta, but w/e), and if this card were actually real, people would abuse this card's effect, and hunt down flippers. [quote]Trap cards can be activated even if they have not been Set for 1 turn.[/quote] So are you implying with this card on the field that you can play Trap Cards from your hand? There is a reason Makyura the Destructor is banned. (http://yugioh.wikia.com/wiki/Makyura_the_Destructor) [quote]Trap cards can be activated even if they have not been Set for 1 turn. Neither player can activate Trap Cards unless the card has been on the field for 1 or more turns. [/quote] This card is blaring contradictory. You have one effect that allows you to play Trap Cards (still don't know if it is from hand or not), and then you turn right around and say, "oh never mind, that was a bad idea". Stick to one or the other. Obviously the effect of Banishing (Removing from Play) the card makes it a little less broken, but overall it doesn't really work all that well. I have a different rating system for the old OCG, so I can't give you a rating just yet. I have to look through my old "notes". Until then, keep working. Link to comment Share on other sites More sharing options...
Angel of Silence Posted July 16, 2011 Author Report Share Posted July 16, 2011 Good criticism! Good to hear. Okay about the first part: A little harsh....but okay. I like to make card's that change the nature of the game. What fun is a game when t always has the same mechanics. I like to switch things up a bit. For the trap effects. I didn't know how to word it correctly. What I wanted is that: A: If a trap card is played, it would remain on the field face-up without activating it's effect. B: A trap card would have to remain face-up for one or more turns before it's effect can be activated. I worded it pretty badly. I'll see if I can clear it up. By the way: Thank you for the explanation. It's a lot better than the people saying "It's broken." or "It's useless." That seems to be happening more often in these forums... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 16, 2011 Report Share Posted July 16, 2011 great, Mind on Air's effect, combined with a little bit of Blade Knight in negating flip effects still seems reasonable enough though, I'll give this 8.4/10 Link to comment Share on other sites More sharing options...
ericlforeman Posted July 17, 2011 Report Share Posted July 17, 2011 This is a wrather creative card haha i would use this in a duel just to irretate people haha 8.3/10 Link to comment Share on other sites More sharing options...
Althemia Posted July 17, 2011 Report Share Posted July 17, 2011 [quote name='Raving Star' timestamp='1310772454' post='5358742'] Cathedral of All-Seeing [img]http://img801.imageshack.us/img801/7221/107744.jpg[/img] Lore: When this card is activated flip both player's Decks and Extra Decks face-up then reveal all face-down cards on the field (No effects are activated at this time.). As long as this card remains face-up on the field, player's must draw from the bottom of their Decks and must play with their hands revealed. If a card is Set flip it face-up (Effects are not activated at this time.). Flip effects cannot be activated. Trap cards can be activated even if they have not been Set for 1 turn. Neither player can activate Trap Cards unless the card has been on the field for 1 or more turns. When this face-up card is removed from the field, remove it from play, then, flip both player's Decks and Extra Decks face-down. OCG fixes appreciated. Yes I still use the old OCG. Please fix it using the Old OCG. Open to criticism. [/quote] I don't understand the effect at all. Like, there are so many loopholes with it that you makes it unplayable. [quote=Raving Star] For the trap effects. I didn't know how to word it correctly. What I wanted is that: A: If a trap card is played, it would remain on the field face-up without activating it's effect. B: A trap card would have to remain face-up for one or more turns before it's effect can be activated.[/quote] I really don't understand this. What happens if you MST the face-up trap? What happens if the trap card is a Continuous Trap? What happens if the trap activates at a certain time? All of these need answering, because right now there's just no way of telling when a Trap Card is going to be activated. Link to comment Share on other sites More sharing options...
Wrathos Posted July 17, 2011 Report Share Posted July 17, 2011 How about "Both players may check all face-down cards at anytime"? A bit unorthodox but it side steps the problem all together. Link to comment Share on other sites More sharing options...
bocaa Posted July 17, 2011 Report Share Posted July 17, 2011 good...but according to me is too strong... 8/10 Link to comment Share on other sites More sharing options...
Angel of Silence Posted July 17, 2011 Author Report Share Posted July 17, 2011 [quote name='Kokonoe' timestamp='1310901898' post='5362672'] I don't understand the effect at all. Like, there are so many loopholes with it that you makes it unplayable. I really don't understand this. What happens if you MST the face-up trap? What happens if the trap card is a Continuous Trap? What happens if the trap activates at a certain time? All of these need answering, because right now there's just no way of telling when a Trap Card is going to be activated. [/quote] Okay...It's like the traps or Set, only they're face-up. And then when you want to activate the effect, you just activate. There's no need to flip it because it's face-up. Continuous traps work the same. Cards that activate at certain times can only be activated during those times. You can activate the trap card whenever necessary and if it activates at a specific time it can only be activated at that time. @All Thank you for the feedback. If someone could fix OCG/word this differently I'd love it.[quote name='Wrathos' timestamp='1310906325' post='5362716'] How about "Both players may check all face-down cards at anytime"? A bit unorthodox but it side steps the problem all together. [/quote] That somewhat takes away from the effect I wanted. If I have to word it like that though I will. Link to comment Share on other sites More sharing options...
MibeR Posted July 18, 2011 Report Share Posted July 18, 2011 Flip both player's Decks and Extra Decks face-up then reveal all face-down cards on the field (No effects are activated at this time.). As long as this card remains face-up on the field, player's must draw from the bottom of their Decks and must play with their hands revealed. If a card is Set flip it face-up (Effects are not activated at this time.). Flip effects cannot be activated. Neither player can activate Trap Cards unless the card has been on the field for 1 or more turns. When this face-up card is removed from the field, remove it from play, then, flip both player's Decks and Extra Decks face-down. So, it is broken. IMO it is the combine of Respect Play, and other card and revealing Decks. So, obvious need drawback Link to comment Share on other sites More sharing options...
Angel of Silence Posted July 18, 2011 Author Report Share Posted July 18, 2011 @Maha Okay thanks for the Feedback @All: Any suggestions on Drawbacks? I'm open to anything at the moment. Link to comment Share on other sites More sharing options...
MibeR Posted July 18, 2011 Report Share Posted July 18, 2011 Tribute 1 /2 / all monster you control? to activate Link to comment Share on other sites More sharing options...
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