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Hero Beat Version 6.3


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Monsters: 13
1 Honest
1 D.D. Warrior Lady
1 Thunderking Rai-Oh
1 Elemental HERO Ocean
1 Elemental HERO Stratos
3 Elemental HERO Neos Alius
3 Fossil Dyna Pachycephalo
2 Effect Veiler


Spells: 17
3 Gemini Spark
3 Pot of Duality
3 Super Polymerization
2 Mystical Space Typhoon
2 E - Emergency Call
1 Monster Reborn
1 Book of Moon
1 Dark Hole
1 RotA


Traps: 10
3 Dimensional Prison
2 Solemn Warning
1 Solemn Judgment
1 Torrential Tribute
1 Royal Oppression
1 Mirror Force
1 Hero Blast


Extra: 15
2 EH Gaia
2 EH Escuridao
2 EH The Shining
1 EH Absolute Zero
1 EH Nova Master
1 EH Great Tornado
1 Supreme Arcanite Magician
1 Dragon Knight - Draco Equiste
1 Chimeratech Fortress Dragon
1 Ally of Justice - Catastor
1 Gem-Knight Pearl
1 Steelswarm Roach

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cut the CEDs for more Super Polys (add additional copies of the fusions), and find room for at least 1 Hero Blast, and consider playing Fiendish Chain over Dimensional Prison, but that's probably something of preference.

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Well, after testing I feel that:

* 3 Super Poly is really, really nice
* More E-Call and Duality are needed for consistency
* Fiendish Chain is rather nice but D-Prison is better for Pachy
* Hero Blast is unimpressive when it's targets are RFP half the time
* Miracle fusion is little more than an instant beat stick

Changes:
-1 D.D. Warrior Lady
+1 Dimensional Prison

-2 Miracle Fusion
+1 Pot of Duality
+1 E - Call

After the few games with the changes I already miss The Shining and his HERO recycling ability.


Squeeze in a Miracle Fusion or two and any other helpful fixes, SVP

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