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Dragons and warriors


Glogatha

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My first set here goes nothing, I'll try to add 3 a day... [spoiler='Monster cards'][img]http://img16.imageshack.us/img16/6750/442447z.jpg[/img][spoiler=lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing 3 WATER monster from your Graveyard. When this card is Special Summoned: Place 3 "Ice" counters on this card. Put 1 "Ice" counter on this card when it succesfully inflicts damage to your opponents Life Points. You can pay 500 Life Points to remove 1 counter from this card. Once per turn: You can remove 1, 2, or 3 counters. If you remove 1 counter: Negate the activation of 1 Trap Card and destroy it. If you remove 2 counters: Destroy 1 face-up monster and inflict damage to the owner equal to that monsters DEF. If you remove 3 counters: Destroy 2 monsters on the field; inflict damage to both players equal to half of the combined total ATK of all monsters destroyed.[/spoiler][img]http://img715.imageshack.us/img715/5548/442447h.jpg[/img][spoiler=lore]This card cannot be destroyed by the effect of a Trap card. This card inflicts Piercing Damage. When there is a Dragon-type monster on yourside of the field, All dragons cannot be destroyed by traps.[/spoiler][img]http://img9.imageshack.us/img9/6710/442447.jpg[/img][spoiler=lore]("Reito Asaruto" +"Drako") When this card is successfully Fusion Summoned, place one Ice counter on each monster on your side of the field. Once per turn, you may pay 300 Life Points to move 1 Ice counter from 1 monster to another. If any monsters gain more than 5 Ice counters, destroy it and inflict damage to both players equal to the ATK of the destroyed monster. If a Spell or Trap card is activated and targets 1 or more Dragon-type monsters on your side of the field: Remove 1 Ice counter and negate its effect.[/spoiler][img]http://img29.imageshack.us/img29/160/442447d.jpg[/img][spoiler=lore]All monsters with "Drako's" in their card name (including "Drako") gain 500 ATK for each Dragon-type monster on the field.[/spoiler][img]http://img51.imageshack.us/img51/3448/442447l.jpg[/img][spoiler=lore](Flip) Increase this cards ATK and DEF for each Dragon-type monster on the field x300.[/spoiler][img]http://img706.imageshack.us/img706/6750/442447z.jpg[/img][spoiler=lore]When this card is Summoned.(including Special Summon) Select 1 face-up non Dragon-type monster and destroy it. If your opponent has no Dragon-type monsters on their side of the field: increase this cards ATK and DEF by 500[/spoiler][img]http://img220.imageshack.us/img220/286/442447e.jpg[/img][spoiler=lore]While this card is in ATK position:This card is not destroyed as a result of battle,(damge calculation is applied normally.) While in DEF position: Draw 1 card during your Standby-Phase. Your opponent skips his next Draw Phase. This card Cannot be switched to DEF position unless there is a card with "Drako's"in its name (including "Drako") on the field.[/spoiler][img]http://img27.imageshack.us/img27/9523/442447x.jpg[/img][spoiler=lore]You may remove 1 Ice counter from any card, If you do: Increase this monsters ATK by 1000. If this card Battles a Dragon-type monster, Skip the Damage Step of that turn. When this card is destroyed by battle, Place 1 Ice counter on all face-up cards with "Drako's" in their name. (Including Drako.)[/spoiler][img]http://img694.imageshack.us/img694/286/442447e.jpg[/img][spoiler=lore] This cards attack cannot be negated. When this card battles a non - Dragon-type monster, destroy that monster regardless of ATK or DEF. (battle damage is applied normally.)[/spoiler][img]http://img842.imageshack.us/img842/6710/442447.jpg[/img][spoiler=lore]This card cannot be selected as an attack target if you have another Dragon-type monster on your side of the field. At the end of each players turn: Decrease all monsters Levels by 1. When any monsters Level reaches 1: Its owner can place 1 Magic card on the bottom of their deck.[/spoiler][/spoiler][spoiler='Spell cards]'[img]http://img89.imageshack.us/img89/1359/442447c.jpg[/img][spoiler=lore]Destroy all monsters with no Ice counters on them.(But did we really need this lore...:confused:)[/spoiler][img]http://img534.imageshack.us/img534/6710/442447.jpg[/img][spoiler=lore]You must pay 500 Life Points during your Standby-Phase. you can pay 1000 Life Points instead to put 3 Ice counters on any 3 monsters. Dragon-type monsters cannot be selected as an attack target.[/spoiler][img]http://img29.imageshack.us/img29/6710/442447.jpg[/img][spoiler=lore]Increase your Life Points x500 for each Ice counter on the field.[/spoiler][img]http://img88.imageshack.us/img88/6710/442447.jpg[/img][spoiler=lore]You can pay 300 Life Points per Summon and Special Summon as many Dragon-Type monsters as you like.[/spoiler][img]http://img195.imageshack.us/img195/9518/442447a.jpg[/img][spoiler=lore]All Level 3 or lower Dragon-Type monsters are not destroyed by battle.(Damage is applied normally)[/spoiler][/spoiler] [spoiler='Traps'][img]http://img600.imageshack.us/img600/6710/442447.jpg[/img][spoiler=lore]When your opponent Summons a monster (including Special Summon) remove all Ice counters from all monsters on the field and apply those monsters effects accordingly. During the End Phase of this turn; select one monster on your side of the field: place all the removed counters on that monster.[/spoiler][img]http://img39.imageshack.us/img39/9523/442447x.jpg[/img][spoiler=lore]When your opponent Summons (including Special Summon) : Banish all cards on the field. Both players may Special Summon Banished monsters equal to the amount Banished by this card effect. (excluding the cards Banished by this cards effect)[/spoiler][img]http://img269.imageshack.us/img269/6710/442447.jpg[/img][spoiler=lore]You can only activate this card when your opponent declares an attack on one of your Dragon-type monsters. Pay Life Point's (Max:2000) select 1 monster and increase it's ATK by the amount of Life Points paid. During your next turn that monsters ATK is Halved.[/spoiler][img]http://img171.imageshack.us/img171/3448/442447l.jpg[/img][spoiler=lore]When this card is activated: Your opponent must select 1 unoccupied Spell or Trap Card Zone. As long as this card is face-up on the field: Your opponent must pay 700 Life Points in order to play Spell or Trap Cards in that Zone. If they cannot pay: Negate it's effect and destroy it. If they activate a Continuous Spell or Trap Card: They must pay during each player's Draw Phase. [/spoiler] [/spoiler]

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