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Soul HERO Archetype; Redifining HEROs [11/??] ~Various Additions + Edit


.Leo

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[center]Welcome to a project I will be working on. An archetype called "Soul HERO"!

The archetype as of now is not as defined as in what it will due. At the moment, their are two main things the archetype can be built to do: Synchro and Anti-Meta.

First, we will go to the Generic Synchro variant of the Soul HEROs. The can use cards like "Soul HERO Nightshade" and "Soul HERO Jester Clown" help bring presence to the hand and field, which makes the deck run more smooth. Sadly, the lack of a high level tuner makes it hard to go into synchros. This means that "Formula Synchron", "Soul HERO Jetstream", "Soul HERO Spatial Magician" and "T.G. Hyper Librarian" will be the easier targets in the deck. Until more cards are created, this is a hard deck to run due to the lack of cards in general.

Now, onto the anti-meta. Sadly, there is not enough cards in the archetype to talk about making anti-meta, though it will be possible.

This archetype isn't just for showing purposes, these cards will be used in various projects and role plays on YCM. These cards will be released in Leo's Created Card Game, as a side set in around November/December. Other cards will be released in further mainstream releases.

Updates:

~Changed "Soul HERO Sky Monarch". Added "Soul HERO Fairy Swordsman" and "Soul Encounter".

Image Credit:
Father Wolf

[Spoiler=Monster Cards (9) ~NEW]
[img]http://img685.imageshack.us/img685/6695/soulherocannonkid.jpg[/img]
[b]=Effect=[/b]
When this card is used for a Synchro Summon, inflict 1000 damge to your opponent's Life Points. You can only activate this effect once per turn.
---
[img]http://img707.imageshack.us/img707/4104/soulheroceremonialowl.jpg[/img]
[b]=Effect=[/b]
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, Special Summon 1 Level 4 or lower "Soul HERO" monster from your Graveyard in face-up Defense Position. If this card is used for a Synchro Summo, it is banished during the End Phase.
---
[img]http://img33.imageshack.us/img33/8059/soulherojesterclown.jpg[/img]
[b]=Effect=[/b]
When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower "Soul HERO" monster from your hand. This card can only be used to Synchro Summon a "Soul HERO" monster.
---
[img]http://img819.imageshack.us/img819/4530/soulherojetstream.jpg[/img]
[b]=Effect=[/b]
1 Tuner Monster + 1 non-Tuner "Soul HERO" monster
When this card is Synchro Summoned, add 1 Spell or Trap Card from your Graveyard to your hand.
---
[img]http://img19.imageshack.us/img19/489/soulheronightshade.jpg[/img]
[b]=Effect=[/b]
When this card is Normal Summoned, add 1 Level 4 or lower "Soul Hero" monster from your Deck to your hand. It cannot be Summoned this turn.
---
[img]http://img40.imageshack.us/img40/5412/soulherorainbowpuppy.jpg[/img]
[b]=Effect=[/b]
If you control a "Soul HERO" monster, you can Special Summon this card from your hand. As long as this card remains face-up on the field, your opponent cannot add cards from their Deck to their hand. You can only control 1 "Soul HERO Rainbow Puppy" at a time.
---
[img]http://img849.imageshack.us/img849/5140/soulherospatialmagician.jpg[/img]
[b]=Effect=[/b]
1 "Soul HERO" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, send 1 "Soul HERO" monster from your Deck to your Graveyard. Once per turn, you can banish 1 "Soul HERO" monster to destroy 1 monster on the field. If you activate this effect, this card cannot attack during your battle phase.
---
[IMG]http://i54.tinypic.com/2lcqv4g.jpg[/IMG]
[b]=Effect=[/b]
You can discard 1 "Soul HERO" monster from your hand to Special Summon this card from your hand. When this card is sent to the Graveyard, destroy 1 Spell or Trap Card your opponent controls.
---
[IMG]http://i51.tinypic.com/33bzmlx.jpg[/IMG]
[b]=Effect=[/b]
If this card is in your hand and you control no "Soul HERO" monsters, you can Special Summon this card. If this card is used in a Synchro Summon, the other monsters must be "Soul HERO" monsters.
[/Spoiler]
[Spoiler=Spell Cards (1)]
[img]http://img204.imageshack.us/img204/7139/offeringfromthesoul.jpg[/img]
[b]=Effect=[/b]
Send 1 Spell or Trap Card from your hand or the field to the Graveyard. Add 1 "Soul HERO" card from your Graveyard to your hand.
[/Spoiler]
[Spoiler=Trap Cards (1) ~NEW CARD]
[IMG]http://i56.tinypic.com/fkprhx.jpg[/IMG]
[b]=Effect=[/b]
Activate only if a "Soul HERO" monster you control is targeted for an attack. Negate the attack and Special Summon 1 Level 2 or lower "Soul HERO" monster form your Deck or Graveyard. If it is a Tuner Monster, it can only be used to Synchro Summon a "Soul HERO" monster.[/Spoiler]
[Spoiler=Deck Section]
[Spoiler=Generic Soul HERO]
Monsters -19-:
Soul HERO Nightshade [3]
Soul HERO Jester Clown [3]
Soul HERO Cannon Kid [3]
Soul HERO Sky Monarch [3]
Soul HERO Cerimonial Owl [2]
Soul HERO Rainbow Puppy [2]
Soul HERO Fairy Swordsman [1]
Dark Armed Dragon [1]
Plaguespreader Zombie [1]

Spell Cards -11-:
Pot of Duality [2]
Offering from the Soul [2]
Mystical Space Typhoon [2]
Giant Trunade [1]
Monster Reborn [1]
Dark Hole [1]
Book of Moon [1]
Pot of Avarice [1]

Trap Cards -10-:
Solemn Warning [2]
Seven Tools of the Bandit [2]
Soul Encounter [2]
Solemn Judgment [1]
Mirror Force [1]
Call of the Haunted [1]
Royal Oppression [1]

Extra Deck -15-:
Soul HERO Jetstream [2]
Forumla Synchron [1]
Soul HERO Spatial Magician [2]
Ally of Justice Catastor [1]
T.G. Hyper Librarian [1]
Magical Android [1]
Brionac, Dragon of the Ice Barrier [1]
Black Rose Dragon [1]
Scrap Dragon [1]
Stardust Dragon [2]
Mist Wurm [1]
Trishula, Dragon of the Ice Barrier [1][/Spoiler][/Spoiler][/center]

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good to see you again, Leo

for Cannon Kid, "When this card is used for a Synchro Summon, inflict 1000 damge to your opponent's Life Points. You can only activate this effect once per turn." <---how can you use this more than once? Once you use it for synchro, it goes off the field, remember?

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@Ragnarock: Also, if he has 2 of them and has the ability to Synchro Twice using both, he could use the effect twice, so it would limit to one burn per turn.....That's what I got out of it....

@Leo: Very nice, I don't see any OCG errors and the effects are decent and great, well done. The pics are nice......I want to see more, preferably Synchro's and Fusions....

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[quote name='ragnarok1945' timestamp='1311196683' post='5372507']
and is it your intention to get multiple burns then?
[/quote]

No, because trust me, this deck could OTK with multiple burns.

@Rainy: Wow, please leave that for Facebook. Like really >>.

@Everybody else: Thanks for the comments, I really appreciate that people took their time to look at the cards :D. I will make some more cards soon. Stay Tuned!

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[quote name='+LeoMence' timestamp='1311208294' post='5372989']
No, because trust me, this deck could OTK with multiple burns.

@Rainy: Wow, please leave that for Facebook. Like really >>.

@Everybody else: Thanks for the comments, I really appreciate that people took their time to look at the cards :D. I will make some more cards soon. Stay Tuned!
[/quote]

then can't you just make the burns a little bit smaller?

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[quote name='ragnarok1945' timestamp='1311267417' post='5374497']
then can't you just make the burns a little bit smaller?
[/quote]

To what, 500? I could still hit over 1000. You should know the TCG Format, it can throw broken combos everywhere... I am going to leave it as it is.

Added "Soul HERO Sky Monarch" under the Monster Cards section. I might make a Deck Section since we have a decent Monster Card line-up. I will make a TCG version first, than I will make an LCCG version once it is released into the CCG.

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[quote name='ragnarok1945' timestamp='1311479157' post='5382238']
for Fairy Swordsman, it's mostly good, a little TOO easy to summon to the field though

for Soul Encounter, that summoning effect you should have said that summoned monster can't be used for synchro food that turn
[/quote]

Meh, should I make Fairy Swordsman a little less strong? Change the effect?

Well it can only be used in your opponent's turn so your suggestion would do nothing .-.

Btw, please comment on more than the image Deschwitat1170. Explain why you think they are different.

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